Feedback and Suggestions

Our team will be happy to read these!
  • Let's talk Cosmetics. For this example, let's use Meg. 71 Cosmetics at the time of writing this. You probably already know where this is going, but I'm going to draw it out anyway. Okay Meg. Let's pick a head cosmetic. I like... Amazon War Paint. Alright, let's choose a torso to go with... and, it's gone. Why? Why did you reset back to current outfit? I want to be able to mix and match
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  • It's time to take a look at the tutorial, and actually teach people how to play the game. Let's start with killer side. You have 5 free killers. Trapper, Wraith, Nurse, Hillbilly, and Huntress. But only Trapper is in the tutorial. The others should be included, and in such a way that teaches how their abilities work. For instance, Trapper. Make two parallel corridors, and a Survivor loops
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  • I was just combed by a leatherface on the hook over the second phase until I died. 2000 blood points, -1pip. The game is no longer fun due to such players. And that is unfortunately not an isolated case, I have met such killers more and more in recent months. Here, my suggestion: Automatic unhook as soon as the killer camps in a range around the hook of at least 10 meters. And as soon as you are
    8 comments 61 views last activity
  • Perk 1: Babysitter Survivors you unhook leave 80/90/100% less scratch marks and leave no trails of blood for 10 seconds. Once per trial, taking a protection hit while the killer is carrying a survivor will give the survivor a 5/10/15 % wiggle progress boost. Perk 2: Camaraderie If two or more survivors, including yourself, are hooked and you are in the first stage of the hook sacrifice, gain 1
    4 comments 61 views last activity
  • I would LOVE to have a practice area where I can try out perks and survivors/killers. Open up the Custom Game to allow for solo survivor or solo killer. Practicing as a survivor is ridiculously painful in an actual game... plus it ruins the game for other survivors if I'm just running around practicing looping, vaulting, etc without the killer actually chasing me. If the killer does chase me, we
    2 comments 41 views last activity
  • Dude this forum site is so Killer based it's bad. You guys actually want to nerf a game mechanic that allows the community to grow by not allowing / penalizing players that want to play with family/friends? This will NEVER happen because if they got rid of such a essential mechanic, the game would simply die. I'm willing to bet money that if BHVR added something to reprimand SWF the player count
    11 comments 231 views last activity
  • Currently it's RNG based and unpredictable when a survivor will escape from a trap after stepping on it. Can you consider changing it so instead of it being RNG based, the survivor will have to hold M1 for 12 seconds to escape? This makes the trap predictable for both survivors and the killer and lets the killer play wisely. Also make the green addon (that reduces chance of escaping) increase t
    14 comments 251 views last activity
  • English not my first language, tolerate me for syntax errors While playing against a Micheal Myers, my friends entered the lockers to avoid being killed directly by the red tombstone. Up to now, Myers is the only killer that can perform a mori without any help of a memento or a perk, counting out the PH, since his final judgment is just another way of 3rd hook kill. Well, a memento or a perk eit
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  • me and my friends thought it would be super cool if there was a windego killer from Until Dawn. in the game they can stalk the characters so in dbdl maybe it can climb trees or something? i think a map of the cabin from Until Dawn would be cool. just a thought
    17 comments 131 views last activity
  • The regression speed is laughably unbalanced compared to how quickly survivors can hold space bar on a generator and complete it. It takes a solo survivor with no items or perk bonuses 80 seconds to complete a generator. A kicked generator takes 320 seconds to regress from full. For the 2 seconds you spent to kick the generator it'll take the generator 8 seconds to regress 2 seconds of repair tim
    10 comments 191 views last activity
  • So i just wrote this Discussion because i couldnt find any discussion like this before. But imo some of the Archive Challenges are WAAAAY to hard to achieve. But before you write me that they arent that hard, i dont mean every single one challenge. I mean challenges like "do 3 gens with dark sense" or " kill all 4 survivor in the basement". And the reason why i think they arent achieveable withou
    22 comments 682 views last activity
  • SWF a Game Passive Offering-like idea - premade full team passive 3~4 player - different game balance on SWF games Motivation with that passive, devs can be in more control to balance the game to solos and for swf, instead looking for a balance to accommodate both sides idea for SWF passive - Game Passive my suggestion is to make a Game Passive (like an permanent offering) for that, to
    1 comments 11 views last activity
  • Please delete this ghastly perk. Dog ######### killers do terrible the entire game until the exit gates are powered and get at least one confirmed kill. With every hex you can tell what perk it is throughout the game, but with No One Escapes Death you don’t know the killer has it until they down someone. This extremely unfair to the survivors whom do not look for hex’s the entire game and just
    Mod
    30 comments 312 views last activity
  • I've recently started this game, and I have a couple of things I'd like to bring up. Whilst playing as killer - one thing I have noticed is that survivors like to gen rush and then t-bag you at the exit gates... I have been reporting people for unsportsmanlike conduct game after game but I've just read on your rules that this is okay?? You allow people to troll and be toxic without any kind of w
    0 comments 11 views last activity
  • Where can I got to pitch an idea for the game
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  • I feel like Borrowed Time and Decisive Strike should be able to work with the cages from pyramid head, not just the hooks.
