Feedback and Suggestions

Our team will be happy to read these!
  • I know I'm not the first person to say this, but it would be awesome to get a pirate killer in the game, or really just a killer with some sort of nautical theme. Maybe a fisherman even. Also a french survivor.
    0 comments 51 views last activity
  • Can't tell how many times I've ran Plunderers and people just kept looting boxes right in front of me as I kept waving my arm at them. Would be nice if we could get a notication like Leader, Coulrophobia etc. so solo survivors could see that they can get good items if they let you plunder
    0 comments 11 views last activity
  • It would be cool too see mad Grit as a patchwork. The perk art always interested me. Thanks!
    0 comments 51 views last activity
  • premades with 4 insta heals, keys, chat voice ridiculous repair speed, simply misunderstood maps, countless pales in various areas, abusive jumps, etc, etc. What is the point of playing killer? See how they make me bullying? Do I have to get even better? What level does the game demand to have a good time? Being the nurse is the solution? (surprise: on ps4 it is impossible) I have been playi
    4 comments 121 views last activity
  • Make them have a 10% chance to contain a second reward, which will be Common. Prestige will also buff them in multiple ways... Prestige 0 allows you to get a second reward which will be Common, the chance is 10%. Prestige I allows you to get a second reward which will be Common or Uncommon, buffs the chance to 15%. Prestige II allows you to get a second reward which will be Common, Uncommon
    0 comments 11 views last activity
  • The two ways they can buff the plague is to get rid of the ability of survivors to heal when using the pool of devotion to get rid of sickness. Or allow the plague to be able to use corrupted pools anywhere on the map without having to go to the pools. There has to be a bigger incentive for players to drink from the pools otherwise the latter idea is still not going to work. So they could make it
    14 comments 501 views last activity
  • There are three perks related to chests: Ace in the Hole, Pharmacy, Plunderer's Instinct. Since it's possible that every survivor runs one of these perks, it would be fair to give four survivors four chests by default. This would make these perks more palatable, reducing the METAs, making the use of Selfcare less common and increasing the variety of the game. Searching a chest is a secondary ob
    44 comments 522 views last activity
  • Freddy's new blocks are a prime example: everyone I know dislikes their rework, it was just lazy and unimaginative. The Status Effects are just not worth it. You barely see them used with the exception of perhaps the occasional Mangled Add-on as that has an effect that might actually be detrimental. Let's not even speak of Exhaustion Add-ons, those are too rare. Haemorrhage and Blindness, espec
    16 comments 312 views last activity
  • I feel like clown should have 6 bottles in his basekit, maybe 7 or 8. I dont understand how a midtier M1 killer has to reload after 4 bottles.
    9 comments 381 views last activity
  • I know the cap on iridescent shards is being removed, but I also wish it would be removed for bloodpoints, or at least increased to 2 or 3 mil. 1 mil is too easy to achieve imo ):
    Mod
    9 comments 1,303 views last activity
  • I am so very tired of the doors being adjacent to each other. The chances of surviving if you’re the only survivor left when the doors are literally a short walk from each other is ridiculous. They need to work on this spacing.
    10 comments 821 views last activity
  • I have bought most DLC on PS4, I wish that I could transfer my data since I am starting to play on PC. I would play more often on PC, but I have invested way to much time on PS4 to even bother grinding PC.
    0 comments 112 views last activity
  • I am not sure if the devs have already said something along these lines but was wondering if we could ever get game modes that allow you to pick perks like that off in MOBA games like DOTA and LOL? For example draft pick, survivors take turn to select perks and once one perks is chosen others cannot choose that perk. Then random pick, the game auto selects perks for everyone. Another is no per
    1 comments 51 views last activity
  • Just would love to see the other killers videos up as the opening video, randomly selected. Instead of seeing The Trapper every time I open the game. Interesting thought.
    3 comments 31 views last activity
  • By the time I purchased and started playing Dead by Daylight, the old perk icons were long gone, replaced with a cleaner looking version with borders far less bold. When I watch old videos of this game, I find that the old perks are just a lot nicer to look at. I've spent the last 5 hours or so trying to find the actual background in the game files, but they just don't seem to be present, or are
    0 comments 31 views last activity
  • Not sure where to put this or if anyone else has had this idea but I was thinking of a way of using killer and survivor add ons and offerings. It would nice if we could sell the add ons and offerings to the entity for iridescent shards. The higher the rarity obviously gives you more shards.
    0 comments 11 views last activity
  • It's a little too loud, too suddenly. It's hitting what my audio programs are calling 'dangerous' levels, meaning it could cause damage to ears or equipment.
