Just some ideas
Hi! So I was thinking that about some mechanics and perks which could potentially slow down games. So, when a survivor is injured, they are afflicted with an action speed reduction debuff of 10%, this does not affect the other survivors lest they are injured themselves.
Also, I was thinking of another objective to complete. The generators activate a tower at the centre of the map or some kind of eldritch monolith, which prevents the exit gates from being powered. Four portals will spawn unique to each survivor, which they can see, but the killer cannot unless they have certain perks and add ons, in these rooms, the survivor must complete a puzzle, collect an object or cleanse some, I haven't thought of anything in particular, upon preforming this task the exit gates will become powered, which activate perks such as adrenaline and noed. Balance changes to this additional objective would be made ofc. The Killer can enter through these portals into the rooms and can slug or kill survivors. If there are 3 alive survivors then the required amount of disabling tasks is reduced to 3 and so on. Closing the hatch automatically disables the monolith and will power the exit gates.
Perks such as No Mither and Resilience negate the action speed debuff across all levels.
Perk: Fear the Hunt.
Every time a survivor is brought from the heath state to an injured state, gain a stackable 3% action speed slow to all survivors, stacking up to 10 times. If a survivor dies 10/7/4 stacks are lost.
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