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Sergei_K

Sergei_K

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Sergei_K
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  • The point of the Shrine is to give people the illusion that they can get all perks without buying DLS, but in fact it takes forever, many perks may simply never appear. So do not ask for concessions in deception.

  • Just got three killer rage quit in a row while trying to get this achievement.👺

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/603496#Comment_603496

    This is correct. The idea behind add-ons like these is to say, "This is going to be an easy match, I'm going to take an add-on that makes me weaker so it's closer and get some extra BP instead."

    e.g. You take a month or two off from killer and you're way below your normal rank.

    With 8k cap, there is no extra BP. But I understand your logic. The thing that I do not understand why I can't manage my inventory, why can't I remove the garbage?

  • @Kelmat said:

    https://forum.deadbydaylight.com/en/discussion/comment/602229#Comment_602229

    First of all, yeah they are your team, they are doing gens and distracting the killer.

    Secondly, what do you mean the game is about second chances and that it wouldn't be fun without them? Like, the fun is in mindgames and being skilled at hiding and chasing.

    And lastly, you have a one last chance, the hatch, and another one last chance, the EGC, and if you are good at the game you are supposed to get teammates that are good too. I can agree that the matchmaking needs a little tweak

    For me it's just three random solo players witch probable gone suicide on hook, one by one per minute.

    And I mean, waiting for the entity to take me because I don't want to feed the killer with additional points is not very fun.

    And lastly, most of the killers can easily control both exits and even have perks that will not leave to the last survivor a chance.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/602229#Comment_602229

    uh... you may not believe me here, but actually those other 3 survivors running around ARE your team, weather you like it or not.

    and "one last chance" is already given to you. its called the hatch. its literally your second chance of escaping after failing the objective with your team. and if you fail to use this second chance, you get a THIRD chance to escape by the gates powering.

    and you really want ANOTHER ONE?

    this owuldnt spice up the game, this would be ridiculous!

    Four random solo players without communications is not a team!

  • @Mister_xD said:

    uh... you failed to escape with your team, you failed to escape through the hatch and you still get another chance to escape. seriously, i do not see any reason for you to complain at this point.

    at some point, the killer just deserves the kill, ya know? he already denied you 2 possible escapes AND finds you before you can utalize your 3rd. that should be more than enough imo.

    how many 2nd chnaces do you actually need?

    If it's not SWF than there is no such thing like team. And the game is all about second chances, without it it's just not fun.

    If the last survivor is not a brainless suicide like those that are given to him by matchmaking, then he should have one last chance, just to make the game a little more spice.

  • Broken killer. There is absolutely no counterplay against red-rank Nurse, exсept "Leave match" button. She is the reason why you should to play SWF to have a chance, or why you shouldn't take valuable items while playing solo.

    And one more thing. Playing against the Nurse is just not fun and pretty bad rewarded in BP. So it's just not worthy of your time.

    I think this is enough reason for hate.

  • He just a M1 killer without useful Power. Absolute zero potential for skill. If you want a killer with it, play Nurse or Huntress.

  • Yea, that's happens a lot.

    BHVR: Dedicated servers will fix that, we hope. Btw we hope you like how we buffed Legion. And Nurse is fine, even with three blinks. What did you say, every second game on red rank is with Nurse?! Hey look new skins incoming!

  • Killers very happy to have his free and easy last kill just for patrolling gates 2 minutes. So enjoy down votes for even a idea to give last survivor just a little more chances

    • When killer close the the hatch, survivors get visual and noise notification.
    • Basement chest always have a key.

    Now lets see how many Vote Down i get.

  • @holywhitetrash said:

    https://forum.deadbydaylight.com/en/discussion/comment/474504#Comment_474504

    this is a game

    and not everyone understands the killer is also playing for fun

    so it should not be balanced as you think it would be fair , just because you want and easy escape after your team failed

    2 minutes is more than enough time to run the entire map almost twice, and if you were in the terror radius when the hatch closed you have a pretty good idea where it is to use that key

    While you will run through the map twice, you will be met by killer with activated Noed. How about trying before writing? I was in this situation, on Léry's Memorial Institute against Mayers, and found the hatch at the vary last moment, between gates... And I saw many survivors who had a key but Noed found them first. So what are you talking about easy escape? I just want to the last survivor to have a real chance, not this joke.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/473482#Comment_473482

    I don't play Nurse.

    If the killer kills 3 survivors and ends up in a 1v1, that was the result of the killer's actions. The survivors didn't just hand themselves over to the killer.

    Easy would be forcing the killer to open the gate for you and letting you go, since you won't stop skulking around the map otherwise. It also happens to be this suggestion you seem to be supporting.

    What I like is an asymmetrical game where the numbers role isn't being made stronger as more of its members die. I like an asymmetrical game where the power role is actually rewarded for wiping out the numbers role, instead of giving second, third, fourth, nth chances to the individual members of the numbers role so they can 1v1 the power role. But hey, I get it. Asymmetrical games aren't for everyone. Not everyone understands that 1v1, the power role is supposed to crush you.

    One's again. This is a game.

    The game which is people playing.

    And not everyone understands but they playing it for Fun!

