ClickNinja
ClickNinja
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- ClickNinja
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Comments
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/188144/what-is-going-on-with-matchmaking
I've been tracking this as a R1 Survivor and Killer and made a post about it a few minutes ago - their new matchmaking hidden formula no longer takes that rank into consideration and goes for some other "outcomes" based system and hours played or something. Either way I still get matched with lots of "red ranks" so not sure what they fiddled with
I thought they got rid of MMR a few days after they released it.
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Yeah, just played another 2 night of yellow, yellow, green vs. rank 1 killers. I'm getting almost all rank 1 killer every game.
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All happened in the first 2 minutes of the game, not enough time to get any points other then being on gens (which I was).
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I'm a survivor main and I agree 100%!
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Change them back, how many stupid "updates" Behavior?
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Please!
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Auras are ######### now, good job.
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Why does every other killer have one mechanic, but doctor has like five?
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I'm a survivior main and auras suck now - fix them!
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Aura suck now, change them back!
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@Victor_hensley said:
You can argue with me, but you will be accomplishing nothing.
Why would I argue when you're 100% correct?
Just played with an obvious SWF "team" who literally didn;'t care at all about doing gens and just ran behind the killer while he was carrying me and unhooking me right in front of him twice in a row. Should I be depiped for that? IS THAT FAIR?!
We need an option to AVOID SWF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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@DwightOP said:
- Gap between solo and swf is extremely huge. As long as this stays huge, there will be always one part (solos or killers) left behind.
- The RNG factor is to big. Some maps spawn jungle gyms back to back and the other time only TL walls. Sometimes strong windows are blocked, other times they are open. Trapper traps, pig traps etc have to much RNG in them aswell. Exit gate spawn close or not.
Rng is good, but RNG shouldn't have such a huge impact.
We need to tackle both issues to have a good base to start balancing on it.
Agree with the gap 100%, that's why there needs to be an option for solo survivors to BLOCK SWF teams!!!!!!!!!!!!!!!!!!!
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And ADD AN OPTION FOR OTHER SURVIVORS TO AVOID SWF! Red ranks getting matched with rank 20 survivors (literally) - #########?!
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Hope someone listens.
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@The_Second_Coming said:
I am tired of this backwards rank reset crap. I am tired of being red ranks, resetting to purple ranks, and being matched with baby rank 17-20 survivors. Like, what the hell, BHVR? And you want to PUNISH people for disconnecting?
Within 6 ranks my behind.
This 100%!!!!!!!!!!!!!!!!!!!!!
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Bump, just got deranked by being matched up with rank 20's and a face camping killer when I was red ranks before rank reset.
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@StarMoral said:
Lol did they really explain that the ranks showing was a "bug"?
Don't think they've fooled one single person yet.
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Solo survivors are screwed by this lame update
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@chase131119 said:
Yes, I want this back. Solo survivor is already hard enough, I don't want to play with a rank 18 with 1 perk while I'm in red ranks.
This! I'm a solo survivor main, it's hard enough that they balance the game around SWF - who get free empathy, bond and other perk benefits PLUS all of the extra info that coms give you. AT LEAST let me choose to not play with a level 20 moron with no perks who, when paired up with one other crap player can almost guarantee a de-pip.
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bump
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@Ebisek said:
Killers are buffed to SWF levels and survivals have no option to communicate ingame. No way to say "proceed with gen, I will save him" same like you (hooked) cannot point with finger to the traps all around the hook or say "he is camping behind the wall".
This is reason why this game is playable only with friends and voice chats over the game.
Everytime when someone talking about nerfs and buffs, they suppose that game is only about SWF with ultimate perk builds with keys and old insta heals - agains killers without addons and perks.
Hey stay on the grounds. Nevertheless, I understand. You just want easy 4 kills with focusing to the weak randoms.
The other option is for all solo survivors to get bond / empathy perks for free - as all SWF groups essentially get them for free and can tell where other survivors are, how many are going for a save, how many are on gens, etc.
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What?
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@Nos37 said:
It sounds like SWF is making the game harder for everyone but SWF. Solo, killers, everyone. The SWF feature punishes the entire player base.
- The game can't be properly balanced:
- Buff killers to balance them against SWF; hurts solos.
- Buff solos against killers; hurts killers who are facing SWF.
- Solos who are matched with SWF are just pawns and bait to them.
- SWF gets the benefits of a LOT of perks without ever having to euip them if they're using voice chat.
- Leaving the post-match tally screen takes ages (for everyone) now that SWF groups remain linked together between matches instead of merely taking a few extra seconds (for the SWF) to re-invite everybody after the match.
If solo players could opt out of SWF matchmaking,
- Not every solo survivor's going to, and
- It would really only affect SWF's with 3 members.
- Groups of 4 don't need solos.
- Groups of 2 could pair with other groups of 2.
Amen, What he said!
- The game can't be properly balanced:
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@Nos37 said:
I like this idea, and for similar, but different, reasons. I'm usually the rock that SWF scrapes the dirt off their shoes with (they ditch the killer on me).
