Kelmat
Kelmat
About
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- Kelmat
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Comments
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What difference does it make to you as a killer if a survivor has no medkit vs the survivor having a medkit with 0 charges? I agree that this means a problem if survivors have a key. An easy fix would be not allowing survivors to open hatch if the key has no charges (or a minimum required amount of charges). They anounced changes for keys anyways so hopefully we don't have to wait long.
But besides keys, it's actually a buff, because before the change, if a survivor managed to come back for the item they would recover it intact, but now when you go back for the item (if you manage to come back in time) you will lose charges every time. So it actually does more damage to survivors than before. And i think being able to take the item with you to the next match if you survive is nice and a good qol change.
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They should give survivors ways to defend from zombies, like shovels or baseball bats that break after one use, so you can hit the zombies and stun them in an emergency. The way it works right now is completeley uninteractive for survivors, they either not bother you at all or just stand in the only way you can go in a chase and there is nothing you can decide to escape that situation.
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I completely agree. I was really excited to buy this skin when i saw the trailer but when i saw it on the store it was a complete dissapointment
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Queue times would be horrible
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So... this was completely ignored right?
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@tolginyoo said:
So I've finished all challenges of all 4 levels of the Tome III today and it only got me to rift level 62. If we do a quick math here;
800 exp for 1 fragment
10 fragments for 1 tier level of rift
62 to 70 is 8 tier levels
8 tier levels needs: 8 levels x 10 fragments each = 80 fragments
80 fragments needs: 800 exp x 80 fragments = 64000 exp
64000 exp / 500 exp = 128 games total (I've explained how i get 500 exp per game below here)
So i still need to play 128 games in 17 days which is like 8 games per day and it's like playing 5 hours each day considering queues too.
How is this OK? I'm not an average player, i'd consider myself hardcore and a good player, i have 1900+ hours in the game aswell and i play since 2017. If this is like that for me, how can an average/casual player complete this rift? Shouldn't the rift be like 50 or 60 levels on total?
https://us.v-cdn.net/6030815/uploads/9TTJ7KHIHBHI/20200620215536-1.jpg
https://us.v-cdn.net/6030815/uploads/UK1R2P4F85E0/20200620215543-1.jpg
https://us.v-cdn.net/6030815/uploads/44BUR9AKFQ9G/20200620221331-1.jpg
https://us.v-cdn.net/6030815/uploads/TTAITYGVR2MH/20200620221334-1.jpg
https://us.v-cdn.net/6030815/uploads/YGW049STP2QY/20200620221337-1.jpg
https://us.v-cdn.net/6030815/uploads/XGUUZ2RTINKD/20200620221340-1.jpg
https://us.v-cdn.net/6030815/uploads/JEQYI4AXOYSV/20200620223355-1.jpg
https://us.v-cdn.net/6030815/uploads/X9LWKJAD74NB/20200620223357-1.jpg
https://us.v-cdn.net/6030815/uploads/F64LM1PC5XI7/20200620223401-1.jpg
https://us.v-cdn.net/6030815/uploads/ANAML545M6JB/20200620223404-1.jpg
All challenges completed:
Rift level 62:
Here is how i get around 500 exp in games;
Survivor screenshot 1
Survivor screenshot 2
Survivor screenshot 3
Survivor screenshot 4
Killer screenshot 1
Killer screenshot 2
Killer screenshot 3
Killer screenshot 4
(So if we can see here, a good game as a solo queue survivor where you could live long enough without getting tunneled/camped to death quickly, you get like 597 exp. With killer if you get a good game with 4 kills, you get 598 exp. If we are being too optimistic about it we could say you get 500 exp on average.)
So i still need to play 128 games in 17 days which is like 8 games per day and it's like playing 5 hours each day considering queues too.
I agree that the rift is grindy and maybe they should do something about it, but how in the world it takes you 5 hours to play 8 games? That's 40 minutes per game including queues. If you need to play 8 games per day it shouldn't take you more than 3 hours, and that's assuming you are getting 20 minutes matches which is really long.
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This looks great. Also really important: select audio device. I think the lack of this option and the resolution one is mental.
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@ArecBalrin said:
I think the EGC epitomises the idea of responding to problems by being seen to be doing something and because people see you did something, they think you fixed the problems.
Killers asked for hatch-closing because hatch stand-offs forced a stalemate in a situation where the killer had done their job, but the survivor that could benefit might not have contributed anything or even been a problem to everyone else. Rather than give us what we asked for, fairness, the devs gave that survivor yet another 2nd-chance after they had lost their 'final' 2nd-chance. Then they packaged it in the EGC as a distraction from what they had just done.
