Pyramid Head Cages Still Abusable

What's the point in making it so he cannot see the aura anymore, when he still gets a notification of the rescues location? He can still camp and tunnel just as well as before. Since everyone should know how the Cages function and will be likely to spawn by now.

It just makes an incredibely fun killer abusable by the boring people that fun-sponge the game because they suck.

What is it with Devs keeping boring and abusable mechanics in-play for far too long? I bet they get off on it...no meming.

Comments

  • I mean...what do you propose devs do about regular hooks, then?

  • @TAG @Azure2290

    This is the sort of response that makes people lose braincells. We all know how the Cages work, typically, they spawn as far from the down as possible, so a PH player doesn't need to know exactly where they are, since they have a rough guess. The fact you can combine that intel with a lack of punishment, is abusable and needs to go.

    Bringing regular hook mechanics into it is just stupid since Cages clearly function differently, and should do in every aspect.

  • @Onyx_Blue said:

    @TAG @Azure2290

    This is the sort of response that makes people lose braincells. We all know how the Cages work, typically, they spawn as far from the down as possible, so a PH player doesn't need to know exactly where they are, since they have a rough guess. The fact you can combine that intel with a lack of punishment, is abusable and needs to go.

    Bringing regular hook mechanics into it is just stupid since Cages clearly function differently, and should do in every aspect.

    You're describing things just about any Killer can do on a regular hook, but without having to run across the map to do it.

  • Just hide, if he gets a noti and he is coming from across the map, you have ample time to hide.

  • How the hell is it camping if he's only notified once the survivor is free to leave?

    If you're too late to the rescue even though you see the cage and he cannot, then whose fault is it? Little hint, its not the guy with the metal helmet.

    Ps: survivors need to be punished for guessing correctly where generators or totems might be located. Said totems need to teleport away from survivors within 15 seconds of survivors getting in close range.

  • @Raptorrotas @2ndBusiestmusicnerd @TAG @Skarkio

    You think Caging someone and then rushing to that side of the map to be close enough to successfully tunnel when the person is rescued isn't a form of camping? Yes, yes it is.

    Obviously there are exceptions that make it so he cannot camp and tunnel the Cage: eg insta-save due to it spawning near a teammate. But in general, the capability is there, therefore the abusabilty cannot be denied. In other words, remove the abusabilty because it will get stale very quickly.

    He is an incredible killer: strong, fun and intimidating. Having that aspect spoils vsing him for a lot of people.

  • @Onyx_Blue said:

    @Raptorrotas @2ndBusiestmusicnerd @TAG @Skarkio

    You think Caging someone and then rushing to that side of the map to be close enough to successfully tunnel when the person is rescued isn't a form of camping? Yes, yes it is.

    Obviously there are exceptions that make it so he cannot camp and tunnel the Cage: eg insta-save due to it spawning near a teammate. But in general, the capability is there, therefore the abusabilty cannot be denied. In other words, remove the abusabilty because it will get stale very quickly.

    He is an incredible killer: strong, fun and intimidating. Having that aspect spoils vsing him for a lot of people.

    Again, you are describing stuff that can be done on a regular hook more easily.

  • @Skarkio just because the survivors allowed PH to get close before the rescue does not mean it isn't an abusable mechanic, since perks have no effect off Cages then there is nothing stopping PH from getting a quick kill very early in the game. Like I said, there are situations when he won't be able to get the tunnel off or proxy the general location of the Cage before the rescue happens; but the potential is there. A killer should not be able to kill someone asap in a game with minimal consequence to trying to doing so. He is an insanely strong chase killer, therefore the potential is there for abusing a lazy and cheap playstyle.

  • @TAG at the expense of wasting their time by going after a DS user, or BT rescue...yeah, exactly the same, love.

    I have no issue with PH Cages not functioning with perks, but the fact players know this and are allowed to play scummy off of it due to lack of punishment for doing so is, as I stated, abusable. There is no manipulating the words or worming in innacurate comparisons to deny that. PH with his cages has potential in its mechanics for abusability by the scummier players of the game. So, on that premise, it should be altered to make it so he has zero intel as to where exactly the Cage was or is. Sinple as that

  • @Onyx_Blue said:

    @TAG at the expense of wasting their time by going after a DS user, or BT rescue...yeah, exactly the same, love.

    I have no issue with PH Cages not functioning with perks, but the fact players know this and are allowed to play scummy off of it due to lack of punishment for doing so is, as I stated, abusable. There is no manipulating the words or worming in innacurate comparisons to deny that. PH with his cages has potential in its mechanics for abusability by the scummier players of the game. So, on that premise, it should be altered to make it so he has zero intel as to where exactly the Cage was or is. Sinple as that

    I didn't say it was exactly the same. I said that what you're describing is something that can be done on a regular hook more easily.

  • @TAG so you're just wrong then, really. How can a killer camp and tunnel off hook easier than a Cage (given the right situation)? The hook camper has to most likely contend with BT and DS. PH not only hasn't got to worry about those, but he has a power that hits multiple targets, meaning he can potentially down them both...how is that weaker than regular hook camping/tunneling?

  • @Onyx_Blue said:

    @TAG so you're just wrong then, really. How can a killer camp and tunnel off hook easier than a Cage (given the right situation)? The hook camper has to most likely contend with BT and DS. PH not only hasn't got to worry about those, but he has a power that hits multiple targets, meaning he can potentially down them both...how is that weaker than regular hook camping/tunneling?

    Because I don't gotta walk across the map to get to the point that I need to camp. I'm already there. I'm not risking the caged Survivor being put in a place where a Survivor can quickly uncage them before I can make it.

