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NocturnalPie

NocturnalPie

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NocturnalPie
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  • Cause I stopped for 2 months and hopped back on to try and prevent myself from being stuck in grey ranks. Turns out I didn't need to worry, killer queue times are still instant up there too.

  • BBQ and Chilli - I feel way too many people get salty over the fact the killer gets to see your aura for 4 seconds after a hook. If you think the killer has it, just fake a task and wander somewhere else to see if they come. Then act on that information for the rest of the match, it isn't a hard perk to counter.

    Dead Hard - Genuinely dunno why killers have such a hard time with this perk. Just walk up to them, eventually the survivor will panic and hit the button. Then you hit them because they gained literally no distance. It only helps them on a small loop where they are trying to squeeze an extra loop out of a pallet, in that case tough luck, it's 1 loop.

    BT - Anyone that can cause oblivious can completely negate its effects and it only really becomes an issue when you're losing and need to snowball. Without this perk camping would be out of control and noone would ever save a survivor in the basement.

  • My god, DS was brought along 670 times. I'm honestly surprised you only ran into No Mither once in 500 games. That actually blows my mind, I thought more people memed.

    I assume you count a disconnect as a kill but I'm curious what the kill rate is without counting them. Generally I feel games could have turned out a lot better for the survivors if the person who DC'd had simply kept playing. Also damn, I'm surprised at how high the killrate is, like it feels oppressively high and yet I feel like I myself never encounter this. I guess I'll have to start recording my games to see if I'm just biased haha

    Overall, really interesting read, excellent work.

  • The issue I have with the UI is that it lacks compactness. Think about the original one, on the bottom left we had the status of all of the survivors and the amount of generators remaining. On the bottom right we had our perks and power status. Whenever we earned points, they would display on the middle right. (I think, I haven't played the game in AGES, my memory is fuzzy.)

    This left the rest of the screen free for us to view the actual gameplay.

    With the new UI you want an update on the game's status, well first look to the bottom left out of habit and see your item/power, then glance top right to see the survivor's status, then look down slightly to see how many hooks you've gotten, then look to the top middle to see how many generators are left. Your eyes have to go on a god damn book trilogy length journey to find out information that was originally available with a single glance. It's inefficient and that's what makes for a bad UI.

  • The PTB is like that psychic in movies that sees the darkest timeline approaching and tells us about it. However unlike the movies, we are unable to stop it from happening.

  • Wdym then don't? With this buff the Plague would be able to turn a 3-gen defense into a 2-gen defense for free. It's just not a very well thought out change. As for the other changes, I dunno, it just seems like they're change for the sake of change rather than change for the sake of improving the killer.

  • I don't understand, are people really having a hard time figuring out how these work? This must be the third thing I've seen on these so far. They work exactly the same as the pustulas, except they're invisible from a distance.

  • I was actually considering coming back to the game after I heard about the DS and Object changes. Then this update hit and I went back to my apathetic view on the game. It's never gonna get better and this was simply a well timed reminder.

  • @AsherFrost said:

    Imagine not wanting to immediately undo the last 6 months of working on a project just because people on the forum are whining. How dare they not immediately cave to y'all who think so little of their time?

    Imagine wasting 6 months of development time when you could have consistently updated the community on it and gotten feedback throughout development. At this rate they're gonna fall victim to the sunken cost fallacy. Better to cut their losses now than sustain even greater ones later.

  • It looks like you just messed it up by staying inside of the killer. You lose collision with them for a few seconds after being hit and that doesn't go away if you never leave their collision hitbox.

  • They were already given our feedback during the PTB. If they cared they wouldn't have pushed it out in the first place. They clearly don't care and them reverting the update would be a sign of damage control, not them caring.

  • I mean, if I was that worried about a key I'd bring a Mori, not Franklin's. It'd handle the key so much faster and allow me to use 4 perks rather than 3.

  • Honestly if you're in a lobby and believe that you aren't going to have any fun, dodge it. Better to do so then and let someone else get matchmade in than leave midway through the game because now you aren't having any fun.

  • I couldn't even finish the video that was so painful to watch. I suppose I've finally seen for myself a killer who needs BL to win a chase. I stopped watching at a minute thirty and I have to say you must have been playing that poorly intentionally. There is no way you needed or should have reached BL in either of those two situations.

  • I don't even really want to buy them with shards and I got those just for logging in. Just from the planned changes they've already said the locker fix won't even be there at release. The fact that they still haven't fixed the Blight's POV yet makes me wonder what's the point of buying the new killer if they're gonna be broken for who knows how long?

  • But that's all it takes. They've kept to the 3 month cycle for years now and because of it they've never taken a breather to fix the game. All it takes to keep that cycle up is people buying the new chapters and that's all. Cosmetics are just a bonus after that.

  • I'm pretty sure the cross-progression they did enable a few weeks ago wiped anyone's progress if they enabled it. But yeah, I imagine it'll arrive relatively soon considering they're attempting to implement it currently.

  • @Hoodied said:

    https://us.v-cdn.net/6030815/uploads/CCDG87B5E7LS/image.png

    Devs don't care about the community and its all money?

    1,000*52=52,000 Auric cells in a year

    That is alot of money devs just sacrificed, along with this 10 people got a copy of the game, then another 10 got a copy of the game with cosmetics for Blight and Felix, along with blight and felix, etc

    Giving away a digital good isn't a sacrifice. They could pull millions of those things from their digital ass at no expense to themselves. Chances are it'll go to someone who was never going to buy auric cells anyways, so it's money they were never going to see anyway. Also a year of getting these things would condition you to go "ah I can just buy this cosmetic, that's pretty cool." then at the end you'd go, "oh well, I can just buy a few more auric cells, I've already gotten so many for free."

  • I think Phasmophobia is a great game, however it will only affect the DBD playerbase in an indirect way. They aren't the same type of game at all and would only really attract horror fans as opposed to DBD players. For DBD to get competition there would need to be an asymmetrical VS game of some description and lets be real, all of the ones that have released in recent memory have been pretty lacklustre.

  • I think OoO would work better as a perk that forces the survivor to give more than they take. For example, OoO could be a toggleable perk where for every 20 seconds you allow the killer to see your aura you gain a token, up to 3 lets say. Each of these tokens you spend gives you 10 seconds of the killer's aura at any distance.

    With 3 other teammates you could easily just get those 20 second periods out of the way while the killer is chasing someone else, it'd allow you to get information on the killer when you needed it without it being constant and it would mean the killer wouldn't be under constant observation from SWF.

    It'd still retain a similar functionality but I reckon this would work better.

  • Cause said community keeps buying stuff.

  • They're reaching a point where the game is going to be bloated with perks and they'll need a system change. I wouldn't be surprised if they eventually remove the tiers of the perks and just have a perk and an effect. I mean, what do people do already anyway? They get a perk then basically never use it unless it's T3 anyway. As for all the veterans they already have all the perks they want and can pretty easily grind out the new ones as they come out, so the change would really help out new players and probably keep them around longer.

  • I really think people should stop referencing it as an event. An event implies something different is happening than usual, yet there's no difference to gameplay at all.

  • She's either bugged or she got shadow-nerfed. Whenever she does her sigh you can tell where is she, even while phasing. It's honestly made her a lot more fun to play against, as even though I don't know exactly where she is I at least have a good estimate. It feels more fair, both sides are working off of sound to locate the other. Of course it's probably a bug so yeah.