    8 comments 41 views last activity
  • The pig is a rather challenging killer for survivor/killer enjoyment balancing. However in the light of more recent killers it is honestly absurd that her Dash attack does not trigger the exposed effect (As in instant down healthy survivors who are exposed via a perk like Noed, Haunted Ground, or Devour Hope). Compare this to Deathslinger who can reel in survivors, and still take advantage of th
    3 comments 62 views last activity
  • Just a quick thought I had after playing around with the new version of Knockout. Deerstalker should also have an additional effect of the survivor recovering 10/15/20% slower while in the dying state. Knockout was given a buff in that the downed survivor is 50% slower for 15 seconds & they get the blindness status effect, but nerfed in that it must be from a basic attack. I think a small buf
    9 comments 111 views last activity
  • So when I play demogorgon, I really dont use his portals that often mostly because they get destroyed right after I use them. So an idea I had was like a secondary hooking mechanism kind of like ph. I would keep the shred ability as normal but for the secondary hooking option, Have gates to the upside down that appear in random places like trees or buildings and have it ti where if the demogorgon
    8 comments 101 views last activity
  • Current: After kicking a Generator, you become Undetectable for 16 seconds. During this time, the Generator's Aura is revealed in yellow to all Survivors. Trail of Torment can only be triggered once every 80/70/60 seconds Proposed buff: After kicking a Generator, you become Undetectable until the generator stops regressing During this time, the Generator's Aura is revealed in yellow to al
    3 comments 11 views last activity
  • Hello, it's me. I'm gonna be looking into all the obsession perks today and give some cool feedback because that's just one of the things I like doing. Disclaimer: I do not play this game constantly and I haven't played this game for too long (only about 300 hours), I'm partially doing this for fun and partially doing this because I really need an excuse to talk about some of these because the id
    2 comments 21 views last activity
  • This is for any of the DBD devs and/or whoever else would be interested in playing as Helena or the Dark Queen from the movie MirrorMask. I previously suggested this in the survey after the 4th Anniversary update came out. Of course, you have to have watched the movie to understand what I'll be suggesting, since it's a very strange and "out-there" movie. Maps and realms could be town in the begin
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  • I've waited a few days before making this post. I wanted to watch as much as I could of the new Bubba. This new Bubba is better without perks than the old one but doesn't solve his problems with windows. First thing I want to say is thanks for fixing what I call the chainsaw cuck. This is where you rev the chainsaw fully but nothing happens. In a game where every hit/grab/miss matters this was a
    0 comments 21 views last activity
  • What do you do about Keys? Well.... many avoid Keys by just bringing Franklin's, tunneling/mori'ing that person or just by dodging the lobby. So survivors had an idea: Use Plunderers to find the Key in the match, so I, as killer, don't know about it. I have seen this strat many times used by 3 or 4-man SWF so they can escape while I can't do anything about it. Plunderer's is fine, but when you ca
    2 comments 21 views last activity
  • Make it so you can actually play custom games solo and not just in party. and also make the option for infinite ammo for killers like inifnite hatchets for huntress and bottles for clown etc... and infinite health for survivors and pallets which spawn every 1min after being dropped.