As they let survivors 99% the doors, it does not prevent them holding the game hostage at all; it's just now the killer can be humiliated into opening the door for them. EGC should really start when the gens are powered, as is consistent with the nonsensical trigger in the hatch-closing scenario.
EGC should really start when the gens are powered, as is consistent with the nonsensical trigger in the hatch-closing scenario.
That would be too much, in my opinion.
It would mean that if the killers gets someone when the gens are done, they will get a certain death.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/605889#Comment_605889
"Working as a team doesn't mean everyone escapes."
YES. This is why hatch exists and why survivors get a chance to open the doors if you close the hatch. It means that there is always a chance to escape, killer can never just automatically 4k because they killed 3 other survivors.
And it doesn't matter if it's toxic or a Dbag thing to do, it's a valid option and the devs have said this. This means that survivors are not a team and the success or failure of one survivor does not mean the success or failure of another survivor.
Like I play to keep everyone alive as much as I can but there is a limit. When the gates are opened and you get hooked in a NOED Trapper's basement, guess what? YOU ARE DEAD.
D
E
D
[sic]
I'm not coming to save you, unless I just desperately want BP or something. I'm walking out that gate and moving on to the next game.
Your whole argument is that survivors are bound to each other and therefore hatch shouldn't exist, or that they shouldn't have a chance to open the gates. That it's unfair to killers. BLAH BLAH BLAH. No. That is wrong. You have no obligation to save other survivors. Therefore the game should always provide a fair chance to escape regardless of what happens. This besides the point that hatch/EGC is totally fair to killers now as they have COMPLETE control over it (with the exception of when a key is in play). Like I said, if I want a 4k, I can play around hatch/EGC and get a 4k consistently. If the last guy gets out it's usually because I don't care so I give them that chance. Usually I still catch them, sometimes I don't (or I just literally let them leave). But that's my decision to play that way, I have plenty of opportunity to counter hatch/EGC if I want.
When the gates are opened and you get hooked in a NOED Trapper's basement, guess what? YOU ARE DEAD.
That's right. Working as a team doesn't mean everyone escapes. And as I said in my last reply (that got deleted because I said that if someone leads the killer to another survivor on porpouse, they are a d*ck, lol) "You don't have to work as a team until the end, just to get all gens done".
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/605594#Comment_605594
But you're not obligated to work with them. If you play selfish you can make up for this problem with certain tactics or perks. That means you are not a team.
Like if I want to escape and play selfishly, I'll put on Bond and lead the killer to other survivors during a chase. I'm increasing my chance of survivor by doing that, even if it's just short term.
Basically what you are saying is that if 1 survivor is bad or makes a mistake everyone should pay. No, only that survivor should pay for it.
Like if I want to escape and play selfishly, I'll put on Bond and lead the killer to other survivors during a chase. I'm increasing my chance of survivor by doing that, even if it's just short term.
You are an ######### if you do that. And you can't possibly tell me that you really think that's how the game is meant to be played.
Basically what you are saying is that if 1 survivor is bad or makes a mistake everyone should pay.
kind of. We are talking about 3 not one though.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/605576#Comment_605576
No I think it's you who don't understand the game if you think survivors are a team. I can play super selfishly and just hide until the others either do gens or die. It might not be that effective but I can do that because we aren't a team. Yes you are more likely to die when there are fewer survivors, but that doesn't automatically equate to you should ALWAYS die if there are no other survivors left.
The reason why it's not effective and you are more likely to die, is because you are a team, and you are screwing them by doing that.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/604565#Comment_604565
So what you're saying is that if the other 3 survivors are complete idiots and make a bunch of mistakes to get themselves killed (or just flat out give up), I should die too even though I have absolutely no control over what they do or how good they are? I'm just totally at the mercy of other players. Right, that's really super fair to me.
Fact is you are NOT a team. If I want to be out for myself I can choose to do that. If other survivors are bad that doesn't mean I deserve to die with absolutely no chance to escape.
And you are complaining about hatch. It is so easy to counter now it's honestly not even funny. Here I'll break it down again...
1) Hatch hasn't spawned yet? Slug the third guy and find the last guy. It really shouldn't be that hard, and if they hide from you for a full like 3 minutes while the guy bleeds out then they actually deserve it.
