Feedback and Suggestions

Our team will be happy to read these!
  • I think he or it (In book) would be a nice addition to the killers.
    0 comments 21 views last activity
  • As many of you know, Demogorgon is a really strong Killer in the right hands. Portals function as excellent map pressure and communication, and his Shred is both a baiting tool and punishes misplays if timed correctly. The only lackluster aspects about him are simply his add-ons(and perks). Seriously, these things barely make any difference at all. So, I've come up with a few ideas to replace the
    13 comments 132 views last activity
  • Hex rework they all already suck and make you play with 3 perks after 60 seconds. harder to find, longer to cleanse and a small passive affect for the killers benefit even if they are cleansed like reduced repair for all survivors by 2% or something so its not a wasted slot For survivors benefit shrine /a large jar that fills with bones after each dull cleanse so they know or can at least
    4 comments 71 views last activity
  • We would have a better ideia how the final cosmetic set would look like without having to own a piece of it.
    0 comments 11 views last activity
  • Add an option to immediately search for another match after your game finishes or you die for quicker matchmaking, saving time, and honestly a quality of life change that should already be in the game.
    0 comments 11 views last activity
  • Dead by Daylight is a very large title and a pretty decent title on PC alone, and so I believe it should actually have some industry standards for options in games? It confuses me as to why so many of these options are no where in the game. We currently have these 4 options for Graphics: Quality: (Low, Medium, High, Ultra) Auto-Adjust: (On, Off) Automatically adjusts resolution to improve fram
    0 comments 201 views last activity
  • Just got out of a game as killer, where I was freddy, and two people disconnected within seconds of loading, one guy stood still, let me hook him, then killed himself, and the third tried to hide in a locker to hold the game hostage, but I heard them get in, so I grab them and they disconnected before I even finished the animation. Why do I get punished, no pips, no BP compensation, addons/offer
    8 comments 81 views last activity
  • I really like playing as Deathslinger because his character design is super dope and I like using the redeemer but recently I've heard that A LOT of people don't like him very much? Some say he's balanced because he's a long-distance killer but is very slowed down, plus his re-load speed is really slow too. But his "long-distance is only 18-20 meters which does seem really far, but it's incredib
    8 comments 51 views last activity
  • One probably easy fix to get control of the grind: When a character has a teachable unlocked, the icon on the overview changes from the lock symbol to a checked box symbol. Make it a real checbox you can uncheck, so it stops from appearing on others' bloodwebs. As soon as you check it again, the perk can appear again. Wouldn't force anyone to have a perk slot blocked in the web for not wanting
    0 comments 11 views last activity
  • I would like to first say I had a lot of fun during the 4th Anniversary event getting crowns and stacking cakes when I could. I got all the crowns on the survivors/killers I used most since I knew it was an event only cosmetic. Then I tried to complete my collection. I thought I had more time but to my slight disappointment the event was over. As such I would like to suggest a countdown for eve
    0 comments 21 views last activity
  • The majority of the community knows that Iridescent Head is the most controversial add-on right now, as a Huntress main and a red rank survivor, I've proposed a suggestion for a change to the add-on so I can attempt to make it more balanced. A glass-like Hatchet head moulded from The Fog itself. The blade is warm and reverberating with The Entity's power. Increases the Huntress' base movement
    6 comments 81 views last activity
  • I've just had a match as The Plague where a setup of T-Wall-L-Wall and standard Jungle Gym spawned together in ridiculous, unmindgameble fashon, addictionally, shack was nearby, if it was used, I would lose bloodlust. In-game there were two people who used this setup for a lot of potential. Pallets on them were never thrown. Have a picture drawn in Paint for context. Even tho I 4k'd, it lead to a
    0 comments 231 views last activity
  • Hi i play on xbox one and i am deaf is it possible to add rumble/vibration to the controller when one is inside the killer radius ?
    0 comments 21 views last activity
  • While the DBD team are busy patting themselves on the back for making it to year 4 and not only that but somehow managing to get they're dirty hands on rights to get the big Pyramid Head into the game, I'm going to slap them in the face with a reality check. The whole game mode of survivors working on gens to get out VS Killer stopping survivors AKA killing them, eventually gets dull and boring.
