derppug
derppug
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First person downed is gonna get camped.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824201#Comment_2824201
To combat the survivors' sweat builds, no doubt.
Definitely not. I play Nurse without a sweat build and do just find against survivors sweat builds.
I'm sure Blight can do the same, if he's good.
And a lot of survivors don't always go full on sweat. Blights literally always do.
I don't think dead hard is an issue for him. He's an insanely powerful killer almost always ran by people running insanely powerful perks (because let's be real- who plays blight except the most tryhards 90%+ of the time) and on top of that he has busted addons that are ran pretty frequently too. AND a good number of them tend to abuse "techs" (aka bugs), and by a good number I mean it's always the sweatiest of the sweats who do.
Even if you don't sweat as blight and verse a somewhat sweaty survivor team, you'll do fine. Unless you are a potato.
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@Raccoon said:
I could be doing something wrong, but Freddy currently feels like a weaker Clown (in chase) with the added bonus of a teleport.
He seems to be pretty rare, nowadays, so this could be a quick QoL buff to incentivize picking him (he'd probably still be weak :( )
Clowns chase is pretty darn good. It's that his map pressure is the issue.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824824#Comment_2824824
Thats crazy it's the opposite over here on the west.
It's the opposite on the weekends, especially Fridays. Fridays are the only time where I know I have to go full on sweat. But weekdays? Forget about it. It's literally like playing the game on easy mode. Extremely not fun.
And then I want to play survivor for the challenge (and my main, Nurse, is disabled), but then I have to wait forever. And that is just not worth it.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/311896/survivors-late-at-night-suck
Na. Late night gamers on east coast are definitely a thing. I get juicers between 4-8 pm
I'm not saying that they aren't. But the vast majority of the people in my games are horrible. The best teams have, at best, 1 good player, 1 okay-ish player and 2 potatoes.
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@Heartbound said:
Imagine if every time you logged in to play, like absolutely every single time you got the sweatiest survivors that do nothing but sweat, breathe and dream about bloodpoints.
That's an extreme case. I just want a happy median where I am not going into every game knowing I'm going to 3-4k without much stress.
Literally played trapper today for the first time for a daily and still 3k'ed...
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2824864#Comment_2824864
I don't think you know actual and strongest way to use dead hard, which is basically same as other exhaustion perks... hold W, but on command.
I feel like you don't know the strongest way to use dead hard. You use it to make it to a pallet or window and extend a loop. Not hold W and extend a chase by an extra second.
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@fulltonon said:
I don't think anyone actually have "fun" in dead hard, it's literally just "press E to prolong chase" and nothing else.
There is no strategical decision unlike any other exhaustion perks, it's boring.
Honestly, the only fun exhaustion perk is Head on. And that perk gets you killed 1/2 the time, so it really is a mood.
I hate sprint burst. Lithe forces me to run away from loops 1/2 the time, which sucks (although this perk is a lot of fun and I do run it often, I'm not a huge fan of this style of gameplay anymore). Smash hit and the Jonas one are mediocre and not really fun at all.
Balance landing is so situational and map dependent that I'll never run it outside of challenges.
So all that's left is DH. If the devs made exhaustion perks that felt better to use, it would be easier to move away from it.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2824201#Comment_2824201
There is plenty of perks that works against them, dead hard just disable their power.
And it's not like they suffer from it. I'm a Nurse main and it is arguably the worst for her and yet I'll still smash.
Blight is the same way. And on top of that, most blights (and by most, I literally mean almost every single one of them) do the most OP-meta builds.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824757#Comment_2824757
What server do you play on?
I'm on East Coast, USA.
I play mostly between 11Pm and 1 AM. Sometimes up to 3Am.
Survivors during those hours are absolutely atrocious, outside of fridays (and saturdays. sometimes)
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824734#Comment_2824734
I normally get decent killers at that hour and then the random baby or way better then me. Survivors though are sweaty and an increase in the amount of swf.
Why am I getting the exact opposite feeling from everyone?
Literally, all my survivors are horrible. I have yet to 3-4k every game for the past month. At first, I thought it was MMR and now I'm not sure.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/311896/survivors-late-at-night-suck
I play on west coast and it's the same for me. It seems alot of sweaty 3-4 man play at night.
Literally everyone who plays in the hours that I typically play are really bad. Sometimes with the odd decent person. Never an outright super good killer and/or survivor.
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Queue times.
I'll literally take massive killer buffs, if it means that I won't have to wait 10 minutes to get into a game.
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To be fair, Blights and Nurses need a perk that works against them. They smash without. Doesn't help that 99% of Blights go full on sweat builds.
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@egg_ said:
No dead hard and no bloodlust please 🙏🏻
There's already a lack of killers. Turning off bloodlust, like they did last year, would make finding a survivor game even more impossible.
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I've taken a few breaks, but they were all long.
