wertykelpie
wertykelpie
About
- Username
- wertykelpie
- Joined
- Visits
- 30
- Last Active
Comments
-
i just meme this
-
leather face had a chainswaw that lasted forever killed us all SWF high ranks and admiting that was too easy and that the chainsaw is broken
-
laughts one killer main
-
@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1923021#Comment_1923021
learn the totem spawns
ok, i have to worry about gens spacing, totems spawns trying to evade the killer, doing gens what the killer has to worry about unless just pursuing survivors and put pressure on the map?
-
@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1923021#Comment_1923021
It is only "undeserved" because you have arbitrarily decided that it is. The ability to down a Healthy survivor with an M1 attack is no different than any other Exposed effect in the game.
its true but they get that when all gens are made and guess where the killers go after when all gens are made? its so easy
-
@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1922982#Comment_1922982
non viable killers make up more than half of the roster really only a good nurse or spirit are viable against a good swf.
as for the learning curve sorry you have to get past it, you can make it a lot easier by learning the basics of looping and counter play styles for certain killers. Other than that just get into chases and use the tips you get to practise lasting long not knowing how to play the game isn't a good enough reason to change things unless it is simply too complex which nothing in this game really is.
on the paper that feels right what you said, but the truth is they didnt adapt the changes that they made when this game lauched to the game now, and we survviors have to get good doing invented and non core gameplay mechanincs like 360s to try to survive, i know that the killer has to catch 4 survivors but its frustasting to win only 10 % of the games at rank 3 with a swf even.
-
@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1922944#Comment_1922944
1.) You cannot compare a Survivor perk to a Killer perk because Killer perks need to four times more powerful due to the fact that Killers get 4 perks and the Survivor team gets a whopping 16 perks.
2.) There is still effort on the Killer. You just have to chase the Survivor down and hit them, and it only works on their Basic Attacks.
3.) It doesn't reward "bad killers". A killer is not bad because you got all 5 gens done. Some strategies and builds EXPECT that to happen and plan accordingly.
almost everytime noed gets popped, we had a killer that camped the whole game did nothing and still wins 1 or 2 and sometimes all the undeserved kills because of that perk and nowadays totems are very well hidden.
-
@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1922932#Comment_1922932
that's not true are you new to the game?
go look into some guides and play in a swf, when all survivor know what to do and are good it is very easy to win against any non viable killer.
like as long as you don't die getting downed even twice is fine in fact you have to expect it which is why you try to manage the killer sometimes to prevent them from going after survivors dead on hook.
you said well, just notice how many factors you said to make this game become winnable, i have to have more 3 persons wanting to play this mess, passing for the steep learning curve then if everyone plays well its easy to play agaisnst killers that are not viable but only that.
-
@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1922866#Comment_1922866
Sorry, Arthur. There's nothing wrong with NOED.
take an example, survivors to get a free hit have to get 3 protection points with MoM, we have to give something back to receive another, there is effort on activating the perk, Noed there is no effort is just there to reward the bad killer.
-
@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1922888#Comment_1922888
- force him to m1 you at a vault and play normally you waste more of his time this way then getting downed by the saw and wasting a ton of pallet.
- his shock wastes a lot of time in the chase and just get good at lasting long in a chase info doesn't always equal a down.
- slightly problematic a lot of people agree that they need to be more consistent however that's barely a problem in the balance aspect.
- not that big of an issue and it's due to connection
get good.
the problem is that survivors is harder to play compared to killers, its easy to say get good but the road to get good is not the same as the killers since their game is more linear and have alot of advantages to cover their mistakes, when a survivor does a mistake goes down or worse.
-
@DBD78 said:
Oh no that addon combo you see once in 400 games.
yes its true how about leatherface chainsaw that is impossible to dodge and he goes quickly than the survivor and can turn?
how about doctors shocks being so broken that one chock can trigger almost the whole map?
do you like to get hit with hatchets that dont connect and still they hit you?
and vault a window and still get hit?
-
you were too lazy to read the whole post, im complaining about everthing i remember that is unfair in the game, noed is one of those things and im not going to pretend that is not.
-
@YOURFRIEND said:
When I play killer (90%) of the time I'm just a bundle of nerves because I know that if I make one mistake three gens are going to pop simultaneously.
if you have good set of perks you can prevent that happening.

