Feedback and Suggestions
Our team will be happy to read these!
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when the gens are done and there are 2 survivors left most of the time there is 1 that dcs to open the hatch for the last survivor . this exploit needs to be fixed by either rewarding the killer 5k BP's if a survivor dc's when there are only 2 left or keep the hatch closed .6 comments 51 views last activity
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Slender Man is a great figure in the area of Creepypastas and very famous on the Internet. It was certainly part of many people's childhood and has great recognition. Now that killers like Pyramid Head have the ability to "teleport" survivors, I believe this system would suit Slender Man as well. His special ability could be something related to people taking penalties for looking directly at0 comments 21 views last activity
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Go with scottjund's suggestions. Make DS infinite use, allow the timer to tick down but pause when the survivor is in chase. Instantly disable it if the survivor performs any actions. Repairing, Healing, sabotaging, unhooking, entering a locker, ect. Give killers a notification it's active. Put a marker on the survivors health meter to let killers know a survivor has it. Doesn't have to show wh36 comments 501 views last activity
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An option to play with bots killer or survivor bots and play it with friends0 comments 21 views last activity
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So I like the big PH man alot. I was always a fan of the silent hill games. Now when it comes to his super rare and ultra addons, they're a little less to be desired. I tired them all out but when I have those on, they don't seem to help in winning a match. This is my own thoughts on this but others can pitch in, the eggs are kind of useless same with the booklets. The ultra rare addons are hone1 comments 21 views last activity
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With the release of crossplay for console soon it would be beneficial to enable keyboard and mouse for console and have the option to do so if we choose. It would keep console competitive with pc players which some games are now supporting with crossplay enabled.0 comments 41 views last activity
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As you made it impossible to get best framerate and best looking game by making some small ini tweaks. We seriously need more graphic options ingame. Settings for Anti Aliasing, V-Sync, Capped FPS and so on having to call bhvr out to implement a basic thing that isn't hard to implement is sad because we shouldn't have to.24 comments 831 views last activity
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Legion just seems super weak in their current state, it feels like their ability is only useful for first hits but after that its just a normal chase. Hitting survivors that are injured with their ability should honestly do something, anything at all instead of literally nothing, i'm not saying it should down or anything but can it like do, anything? also hitting someone with deep wound is prett8 comments 71 views last activity
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I think many can agree that stand offs are the least fun part of this game. Not even a year ago, hatch standoffs were practically every game. Why? Because the killer could grab a survivor going into hatch. Now, killers who have poor matches give in and camp the hook, resulting in stand offs between survivors trying to force a hit for a rescue or get grabbed. Remove the grab. Remove the stand of17 comments 81 views last activity
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Yes, I know. Lame title. As it suggests though, alot of the Mori's are underwhelming. I remember long ago, way far back in the early stages of dbd, the hillbilly's Mori cut your head off and your head would roll off somewhere. That was cool, now though I feel like alot of killers other than The Hag have a good kill. The Gunslinger (because death slinger is a stupid name) is semi Gore along with3 comments 31 views last activity
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So I completely understand and agree that disconnections from games voluntarily are a problem and not just on one side i've had a lot of killers dc as well as seen many other survivors quit. The disconnect on one side is easily tracked to simply being targeted by the killer or being slugged and left on the ground. I would like to offer a simple suggestion for atleast one of this problems, and b1 comments 21 views last activity
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One of the things I really miss from having the 4th Year Anniversary loading screen tips is the fact that the lack of loading screen tips meant that I wouldn't be told what killer I was going up against from any tips popping up on how to beat them. (For example I face a Trapper and the game tells me how his power works while we're loading in to a trial) These are fine for new players who know4 comments 261 views last activity
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I think none had this idea yet, possible noteworthy actions: A bar around the perk progresses as you do gens, it is activated after completing 3.5/3,2//3 gens or a bar around the perk progressing when healing others 6/5/4 full health states or taking 5/4/3 protection hits (likewise MoM) or being chased for 240/200/180 seconds or pallet stun the killer 6/5/4 times or doing 6/5/4 safe unhook9 comments 71 views last activity
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Now that we got pyramid head I think nurse should get some attention too,since everyone can relate nurse to Silent Hill. I think the nurse was nerfed enough already,she was clearly too op when she had 3 blinks and no charge time to her blinks.But considering most of her addons are pretty weak now,her having 2 blinks and no charge time like she used to be would make a lot of players play her more101 comments 1,261 views last activity
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With the rising (or constant) amount of NOED lately, as a solo survivor, I'm always infuriated at the unfair advantage SWF have coordinating totems cleansing. Small game already taking a precious perk slot on the loadout, as long with Kindred most of the time, I find lowkey cruel to leave solo players with the tedious anxiety to hope not triggering an audio cue when the endgame begins. SoloQueu4 comments 41 views last activity
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They are clearly a problem, i barely pipped from this game. I closed the hatch and one stayed out but he had another key and he flew away. I mean red ranks SWF abusing this stuff is so shameful5 comments 31 views last activity
