Trail of Torment Buff

Current:

After kicking a Generator, you become Undetectable for 16 seconds.

During this time, the Generator's Aura is revealed in yellow to all Survivors.

Trail of Torment can only be triggered once every 80/70/60 seconds

Proposed buff:

After kicking a Generator, you become Undetectable until the generator stops regressing

During this time, the Generator's Aura is revealed in yellow to all Survivors and in white to the Killer.

Trail of Torment can only be triggered once every 80/70/60 seconds

Comments

  • Note: According to the devs they do not want to remove the yellow aura effect because it's supposed to act as a counterbalance to allow the perk to have a larger duration. And thus if the perk needs a buff (it does) it would be the duration that would change

    While that's fine by itself, 16 seconds is not a long enough duration for the justification to actually work and the aura right now doesn't have any interesting dynamic involved with it.

    This change inherently increases the max duration while also giving a reason for the yellow aura to exist. The aura tells you a perk that you need to tap, and failure to do so gives the Killer a VERY long undetectable duration.

    Strictly speaking you don't HAVE to tap the gen, so if the Killer camps the gen he needs to avoid getting spotted to get value, and would only get a single hit anyways, plus an ambush hit is the entire point of using an undetectable perk in the first place.

  • @NuclearBurrito said:

    Note: According to the devs they do not want to remove the yellow aura effect because it's supposed to act as a counterbalance to allow the perk to have a larger duration. And thus if the perk needs a buff (it does) it would be the duration that would change

    While that's fine by itself, 16 seconds is not a long enough duration for the justification to actually work and the aura right now doesn't have any interesting dynamic involved with it.

    This change inherently increases the max duration while also giving a reason for the yellow aura to exist. The aura tells you a perk that you need to tap, and failure to do so gives the Killer a VERY long undetectable duration.

    Strictly speaking you don't HAVE to tap the gen, so if the Killer camps the gen he needs to avoid getting spotted to get value, and would only get a single hit anyways, plus an ambush hit is the entire point of using an undetectable perk in the first place.

    i mean honestly i dont get it why the aura is there in the first place, survivor just know that you are undetectable and will be more alert, its a ######### perk

    if trail of torment requires counter balance than then same thing should be done for most survivor perks that literary have 0 dissadvantage

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1438680#Comment_1438680

    i mean honestly i dont get it why the aura is there in the first place, survivor just know that you are undetectable and will be more alert, its a ######### perk

    if trail of torment requires counter balance than then same thing should be done for most survivor perks that literary have 0 dissadvantage

    From talking to the devs it's the other way around. It's not that the effect demands a counter balance, but that the counter balance enables a larger effect.

    That is to say, the downside is the part that is more central to the design than the effect it's acting as a downside for. Just like how the central concept of Object of Obsession is revealing your own aura to the Killer. Which is why they don't want to remove it.

    So instead I'm trying to make it ACTUALLY strong enough for a downside to make sense.