Feedback and Suggestions
Our team will be happy to read these!
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Like I'm honestly so confused at how the balance team comes up with some of these nerfs and buffs. In what world is a rare add on worthy of a 5% movement increase when a flashlight is shining on you? Any player that has a remote clue on how to play this game knows that this is completely and utterly useless. Unless the survivor is brand new to the game and thinks he/she can blind the killer whi0 comments 11 views last activity
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I really think leatherface is too over powered right now, we’re talking about his chainsaw ability that is a one hit. With this ability being a one hit it lasts way to long and recharges almost instantly. The ability lasts like 20 second or so and the recharge only take like 5 seconds. That’s pretty ridiculous considering it’s an insta down. Not to mention the range and width of the ability too.1 comments 21 views last activity
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This buff was inspired by a Scott Jund video, I'm just writing another suggestion down as I think this would really help killers with mind gaming survivors. Add an ability to cancel the breaking animations for pallets and walls Similar to how you damage a generator, there should be an option to hold or let go of the active ability button while breaking a pallet or wall. I hope this can be2 comments 51 views last activity
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why not make something baced on both a rank and some kind of "survive ability" VS "kill potential". First off you can't switch what items u have after u find a lobby and items will be worth "points" will have to be play tested but just a rule of thumb red add ons and items would be worth more "points" than gray. survivors tools and addons typically would be worth less than killers and then the0 comments 11 views last activity
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So, as we all know, there's a problem with SWF. Some players use it to gain an unfair advantage by gaining a lot of extra knowledge in the match. (Not every SWF group, there's plenty that are just 2 or 3 friends playing together for fun. Those generally don't outperform solos by leaps and bounds, maybe marginally.) While it can't be done right away, I got to thinking about it. When skill based m0 comments 32 views last activity
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Killer tools for slowing down the game shouldn't be as restrictive as they are. Pop, the current best slow down tool in the game, regresses a gen by only 20 seconds of solo repair time (11 for 2) in exchange for an entire survivor hook which can easily take over double or triple that time to actually acquire the hook to start with. Ruin should lose the map wide effect and just make it so by pas7 comments 121 views last activity
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There should be a SWF Penalty for Mic usage. The Killer should get a location notification when players in SWF speak to each other outside a certain range. If you keep with the realism there's No Way a survivor on a completely different side of the map could talk to another without giving away their position. Realistically they should be whispering and only when they're on screen together. SWF is31 comments 451 views last activity
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Hello. It would be great if we could see some pictures while the game is loading. The original logo in the middle of screen is kinda boring. That could change. For example at Christmas.0 comments 11 views last activity
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The ability to Convert items and Addons to Bloodpoints with half its original price, i think this is fantastic idea that everybody will like. and people will love to play this game even more after that.9 comments 41 views last activity
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I think this would be a great idea which would wanna make more people play the game and work towards something other than hitting a rank with no reward. With rank reset, I think we should get a reward for whatever rank we were at, example: Red Ranks: 700,000 Bloodpoints Purple Ranks: 500,000 Bloodpoints Green Ranks: 200,000 Bloodpoints Yellow Ranks: 150,000 Bloodpoints Gre4 comments 41 views last activity
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Hello, I came to make an order, I would like you to implement mouse and keyboard support on the consoles, my control is broken, and with no money to buy another one, I am a big fan of the game and I have all the DLCS. thank you.2 comments 21 views last activity
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Almost all Korean translations are greatly mistakened. There is no sense of unity in any expression of translation. There are at least 18 perks mistranslated which can directly occur great deal of misunderstanding in gameplay. (Including Leader, Alert, Aftercare, Distortion, Decisive strike, Buckle up, Fixtated, Left behind, Spies from the shadows, Hex: devour hope, Monitor & abuse, Ra0 comments 31 views last activity
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I know this has probably been tossed around before, but what if there was a mode where there were 6-8 survivors, 2 killers, and two maps were combined into one for the tribal? And instead of repairing only 5 generators the survivors would have to repair 8-10 generators and open 4 exit gates? Thoughts?2 comments 31 views last activity
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A new killer idea. It's a real life killer based on a true story, but I'm genuine about this killer being introduced. I just love the idea.11 comments 421 views last activity
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An option to reconnect to a match feels like it would be a very welcome addition, to me at least. Maybe leave the disconnectee in the spot they were last in for 10 seconds and then put them into a hook-like state outside of the map that takes away from their hook health, or make a separate health bar that depletes faster depending on how many times they were hooked. Or just leave them in the map0 comments 21 views last activity
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I think Spirit is the most annoying killer of the game (beside Freddy). The main issue with her is that she doesn't have any counter play (except Iron will), here's how to change that : When Spirit phase walks she let scratch marks (like survivors). (By the way I'm rank one killer main.)0 comments 31 views last activity