  • @Skarkio your comparisons are just making my point stronger since you're using them to mock the point. Your comparisons all have reliable and consistent counters to them...being rescued from a Cage safely isn't reliable, since the survivors may not always be near enough to them to get them out before PH gets close enough to the area. I mean, i'll call it right now, I bet you play PH like that, Cage someone then go off looking for it to get the free 2nd hook/kill...wouldn't suprise me. Most people who defend a blatantly ABUSABLE mechanic are the ones who utilize it the most.

    But yeah, i'm done going back and forwards with you on this, since you're clearly just as stubborn about this as I am.

  • They took away the aura and gave him notifications of uncaging instead? Didn't realize they did that. Before the aura went away, you didn't know when they were uncaged.

  • @TAG and in the instance which my post is raising awareness to: the potential to get a free tunnel, 2nd hook/kill. You seem to always bring it back to "regular hooks are an issue too then", which is ridiculous to even compare them. Since, like I said, hook related perks are a non-issue with PH, given the right situation, he can get a free kill which a survivor cannot do anything about if he chooses to tunnel (given how strong his chase gameplay is). You may not see it now, but just wait until almost every PH plays that way. We saw it in the PTB with the aura available to him, and we still see it now, even when it's gone...on the simple basis of the rescue notification tips him off to the exact location in an area he most likely already knew they were most probably spawned to.

  • @Onyx_Blue said:

    @TAG and in the instance which my post is raising awareness to: the potential to get a free tunnel, 2nd hook/kill. You seem to always bring it back to "regular hooks are an issue too then", which is ridiculous to even compare them. Since, like I said, hook related perks are a non-issue with PH, given the right situation, he can get a free kill which a survivor cannot do anything about if he chooses to tunnel (given how strong his chase gameplay is). You may not see it now, but just wait until almost every PH plays that way. We saw it in the PTB with the aura available to him, and we still see it now, even when it's gone...on the simple basis of the rescue notification tips him off to the exact location in an area he most likely already knew they were most probably spawned to.

    Why is it ridiculous to compare them? Because some people might have BT or DS? What if they don't?

  • @TAG because this post is talking about the potential abusability of Cages. The other killer powers you compared it to have zero comparison to it since there is potential for solid and reliable outplay and counters to it. The outplay to a PH tunneling off Cage is being near enough to the Cage in order to rescue them before PH can begin to get close to the area. It's unreliable and soley depends on rng of where they spawn, and whether or not the PH decides not to play that way.

    When it comes to basic hook mechanics, the killer knows to potentially expect perks and other 'outplays' that survivors can perform in that situation. Just seeing an Obsession in a match may make a killer waste time slugging off the tunnel, even if it's not used. PH has none of those issues when it comes to Cages (which isn't the issue with his power). The issue, as I have repeatedly stated is the potential for PH to tunnel and quickly eliminate a survivor with no consequence to doing so. He spends his time making it a 3v1; If he does so early in the match he has no right to lose that game, all on him to throw it. One more time, it's the POTENTIAL to abuse the mechanic that makes it require changing again. Just remove the notification of the rescue location. PH will still know 90% where the Cage is, and will still be able to freely tunnel off of it; but having to make him guess, will actually offer punishment and consequence to going for the tunnel. If he guesses wrong, he wasted free pressure on gens and other chases plus he gets nothing out of it.

  • @Onyx_Blue said:

    @TAG because this post is talking about the potential abusability of Cages. The other killer powers you compared it to have zero comparison to it since there is potential for solid and reliable outplay and counters to it. The outplay to a PH tunneling off Cage is being near enough to the Cage in order to rescue them before PH can begin to get close to the area. It's unreliable and soley depends on rng of where they spawn, and whether or not the PH decides not to play that way.

    When it comes to basic hook mechanics, the killer knows to potentially expect perks and other 'outplays' that survivors can perform in that situation. Just seeing an Obsession in a match may make a killer waste time slugging off the tunnel, even if it's not used. PH has none of those issues when it comes to Cages (which isn't the issue with his power). The issue, as I have repeatedly stated is the potential for PH to tunnel and quickly eliminate a survivor with no consequence to doing so. He spends his time making it a 3v1; If he does so early in the match he has no right to lose that game, all on him to throw it. One more time, it's the POTENTIAL to abuse the mechanic that makes it require changing again. Just remove the notification of the rescue location. PH will still know 90% where the Cage is, and will still be able to freely tunnel off of it; but having to make him guess, will actually offer punishment and consequence to going for the tunnel. If he guesses wrong, he wasted free pressure on gens and other chases plus he gets nothing out of it.

    And I am saying you can just do that on a hook. Maybe not every time due to BT and DS, but that is made up for by not having to travel across the map to actually do it.

    Also, I made no comparisons to other Killer powers. Otherwise, I could have brought up stealth Killers being able to negate BT no problem.

  • @TAG my bad, I was still in the mindset of my reply to Skarkio, since they made the power comparison, and your reply mentioned comparisons too. Got my wires crossed.

    Anyhow, yeah, camping and tunneling hooks exists, but it is far easier to do it when you know survivors cannot outright defend against it. Look, it's obvious we aren't gonna see eye to eye here. My concern with DBD is that there are more and more mechanics that have a lot of niggling issues in them; and when you look at the broader picture, something definitely needs changing to aid in fixing the smaller issues. Now, whether that be nip the smaller issues in the bud by nerfing a mechanic slightly, maybe it is worth it. This game definitely need health improvements