That too!
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@xnes_galax said:
If someone dc mid loading then all the offer and add-ons/items return to the owner. They just get unequipped.. i am not saying that this is glitch proof, but theorically thats how it work. Tbh i find a bigger problem killers who wait the match to start and then Dc to make you loose all the BP offering. Almost everytime i put a bloody party streamer they quit... i mean this is so stupid, but some people do that just to waste your time and stuff.
Also, on ps4 survivor lobbies are like killer lobbies on pc, so this is an even bigger problem
This! And NO MORE DEPIPING WHEN SOMEONE DC'S DURING LOADING SCREEN!
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Does anyone know if there's any way to tell if any of the devs have seen this thread?
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@Glory said:
Upvotes for everyone, this topic should be more visible! I'd also like struggle to be, by default, active, and leave you with a button to stop struggling. This would have saved me from more than a few deaths at the hands of a killer's terrible internet, rather than their weapons
Another awesome idea!
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@RakimSockem said:
This is important.
I also feel like (and maybe this is just me) button mashing isn't the best or most accessible thing for struggling. On top of possibly being difficult for some people, lag sometimes kills you even when you're clearly pressing the button.
Can't we just change struggling to holding a button down instead of mashing it over and over? Makes everyone's life easier
That's a great idea too!
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Atleast struggling on the hook is just a button press, not sure why the option to change it wasn't already included from the beginning.
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"Endgame Needs A REWORK!"
Yes!! You can also see my thread in which I said some of the same things and of course got flamed like crazy:
https://forum.deadbydaylight.com/en/discussion/comment/576069
The end game completely sucks for solo survivors now, doesn't matter if you're good - if your team sucks you lose, even if your team is OK you're F*cked.
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Not sure if I posted this in the right forum?
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@HazeHound said:
The sole existance of this thread implies you are not even decent at survivor.
It takes less than four minutes to complete gens and escape. 4 minutes (even less if killer didn't get hook during first minute), get over yourself.
Why don't you READ the full thread? As a solo survivor at mid ranks I still have lots of matches where I'm the only one doing gens. The others just run around, getting downed and trying to unhook other players (while injured) in front of the killer.
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@[Deleted User] said:
EGC is garbage if you play as a solo survivor. Not fun at all and 9/10 matches the killer gets a free 4k. Unbalanced.
Correct! Solo Survivor main here, hatch is 50% luck and 50% whether or not the killer saw it first - which they probably did because they can run around the map with IMPUNITY, and when the hatch is powered - they can run right to it and close it with IMPUNITY. The doors are ALMOST ALWAYS too close together for anyone (not running wake up) to open one before the killer can get right back to you from the other door.
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@George_Soros said:
Easy fix: repair generators, escape through gates.
I can't believe I have to spell it out for you...
Try playing as a solo survivor main with dummies.
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@KillermainBTWm8 said:
Hatch is still pretty easy to get as survivor. And here is a tip for opening the doors either bring wakeup or 30% the door before the killer gets to your door. Then hide in the locker and open it the rest of the way. You put it to 30% because lights won't show then killers don't have time to search lockers during their patrols.
Thanks
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@GraviteaUK said:
"Codex" or not im gonna sit and watch your ass die on that hook i couldn't care less about de-pipping at that point if you're gonna ruin my game im gonna ruin yours.lol, true.
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A color coding system to identify SWF is a great idea. Also, Rebel's idea of SWF having to face a higher ranked killer is good too!
Is the purpose of all survivors loading into the lobby at the same time intended to hide SWF from the killer, or is there some other reason for it?
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Some great ideas, Rebel. I also wanted to add that if the option was in place to block SWF and the cue times were too long, killers would stop blocking SWF - Problem Solved. Nature solves it, just like Darwinism. So there's no reason not to at least have THE OPTION TO DO SO.
BTW, currently on PS4 at the times I play - survivor cue times are ridiculous. Why? Because killers are sick of dealing with OP survive with friends. Just the idea of 4 people getting to pre-plan perks, items and add ons and getting to communicate the whole time against one person is inherently unfair, period.
Besides, if your such a killer main, why protest anyway. The game's in no danger.
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@BeanieEnthusiast said:
Yeah and then good luck EVER finding a game with your friends in SWF. Think before you talk please.As I said in the first post on this thread, I don't ever play SWF. Read before YOU talk please.
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I just want to reiterate that the devs say that they want to make the game fun for casual players, I myself am a CASUAL player - whether I'm playing survivor or killer. If you piss off all of the casual killers, you game has problems.
Here'a an example from a rank 1 killer:
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To the first reply on this thread, I am really a survivor main and I play on PS4 between 10:00 PM to 1:00 AM Eastern time, so maybe it's just the time of day that I'm on but whether it's earlier (like just after 10:00) or later:
If I create a killer room 4 survivors instantly load in. Yet I'm waiting for 5 to 10 minutes or more sometimes for a survivor game as a single player. And this seems to be all the time, not during events, etc.