I recently came back last month, but I'm getting turned off to the game because I'm a Nurse main and she's disabled. Rather spend my time doing other things, but once I load the game up - I find myself not wanting to leave once I get bored (aka after 1-2 survivor games) and just play a killer who I don't enjoy.
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People really like to over-estimate how many people stretch their rez.
Stretched rez is for the extremely sweaty. And by extremely I mean exceptionally.
They're in the minority.
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I don't even know who is on console until post game chat
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As a survivor, you don't realize your mistakes as easily as killer.
Being a ######### survivor by managing time poorly? Doesn't matter because you have 3 people who help carry you. And it can only take 1 really good survivor to carry a team.
As a killer, this doesn't happen.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2813427#Comment_2813427
The thing is I was getting extremely fast downs. I had almost no down time in-between chases but survivors weren't instant unhooking and working through gens I even had multiple people on hooks in multiple games yet they where still 3-4 man outing more 3s became I would normally get at least 1k.
Omg thank you. I feel like alot of people don't realize how out of touch most streamers are to your average player. Don't get me wrong I still value there opinions but there's something that they say that as an average I find bs. Imo you should always take there opinion with a grain of salt. I just said Scott because I know he's vocal about chase been the ultimate slowdown. The man's only played for 6 years and has over 5k hrs. I should have no problem with my 2+ years and 800hrs replicating his results right.
I think you weren't doing as good as you think you were doing, if that was the case. If you are getting extremely fast downs and have multiple people on the hook, you have insane pressure. Something about your story is off.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2813423#Comment_2813423
This is the failed system people refer too Survivors found ways to abuse the hook timer pausing by just looping the killer around hook.
You should just make it so that when the killer is in a chase, it doesn't pause it. Simple.
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Realize that the people who make these comments are probably 12 year olds who are not very intelligent, so they don't know how to process their emotions and this is the result.
Just ignore it. I know it's hard, but it's part of learning to grow up - you learn to ignore people who are clearly a mess.
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No slow downperks means you should be a strong chaser / down people fast, so that you can slug the hell out of every one. If you can down someone and immediately chase a 2nd survivor and get them down before/a little after they pick up the 1st survivor, that's a fantastic slow down.
If you can consistently do this in most of your games, you don't need slowdowns. Otherwise, view slowdowns as practice for not needing slowdowns. I'd say most killers need slowdowns just to keep up just because the level of skill required for this is very high.
I wouldn't trust Scott's opinion on this. Sure, he plays the game a lot so he knows a lot. But this also keeps him disconnected with the average player. He doesn't really understand (or consider) the average skill level when he says things like this. 90%+ of killers won't be able to play without slowdown (, unless they're a highly mobile killer and good with that killer, too).
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@Pulsar said:
There's no good way to fix facecamping.
Every solution either involves re-designing basic game mechanics or unfairly punishes Killers.
Make it so that when the a killer stands too close to a hook for too long, the survivor's bar decreases dramatically or stops totally. And then if they continue to do it for a long time, it will slowly increase the chances of kobying with applied BT to the koby.
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@Chocolate_Cosmos said:
RPD + Preschool maps + Haddonfield make me want to hook myself as a Killer on a hook and just die.
Just d/c in the loading screen. It doens't give penalty anymore.
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For me, I love the Onryo's power. But I just wish her condemn was built up quicker or had steps that gradually debuffed survivors if it's going to take that long. That or make the video tapes reset 1 bar, not 2/3 of it. It just feels bad when paired with her meh chase potential.
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@CheyeneKL said:
I could not care less LOL, I think Blight is one of the best designed and most fun killers to verse. He is really strong, and incredibly annoying to go against if the player decides to "play dirty", but I'd rather fight 1,000 good Blights in a row than have to go against 10 good Nurses in a row.
Now, when you get an exploit Blight, that's another story. I don't enjoy him much then. But basic Blight being played as he was designed is a great time, imo
The problem with blights is 99% of them are sweaty. At least 75% of Nurses are babies, and 1/2 of the remaining 25% aren't sweaty. I'd rather lose to a good killer that doesn't have to sweat to one that has their life on the line to win the game.
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@Tsulan said:
I mean, with Nurse gone. High mmr survivors are finally able to enjoy 50 shades of Blight.
Every game with Blight in it is always a sweat fest. It's so annoying. I had one yesterday who literally just refused to move all 3 gens all game because 2 of them spawned directly on top of each other and the 3rd...well, it's a blight.
And Blights are almost always decent/mediocre, which is all you need to do well with him. At least with Nurse, you got a good amount of baby nurses and the mediocre ones could still get stomped if you knew how to junk (, especially because they don't learn to read survivors).
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They just need to make it so you can only boon totems once if they are snuffed out. This would make it smarter to move boons around the map and for killers to feel more rewarded for snuffing them out.