    5 comments 61 views last activity
  • Hey y'all, I just wanted to say I love the idea of legendary skins. It's an easy way to make more characters and includes some of people's favorites, like Lisa! I bought her to support and I do love her from the Silent Hill games. But I think there are some ways, big and small, to improve legendary skins even more. 1) change the characters name in lobbies. This list is starting small, but I
    4 comments 61 views last activity
  • 2000 hours in the game and again and again and again I’m put with ranks 10-20, often below 15, people who cant hit skillchecks, who just hide on the edge of the map, who cant last more than 10 seconds in a chase. Its nigh on impossible to escape as survivor. Most of the time you dont even get close. 2 gens done if you’re lucky. Most get tunneled out in the first few minutes because you had the g
    8 comments 41 views last activity
  • It's starting to really suck as a rank 20-15 killer going against red ranks. I've been seeing it a lot more, what's going on? It's hard to even attempt getting BP when your dead before able to even do any gens
    4 comments 61 views last activity
  • Since there seems to be a significant problem with the game performing random operations in the game, I thought I give you some help. When you want to guarantee that tries is between a min and a max number, which is significantly more fair than a random percentage, here is some pseudo code: int min = 1; int max = 5; float threshold = 1.0 / (max - min + 1); int count = 0; bool Try() { i
    0 comments 21 views last activity
  • Linked (can't be mixed with other outfits) are pure laziness and greed. From a design point of view, there's no reason that these cosmetics (the new nea one especially) can't be mixed and matched. The whole "we can't make bunny feng because its too difficult" was an excuse for ages and only ever got released when they had enough incentive to do so. The new nea cosmetic though? That's just pure
    4 comments 71 views last activity
  • As we all know, Legendary Skins cost over $10 and aren't that cheap for just a skin. And Lisa Garland is not Cheryl Mason. So why didn't the Devs make it where your name changes with your Legendary Skin? I think more people would agree that they would purchase a legendary skin if the name changed as well. People wouldn't get it confused because we know it's still based off the original character
    4 comments 41 views last activity
  • AfterCare - Aura reading is permanent. Hooking you won't disable auras. Autodidact - You are guaranteed to get a skillcheck when you start healing a survivor. (Only one guaranteed skillcheck per bar) (Injured survivors will be notified if you have Autodidact) Babysitter - Unhooked survivor won't leave scratchmarks, blood trail, and will be silent for 20 seconds. Better Together - Is global ran
    2 comments 41 views last activity
  • Update* #2 13/16 Games now vs a killer with a Mori. Is today national Mori day or what? Mori and keys kill this game. You shouldn't be killable after ONE hook. Mori should replace death hook. It should allow the killer to finish you himself instead of you dying on hook. The same as Pyramid Heads power. Keys should only be able to open hatch after the killer has closed it so it doesn't allow
    14 comments 101 views last activity
  • Trapper:That the Trapper starts off with all of his traps or his traps are in locker. Wraith:become fully invisible while cloaked because it is stupid that a survivor could see him coming. Legion:Should have his frenzy timer reduced but hes even faster. Hag:Increase the Max amount of traps that could be placed. Huntress:Decrease the Amount Of Hatchets she holds by 1. Pig:First Check is a Ins
    11 comments 141 views last activity
  • It sometimes boring to do same thing so i have some ideas.(If you have any other ideas write it down) Example;For Auto Heavens your objective is to fix the car in the station. -Find 3 gas cans & put it into the car. -Fix the Car Engine -Change one of the tires -Hotwire the Car or Find the Key. -Then Escape on the Car
    0 comments 21 views last activity
  • I'd like an option where you could toss stuff into the campfire in exchange for new stuff but it would cost more in old items than what you get in new items to discourage abuse. Let's say for every 3 things you sacrifice of one rarity, you get a random item of the same rarity. Or if you sacrifice 5 things of the same rarity, you get a random thing of one higher rarity. Also, some specific combina
    4 comments 41 views last activity
  • I myself have a reasonably good computer. Unfortunately, some have very bad PCs and can only play Dead by Daylight on "Low"-settings. I think the graphics update will consume some resources from the PC, which is why it is very important that we players finally get more options in the graphics settings. This is important! Things you should be able to adjust: Anti Aliasing. Motion Blur (to acti