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I literally just made an account to post this and give some feedback. I'll just number the different ideas and suggestions to make it simpler. 1.) Play as Killer System - I understand some people only want to play as a killer and it is extremely convenient to specifically look for matches as a killer; although this is overall bad for the game. The main reason for this is because of the ma4 comments 51 views last activity
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Hey there, I've seen many threads calling for giving each survivor unique strength that would differentiate them from other survivors. Most common would be giving them passives? Like extra healing speed (Claudette). I don't read every thread so my idea could've been posted already, but it's something I came up with recently. My idea is , instead of changing survivors in any way, we would chang0 comments 21 views last activity
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As soon as Ash's doll holds a medkit or a tool case in his hand, the doll bends very funny. That doesn't look right and very bad.0 comments 61 views last activity
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Survivor: "One-armed bandit": "You stay cool in the fog and manage to calm down your allies. For each other Survivor on your generator, have a luck boost of 5/10/15%. This also applies to the others on the generator. Only one OAB-Effect at a time" (Less Skillchecks to do) "Carpentry": "Years of working with wood made you understand the true nature of the Entities' Pallets. You start with 3 Toke0 comments 21 views last activity
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All of Cheryl and Pyramid Head's (save for a few basic shirts on Cheryl) aren't able to be swapped out with other cosmetics, why? For Lisa it makes sense because it's supposed to be a totally different character (although I still feel you should be able to mix and match), but for the rest? Why can't I wear the other outfits without being able to swap at all? Now you won't be able to use Prestige35 comments 1,181 views last activity
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I don't know where exactly am I writing this now, it's my first time on the forum. I made an account for a specific reason though, as my name might suggest. There are lots of new killer ideas comming all the time but I've never seen any love given for my boy Nosfertu- the horror OG. The icon who gave us the spooky genre we all admire for it's atmosphere15 comments 121 views last activity
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All survivor offerings should be hidden from the killer. Items the survivor is holding should be hidden as well. All killer offerings should be hidden from the survivors. You should be able to see that there is an offering, but nothing should give an indication as to what it is. Then people can stop quitting and ruining other people's games just because someone decided to use an item or offering0 comments 11 views last activity
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Can we get this masks for the ghost face? Please it would be so hilarious and awesome to wear.1 comments 92 views last activity
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I really like the new loading screen with the quotes! They are awesome and amazing! I would love to see quotes from Streamer's live streams. Things that Behaviour sees and finds funny throughout the year.1 comments 31 views last activity
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Dear Developers You created a very good and adictive game, and i still enjoy it after the long break i had, but there are many things that bothers me a lot and have not been fixed / changed yet. This comes from an experienced player with many hours, playing both sides on the highest level. Here are some suggestions - desires for this game i desperatly have, most of them should be done im my op2 comments 41 views last activity
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I'd like to suggest DS turning off when an another survivor gets hooked. If DS is meant to counter tunneling, this should be the perfect change. As I do not have as much experience with survivor as with killer. I would like to invite anyone who is an experienced survivor to tell me If this could be exploitable in any way and to point out flaws this idea might have.2 comments 21 views last activity
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that would nice, when we get Iridescent Shards after rang reset...1 comments 21 views last activity
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Right now, there is no reason to run Premonition over Spine Chill as Spine Chill is up 100 percent of the time and also gives an action speed boost. Premonition needs to do something that Spine Chill can't. What's that? Become a team information tool: -------------------------------------- You have the undeniable capability to sense danger. Get an auditory warning when looking in the direc0 comments 11 views last activity
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If you have this option enabled, instead of holding shift to run, you always run and hold shift to walk instead. Unless running sprint burst, survivors should be spending most of their time running to be as effecient with their time as possible. At the very least add a toggleable running, but I'd prefer the inverse mode. This is a QoL change that would be optional, it would be so convenient and1 comments 21 views last activity
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The vampire Terror Radius: 32 Meters Movement Speed: 4.6 M/S (115%) Power: Blood ritual - You may lunge forwards and attempt to grab a Survivor (same mechanics as a standard lunge but with a grab at the end). If successful you will suck the Survivors blood over 1 second, tossing them in front of you afterwards. If the Survivor was healthy they will become injured, otherwise you will charge you11 comments 421 views last activity
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This happens all the time and I'm already tired of it. I have accumulated many of these offerings and I can’t even use them. I waste time looking for a match, lobby, loading, and I get ANYTHING after all this, and all the other survivors who wanted to stay in the game too. Developers, do at least something. 1. Make this offering REALLY secret. 2. Nerf it and make it work only after the second p56 comments 1,181 views last activity