    3 comments 81 views last activity
  • Right now this add-on is one of a reasons why I want a delete option for add-ons and offering that i will never use. Which will never happen, because? And here the idea for Padded Jaws: Instead of increasing points, increase traps on the map, like double.
    11 comments 291 views last activity
  • Maybe a dev can help me out here. But can someone share with me why old freddy was pretty bad? Or just underwhelming to play. Maybe some stats? Also, on a dev stream there was a dev that did the "I think about freddy" bit talking about how freddy wasn't viable and needed buffs. Does anyone know where I can find him saying that on youtube, I've been looking for it. Thank you! @Peanits @not_Qu
    13 comments 101 views last activity
  • As we all know that all gameplay changing Killer's addons are of iridecsent, the highest quality. And guess what, Freddy can get his Dream pallets from EVERY TIER addons. Devs just handing litteraly for free addons that should be iridescent. They could just shove it into base kit let us change it between matches and it won't change a thing. GEEZ. Can we have justice and remove/change Common
    9 comments 111 views last activity
  • As a killer main, I've had this idea in mind for a while now. What if when playing as killer, you get extra points for hooking and sacrificing a survivor in the basement? I ask because it just makes sense, to me, because the basement has always been the killer's sanctuary, and seemingly the same can be said for the entity. How many extra points, I'm not sure, but I just think this would be a good
    4 comments 292 views last activity
  • I know kill your friends exist but for people who dont have enough friends to fill a lobby, could we just get an unranked matchmaking mode where you can invite someone and let the game fill your group with 4 more random people to play with, having the game choose who's killer at random? So you know, we are not doomed to play survivor for the rest of your life when you are with your only friend/c
    0 comments 21 views last activity
  • i would like to see a buff given to ‘no mither’ A buff like starting he game healthy and once your injured you are given the broken effect along with removing the broken icon from the killer POV maybe rewards more bloodpoints for successfully escaping the trial
    0 comments 11 views last activity
  • If a killer drops you instead of allowing you to escape their grasp, they can deny you points. If the killer DCs a certain way, they can deny you points. I think this shouldn't be a thing. EDIT: To clarify (in case it wasn't obvious), I'm talking about drops that make you escape the grasp. Not all drops. Dunno why people are having issues with this suggestion. It literally wouldn't affect you as
    23 comments 241 views last activity
  • Plunderer's instinct: in addition to its current abilities add the abilities to see dropped items aura Wake up: While working on an objective reveal your aura to a your allies within 24/36/48 meters, opening an exit door stops end game collapse for 10 seconds Balanced landing: keep current effects but reduce stagger bonus if exhausted insidious: after hooking a survivor your terror radiu
    4 comments 52 views last activity
  • Hey! I wasn't sure if this belonged here or under Balance or Wishlist. If you're a mod feel free to move it if this isn't the right place. So we all know that Survival is almost impossible to max out unless you're farming or run specific perks (Deliverence, Head On and DS). The devs had an idea to reward people for how long they stayed alive in a match but they thought their idea could be abused
    1 comments 21 views last activity
  • Okay, having the double bloodpoints weekends made me think "what if we had double Devotion experience weekends!" But soon I realized that it would just be too easy to level up and get shards, and we'd reach level 100 in like, 3 hours or less, so clearly double EXP is too much. But how about EXP offerings where we could get 10%/20%/30% bonus experience points? Seeing as the maximum amount of EXP
    1 comments 22 views last activity
  • Getting 360'ed as a killer playing on console can be hard to avoid as of right now, and attacks easily miss when it happens. I play with highest sensitivity but it's still not really that sensitive compared to other games. I think it would be real easy to implement higher sensitivity, and it would help out a lot playing killer on console. I don't see any downside, really.
    3 comments 21 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • Now I know this is probably going to get ignored with all the other survivor complaints but, please I beg of you make a penalty for camping its really not fun to be camped every match I face leather face, thank you.
    4 comments 61 views last activity
  • As a Plague main at higher ranks, her sickness lacks any real urgency or threat to survivors. Now I know you never really want to make a Killer add-on dependant but we all know most of them are, so I feel like the Plague should get some status add-ons for her sickness as she’s one of the few Killers not to have some. An Exhaustion add-on for when survivors are Broken. A Blindness add-on for w
    2 comments 81 views last activity
  • Can we show ranks in lobby so that when I see a rank 2 with 2 rank 20s I can dodge because I know it's gonna be a bad game? SWFs ruin the game even for other survivors. The killer doesn't have to be able to see them, just survivors so they know what they're getting into.
