Feedback and Suggestions

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  • I saw this Meg hair from someone on the forums in the past and absolutely fell in love with it. Art Department, PLEASE MAKE MEG THIS HAIR PLEASE AND THANK YOU <3 Meg.jpg
    0 comments 111 views last activity
  • The map doors need to be further apart. Not right next to each other so the killer can just camp the middle and watch both doors. Getting real frustrating. Also they need to remove the closing of the hatch. Especially since bill has a completely useless perk now. Does absolutely nothing. Bonus speed when hes the last one. You think you guys would have fixed that first.
    1 comments 22 views last activity
  • leatherface and hillbilly idk but..the saw never runs out of gas?(gasoline) and they never get tired? and legion why does he have to wait for his special talent? then the nurse killer has to wait for his special power :v Isn't it time to restrict the power of these killers? (l eatherface , hillbilly and nurse)
    37 comments 581 views last activity
  • Be fun to add a random player selection for both players and killers in lobby~?
    1 comments 151 views last activity
  • Can we please have longer gen times so killers actually get a chance to win instead of only getting to kill one person. Its so boring having to play billy, nurse, spirit just to keep control and it's still hard to keep control with any of them
    4 comments 41 views last activity
  • This discussion has been moved .
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  • Quality of life improvement change the % bonus of bloodpoints to 50/75/100% instead of 30/40/50%
    0 comments 21 views last activity
  • I'm tired of seeing rank 2s in my games. This ######### is ridiculous when a rank 2 abuses game mechanics to queue up with rank 15s. I've been seeing this ######### multiple times today and it's ridiculous. Only allow groups to queue together if they are near the same rank, or at the MOST one color difference off. Haven't played killer since rank reset, rank 13 and getting purple and red ranks in
    27 comments 141 views last activity
  • Increase maximum amount of bloodpoints we can earn from match, each categoty from 8000 to 10000 please.
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  • @Peanits please refer to my other thread. I will link it if you need it. If you don't want this game to be competitive, just say it. Stop keeping the community in suspense with your phony "ranking system" and whatnot. The addon system ruins balance because it gives killers a variable level of power. This means they are either objectively more powerful, or objectively less powerful. How do you
    1 comments 21 views last activity
  • The End Game Collapse feels like a glorified timer for survivors to finish up any late game objectives while killers have to either force survivors that are hanging out at the exit gates or wait the timer out. The ideas I've come up with would be the following to help the end game for killers and add a bit of pressure for survivors. 1.) If a survivor is within the exit gate area, all survivors c
    4 comments 51 views last activity
  • With the developers worried about add-ons that change how survivors cannot use their exhaustion perk, well.. I feel there is a better way to do this. Along maybe change other killers add-ons to make it the same for them. Like, giving Freddy or Legion an exhaustion add-on. Remember the OLD Exhaustion? Yeah.. Maybe make a new status effect, like.. Tired, what would this do? These add-ons,
    15 comments 141 views last activity
  • Dead hard is in a really bad state as of late. It sucks. My suggestion of a buff would be this: Instead of dashing forward, you should just g
    11 comments 311 views last activity
  • The verbal abuse that killers (and sometimes survivors) suffer is pretty sickening. Being attacked for using NOED when you're just starting out as killer, being attacked for not being as altruistic as some might want as survivor just because you didnt want to die in the first 5 minutes of the game. This needs to be fixed, and here is how: change the chat system to preset messages disable
    1 comments 22 views last activity
  • Is it possible to add the killer chucky?. There could be several chucky dolls on the map and the killer could teleport to one of them that we chose after a kind of incantation. very good idea and good gameplay.
    3 comments 32 views last activity
  • With the new "End Game Collapse" in place, Left Behind is nearly useless since the killer closes the hatch right away, or the survivor finds it first - covering the generators and powering the gates, or ending the game from the last escape. Can we make this useful again? It would not be overpowered, and would be useful, if the perk stated, "When you and another survivor are the last remaining in
    0 comments 41 views last activity
  • Here's how I can see Saboteur being buffed. Sabotage no long drops a hook along with notifying the killer. When a hook is Sabotage it now leaves the hook looking the same but when the killer tries to put a player on it the hook will fall. The killer does not drop the player but rather has to walk around for a new hook Sabotage hooks now will have a hard to see animation tell by having the
    3 comments 71 views last activity
  • Please? :) 26% decrease in terror radius with a 100% increase to deviousness. I know it's not the most creative tweak, but I feel that it would make for incredibly fun builds and take away from the strategy of camping which isn't exactly the most fun on either side. Maybe test on the ptb atleast?