And then as compensation, lower how loud they sound.
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Pigs not bad. The ones who start with the aura box blocking + 4 traps at start of game addon are annoying though.
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Play Nurse. Then think up nerfs.
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If you get getting triggered by t-bagging in a video game, you need to mature a little. It's not a big deal.
Same goes with striking a survivor on the hook.
The locker spam is pretty obnoxious, but the survivor is doing nothing - this works in your favorite.
Slugging someone and letting them bleed out is something I think does need to be address. Especially when it's one survivor left and the killer lets them bleed out this way. But, I don't know of any way to fix it. Just alt-tab out.
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Parasite Eve
Dino Crisis
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2799920#Comment_2799920
Majority of killers are going extinct. Haven’t seen Hag, Twins, Myers, Hillbilly, Spirit, Trickster and Doctor in a long while.
It seems like the Devs just want everyone to use the same 3 killers.
I see Doctor all the time.
I also played against a Myers yesterday, too. But that is a rare sighting, I'll agree.
Hag was barely played period. But boons destroyed her, so of course even less people will play.
Trickster and Spirit were aggressively unfun to play against. And Twins is getting a rework (, so why would they change her now?).
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@xxshyguyxx said:
Killer just sucks period if you take it seriously. It's a joke role. The maps are have so many pallets and dirty window loops to carry survivors every game as long as they just do the gens.
You can't keep up. Most of your time is spent walking and breaking pallets.
It's broken. Yet for some reason people act like there's any real competition here. Just sit on gens. Done. It only takes 1 or 2 decent loopers to take up enough time for the gens to pop.
The thing that rages me most is the ######### point system. You can win every Chace as killer, get 7 or 8 hooks, and if the survivors just gen rush the game in 5 minutes you'll still depip despite playing well bc God forbid you can't be everywhere at once to slow down the gens.
Devout and gen slowdown points are correlated with one another. Gens flying is 5 minutes wreck your score and the devs act like killers can do something about it.
I cant tell you how many matches I've walked out of feeling good even tho 3 or all escaped because I got so many downs and hooks and get entity displeased and depip.
1/2 the pallets you never need to break because they are unsafe. Learn the pallets/mechanics of the game, and you'll be wasting a lot less time (that you don't realize you're wasting yet).
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It's the opposite for me.
If I get a ######### person who is killer, survivor isn't fun. I don't mind being tunneled. But I don't like being face camped (unless it's end game). It's not fun to just sit there and do nothing and have a moral debate on if I should just move next or stay on the hook for my teammates. I've also been slugged and had a killer sit on top of my body for 4 minutes for fun. Or if a killer is really horrible, the game is just boring (unless I take aggro).
If I play killer, I am always in the middle of the action. Even if survivors mess with me, I still get to play the game. If I lose, it was my fault and I just take the chance to get better. Also, with the MMR system I get to go lower and face easier survivors. If I'm really having a bad day, I just equipped some crutchy build or play Nurse and spank people until I feel better.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2791486#Comment_2791486
It's your average games, not a single instance of a game. You don't understand how MMR works.
And you act like, as a solo queue survivor, this is not common.
You'd literally have people SWF their MMR.
You have no idea how DBD works =/
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/308868/i-think-scott-junds-video-nailed-it-on-mmr
I'm not sure why survivors aren't treated as a whole, instead of individually. If 3 or 4 survivors escape, then all the survivors rank up in MMR. If 0 or 1 survivors escape, all survivors in the team lose MMR. 2 survivors escape would be a tie.
Because that's just as bad as the current system. You can get people who carry you or drag you down. I don't want my MMR being tied to the urban evading and/or hiding in the corner of the map and/or throwing a match to complete their archive survivors.
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@Laluzi said:
Huntress, Hag, Plague, Blight, and Pyramid Head are all still pretty great without addons. I haven't used a single addon on Plague since I P3ed her and she runs just fine.
Though personally I thought Nurse was pretty reliant on having addons. Faster blink recharge feels pretty vital.
I used addons when I was learning Nurse. But now I never run them because it makes the game feel too unfair/boring. I only used the recharge ones (not the ranged ones). But those made me almost never get punished for missing a blink. And once you get good at Nurse, you'll hit a lot of blinks, so you'll down survivors way too fast.
I think she's actually more fun without addons for that reason (, but now while learning her obviously).
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@Advorsus said:
https://forum.deadbydaylight.com/en/discussion/comment/2789610#Comment_2789610
That's the thing about doc. He's My main and I've played him for years. The most common mistake I see is people trying to shock too much. His shock is mainly for short loops where you can shock and cover most of the loop. It's not for standing at one side of shack or a jungle gym and shocking to other side to stop a window vault and get a hit It can happen but it's like cross map huntress throws, it's not an every game thing. It's also not good to use repeatedly because the slow is too punishing.