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Because I've lost track of the number of times I've been killed because the person healing me has no situational awareness and just continues to lock me in place while the killer just slowly walks to us from across the corn field.2 comments 41 views last activity
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I'm noticing a trend where survivors are mismanaging their infection and rapidly cleansing to the point that I can't possibly keep my Corrupt Purge up before I lose my available fountains and gain a single cycle of my power. This is extremely detrimental to the killer and punishes you for playing her well. If I do a good job of spreading the infection and applying pressure to the point that sur6 comments 251 views last activity
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I've been playing the game for about a week, so naturally I've done my fair share of perk perusal over the past few days. While the descriptions for the most part are clear, concise, and informative, it has become absolutely infuriating to mentally sift out the useless flavor text forcefully shoved into what is otherwise a very tidy tooltip. -----------------------------------------------------2 comments 11 views last activity
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I really like this perk on my Nurse Lisa, whenever I get 5 tokens and almost instantly healed a teamate is so satisfying, however it's too RNG dependent, making this perk a bit unreliable, it can do more harm than good if it doesn't work because sometimes you don't get skillchecks. I really wish that BHVR will start making some changes on some non-meta perks, so that people will start using them0 comments 41 views last activity
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Start the match with 1/2/3 tokens. When hiding in a locker, use “active ability” to consume a token and exit from a random different locker within a range of 30 meters.6 comments 41 views last activity
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And when I say delete, I mean make it do something completely different. SWF is already a huge advantage, but in the hands of a competent SWF group, this single perk literally breaks the game. You will not be able to get the jump on anybody because the Object will always be reporting your location. Many times, the group will even bring 2 or 3 so tunneling the object to death is impossible. This4 comments 51 views last activity
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Most Obsession perks have a penalty if the Obsession dies, but not Remember Me . Instead, it has a bonus of removing the one survivor who can open the gate(s) at normal speed. I suggest the following addendum to the perk: If the Obsession is killed or sacrificed, progress on the Exit Gate Switch (the red lights) will not be shown.4 comments 41 views last activity
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So many Killer perks are borderline worthless because of their cooldowns. I'm All Ears has a 40 second cooldown on it. Why? Thrilling Tremors and Trail of Torment both have 60 seconds ! A full minute! Same with Blood Echo. A 60 second cooldown! Surge is a terrible perk and even it has a 40 second cooldown. Do the Devs realise that in the span of 40 seconds, two people can complete a generator11 comments 111 views last activity
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Hello everyone, i was thinking since theres killers like Freddy, that have this illusion of a longer range because of his height. Why don't you change the hitboxes of lower killers like Freddy, the pig or legion to be more accurate but increase their movement speed to compensate. So basically the range would be a little short but the movement speed will make sure that the chase times in both cas1 comments 31 views last activity
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Facecamping is currently the most scummy tactic in the game and I feel that as when I play survivor I get facecamped pretty often. After looping a killer in killer shack for 5 gens I don't blame blame them for face camping me but I feel that it's unfair that I lose pip because of that. I think the good, viable fix for that would be if e.g the killer stays in like a 25m radius of the hooked surv2 comments 41 views last activity
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Part of this post existing is because I just had a game where 3 DS users on ormond were able to buy enough time for only 1 guy to get 3 gens done and as it goes on ormond at that point there is no chance for a come back. But the problem I found with DS in this game in particular that I never had in any other game is that the DS started to overlap with one another so 2 people (maybe 3) could have58 comments 1,513 views last activity
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Back when Sole Survivor was "fixed," you made the perk so that it is never dim. You claimed the dimming of the perk was a bug, yet removing it made the perk worse. I cannot tell to this day post Silent Hill Launch if it works or not because it doesn't function like it did before. Back then, it would be dim only until the killer was using aura reading of any type. This gave the survivor informatio1 comments 21 views last activity
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I was thinking for a while that there are quite a few perks and add-ons that reveal survivors by changing a generator's aura, but there no way to stop this on the survivors' side. With this in mind I want to propose the following buff for Technician: Technician prevents any generator's aura from revealing your location to the killer. This effect only applies to you. You are probably wondering w12 comments 241 views last activity
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After the saboteur rework it became much better, but it still lacks something, and the perk also has several problems, such as: a long cooldown, when the hook sabotage is interrupted , the perk gets into the cooldown, which is weird, the ability to sabotage only one hook every 60 seconds, which makes the tools much more useful than the perk itself. I want to offer a couple of improvements that wi3 comments 32 views last activity
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i have tried for 4 years to get this achievement but it always ends the same the last survivor jumps into a locker and never gets out, you grab them and take them as far away as possible before they wiggle free but they just run back to the same locker i literally just had a 70 minute match because the last survivor refused to give me the kill and they just DC at the end anyway what's the point3 comments 51 views last activity