    1 comments 21 views last activity
  • With some of the killers its not fun to play, they have to much power, like the ghostface, the shape, the wraith... Its realy not fun. U wait to login and within 2minuts are all survivles death. Thats invisible thing sucks. I play most the role from survivles. But when the Killer IS anyone of them ill rater give up, beacuse its no funn to play. Yeah and a button for dislike where top. And a ban f
    1 comments 31 views last activity
  • This is very old tactic amongst Hag mains but in case some of you do not know it yet...binding CTRL (default Hag Teleport) to MW DWN (Mouse Wheel Down) can instantly teleport you to a triggered trap, lunge and 80% of the time you will hit the survivor. I was only 12 x 4K but now I'm on 50 x 4K winning streaks before the editing of this post. Instant Telportation is even made easier using Mouse t
    6 comments 1,181 views last activity
  • As some of y’all may know a new feature the devs are implementing is that if you get hit your clothes will be bloodied up a bit. Now honestly if I wanted bloodied clothing I wouldn’t be making this chat right now. If I purchase cosmetics with auric cells (which may I remind y’all cost real money) then I don’t want people screwing with what I bought. I believe it should be an option rather than ha
    12 comments 81 views last activity
  • why does it say that you get better items when you prestige? but statistically confirmed there is no difference? at least remove the text about getting better loot.
    5 comments 31 views last activity
  • While filling out the last part of the survey today, I had this thought. The game inherently punishes you for not using DS as a survivor, and does so at every rank. I don't feel comfortable recommending DbD to someone without being able to hold their hand in survivor gameplay, because if a new player happens to run into a guy who watches hook or tunnels they don't get to play (EVEN if the rest
    6 comments 121 views last activity
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  • Here's the problems with doctor : -Blast radius is too big to compensate for any locker prep even if you're lucky enough to be 8 meters away from a locker. Docs blast radius is roughly 30 meters IN ALL DIRECTIONS even through a different floor level which makes no sense. ^This needs to be nerfed by at least 5 meters less because it's too big for a 60 second cool-down. Despite this, the noise p
    13 comments 231 views last activity
  • The matchmaking is a horror show in itself. There is no good reason for it, so what is the excuse? 20200511_192133.jpg
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  • It's understandable when it was implemented for Silent Hill set, maybe there's some kind of copyright agreement that you guys have to follow by Konami, but for Nea? Really? I don't like this new trend of selling new cosmetics in SETs. I feel like the design team are just lazy to fix the problem where if you mix and match a certain combination of clothing, you can see where the head and torso cut
    6 comments 51 views last activity
  • Doing a 3v1 with 4-5 whole gens left to go is impossible against a decent killer. If a survivor DCs (or kills themselves on hook) before the first gen, even if it's at 99%, the match should get cancelled. Award the points to the players that stayed, no affect to ranks.
    2 comments 21 views last activity
  • It is most of the time all the same meta perks on both sides. (ds, unbreakable, corrupt, pop and etc) Here's how to fix the issue in a simple way: Buff other perks and make them more useful, if they are too op tone it down a little or revert the changes, keep buffing random perks so there would be more actually useful perks as there are some perks in the game that people never use so they are n
    2 comments 31 views last activity
  • I previously stated how I wish Ebony mori's were not able to happen till a player is on death hook. I wish the current Yellow Mori for killing the last player in a trial without ever needing to be hooked was just part of the game with EVERY killer. This would be AWESOME! Make the New Yellow Mori be usable only on 1 player when they're on death hook. Keep the Green Mori the same and again P
    6 comments 381 views last activity
  • In the four years I've been playing this game, I've only ever wanted one DLC since it came out. You already read the thread title, you know what it is. At first, me and my friends had been in "Haha I know it would never happen BUT wouldn't it be cool IF..." mode about the possibility of Behavior getting this license. And then we got Stranger Things and Silent Hill DLC. What I'm saying here is a
    9 comments 287 views last activity
  • When people want to communicate on PS4 they don't have a hatbox so they have to use the PSN messaging/chat service, which works fine. The problem with it is that PSN suspends people for just about anything, like trash talking. Even when it's in response to someone trolling, like, a killer in dead by daylight taking the game hostage trying to make survivors wait a long time or force them to quit o
    0 comments 11 views last activity
  • When you are within killer's terror radius, you will see an interesting visual effect to represent terror radius visually if you have no access to sound. I think that visual feature should be used for some future killer or perks. Imagine a killer who is blind, but can see survivors by "hearing" the beating of their hearts? What do you think?