    This is not some cybersport game with millions money prizes. So it should not be balanced as you think it would be fair, just because you want an easy last kill.

    And btw, even having a key, you have to run like a headless chicken to find the hatch and hope for luck, because two minutes is not enough to comb through the entire map in search of a closed hatch. The most fun when the hatch spawns between two close to each other gates.

    And of course, you use Nurse avatar just because it good looking🤡

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/473314#Comment_473314

    No, because it's the nature of an asymmetrical game that a 1v1 should be advantageous for the power role.

    You had plenty of chances. You could've equipped a build that doesn't rely on your teammates if you're worried about potato teammates. You could've located the hatch when you noticed they're all potatoes. You could've done plenty of things before you ended up in a 1v1 with the timer going.

    I see that you just like to have your easy fourth kill. But this game is made for fun. And where the fun when one of the sides has almost no chance? But I see that you like to play with a huge advantage, right nurse mainer?

  • @Orion said:

    So survivors can hold the game hostage indefinitely, forcing the killer to give them a free escape by opening a gate themselves? No, thank you. The solo survivor had plenty of chances up until that point. In a 1v1, the survivor should be at a major disadvantage.

    >the survivor should be at a major disadvantage.

    Why? Because you want it so?

    What if I play solo and the game gave me three potato teammates, why shouldn't I have a real last chance?


    Right now, the only thing that can save the last survivor is the key. And I have a suggestion, one 🗝️ in one of the chests in every match.

  • @CallMeSpidey said:

    https://forum.deadbydaylight.com/en/discussion/comment/472250#Comment_472250

    No, for some reason the Ash DLC patch came with the safety of not losing pips when you purposefully DC. So there's no penalty, there's no fear and you can pick and chose what games you want to play.

    You lose 2 pips when you DC, but you're back where you left off when you re-load your game.

    As a Nurse main, 90% of the time the first person I find and down DC's, making it a 3 man game for the rest of the match, OR sometimes, a 1 man game for the rest of the match if they're a SWF.

    Wow, why they do that?! Whan we have SO MANY counetplays agains Nurse! Why do they avoid having fun to beat her with pallets and run through the windows when she is so slow?🤡


  • Nurse "buff" to m1 killer when? Just how you did to Legion.

    Or how to counterplay her chasing?

  • I dream about the same rework(buff) for the Nurse. Make here m1 killer with long charge special power that cannot drop a survivor to the dying stage.

  • meta.jpg

    I'm not a fun of Ruin. Guarding the totem is distracting, and losing the totem is frustrating. So I decided that if they repaired the generators quickly, well, okey good. Legion is not ez4k killer anyway and I do not like long matches.

    And I am afraid that soon survivors will understand that there is no point to dropping pallet on Legion in FF. And all new Pins still useless, their effects as well as DW mean nothing.

    And do you remember how they nerf cooldown addons after the players found them useful on the PTB? Well, just wait to see how pallet drops will not save from cooldown stun after next Legion "buff".

  • @BBQnDemogorgon said:

    It removes hatch standoffs. That was the goal.

    Let's imagine that the hatch spawn near to the gate.

    Killer is a Trapper or Wraith or any other killer which not able to quickly drop survivor to the dying state.

    Survivor not injured.

    And what's the point of closing the hatch? Make survivor escape the gate? I don’t see any difference with just giving a hatch escape.

  • Nerf is so hard, so I would like to receive a refund of bloodpoints spent on Legion, so I can use them on some still playable killer.

  • I want the opportunity to get rid of garbage of characters inventory. All this items, add-ons and offerings, which I found that I will never use.


    I asked for delete options for all this useless trash and been ignored. I am sure that your request will receive the same answer. Not to mention the thousands of ideas gone into oblivion before us. So enjoy the garbage in the inventory, it's there forever.

  • Still better than No Mither - Saboteur

  • Looks like we need to enjoy Legion before this rip-nerf. It's a pity. I have invested a lot in him. P3, all perks. It remains only to spend all add-ons and offerings and bury.

    I loved him for not able to be pallet looped. But it looks like we will have another "Spirit Fury+Enduring" meta killer.

  • Totally worth to main.

    +Easy to farm BP

    +Easy to pip

    +Delicious survivors tears

    -After some time playing Legion you can feel like a dick, but after some games on weak killer like Plague, get palletlooped and bulled, it's feels like they ask for Legion.

    I hope the nerf will not be too hard.

  • Ultra rara Survivor offering

    Rusty hook

    "This old rusty piece of metal reminds you of the good old days."

    -Hooks do not respawn.

  • I played a lot on the plague and I think she pretty balanced. Of course, whan buying a new DLS, wanted to be a bit OP for some time before nerf, but apparently not this time.

    But there is one thing that causes me strong frustration. It's is when I did the hard work accumulating corrapted fountains  and at one moment they are all cleaned and I get corruption when I don’t need it.

    Also, I think that the more survivors were infected, the more time they should lose using the fountain.

    And sometimes the survivors do not use fountains at all, preferring to genushit while being infected and palletloop the killer who is not capable of becoming corrupt.

  • @projecteulogy said:

    Prestige. No more inventory.

    After P3?