    1 comments 41 views last activity
  • I gave this feedback on the survey sent out for Tome II and I had so badly hoped that maybe it would be taken into consideration for Tome III but that doesn't seem the case. I genuinely mean this to the devs: do you actually THINK about-truly CONSIDER the implications within the game of the challenges that you place in the game? I am currently STUCK and unable to progress Tome III Chapter III be
    21 comments 201 views last activity
  • I started this game when the Silent Hill chapter came out and immediately bought all the DLC. I fell in love with this game and played it religiously over my break. This anniversary event helped make the grind feel a lot less like a hinderance with the cakes making games a guaranteed +104% all the time, and sometimes you'd get the blessed +500% boost. The bug in the beginning also was a blessing
    Mod
    4 comments 51 views last activity
  • Adding a Randomised button next to 4 perk slots to pick random perks you have for that selected surv or killer, to bring fun ways for killers and surv to play more different builds, yes there are 3rd party applications that do this but normally you need all perks for that character, but having a in game randomiser that picks from the current perks you have for that surv/killer and would apply the
    2 comments 31 views last activity
  • Since buying a 21:9 monitor i've found it difficult to continue playing your game due to cropping of the top and bottom FOV. Would you be interested in adding in more detailed resolution and aspect ratio options in the future so i can play this in 16:9 with the black bars on the side? The market is increasing in size for ultrawides and more and more people are investing in them, it might be a g
    2 comments 41 views last activity
  • I don't think this game was ever built around the idea of a meta loadout, and especially a meta loadout that 4 people are using. It turns ok or interesting strong perks into literal hell for the killer player. My suggestion is to limit perks to x2 maximum on the survivors side. This would force diversity in perk loadouts and you wouldn't be eating the same Dead Hard or DS 4 times every single m
    Mod
    9 comments 101 views last activity
  • Okay but before i start i want to make it clear. These changes were made with recent addon reworks in mind (Nurse, Hillbilly, Doctor, Bubba) Where they rework addons while also touching a little bit of power and perks that need treatment. And with that out of the way: Base Power changes: Deep Wound Timer: 30s -> 20s Frenzy Recharge: 20s -> 15s Frenzy Fatigue: 4s -> 3s Feral Frenz
    2 comments 525 views last activity
  • As a survivor main, every time I jump into a game and notice Ruin is in play, I know I'm not going to have anywhere near as much fun in that particular round. Not because I have a problem with Ruin in general, but I truly believe it is a bit on the strong side. It forces me to spend almost the entire game on one generator (until someone just happens to find the totem) as when I back away to hide
    35 comments 201 views last activity
  • Why is the not more done to the people who only tunnel and camp. I feel like the game is allowing people to just tunnel and camp as if this is normal game play. There is no icon that I would say falls in the category of bad toxic killer. These killers get all their points while players who have waited almost 20 min for a match get killed off in 5 to 10 min because the killer stays on the person m
    14 comments 121 views last activity
  • Surv starts reparing gen after unhooking? decisive strike is canceled But he wants to reapair the gen that is right near his hook at 60% of progress... well thats mean he prefers risk over safety and can be punished for it Surv is fully healed after unhooking? decisive strike is canceled if he has time for doing it it means he is not being "tunneled" if he has time for healing it means kille
    0 comments 21 views last activity
  • Before the big nerf, ruin was pretty consistent as perk because it slowed down gen properly even tho it was still easy to break it and there was people abusing gen tapping (i mean, seriously??). But after the rework, ruin is kinda pointless, but when you wanna synergize it with surveillance. it's still easy to be broken and it DOESN'T slow gens anymore. What i mean is, you can actually just rus
    0 comments 11 views last activity
  • i'm just going to drop it here. Make Survivors play in First person
    3 comments 21 views last activity
  • It's not actually rewarding but let's put it that way. Like, in Overwatch, when a player you reported gets banned, you get a message saying the player was dealt with. This gives more value to the reporting system, giving more information to players and encouraging them to report more often.