2) Hatch spawned? Slug the third guy and go look for it. Once you know where it is, take the hook (be sure to hook as close to the hatch as you can) and rush over there. You should almost always be able to stand directly on the hatch as it opens. Close it, then patrol gates. Easy 4k.
3) Stealth killer? EVEN EASIER 4K!! Just standing directly on the hatch in stealth mode until the survivor shows up. They can't jump in because you are blocking the hatch jump prompt. The moment you see/hear them, close the hatch. Now it's impossible for them to get away unless you massively screw up.
I'm telling you, if I want a 4k I do this stuff and it works every time. The only way to beat this is with a key, and if you see a key in your lobby you should be playing to make sure that guy dies first, or use Franklin's. There are counter play options here too, though I will admit keys are a little too good at the moment. But in normal gameplay, you should never have trouble getting a 4k if you play smart.
So what you're saying is that if the other 3 survivors are complete idiots and make a bunch of mistakes to get themselves killed (or just flat out give up), I should die too even though I have absolutely no control over what they do or how good they are?
Yes, that is what I'm saying. The only reason you can beat the killer is because he is outnumbered. 4 survivors can completely kick the killer's ass sometimes.
You are not understanding the game if you think there should be no difference in your teammates dying or not.
And as I said, your teammates being complete idiots is another argument, you are supposed to get people who are as good as you, BHVR should make sure that happens.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/602683#Comment_602683
This entire post is summed up as "I don't want to do what I should do to stop someone from taking hatch".
"So what you are saying is "don't kill them, let them do some more gens so the hatch spawns so you can search it and then kill them"."
No I'm saying SLUG THEM until you find the last guy. If one is slugged and the other in chase, you just got a 4k as killer. You don't have to let them do jack. Just slug and the last dude can't hatch.
"I find that a bit tryhard."
Then don't complain. If you're not willing to do what is necessary to get the 4k you don't deserve it. Kill the third guy and take the chance, or slug them. Stop complaining like you have no counter play options.
"Not your fault, it can just happen. You could say the same thing as survivor. Though once there is only one survivor, it's easier to search for the hatch as killer than survivor, I can give you that."
Yes it is your fault. If you take the time to look for the hatch after it spawned, then you can kill the third guy and be on top of the hatch ready to close the INSTANT it opens. It is very easy to do. Stop acting like a victim. It is entirely in your control if the last survivor takes the hatch. The only exception is when the third guy DC's, which is dumb and shouldn't work anyway, but that has NOTHING to do with the actual hatch mechanic and everything to do with the DC issues in this game.
Stop complaining like you have no counter play options.
I'm not complaining about that. Since when this is about the killer having resources to get to the hatch?
You are still not seeing the important part: you have to win as a team. If all your teammates are dead, you simply failed. Don't complain if it's hard to win after that.
Whether your teammates are useless or suicidal, that is another argument.
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@Sergei_K said:
https://forum.deadbydaylight.com/en/discussion/comment/602036#Comment_602036
If it's not SWF than there is no such thing like team. And the game is all about second chances, without it it's just not fun.
If the last survivor is not a brainless suicide like those that are given to him by matchmaking, then he should have one last chance, just to make the game a little more spice.
First of all, yeah they are your team, they are doing gens and distracting the killer.
Secondly, what do you mean the game is about second chances and that it wouldn't be fun without them? Like, the fun is in mindgames and being skilled at hiding and chasing.
And lastly, you have a one last chance, the hatch, and another one last chance, the EGC, and if you are good at the game you are supposed to get teammates that are good too. I can agree that the matchmaking needs a little tweak
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/601381#Comment_601381
If you kill the last survivor without knowing where the hatch was, then that is your fault as killer if they get hatch. If you do it with 3/4/5 gens and the hatch hasn't spawned, that's still your fault because now you gave the last survivor that chance. If you want the 4k, slug the third guy and find the last guy, or find the hatch before you kill the third guy so you can go close it immediately. You have literally 0 excuse if a survivor takes the hatch.
Any time I want a 4k this is what I do, and almost every time it results in a 4k. Only a few instances has someone escaped through the gates, either because I messed up or because the gates were farther apart and it was more difficult to patrol.
So at the end of the day, if a survivor takes hatch or escape through the gate it is KILLER'S FAULT for letting that happen. You have options to stop it, so you have no right to complain if they hatch.
If you kill the last survivor without knowing where the hatch was, then that is your fault as killer if they get hatch.
