darkknight287
darkknight287
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- darkknight287
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Before they touch killers they need to fix gen times. Survivors can escape any killer now eith the ruin change. All they need to do is do gens. Only reason killers will "over perform" is because survivors wont do their objective and want to have fun or be dumb instead
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/comment/988899#Comment_988899
I think the biggest issue here is killers want easy 4K games that take no skill. It’s harsh but true. Many have proven all killers can be viable with practice. Devs have said a good game is two escape and two die, but that’s not how it’s been for a long time.
I get pipping is hard with two kills, and that should be fixed. But the bottom like of all this anger over ruin is that many killer mains just aren’t that skilled as they never had to be, and they don’t want to work towards being better.
So survivors can have it easy but not killers?
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@The_Second_Coming said:
I would feel bad for you, if you weren't a Nurse, with ruin, and other extremely meta perks (noteably, ruin, on Nurse. OOF), and the survivors had perks that were actually game changing. They didn't.
Basically, if you lost to them, as a Nurse, with ruin, BBQ and Nurses Calling...I don't think it's the games fault, no matter the rank. You had a significant advantage.
There are literally 0 strong meta perks, survivors can escape against any killer easily as long as they are good, and nurse the highest skill cap killer in the game, would you want to vs red ranks constantly when trying to learn a new killer?
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@PistolTimb said:
Your title is objectively false. Survivors can feel too powerful at times, but that is due to map design. Strong killers with strong builds can stomp even the sweatiest of swfs.
That's wrong, survivors van beat any killer as long as they do the objective.
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@Waffleyumboy said:
Gens were so fast they were done in 11 mins? I don't get what's wrong here.
It's not the best example because 3 gens can be done in about the first minute and a half of the match, which means technachly a game could end in about 3-4 minutes of the killer isnt playing or is just so bad they cant find anyone. But more realistically the games will end in about 6 minutes because survivors dont want to leave their team behind
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/927254#Comment_927254
the amount of time that Ruin stalls for, even if you succeed in every single great skill check, is more than almost any other perk could even come close to.
also, most is a horrible overstatement.
If you use commodious tool box then it only takes 60 seconds to do a gen these gen times are horrible
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@grtf47 said:
Maybe make it so survivors can only be hooked once. Second time is death but increase gen speed when more survivors are in gens together. This would both reward group progress and make it harder to survive. I dunno but it’s just an idea.
This would force them to change their ranking system so I love it
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@Might_Oakk said:
With the exception of blunders like mettle of man and ez anytime flashlight/pallet saves it seems like red rank survivor ques are at an all time high.
Seems weird since the improvements for killers over the last 2 years have been massive. I couldn't imagine playing killer now with things like
Pallet vacuum, Double pallet spawns, Instant full gen BnPs, Insta blind 180' flashlights, 4 man insta escape DS, BT that effected unhooker as well, Little things like slow picking up survivors, slow pallet break, slow hooking etc etc etc
I think all these changes have made more players play swf turning more killers off of survivor which I'd assume was the opposite intended effect
Anyways just figured I'd share my thoughts while waiting in que
Killers still are underpowered and it's boring to play killer at red rank because all you play there are sweats. Survivors just need to do gens and that makes it so the survivors can escape easily. Theres a reason why killers camp and tunnel, it's so hard to get more than 1 kill at red ranks
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@OMagic_ManO said:
Lol nice humble brag on the "If you are trying to stop new players from playing and veteran solo survivors like myself from playing you are sure onto something." part, that should not be happening unless one of the players was near your rank and is in a swf.
Bruh you wouldnt believe how often it happens, I'm rank 1 currently and I often get matched with rank 17+ I cant tell anymore until end game but I dodged every one of them
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@Thanatos_x said:
A not so strong killer being made weaker? Wonderful thank you BHVR
Look at what happened to legion, he wasnt entirely strong just making the game boring and they made him absolute garbage
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@OswinOsgood said:
A lot of perks have this whole price to pay for the benefit. Object of obsession , you see the killer but they can see you for example. You argue that balanced should keep its benefit minus the burst while you are paying the price (exhaustion) but failing to say any real good honest to god fair reason as to WHY such a thing should be allowed.
