The Legion Change Idea
BASE STATS
- Reduced base movement speed from 115% to 110%.
- Reduced base terror radius from 32 meters to 24 meters.
FERAL FRENZY
- FF lasts for 10 seconds.
- FF charge time until it can be re-activated takes 5 seconds.
- FF total charge time takes 20 seconds.
- Post-Frenzy cooldown lasts for 4 seconds.
While FF is active:
- Increased movement speed from 125% to 130%.
- Increased window vault speed from 1.1 seconds to 0.9 seconds.
- Increased pallet vault speed from 1.35 seconds to 1.1 seconds.
- Vaulting over windows or pallets will no longer pause FF.
- Increased terror radius to 32 meters.
- Survivors' scratch marks and blood pools are hidden from The Killer's view.
- Missing an attack ends FF.
While FF is active, hitting a Survivor who is not currently afflicted with the DW status effect:
- Applies the DW status effect.
- Injures the Survivor, if they are not already injured.
- Refills The Killer's entire power gauge.
- Triggers "Killer Instinct", revealing the location of all Survivors who do not have the DW status effect applied and are within The Legion's terror radius.
- Reduces post-Frenzy cooldown by 0.5 seconds.
NOTE: Minimal post-Frenzy cooldown is 2 seconds. (Even with add-ons)
While FF is active, hitting a Survivor who is currently afflicted with the DW status effect:
- Reduces a portion (5 seconds) of the Survivor's DW bleed-out timer.
- Depletes The Killer's entire power gauge and ends the power immediately.
While FF is active, missing an attack:
- Depletes The Killer's entire power gauge and ends the power immediately.
NOTE: Hitting a Survivor with a basic attack while FF is not active will deplete the entire power gauge.
DEEP WOUND
- Survivor's self mending action takes 15 seconds.
- Reduced DW bleed-out timer from 30 seconds to 15 seconds.
- Mending is now considered as healing action. (That means Nurse's calling, Medkits, etc. now works with DW)
- Skill checks will now appear while mending.
- DW bleed-out timer will not go down if Survivor is in a chase, is in The Killer's terror radius or is mending them self.
Comments
You know, hitting multiple survivors who know what they are doing is not as likely as you think with only a 1.2 M/S gain on survivors. A 3.5 second cooldown just isn't good enough to follow up with, I'd make it a 3 second base.
Here my ideal legion where i based him over his description on killer wheel.
BASE STATS
FERAL FRENZY
While FF is active:
DEEP WOUND
ADD-ONS Changes
Now to explain what this legion is supposed to bring on the table.
He is mobile like his description tells it frenzy allow you to travel the map with frenzy due to his increased speed and increased duration. While keeping all good things our current legion have (no DW exploit , counterplay are still the same , keeping his ms to 115% without frenzy , keep his add-ons mostly unchanged except FMT , SWS and pins).
Frenzy is changed to add more pressure on the map by travelling with frenzy with more speed and duration which can be increased with sketch add-ons.
DW is useless as right now this will make it more useful without making totally unfair.
What do you think of these change don't you think that legion need more pressure with frenzy.
I love those changes! This actually makes them better then before!
EDIT: And yes, I think their Frenzy should put some pressure on Survivors, because current Legion's power is a joke tbh.
Yes he is a joke but with sloppy butcher-thanaphobia you can do beautiful things.