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I don't get why it has to take me 10 + minutes to get into a game unless I play at a specific time of the day . Its like there's a waiting list to get in a game and play cuz there are to few dedicated servers and the servers can only handle a certain amount of connections . Is'nt this game on the ps4 , and on the microsoft game store and on steam ? Are'nt all these corporations multi billionaires1 comments 21 views last activity
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Im ranked 1 on both sides and played a bunch of both just to say that Im not biased, all personal thoughts (express and discuss but be nice thanks, not native English speaker as well , sorry) so to begin the topic... I understand that the ongoing chainsaw changes are mainly made to address the face camping issues - u shouldnt end up face camping 1 guy cause u did poorly early and were frustrate1 comments 31 views last activity
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What if the devs made a new survivor that's able to put down traps? It sounds ridiculous but hear me out! What if the survivor is able to put down a trap that slows down the killer during chase, they set it up so that later the killer runs into it. If that doesn't sound interesting than at least make a new rare item that does the same job, slow down the killer. What do you guys think?4 comments 32 views last activity
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The elemental Movement Speed: 4.4 M/S (110%) Terror Radius: 32 Meters Power: Overcharge - Using any of your abilities generate heat. The more heat you have the stronger your abilities become but if too much heat is generated you will be forced to go through a cooldown period. You may have up to 100 heat charges before you overheat and heat dissipates at 5 charges per second while out of use.0 comments 11 views last activity
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SWF offer advantages that are otherwise unavailable to solo players and break fragile balance of Killer-Survs interactions. Higher the survivors rank and cooperation is the less successful Killer will be. How about adding some limits to SWF chaining and slow down rank boosting by making a new mechanic that will prevent abusing swf? For each SWF game player accumulate Rank Corruption pips (n43 comments 472 views last activity
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I love event items, but I'm not picking up any event gateaus anymore, not even in mystery boxes? Have they been nerfed? :(11 comments 61 views last activity
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Currently you can tap a gen that has overcharge applied to it and still hit the skillcheck while running away from it, which doesn't happen with regular skillchecks. If this were switched around, players repairing a gen wouldn't get screwed over just by repositioning themselves to make room for another survivor and getting a badly timed skillcheck. Overcharge would also require you to stay on3 comments 31 views last activity
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i just wanna say that gen speeds are awful, i wish it got reworked. Gens shouldn't go that fast, this game is totally survivor side8 comments 51 views last activity
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Ich finde den nerf auf Hillbilly furchtbar, ich hoffe ihr bringt den Hillbilly nicht so raus wie er in der Ptb gezeigt wurde. Ich bitte darum, das er nicht so hart generft wird. Die Überhitzung ist mega Schrott und die Addons selbst waren mir recht egal, denn ich konnte ihn auch so spielen. Ich habe mir den Rework btw sehr lange gegeben und es tut eher weh als das es spaß macht ihn zu spielen0 comments 21 views last activity
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Before I begin, I have made this post before on General Discussions and am posting again under Feedback and Suggestions in hopes of getting the attention of our developers of Dead by Daylight. This is not to say my proposed idea should be made, but rather to spark interest in making a change for the perk being discussed. Also I originally intended this post to be made in Feedback and Suggestions,14 comments 401 views last activity
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Yesterday i played against a very interesting Killer who refused to break pallets. The problem was the pallets he refused to break were safe pallets (jungle gym and long loop pallets no idea how you call them) after the match i told him to break pallets but will it help? who knows. so i thought a ingame tutorial how to run loops as killer and survivor would be good. i mean it doesnt even need to0 comments 11 views last activity
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Just leaving some feedback on the support company that y'all use. Been waiting two years on a ticket with a game-breaking issue with my account that makes me unable to play it. I've tried everything in every self-help technical suggestion from other threads and official FAQs & guides. Trust me, there's nothing I can do, but at this point I'm not looking for help. I don't care anymore. Just gi0 comments 11 views last activity
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I propose a change for the Spirit... Speed in the other world: 6.4 m/s Speed in our world: 4.4 m/s Change of power; Spirit is a "spirit", said "spirit" says; is not of our world. His power should serve him to come into our world, not to go out of it . Its power should be unlimited, allowing it to move around and reappear wherever it wishes without being spotted. The survivor hears3 comments 31 views last activity
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Made a post about this on steam forums and mod closed it instantly. In a sense he made it sound like I have to look at the forums and website everyday to know of upcoming events. Not everyone has time to go to all of there favorite games sites to see upcoming events.1 comments 11 views last activity
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before hating on my suggestion, I want to say that I feel that the difficulty of playing killer is lower that playing survivors,i personally can make good low ranked games with killers without perks and still win, survivors in other hand have a steep learning curve and sometimes I feel that is over the top unbalanced for them, we need to learn extra things that I feel is not part of the game lik12 comments 291 views last activity
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A rare offering (single use) is entirely worthless if the killer brings Franklin's (a multi-use perk). This has been a problem ever since Bubba first came out, and now with the buff to franklin's, this fix needs to happen asap. Keep the durability loss on the item, even disable the item's use for a duration, but the item cannot be taken from the survivor's hand.8 comments 61 views last activity