Everyone else has said exactly why it shouldnt and there are multiple reasons. Your one sole argument from what ive seen so far... is its name.... if you have a real good answer as to why people should be allowed to abuse balanced loops infinitely then do say so because you havent yet, from what i can see.
I agree with his perk changes but I'd say NERF how much it affects the landing so it slows you down a small bit but at the same time, haddonfield wouldnt be as bad, game wouldnt be, lerys wouldnt be, etc. This change would be fair on most maps but there are still a few small loops that can be ran a long time.
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So if I play killer and I "soft lock" a survivor to get a free down, that's bannable, thats what it sounds like you're saying because your explanation is confusing
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@FriendlyGuy said:
BT is a meta perk already. Why don't we buff DS, DH and AD in the same update?
Behavior devs: Dead hard now allows you to phase through objects like the nurse, Adrenaline activates after each gen, DS now activates at the start and lasts the entire game and can be used infinitely
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@Thatbrownmonster said:
@KillermainBTWm8 overperforming means she is getting 3-4k average per match where devs want every killer to be at 1-2k
It should be 2-3k that's bs
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@harry14141414 said:
MORIS ??
no more insta heals or brand new parts
I dont even know why the brand new part is still pink add on ( its so funny that its still pink )
anyways.. why killers are allowed to have OP stuff but survivors arent?
is this game killer favoured?
Survivors are much more stronger than killer so dont you dare say its killer favored
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/100928/why-was-hatch-grabbing-removed
Because the devs want to take away every advantage killers could possibly have. Down to the finest detail and mechanic.
Like nurse being a killer not needing nerfed to a killer needing buffed
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Theres a difference between a good killer and a good player lmao
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/766783#Comment_766783
They are good, they just don't know her counters. I only struggle when I face a team who knows how to play against her but this is rare. I remember one time I faced a 4man SWF who knew everything about Spirit. They managed to finish 4 gens and I was really sweating 😂 , so I decided to slug them and fortunately got 3 kills.
https://forum.deadbydaylight.com/en/discussion/comment/766795#Comment_766795
It's survivor sided when we play any other killer apart from pre rework nurse or spirit.
But when we play these two particular killers, it becomes balanced
I disagree about balanced part but it does give killer a much more fair time
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/766688#Comment_766688
OMG no one cares about Nurse! She's bad and will still be bad for most ppl.
How is she bad, shes the only one that's actually a good killer, spirit is decent but isnt nearly as good
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/766688#Comment_766688
I main spirit and I assure you I destroy SWF with her in rank 1. After nurse nerf she is only one that can deal with them
Bruh you arent going against good survivors then. There was a tournament even thst the top killer was leather face because he secured 1 kill
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@Rin_is_my_waifu said:
Play spirit and you will never have problem with toxic SWF or gen times
Edit: I've just seen that you tried her too. Well if you also fail with spirit, I don't know what else to suggest
Literally no killer can counter a 4 man swf now after nurse gets nerfed
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@Johnny_XMan said:
Balance reasons.
A term often people forget and just want to blame the other side for.
Bow is it balance when he is already weak because as it is
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Oh hey let me just camp for a small bonus as 4 gens are done in the time it takes this person to die
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@se05239 said:
Making it so that you need to press m1 for longer isn't the way to do it, you know. Makes a boring thing even more boring. Adding a secondary objective is the way to do it.
I can agree with this, I was just giving some advice on how to make the killers more of a threat and less of a play toy for survivors lol
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I agree though lol
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Well ds you could juggle, old exhaustion didnt affect much for me, vacuum pallets made it easier to screw someone over because of the mechanic. Window vaults probably the only thing I didnt like. I absolutely loved killer back then though but I would much rather have to hunt people instead of chase them lol
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/605526#Comment_605526
Why? Killer is piss easy now compared to then, is because you rather a challenge than piss easy kills?
It's not easy to get kills at all. I found it easier back then. I still find the game super boring though because it's not and immersive game, because its do boring just to have people running around 24/7 I want to actually have to hunt people or be able to hide, I feel like they should change pallets in some way to make the game not just a ring around the rosie
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/604152#Comment_604152
Bro, have you even played the game?