    3 comments 141 views last activity
  • PyramidHead has a huge advantage when it comes to his abilities and even having his cage. In my opinion, he walks WAY too fast, especially for having a range ability that makes it hard with trying to vault away from him or looping. His speed needs nerfed along with his field of vision. It feels like he can see EVERYTHING, and it makes it extremely unfair as you already have a hard time out runnin
    5 comments 31 views last activity
  • I already see enough spirits as it is, but the changes to billy may increase the amount of spirits there are as she is the strongest killer in dbd (if addons are used). She is frankly unfun to play against and if the spirit is any decent, it can be 4k most of the times against solo players. There barely is any counterplay to her and she is way too strong. Like why should i not become a spirit
    4 comments 71 views last activity
  • Hey there guys! So, not sure how many of you people play on consoles. I play on PS4, don't know how the situation is, player-wise, on XBOX and Switch. As of right now, but since the Ruin rework, I guess, there seems to be a major lack of killer players on PS4. When I try to queue as a survivor, it takes even longer than 20 minutes to find a match. And, when I do, killers facecamp (not on me yet,
    59 comments 601 views last activity
  • I found it awesome how Lisa was a cosmetic and believe that it'd be dope if we could have Eileen and Maria if you make more. Having more of the female characters from Silent Hill would be pretty awesome.
    0 comments 171 views last activity
  • I’m one of those people who take weak perks in matches and try to squeeze them out at least something and it helps to better identify perk problems, and, unfortunately, Camaraderie has a lot of them and this perk is clearly one of those that just NEEDS a buff. It has several problems: conditions and situationality that only spoil this Perk. I want to offer a fair buff perk to be taken more ofte
    6 comments 152 views last activity
  • 🤡 You guys need to talk with Stephen King to get the license to put PennyWise in the game. I think PennyWise can be a good killer because of its ability to make survivors afraid and gain strength through fear. Bill Denbrough and Beverly Marsh, two fearless survivors with a good ability to stay strong in times of stress.
    1 comments 81 views last activity
  • Hey everyone, I know that this idea was already asked several times, but due to the recent event and the amount of different characters to choose from. Would there be the possibility to make the offerings globally, so offerings earned through Killer Webs can be chosen by any killer and vice versa for survivors?
    0 comments 1 views last activity
  • So a lot of people say that they should completely remove keys and moris in order to balance the game but I want to suggest a completely different thing. Let's start with moris first: When the mori animation starts, there will be 6 different skill checks during the animation. The skill checks are like decisive strike/overcharge skill checks but a little bit easier to hit.. each of them grant 10%
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  • These should be removed. What add-ons should soley be is a boost/gameplay alteration to the killer's power. Status Effect add-ons are essentially 5th and even 6th perks for the killer. If the killer wants to inflict status effects on a survivor, they should need to equip the perk that contains said status effect onto their loadout. That being said, here's ideas for what status effect add-ons coul
    9 comments 91 views last activity
  • Amendment to current perks: Decisive Strike: Activates more than once per match, time is now 25 (maybe 30 seconds)? Timer stops when in chase, dying state, or in a locker and the killer is within 32-meter radius. Timer de-activates once fully healed, or started working on a Generator. Borrowed Time: Now endurance does not work against protective hits. New perks: Automata: Activates b
    8 comments 66 views last activity