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I'm always hearing that moonwalking is countering Nurse, how can moonwalk counter Nurse?1 comments 21 views last activity
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No. it's not about Decisive Strike, I'm talking about Sole Survivor and Object of Obsession. I feel like these two are unappealing in their current state, and while combo of these two together may appear strong - thanks to EGC it's almost completely useless. While You can become a master ninja with 3 stacks in SS, there's not much You can do once Killer closes the hatch unlike in the past, when i1 comments 31 views last activity
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Ok, Midwich Elementary. Right now probably the worst map created according to 99% of the community, and looking at the hallways alone(especially with OoO), I would be inclined to agree with them. But can we all take a moment to appreciate that this is probably the most fun map in the game when it comes to 1v1 scenario's? There are only 1-2 loops that I would consider too large for an unsafe pa1 comments 51 views last activity
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The maps in dbd are why this game is survivor sided, and probably the biggest problem in the game. Not only are some of them OP, but a lot of them make the game unfun for certain killers, I will give some examples. Trapper is very bad on gideon meat plant, as his traps are blatantly obvious. Mobility killers like Oni struggle to snowball on Lérys, Midwich and the game. Hag is terrible on large ma4 comments 21 views last activity
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Very often I see that the web offers these two perks with a huge chance, I do not have a character or account, wherever these perks are Please reduce the chance, thanks3 comments 21 views last activity
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This game has one mode: RANKED. And matchmaking for it is extremely bad, it’s the worst I’ve seen and I play a lot of online competitive games. I’ve never seen anything like it. Obviously there is something clearly wrong with your matchmaking system, it’s not working correctly. There are a lot of frustrated players posting screenshots of their scoreboards and I will post a screenshot that I just26 comments 201 views last activity
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Hey everyone, I know, I've been away for a while, but I'm back. There isn't too much left to this series, but I'm gonna try to see it through to the end. If you're new to this series, welcome! I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about awhile ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion6 comments 81 views last activity
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I dont have any reason to play male hero in this game. They are bigger and much more harder to hide in many places. Thats mean, they will be chased more often. And when this happen... Well, im not sure, but i would assume "Bigger = more easy to hit". For sure males are more easy to spot while chased by killer. On top of that player see less while playing male, because they are bigger. Bill is h6 comments 81 views last activity
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I've been thinking that we need to have something that makes them different and have slightly altered play styles? With the exception of Blendette being more stealthy and Bills smokers cough that tells everyone in the map where you are there, all survivors are just reskins and there is no reason to level up more that a couple that you like. I feel the best way would be to give survivors small a1 comments 11 views last activity
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Please either reduce hit boxes or worsen the aim assist the game is slowly becoming more in favour of the killer to many op perks3 comments 41 views last activity
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That's my suggestion, when you prestige you should keep all your event items you had, because someone people might have items the they don't wanna lose but at the same time they want to prestige their characters for some reason.2 comments 21 views last activity
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Deathslinger basekit is what i'd call very much the middle of the line when it comes to killers atm. he has good chase ability, applicable on a majority of maps in the game, yet does struggle a lot at high ranks. His addons outside of his reload addons have a very minor effect on his kit, and whilst thats not inherently a bad thing (having a good killer at base, over having a killer only viable a0 comments 41 views last activity
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Hello! In this topic I want to talk about the type of the balance that almost no one of the players thinks about, though it's even more important than the balance we players used to know. Because of Dead By Daylight balance is asymetrical PvP-game the developers should keep 2 layers of balance: The obvious one - make the game in the way that statistically most of the matches lead to 2 survivo0 comments 11 views last activity
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A small amount is fine 1,200,000 would be fine. Juuust enough to reach into level 40. 2,000,000 for the aesthetic. Consider it at least. It's not a big deal.0 comments 21 views last activity
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Slender Man is a great figure in the area of Creepypastas and very famous on the Internet. It was certainly part of many people's childhood and has great recognition. Now that killers like Pyramid Head have the ability to "teleport" survivors, I believe this system would suit Slender Man as well. His special a7 comments 531 views last activity
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Ever since i got to rank 15 killer, ive gotten atleast one rank 4 or lower, but this is pushing it. Four red ranks?!?! This is extremely unfair for killers at my rank as i got demolished by these guys. In other games where there have been one red rank, almost all of them claimed to be solo queuing, i have no clue if they were lying or not, but if it is tr2 comments 11 views last activity
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After a while of playing with Trail of Torment, I understand that there is a cooldown for a reason, but the cooldown seems so extensive on top of the fact that the generator is revealed for the duration. This perk hardly ever works with the combo of revealing the generator, having a 80/70/60 second cooldown, and the general awareness survivors have. Is it too much to ask for a shortened cooldo2 comments 21 views last activity