Avatar

MixMaster

MixMaster

About

Username
MixMaster
Joined
Visits
56
Last Active

Comments

  • @Tru3Lemon said:

    it will be wierd slenderman in dbd cuz how can he grab a survivor with those long arms

    I mentioned this in my discussion at this link above. My idea would be for him to hold the survivors with his tentacles (the developers would have to do a different animation for him, different from putting a survivor on his shoulder, maybe). I also talked about how he moves and possible Perks.

  • @[Deleted User] said:

    Considering slender man has alot of different incarnations, i feel like the devs could basically have free reign to create their own original version.

    YES, exactly, I think it's very valid that they make their own version of Slender Man. I'm a super fan of him and even then I wouldn't mind seeing him different in the game. I would really like the developers to try to fit Slender into the game based on the old games, where it came from (and not this bullshit that it appears on cameras).

  • @TargaryenChild said:

    First of all, the concept and the idea are great, I can imagine this killer in the game. I'd recommend changing some stuff like his chasing mechanic.

    I'd love to see a mechanic like: Slenderman stays invisible until a survivor catches him in their sight. When they see him, he gets frozen at the location he got caught. The survivor can catch him just in a certain range (maybe 24 meters). Slenderman will get unfrozen if the survivor stops looking at him. The longer the survivor tries to freeze him, the worse the penalty gets. Also, the "watching him" time would stack so they will suffer at the end the worst penalties.

    I'd also add an ability that allows him to teleport making a general sound. For instance: He can teleport making a television rain sound and shows the location where he was before teleporting. He can only teleport in a radius of 24 meters away for survivors . So he is forced to make predictions of where the survivor is going and maybe produce some jumpscares.

    I'd would say that the penalties should be (hindered, mangled) The first 2 seconds. When they look at him more than 3 they start going crazy seeing him everywhere, also survivors like him. And maybe 6 seconds they start being vulnerable.

    When it comes to perks I see the concern of the other guy that called then braindead. Maybe a little changes can be aplied and they would be great and balanced.

    Cant run is ok. Dont look is kinda op since 3 penalties of looking at "every killer" would be awful. Maybe just oblivious is ok. Always watches could be a meta perk but it would be better if it had a longer cd.

    Hope this comment helps <3

    You helped ^^

    This part of freezing Slender has already been discussed, it would be very disadvantageous for the killer to be stopped in one place. One survivor could watch him while others make generators or open the gates. So I opted for the "static image", like The Spirit, so that he can "move", but in the survivor's view he would still be standing in the same place

  • Hey, I opened a discussion recently about Slender Man, help with your support ^^

    https://forum.deadbydaylight.com/en/discussion/172978/new-killer-idea-slender-man#latest

  • @sk1d said:

    Slenderman sounds like a good idea but sounds very counterable. All you have to do is not look at him. U will see him once then your heads on the ground for the remainder of the trial.

    Do not judge him in the game by my description, what you have commented I have already changed, they would be able to hit at any moment, and looking at him only generates penalties for the survivors

  • @ Antares2332 said:

    You were going so well but when you said "JUMPSCARES" you ruined it

    So you never played a Slender man game, apparently. It's the strength of his games

  • Slender Man

    And I started a discussion about it and what it would be like in the game:

    https://forum.deadbydaylight.com/en/discussion/172397/slender-man-as-a-killer-and-yes-its-possible/p1?new=1

    (The following image is an edit)

    Slender no DbD.png


  • @xillucide said:

    https://forum.deadbydaylight.com/en/discussion/comment/1448832#Comment_1448832

    honestly I just think that the whole, "I can't hit you until I get you in my world" thing is outdated. don't get me wrong it's fun to play against, but not always fun to play as. imagine being right up against someone working on a gen and not being able to hit them until after you've got them in your world. it's a very abusable mechanic. not being able to hit a survivor is a huge hindrance as a killer. like I said, I enjoy the idea but it's not practical.

    now for the tentacle thing, we have another spirit issue. where they look like they're standing still but they aren't. if you can figure something out that isn't broken as ######### like spirit's power, or where you can hit them without pulling them into your world, then I'd really like to see it as I don't really know how to make a slenderman chapter.

    You got it wrong, I already changed the text up there. You don't necessarily need to be seen to hit. Being seen will only generate penalties for survivors, but Slender can always attack.

  • @xillucide said:

    I have one problem with this.. easy counter. as soon as you find out it's slender man just look down the entire match and he can't do anything to you. based on how you said his mechanics work

    Yes, but I mentioned another way for him to move, through the tentacles (in the survivor's view), that would emerge from an illusion that would appear in the player's view. Example: the survivor looks down. Slender, when approaching, would already beat the survivor, like any killer. But the survivor would only see Slender standing still, and what would be hitting him would be the tentacles.

  • @Szauek said:

    He doesnt need any scary sound or jumpscare, this is not that Type of killer.

    The idea is amazing, i would love to see him in DbD but more like...

    "You are working on a gen with your friend, you hear heartbeat, but more scarier, also more mysterious. You saw a strange figure walking beetwen the trees behind you you. The gen is almost done, but your friend is gone. You dont hear heartbeat anymore. Then the mysterious creature catches you, but not with his hands... With Strange tentacles. You cant move or make any noise"

    Imagine a stealth killer without face behind you. Now he is not there. He is next to you.

    Something like fast teleportation skill, or stalk. This is a real slenderman.

    What do you mean he is not that kind of killer? This is the main form that he scares at games. That loud noise that always scares

  • @SCP_FOR_DBD said:

    I feel like it could work if done right, but this could use some tweaking. Also, what version of slenderman are we talking? Marble Hornets, Slenderverse, Games, Or Movie?

    It would be more similar to the Slender Man of the games. On Steam there is an official game of his that completely meets the requirements of the fanbase. There is also a excellent short Live Action on youtube (since all Slender Man films are horrible)

    Steam Game: https://store.steampowered.com/app/252330/Slender_The_Arrival/?l=portuguese

    Fan Live Anction (9 min duration): https://www.youtube.com/watch?v=gVGhsFqRN74&has_verified=1