    2 comments 21 views last activity
  • Howdy people of the Fog ! I would like to know what you think of a lore friendly "Country like" Kate Cosmetic pack ? It'll contain 2 Head piece's: 1. bright Hair with a brown Cowboy Hat. 2. brunette Hair with a beige-ish Cowboy Hat 1 Torso piece: a checkered blouse with a Guitar hanging on the back 1 Leg piece: dark blue jeans with dark brown or black cowboyboots (at least going a bit over
    0 comments 52 views last activity
  • Rusty Old Shotgun - Double barrel shotgun that has 2 shots that can stun the killer at close range. Each shot has a 60% / 50% / 40% chance (depending on rarity of shotgun) of backfiring and damaging the survivor that fired it. This item would lead to so many epic rescues and funny fail moments. Add-On Ideas: 2 extra shells (long reload) Increased range Backfire caused exposed or blindness e
    7 comments 92 views last activity
  • #1 The wolfman This killer has the ability to transform into a werewolf over time. There are four stages to this ability. Each stage is active per hook/ sacrifice. You gain one ability per stage and they stack. Increase movement speed, blood tracking or hound sent. The final stage let's you completely turn into a werewolf. Gaining the ability to eat/ mori survivor's. Insta downing them in a sin
    1 comments 22 views last activity
  • One for each survivor you hook? This could help promote killers to not tunnel as-well as make late game more stealth oriented, afterall don't most killers just use it for the BP anyways? Plus it would be more in line with it's counterpart Distortion which only has 3 tokens.
    42 comments 681 views last activity
  • I just noticed killers don't get staggered after falling like survivors do, making Balanced landing uterly useless.
    2 comments 81 views last activity
  • Infectious Fright is no longer tied to basic attacks and will trigger whenever a Survivor is put into the dying state. What the, so a perk that was used mostly to meme and were decent on few select killers, got nerfed to become another useless killer perk? As if there wasn't enough useless killer perks already. GG another win for the survivors and another nail into the coffin for the games he
    Mod
    24 comments 911 views last activity
  • As a proud SAW fan I really expected a bit more from the Pig. I'm not gonna discuss her current state instead I will state the upgrades that I feel would give her a more enjoyable gameplay. 1.- Chair Puzzle: The key element of the SAW series are definitely the puzzles, sadly on DBD the Pig can only rely on the reverse bear trap which is a bit dissapointing. So I figured out another puzzle the P
    1 comments 22 views last activity
  • Let's say that as a killer you decide to pick ruin as a hex perk. You start the match, but instead of it getting destroyed after 30 seconds give or take, you start with 5 dull totems as always and you can choose which dull totem you can use as your hex totem. You would go up to the dull totem and do a short interaction. Of course your perk wouldn't be active until you do this. I believe this woul
    3 comments 31 views last activity
  • Let me start out by saying: peanut butter is green. I'll never know why this is "wrong" to people, but it is my reality, I see peanut butter as green... I am colorblind. I've been asking practically since beta for colorblind options to the game, specifically how near impossible it is for someone like me to see "killer tools" on Autohaven because of the green hue (the map's specific color tone)
    1 comments 22 views last activity
  • I will detail the QOL about legion: At present: Legion receives a stun of 4 seconds always QOL (idea) Legion's stun base is reduced by each stroke with feral frenzy in survivors. So, if you chain 1 hit only, the stun when you stop the power is: 1 hit x 0.5s = 0.5s; 4 seconds - 0.5s = 3.5 seconds final stun. So I would look for with this change that by chaining several hits to several survi
    9 comments 102 views last activity
  • https://i.imgflip.com/36p9bj.gif While I can understand that maybe there was some rights issues or not enough time, not having any Deadites come with Ash in a DLC named "Ash Vs. Evil Dead" just feels incredibly wrong to me especially since Ash's interactions with the Deadites are part of what make him such a fun character I would gladly pay for another standalone DLC
    0 comments 41 views last activity
  • houw about remove mori offerings and add 1 use of mori as base kit to all killers , also adding an effect that after hooking person this person need be 45 seconds out of chase , so that you cant be toxic tunneler , and this will also kinda remove little toxicity to survivors who run to killer and click flashlight , since killer will pretty much go for mori
    1 comments 21 views last activity
  • As a proud SAW fan I really expected a bit more from the Pig. I'm not gonna discuss her current state instead I will state the upgrades that I feel would give her a more enjoyable gameplay. 1.- Chair Puzzle: The key element of the SAW series are definitely the puzzles, sadly on DBD the Pig can only rely on the reverse bear trap which is a bit dissapointing. So I figured out another puzzle
    4 comments 41 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • I still think it's BS that the last survivor is automatically sacrificed and therefore doesn't get their struggle points in.
    2 comments 21 views last activity
  • 1 comments 52 views last activity
  • this.game is not balanced
    3 comments 71 views last activity