    0 comments 31 views last activity
  • Is it possible that maybe we can get a base game only series of servers, because I enjoy playing as the killer and it’s mainly due in part to the ease of winning and I only use the basic killers which are somewhat balanced not really though survivors generally always have the short end of the stick and I get that it’s four to one but in the chase your only real option to gain an advantage is pall
    1 comments 31 views last activity
  • Trapper needs a buff, maybe not as badly as Legion or Bubba, but to have a killer that relies this much on luck isn't good. Taking the time to set traps in the beginning of a game puts zero pressure on survivors. And with how easily traps are disarmed, makes it even more unfun. I'd say set no cap to how many traps trapper can hold, make disarming a trap if you're healthy make you injured. And if
    6 comments 121 views last activity
  • Ghostface needs some sort of buff to his terror radius some thing like shapes? Cause they are both stalkers so why can't ghostface have the same terror radius as shape does? See here's the difference between them shapes terror radius is set to 8 but goes up as you gain evil within:) But ghostfaces terror radius is set to 32 so that gives survivors an early warning when your coming:(
    5 comments 131 views last activity
  • As it is right now, Hex: NOED will likely never be removed from the game as per fan wishes - it's there to stay. To balance this perk and make it a little more fairer on survivors, and to literally ease the salt this perk has, NOED's movement speed buff should be altogether removed. Will be an unpopular opinion but there it is.
    4 comments 81 views last activity
  • About a year ago, I made a post in the steam discussions for Dead by Daylight about how the survivor perk, "We're Gonna Live Forever" needs a bit of a buff to be equal the killer's version of that perk which is, "Barbecue & Chili. As of right now, "Barbecue & Chili" does two things, it gives bonus bloodpoints post-game, and it shows the aura of survivors who are 40 or more m
    12 comments 263 views last activity
  • its not needs to special like freddys one in big maps wm1s all wasting too much time to travel how about test them with 6seconds of gen teleporting ability wm1s, trapper wraith shape doctor cannibal pig clown legion plague
    5 comments 111 views last activity
  • Please remove this "lose all your power gauge when miss a attack while in Feral Frenzy". It's the only thing I ask, you can decrease the duration of FF to make it fair, it's been so hard to me :( I see no purpose to bring add-ons with Legion since I never use their power.
    39 comments 441 views last activity
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  • Unrelenting is a token gain based perk. With each successful hit you gain a token, which reduces your next successful hit cooldown by 10% up to a maximum of 4 tokens. After each successful hit you have 60 seconds to either gain a next token by injuring a healthy survivor, or downing an injured survivor. Downing an injured survivor will result in you losing a token, and refreshing the 60 second
    3 comments 101 views last activity
  • Tru3Ta1ent suggests this, and I think it is a brilliant idea. Remove the lit totem mechanic. Make all totems look the same, hex or not. This encourages players to remove any totem they see, in the hopes that it is one they want to get rid of. This helps extend the game slightly, and helps balance totem play in general. Players will still get points for cleansing a totem that has an active he
    17 comments 191 views last activity
  • Freddy's Snares should be brought in line with other killers and cause a pause in his motion when he sets them. Currently the number that can be set and the fact that they can be set while at full speed is an overpowered mechanic.
    8 comments 71 views last activity
  • So, I’ve bought some killers On the third year sale, and I still have 500 auric cells. Who do you think I should buy? Freddy looks more reliable, but GF looks way more fun and has a nice mind game potential.
    15 comments 801 views last activity
  • So, i've been thinking... many of us got different builds that we enjoy/love and repeat playing them very often; also, we have different builds that allow us to have extremely different playstyles.. (both as a survivor and a killer) So, how about giving us the option to make at least 5 pre-builds (of perks ofc) on a sub menu and let us name them so they are always there to choose whenever we wan
    1 comments 11 views last activity
  • So I've been thinking about how killers get slightly more bloodpoints then survivors. If I remember correctly this was added back when survivors became able to escape with their items. Survivors basically have 3 sources of items; the blood web, the loot chests on a map, and the bodies of sacrificed team mates. (When I say this, I am refering to just using that item for 1 map and not even factorin
    0 comments 11 views last activity
  • I would love to see a Jekyll and Hyde inspired killer that can transform between two states, perhaps one for chasing and one for tracking. A fast and mobile tracking state but cannot M1/R1 and must transform to other state to do your damage. For the power maybe your could climb over a wall on a cooldown, allowing mind games at jungle gyms and t walls etc. What do you guys reckon? Any suggestions
    6 comments 51 views last activity
  • 3 ideas to help with the grind of leveling characters up, but not so drastic as to break the game or make it too easy: Allow killers/survivors to sell back unwanted add-ons and offering for half-price (brown= 1500 blood, etc.). Example: I'm never going to play a Coldwind Farm offering for Myers or Spirit so they're just piling up in my inventory (when I can't avoid them in blood webs), it'd hel