I mean 1000+ hours of game time I played back before the pallet nerfs and ds nerfe and I loved playing killer more than anything back then compared to now
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@OrionsFury4789 said:
https://forum.deadbydaylight.com/en/discussion/comment/603012#Comment_603012
Dude I've made you DC in game before , and if he gets butt hurt over a bunch of pixels humping the ground than he deserves to be upset people like you get way too emotional about this game like it's real life or something
Yet you are acting rude as hell
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Killers are ready weak enough. You wanna make them weaker? Why cant you just assume the killer cuts them with something on their shoulder or something like that.
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@Pulsar said:
Honestly, this just shows that killers need buffs. If 4 survivors power far surpasses the killer's, then it might be time to change some things.
I agree, killers are meant to be scary not be play things for survivors, that's why nurse is the only killer that is balanced imo
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Ironically deathgarden is better than dbd in so many ways
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/597747#Comment_597747
If you're a bad killer and you tunnel then sure, it seems like a buff. If you're a normal killer, it was nerfed.
DS used to work without any requirements, it now has requirements, you have to be absolutely clueless to think it is somehow buffed, bruh.
You have to be absolutely clueless to think it was nerfed because even if it wasnt buffed it definitely wasnt nerfed, 60 seconds is way to long for ds to be active I think it should be a max of 40 and have like stun duration or something different, if you are good enough to run a killer for 60 seconds after getting unhooked and the killer going after you instantly then you dont need ds you just need a smart team. Ds is not a fair perk and needs fixed, I will use it just to realize how long I can actually go 2ith it actives the killer can straight up chase someone, down them then come to me and down me in the time frame of ds and I can use it.
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@StrickxNyne said:
https://forum.deadbydaylight.com/en/discussion/comment/602553#Comment_602553
Survivors cannot see the ping. Only the host/killer can see ping.
Um survivors most definitely can see ping lol
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/356964#Comment_356964
So looping is the only game mechanic? Ending a chase is game mechanic too and nurse is slow at movement she has weakness in that aspect while other killers dont just because there s only one killer like nurse doesnt mean she s broken she can get juked by better survivors. People like op are going to say anything to demand for nerfs (ignores games mechanics, built in instant down etc)
Imo this game is unbalanced af because if you are a KILLER people should have to hide from you and pallets should be a last resort instead of what they use 24/7
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/596906#Comment_596906
Like when they nerfed healing?
and nerfed MOM?
And nerfed DS?
and nerfed exhaustion?
and nerfed window vaulting?
and nerfed BNPs?
and nerfed insta flashlights?
Bruh ds was buffed lmao
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I just think killers should get balanced because certain ones need buffed while others need nerfed I believe sprint burst is one of the weakest exhaustion perks to be quite honest because you have to walk around to not waste it which can waste a lot of time
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@Captain_Doomsday said:
I figured it was a good time to try for Adept, so I took my lil' level 11 Billy and didn't expect to need any fancy addons and got absolutely reamed within 2 minutes by genrushing SWFs at maximum tryhard.
Although once I got a single rank up, I met maybe the best group of Survivors I've ever played against as Huntress. Did you know that Survivors can use stealth, jukes, and team intercepts instead of just looping and rushing gens!?
Um first of all gen rushing is basically how you win easily as survivor and looping is how you run the killer, 2nd of all not many people like to play immersed because its quite boring and nothings fun about it. I love to run around and do work to try and win the game rather than sit in a corner lol
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The game is perfectly fine with addons and offerings it's the killers themselves that need fixed honestly, characters like legion or leatherface far too weak to go against good players but then you get characters like nurse or spirit who are absolutely broken, especially nurse because there is practically no way to counter a good one other than being immersed and praying not to be found.
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I disagree entirely because the moris actually make the game fair in most cases due to the survivors being overpowered, I wouldnt say I'm a killer main exactly but I do play enough to understand that it is really annoying to play against a swf group or just good players in general that know how to loop. I love playing survivor against a mori because it makes the game more of an actual challenge rather than just being an annoying survivor that just does gens or runs the killer for a living.