Not your fault, it can just happen. You could say the same thing as survivor. Though once there is only one survivor, it's easier to search for the hatch as killer than survivor, I can give you that.
If you do it with 3/4/5 gens and the hatch hasn't spawned, that's still your fault because now you gave the last survivor that chance.
So what you are saying is "don't kill them, let them do some more gens so the hatch spawns so you can search it and then kill them".
If you want the 4k, slug the third guy and find the last guy, or find the hatch before you kill the third guy so you can go close it immediately. You have literally 0 excuse if a survivor takes the hatch.
I find that a bit tryhard.
Only a few instances has someone escaped through the gates, either because I messed up or because the gates were farther apart and it was more difficult to patrol.
That is what I'm talking about, the gates should be more difficult to patrol.
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I don't get why we still have insidious in the game. It literally encourages camping, nothing else. Maybe if they want that "jumpscare" feeling they should make it so if you used it in the last 15 seconds, you only apply the deep wound effect. Or maybe you can't stop survivors from unhooking? Or maybe you can't use it near hooked survivors? I don't know but if it were up to me I would just completely delete it from the game. We don't need that kind of perks
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@Akuma said:
EGC is mostly crap for survivors. It should be sth where both sides had actually a chance to win instead it's just extremely unfair luckbased and everytime I literally had no chance to escape I loop the killer for the rest of the time to show him that he hadnt any chance against me and that he's not allowed to touch my body. And Im like how killers really try to at least land a hit in the last second for their ego xD
Yea. Very rarely a killer is able to land a hit before the Entity kills me and then he maybe deserved this little win.
If you are so good why don't you loop the killer while your teammates repair gens? xd
AND OF COURSE ITS LUCKBASED it's an extra third chance you get for free when you failed at: 1. Repairing 5 gens (you know, the actual thing you are supposed to do to be able to escape...) and 2. Getting to the hatch before the killer.
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@thesuicidefox said:
Exit Gates need a minimum distance, and the lights should all be lit so that you can tap a door and hide and the killer won't know which door you are on so easily.
https://forum.deadbydaylight.com/en/discussion/comment/599658#Comment_599658
It's not about wanting a free escape, it's about wanting a FAIR CHANCE at an escape. As of right now, there is no fair chance unless the gates are on opposite sides of the map or the killer messes up big time. Majority of the time you will get caught before you even get 50% on a door, and the moment you get found your dead.
The amount of times I've seen a survivor escape through the doors after hatch was closed since EGC was introduced I could count on both hands (as either surv or killer). Closing the hatch is basically a free kill for the killer. So I will throw the question back at you... why should the killer get a free kill just for closing the hatch? You didn't actually catch the last survivor, you just put them in an unwinnable position. If they get away then it is 1000% killer's fault because it really should never happen.
So I will throw the question back at you... why should the killer get a free kill just for closing the hatch?
If the survivor gets to the hatch first he gets a free escape (undeserved, because they didn't complete all gens), and if the killer gets to the hatch first he gets a (probable) free kill (kinda deserved because he killed the rest of the survivors). It's just a race, and even if the survivor loses the race, the kill is not guaranteed. If they change the doors distance to be more fair, you still have a THIRD chance of escaping. It's hard? Well I remind you that you didn't complete your main objective to escape, so just be gratefull you have 2 extra chances.
And besides, let's say that you played so good and looped the killer for ages and completed like 2 gens on your own so you feel like you deserve to escape... you are most likely going to rank up anyways. I died and still ranked up countless times.
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Why do people feel like they deserve a free escape when they are the last survivor? Your objective is to repair 5 generators to be able to escape. You failed at doing that? Well you lost, the killer did his job. Be thankful that you get a second small chance of a free escape if you get the hatch, and an even smaller third chance to open the door if the killer closes the hatch. He is THE KILLER and you are a tiny survivor, you are not meant to win a 1v1, the game is based around teamwork.
The only flaw i see (besides changing the minimum distance between doors, as mentioned before) is when the killer camps and tunnels the other survivors. In that case he kinda doesn't deserve to get the last kill, but for that we need more punishment for camping and tunneling, the EGC is fine as it is.
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@SailedSavage said:
If you have to use BBQ and Chili to not camp then you suck butt at killer. I've won countless games without camping before BBQ&C ever came out. Camping is a crutch because you suck at chases. As a survivor I love camping killers because if it's not me being camped I can escape 9/10 times.Love you for saying this, i was about to do the same. If anyone tells you that they need to camp because they don't have wallhack, then they are not playing the game correctly.