    4 comments 42 views last activity
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  • Been thinking bout this: How about making an active RBT pretty much a death warrant, for example giving it only 45 seconds before it activates. to avoid survivors trap being activated by mistake, give survivors a notification someone is getting trapped (for example the clock appearing big in the middle of the sceen and shrinking until it fits the character above the name of the player). so pe
    2 comments 61 views last activity
  • Currently there are pallets and windows. I would like to make a hybrid in the form of doors with the top section broken off. A survivor can run through and slam the door, stunning the killer like a pallet. They can then jump back and forth through the window, and the Entity will block them after 3 jumps like a normal window. The killer can go through the window OR kick and break the rickety d
    0 comments 21 views last activity
  • Pretty simple, for survivors: if the killer is within a certain range while you're hooked, then you get a stackable 2/5/10% bonus chance to successfully unhook yourself with every attempt. If the killer is out of the primary specified range, but within a wider secondary range, and facing your direction at the same time, then you receive the same bonus (facing your direction is not necessary for t
    0 comments 41 views last activity
  • Getting 3 protection hits is not worth it ever, you basically have to let the killer hit you 3 times just to get 1 free hit. You could literally just put on adrenaline instead and in all that time you spent you healing and taking hits you can just get gens done and get an extra heal/hit from triggering that. I say make it have multiple requirements. So you need to get 1 unhook, 1 protection hit,
    4 comments 142 views last activity
  • What about these changes to how character leveling / bloodwebs work: From level 25+ every next level you will have random 4 perks to choose from but you can pick only one of them From level 50+ every next level you will have random 6 perks to choose from but you can pick two of them Every 5 levels on 50th level: 2 perks that you don't have yet or they are on tier I. will be on tier III.
    3 comments 61 views last activity
  • Console maps are way too dark and there isn’t enough variety with visuals on consoles. Some resolution and brightness updates would be appreciated.
    0 comments 11 views last activity
  • It would be much nicer if you were to just give us the raw numbers instead of using fancy words. Especially since the definition of "slightly" or "tremendously" drastically changes from add-on to add-on, perk to perk. If you want to keep them, at least give us the information about what percentages or numbers slightly, moderately, etc mean and make it the same for all perks and add-ons (especiall
    16 comments 261 views last activity
  • There are 3 windows in the entire map and they're all in the same room. This makes using Lithe next to impossible on that map, outside of being in a chase and using it on a pallet, but all the pallets are in very straightforward areas where you pretty much wouldn't want to vault one. You can use BL all over the place on that map, but you may as well forget Lithe. As far as I'm aware you can use B
    8 comments 111 views last activity
  • The method for reporting players in game is by far the worst I've seen in any game I've played. The majority of key information is already accessible and yet you don't pre-populate these fields. Our info, player you're reporting - you have that from within the game. The only additional info you need is what the complaint is and the screenshot/video to go with it. It's an absolute joke to gather
    0 comments 1 views last activity
  • lets be honest you wont use head on without Q&Q because its simply unnefective in a chase (and theres no point using it outside of one unless its for a save), so, my idea is to make head on allow you to enter lockers(slowly) like 100% faster or something to allow more head on builds to be possible sounds good?
    13 comments 71 views last activity
  • Let's face it fake pallets are nither good nor fun to play with them and againts them. It's really braindead ability. I had an idea. It's pretty simple. We need to replace making fake pallets with shadow pallets. What i mean that killers like doctor or freddy could cast a shadow upon a existent pallet(either pulled down or not) to make it invisible and optionally create fake pallet shards underne
    3 comments 61 views last activity
  • I was thinking of doing a Chucky Killer thread for a while now but a YouTuber called Wow Such Gaming made a video covering solid points on why Chucky should be added to the game. Below is a link to the video. Enjoy and leave your feedback. https://m.youtube.com/watch?v=YDWmmPRvjEQ
    1 comments 32 views last activity
  • I just want to throw this out there. It would be awesome to have Candyman with Helen as a survivor incorporated into the game.
    0 comments 21 views last activity
  • Why in God's name would I want to use Kids drawing? Why would i want 200 BP in exchange for less slowdown from dream snare?useless addon,imo... I prefer dream snares, pallets are useless,imo, since they dont slow the game. Experienced players take advantage of the dream pallets,so for me, theyre unused I'm a Freddy(only)killer so hmu with tips, or let me know why/when dream pallets are
    3 comments 41 views last activity
  • Do you guys ever think that “Child’s Play” could be a possible DLC in Dead by Daylight. Although his height might interfere with gameplay it can possible work. Andy Barclay could also be the survivor from the film “Cult of Chucky.”
    3 comments 81 views last activity