2nd objective optional (reward)
Most killer complaints revolve around Gen times. Nobody wants to spend even more time on gens and with RUIN, corrupt intervention, Thantaphobia, dying light and other slowdown addons please let's never increase gen times.
Survivors biggest complaint is about bloodpoint earning imbalance and the grind.
My solution is fairly simple. A second objective could be an optional side quest while in game before the last generator is done that increases the bloodpoint gain for all survivors IF this objective is done.
Make it something EACH survivor needs to interact with for a set amount of time performing skill checks with it needing 60 charges to complete. That would be 4 minutes of time not being spent on generators.
The reward would be 100% bonus to bloodpoints. If all 4 don't interact no extra bloodpoints for anyone.
This helps the grind(without any adjustment to the grind, and would lower killer lobbies.
Comments
That or make the current secondary objective of totems useful and powerful themselves.
Remember hollowed blight? No gens were done ever.
@HazeHound and i absolutely hated that event. That is why it is an optional objective.
Well, to be honest, the event was amazing, I really loved most of its content. But it is issue of this game: it literally takes to hold m1 to beat every killer or do something else to loose to every killer.