Killer Idea - The Elemental

The elemental

Movement Speed: 4.4 M/S (110%)

Terror Radius: 32 Meters

Power: Overcharge - Using any of your abilities generate heat. The more heat you have the stronger your abilities become but if too much heat is generated you will be forced to go through a cooldown period. You may have up to 100 heat charges before you overheat and heat dissipates at 5 charges per second while out of use.

Your abilities also gradually ignite Survivors. If a Survivor builds up 100 flame charges they become fully ignited and lose 1 health state, resetting the flame charges afterwards. Survivors may channel to remove flame charges at a rate of 10 per second.

You may create a firewall in front of you at a range of up to 8 meters. The wall extends perpendicular to you by 4 meters in either direction and does not pass through solid objects. Survivors that pass through the wall gain 20 flame charges. Using a firewall generates 10 heat. The firewall lasts 10 seconds.

Spark - Using the secondary power button you may ignite your own body. This generates 3 heat per second and causes your movement speed to increase by 0.04 (1%) for every 2 heat charges you have. While ignited your basic attack is replaced with Fireblast. While you are ignited you may place a firewall 4 meters further.

Fireblast - While ignited using M1 will shoot out flames continuously, igniting Survivors in front of you within 6 meters. The Survivors in range gain flame charges equal to 50% of your current heat each second. Fireblast generates 5 heat per second and does not slow you down to use.

When Spark is canceled or if you overheat you initially slow down to 3.6 M/S (90%). Your movement speed will gradually return as you cooldown at an accelerated rate of 10 heat dissipated per second. You cannot basic attack until 25% of the initial heat is dissipated (2.5 seconds max).

Perks

  • Fuel the Flames - When you start a chase you gain 10% haste for 3 seconds. The Survivor you are chasing gains 5% haste for 6 seconds. This perk has a 30/25/20 second cooldown
  • Overheating Coils - When a Survivor starts to work on a generator in your terror radius they will scream, revealing their location for 3/4/5 seconds.
  • Bonfire - After hooking a Survivor gain a token up to a maximum of 6/7/8. For each token increase your terror radius by 4 meters and reveal the aura of Survivors within 1 meter.

Addons pending

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