    14 comments 191 views last activity
  • If it happens that a survivor spawns exactly on top of a lit totem or a gen that has no corrupt intervention on it, it's blocked by the entity for X amount of time that for me should be 30 seconds max. And by spawning on top of it, i literally mean when you look around your character when you just spawned and you see it near you (IT HAPPENS ALL THE TIMES) This will avoid insta gens or insta to
    3 comments 31 views last activity
  • Penalty DC was one of the best things that happened for this game, and it's disabled now...
    2 comments 21 views last activity
  • Struggle, in it's current form, is bad. It's about mashing a key, which, why? No where else in the game do we have to mash a key. Instead, make survivors do something they are used to. Skill checks. Failing a skill check shouldn't result in instant death, but instead, takes time off the timer, or maybe causes it to move faster. Great skill checks cause the timer to pause for a second.
    3 comments 31 views last activity
  • I'd love a Francis York Morgan/Raincoat Killer combo. Deadly Premonition is technically a horror game even if it's not exactly terrifying outside of its framerate, but I think it would still be a fun little duo. York could divine some basic info with his coffee that may or may not be useful (maybe it's like a bad map? And rarely shows the killer's aura?), and I think the Raincoat Killer could uti
    2 comments 71 views last activity
  • ...if there was a replay system. Seriously, in a game like this where time and resource management is important, it desperately needs a replay mode. A lot of players who complain about getting gen-rushed or sacrificed too quickly could learn from their mistake once they re-watch themselves and others play. Like you can use use First person camera to free roam around the map, rewind, pause, etc.
    Mod
    6 comments 61 views last activity
  • Hi! So I was thinking that about some mechanics and perks which could potentially slow down games. So, when a survivor is injured, they are afflicted with an action speed reduction debuff of 10%, this does not affect the other survivors lest they are injured themselves. Also, I was thinking of another objective to complete. The generators activate a tower at the centre of the map or some kind o
    0 comments 11 views last activity
  • worst game developers in history of gaming. worst balance makers in history of gaming. worst sound in history of gaming. ######### ur chase music loud as ######### and im so tired of killers being able to come to my neck before i get to hear them, there is no sound in this game what an absurd game. unjustified nerfs. and all that latency bullshit and bugs,. and errors and even no sound, gettin
    Mod
    10 comments 111 views last activity
  • Make feral frenzy a mode similar to ghostface, wraith, old doctor, ect. Lower the movement speed to start out with. 5% to drop it from 130% to 125% When in feral frenzy and you hit a survivor you gain killer instinct for a short duration. Enough to give you an idea where to head next if they're in your range, not something that actually lets you track survivors completely. Give him a sprint
    0 comments 11 views last activity
  • This problem is as old as the game. Some Perks (both surv & killer) and especially Killers are super powerful on certain maps, but just as weak on certain others. Resulting in a lot of "not so fun" matches. Some maps make certain surv perks completely irrelevant, but more so are some Killers just insanely restricted or, in some cases, enhanced on specific maps. For example, as I play huntre
    10 comments 111 views last activity
  • What's the point in making it so he cannot see the aura anymore, when he still gets a notification of the rescues location? He can still camp and tunnel just as well as before. Since everyone should know how the Cages function and will be likely to spawn by now. It just makes an incredibely fun killer abusable by the boring people that fun-sponge the game because they suck. What is it with Devs
    19 comments 141 views last activity
  • I am big sad to see everyone here is normal.
    17 comments 171 views last activity
  • To access the document which is way better organized, here's a link: (The document contains more information regarding perk rework ideas. Forgive me if something is missing, it's a bit dated) https://docs.google.com/document/d/1mko1qyx1asSN9Ff7OzS3IjNGL3OWsgc_Ni0ZYeXA50c/edit?usp=sharing Generator Rework/Alternative Gameplay Concept Summary: This concept is a rework to
    4 comments 131 views last activity