His blast is his real power, and knowing when to use that is a lot more important. Other than that I play him as a normal M1 and occasionally shock people, but only if I know it hits and leads to me getting a hit.
Maybe I'll try him out again. I remember getting really frustrated all the games I played with him because his shock was so trash without addons. I was mostly playing him like an M1 killer, but without addons his shock felt like I couldn't even use it to scout (like I see so many doctors in my survivor games doing).
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@MB666 said:
https://forum.deadbydaylight.com/en/discussion/308745/killers-that-dont-need-addons
Blight / Nurse and maybe Artist....😗
I haven't played since the Artist was added, but I heard that she generally sucks outside of shutting down loops. Is this true?
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@ryzen0849 said:
https://forum.deadbydaylight.com/en/discussion/comment/2789612#Comment_2789612
I wouldn't say he's as hard to learn as Nurse. I just got back into playing and started maining Blight and am having a blast. Landing hits with rushes feels amazing. Stings a little when I slide off things, but I don't think it's as bad as missing with Nurse and getting fatigued. You should check out LilithOmen, a great Blight streamer. He made guides as well.
Will do. Blight has been someone that's at the top of my list. Just been hesitate because all the high skill-cap killers are exhausting to learn.
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@Carrow said:
I think you can throw Pyramid Head and Freddy onto that list as well. Their addons are for the most part pretty crap and even with their basekit only they can perform well.
I'm going to give PH a shot.
Doesn't Freddy kind of suck since they nerfed him like crazy a year ago?
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@glitchboi said:
You don't really need add-ons on Demogorgon, their base-kit is pretty damn good.
If you have a good headset, then Spirit is also an excellent choice. She doesn't need to use add-ons to perform well.
Blight is also great but he takes time to learn.
Plague post-buff is amazing without add-ons.
I totally forgot about Demo. I remember hearing all his addons suck anyways. I'm going to give him a shot.
What buff did Plague get? I stopped playing around June/July.
I've been debating on Spirit, but I know that a lot of people hate facing her (which is making me hesitate).
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@Tanadris said:
Do you have BBQ and Chili? Any killer becomes point viable if you have that; but I've had the most success for point farming on Wraith, Legion, Artist, and Demogorgon. I run perks to generally keep survivors in the game as long as possible, so sloppy, than, bbq and SH Pain Resonance.
I have most of my killers leveled up to 40-50, outside of the Nemesis and onwards (stopped playing around June/July).
I used to play a lot of Legion when I first began DBD, but I just can't get into him anymore (, even though he seems like he does well into boons).
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@ryzen0849 said:
Blight.
Yeah. I've been debating learning him. He seems fast paced, which I like (it's one of my favorite things about nurse. The games feel like they fly by and not in the stressful/frustrating way). I just am trying to decide if I want to dedicate the time to him because I heard he can be as hard to learn as Nurse (and Nurse took me ages to learn and consistently 3-4k most survivors).
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@Advorsus said:
Doctor is good without addons, and for learning the game as an M1 killer.
Plague and blight are also good without needing addons
I've played like 8-10 games of Doctor and my biggest problem with him without addons is his shock has almost no range. It's just not fun for me because then I feel like "why not go for the m1".
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@WeenieDog said:
Personally, I think Plague is good without addson. Though she obviously way better with cooldown/ vomit effectiveness add ons.
I've been playing her lately with no addons. But I just don't like her. I suck with her power. And I feel like I always do "meh" or bad, unless I play cheesy. I don't want to tunnel. I don't want to focus on 3 survivors and ignore 1 totally. I don't want to back to back hook people. Etc. And Plague (or at least my level of plague) needs that.
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@Tsulan said:
Playing Pinhead right now without addons. Honestly, the best way to learn a killer is to play him without addons, so you get a feeling of where the limits are. Once you know the limits, you take addons that fit the playstyle.
Problem is, I suck. I play Legion without addons. But then I feel like I just have to sit on crutch perks, which isn't as much fun for me. And then when I take off the crutches (and play with no addons), I seem to get those teams that bully me and then teabag 50% of the time (I'm okay with the bullying. And the teabagging isn't so bad. But it's when they do both that it's lame).
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2394584#Comment_2394584
Lmao. Undying + Ruin was already massively nerfed. Wish granted.
Maybe you should stop wishing for nerfs. And ask for buffs to other perks so they're actually useful. I don't know about you. But I can't find a use for monsterious shrine or blood favor. Maybe if they made blood flavor and last maybe 30 seconds instead of being a whole 16m(lmao....) proximity. It would be more attractive to use. Maybe if they buffed a lot of perks to be actually useful. They would get used
Just because something was nerfed, doesn't mean it's still unhealthy. If it was nerfed enough it wouldnt be in over half the games. Especially when killers have so many viable perks that are fun.