Reyer
Reyer
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- Reyer
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I see major problem with that idea. Some pc's are hard-equipped with mic (laptops usually) and will hear everything - you bumping into desk, someone calling you from other room or even *clack* *clack* of your mechanical keyboard.
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I'm 70/30 surv/huntress main. Spirit always was a bane of my life, I hated her with passion... until I unlocked her (to take a vengeance on her and force other people to hate her too). My survival rate against Spirit went up a lot and I rarely die to her from that point.
Now, since I totally suck at looping, I'll take her as an opponent over any other killer in the game. It's easier to make her lose you in chase than other killers as long as you're not hard pressed on looping. Don't stand near dropped pallets and try to guess if she's using her power. If you see her standing near pallet just force her to phase by going out of her LOS and silently backpedal from there or go in a way you wouldn't go as killer in similar situation. Don't be predictable... Always break LOS in chase. Try to make her to use her power as often as it's possible. Once you suspect she's phasing don't go after classic looping routes - go somewhere where it's hard to follow your tracks with no LOS. Try to estimate how much power she lost during her phasing so you can avoid falling for fake phasing while her power is on cooldown. Use spine chill, it's invaluable during chases and will help you easily lose her. Once it's off, hide behind something and try to sneak away while keeping LOS broken. Always check if she's looking at you during chase - if she's nowhere to be seen but spine chill is on - stop running and hide as soon as possible.
Her greatest counter is stealth, even during chase, and we all know what community think about stealth in this game... "Stealth isn't viable! *crying and whining sounds*"... well, it is viable against her. Once you lose her she'll spend a lot of time searching through the area she lost you in and that's enough of time to get some progress on gens.
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That's why Instead of asking for SWF removal I suggested limiter that will stop SWF (exploiting ones) domination streaks in their matches. If SWF get 2pips they certainly had ADVANTAGE over their opponent AND they'll have to INCREASE their rank a little bit by playing solo before playing again. Then they'll probably RANK UP and won't get queued with the same low ranked baby killer. If you get safety pip or 1 pip then you can play more matches. If you get 2 pips you get less. It's all about your performance in matches that'll decide if you're not abusing your party advantage.
Just like in mmo. If your party destroys low-area mobs then you have to change farming spot because you're clearly overgeared for this location. If you're equally matched then you can stay there longer and have some fun before resources are exhausted.
I wonder if anyone that replied with short "no" or something like that even tried adding numbers and see if it's really that bad as they imagine. Playing solo for some time shouldn't be considered "a punishment" but actually a main part of the game since it was first designed to be enjoyed solo AND only then, after some time devs given in community pleas and added party without changing game mechanics much or even at all. And they still are suited towards solo players.
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@White_Jesus said:
Dead by daylight is a party game for many players and isn't fun for some people without friends to relax with.
Rather than stopping players from playing SWF there should be a benefit to the killer for going against a SWF team. This wouldn't restrict or disincentivize SWF, but would reward the killer for playing in what is objectively a more difficult match.
I understand. Totally and truly. But this game is flawed. I know that people want to play with friends together but this game is not designed to handle outside communication. I don't fight players, I fight developers. It's not players fault the game gives them ability to overcome main obstacle that's part of game mechanics.
It's like having open survival competition that's about finding your way in unknown terrain and reaching some finish line and saying "it's fine and fair that certain runners get free map with all landmarks written on it because they really like having fun with map and gps devices".
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@NinjaDette1 said:
This is literally the most eye rolling thread I’ve seen all day.
@RoMainPuppy said:
No.
Thank you for taking a part in discussion. I highly value your insight on topic and innovatory approach on a balance of 3 sides of game in an asymmetrical game in which one side may gain an observable and substantial advantage just by teaming up and using 3rd party software. Your idea brings new hope that everyone will be satisfied without having to resort to unnecessary compromises.
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/1424528#Comment_1424528
*and forced to play solo
And nice nitpicking of the quote. How about you address the actual issue here, which is no one likes this system, because no one wants to be punished because they play with their friends.
Isn't playing solo a way how majority of players play dbd? Isn't game balanced around players playing solo and not having a way to communicate?
I totally understand why people want it to stay like that. I would be totally with you if this game enabled cooperation by having communications readily available in the game... but there isn't even a chat during the game... It's wrong game to demand it to stay as it is now. I would fight for it in any game that is explicitly built around communication like majority of "team-based competitive" combat/racing/shooter/arcade is.
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I didn't ask for Party removal. I asked for additional rules to prevent constant and intended exploitation of game mechanics without hurting honest and fair party players, solo players and killer players.
But okay. Let's scrap whole idea and let me listen to yours. How to balance the game. If. there is well known ADVANTAGE that is proven to SHIFT BALANCE of the game that was never designed to be played in party AND every other perk in the game only confirms that this game is based on LACK OF COMMUNICATION with other survivors.
So how do you balance whole game to make it FAIR for SOLO, PARTY and KILLERS at the same time? Without changing the ACCESSIBILITY of having PARTY?
It's a situation in which you cannot improve the game without compromises. And so far I have not seen any good ideas that did not ask for actual removal of stuff from the game, huge nerfs or truly abstract game reworks that would kill whole game concept.
I asked for constructive discussion so if you have anything to say, try to suggest something. Even small ideas are good.
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@thefallenloser said:
No. No one wants to get punished by playing solo queue for having fun with their friends. Did you even think about this?
"Punished" "by playing solo". Got it. Every solo player in this game is being punished.
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@chase131119 said:
This is probably the most horrible idea anyone has ever suggested for SWF.
You can't /punish/ people for wanting to play with their friends, that's atrocious.
So it's fine to punish someone that's playing against party that's not plaing the game by the rules? It's their fault for being queued with players that entity gifted with fifth perk called telepathy?
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@Thypari said:
I say it again, the best way to deal with SWFs is:
They can't prevent SWFs. So they should try to embrace it and rebalance the game around it. Implement voice chat for all survivors. Then buff killer and change perks that don't work versus SWFs to make up for it.Or that. But implementing VOIP isn't going to solve all problems, whole game would need to be redesigned. It's easier to balance everything if for every 4 party matches surv have to play 4 solo matches. Is that so bad?
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@Orion said:
No? Who are you to try to force me to play solo when I want to play with my friends?
Who are you to force me to play against 4 red rank SWF with coms over discord while game was clearly designed to be played without any coms?
And do not misunderstand me. I'm surv main. But I'm not gonna ignore problems that exist out there just because they don't apply to me. I see communication outside of the game as cheating that ruins other people fun.
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@Customapple0 said:
Stop suggesting ideas to punish SWF. Whether you like it or not they are here to stay without any handicaps.
How can this punish anything? It stops SWF chaining if anything. No other penalties to players. No nerfs to addons and perks, no change in gameplay mechanics that would impact BOTH solo and SWF. No separate lobbies and indicators that would make other players dodge games. No BP/shards/pip nerfs, etc.