General Discussions

Open discussions on various topics
  • As a survivor main I have no idea what killers go through on a daily basis and what things are pitted against you. I want to know how the game is for you and what you would do to make the game more balanced. All I ask is that the changes be reasonable. ( I want to and I will listen) Edit: From what has been told the problems are as followed Poor Map design Matchmaking Perk (for both sides)
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  • Just sayin. I never believe moris or keys needed a rework. The balanced eachother out and it was never very common for people to use moris and especially keys. But im mostly just talking about old moris. They were a good counter to gen rushing every once and a while because no one really used them constantly. They never hurt anything. They made you have a fast game (cause you died early) and prob
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  • I've been wanting to discuss this for a while now ever since I came back from my hiatus that I had taken after the introduction of MMR and COH. It too seems like its now become a popular topic for people to come to over the past month or so. So I'll get right to my point and just ask... Do you think that how the Nurse is designed currently is healthy for gameplay? Do you think that how the Nurs
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  • It seems like they will benefit more with the Upcoming changes. Thana, Gift of Pain and Surge will all be solid picks for them from the looks of it. Eruption and Overcharge already look like solid picks as well. I don’t know much as of right now but he is already a miserable killer to go against. I play solo, so maybe that is why.
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  • yes we know she's broken but she is literally the only killer that is viable, unless a lot of maps get reworked, nerfing that one viable killer is just dumb have you ever tried to win on the Sanctum of wrath with an M1 killer? well let me tell you IMPOSSIBLE, the map is so wide, the gens are spread as hell, and the bamboo...is honestly so weird, some you can go through some you can't the whol
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  • Survivors are rage-quitting at first down in almost every single match, I feel like I'm grouped with a kindergarten class of ever-melting snowflakes. Every few games, I get a good one where I can try things otherwise its just DC, DC, DC, DC ... Strangely, it doesn't happen with the survivors I'm grouped with. Without some kind of barrier to stop repeat DCers to play, it is just a big waste o
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  • I sure do miss the good ol days. There was something about old dbd that made the game more scary. People actually played the game as intended (stealth) and the animations showed fear, the visuals were spooky (blurriness when you look in the distance), thick fog, better auras (a little darker and outlined in black), old running, always fast vaulting, and throwing down pallets at light speed, faci
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  • What is the point of an Iridescent rare offering if it barely ever comes into play and you can't even use it to counter Decisive Strike? Who will ever run Moris if you need to get past a Decisive to use them regardless? The whole idea of running Mori was that you would be less likely to get BP and pips. The whole point was that it was a fun offering and punished something that was completely av
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  • I mean, before : hit removal distance gain Could be used to gain distance to a window or pallet or to actually avoid a hit. Now : grant invincibility for 1 second if timed well they get a 1,8 sec speed boost They avoid the hit and thanks to the boost they will be able to reach a pallet/window. Hit validation being what it is, fact is now they will always be able to reach a safe
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  • Change it so it deactivates when the exit gates are powered. Its fine otherwise, but if it doesn't do that its just replacing DS as the ultimate get out of jail free card at end game.
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  • I dont understand why some killers had to be in very hard mode. When all survivors r very easy to play and manage. This is how some players disconnect n waste their time. Ur playing with killers trying to complete rituals and fun, which this kind of situation isnt working. For example The nurses blinks might get lucky sometimes when u get to attack survivors but not all the time. Due to the 360 m
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  • What happens going forward if we have unlocked all Teachables but didn't Prestige someone? Does the game consider it as though you did P3 and auto-credit those T3 perks to new characters going forward, or do we have to P3 everyone to achieve that? Thanks. Example: Laurie is not Prestige however I have her three Teachables unlocked. After the new update would a new Survivor have her T3 perks unlo
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  • It’s so much better and will be less of a headache when the update goes live. I’d rather have this than the removal of perk tiers.
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  • These things have been changed quite a time ago and I still miss it.. Maybe bring these things back in a Nostalgic type event for anniversary where you can chose between playing the event and the normal game since some people might want to play it that way. And after the event maybe make it where people can customize The Hud, Perk rarities and chose between Old and Current Survivor movement. L
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  • On PTB the save and progress was June 20, and, presumably, the mid chapter will be released on July 19, so, what the day will be consider for Progress and Save when this coming to live? 1 week before like PTB was?
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  • Fellow DbD Enthusiast here, I think I can say this on behalf of most that the Unique backgrounds for those who reached Prestige 3 are a little below par when it is the exact background you give to your store icon where there is a sale, Here me out but how hard would it be to introduce a clothing cosmetic like a “Iridiscent Clothing” like the attached,
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  • https://steamcommunity.com/sharedfiles/filedetails/?id=2828555059 This appeared in my game. I believe only I could see it because I asked both my teammates and the killer about it in endgame chat, and they said they had no idea what I was talking about.
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  • ...while I was happy to give feedback about the event, the Garden of Joy, etc, there was something I saw in there that I cannot possibly express all of my Nope about. Limited-time licensed cosmetics. As in, say, a Pyramid Head outfit goes in the store for a few weeks and then leaves forever. I thought we were moving away from true exclusives? Why would we want more permanently retired cosmeti
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  • Both roles are so night and day when I play them and it frustrates me that I dont get the same experience when I play. Example: I'll play survivor, but I'll get 1 or more teammates who avoid gens, dont understand tiles and waste pallets while often self caring wasting loads of time. HOWEVER if I then play killer I wont see that, I'll verse survivors with stacked meta and strong items constantly
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  • I shouldn't miss a hit when the survivor is directly in front of me just because they're wiggling back and forth as they're running so auto-aim or aim dressing or whatever you want to call it gets confused, jerks my camera to one side, and I get to watch my weapon go straight across the survivor but whif anyway.
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  • https://youtu.be/v50MggXgOks Pretty interesting :O
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  • According to you guys at BHVR we're gonna be spending "75% less bloodpoints" with the new system... so then that means we're getting rid of the bloodpoint cap right? since we're going to be saving more we should have space for all that saved up bloodpoints correct?
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  • Just a simple lil ask. Phead, Oni and Ghostface have all had different themes over their development, could we have a way to toggle between them? I'm sure people would enjoy the change. And I'd like to go back to the ol' Ghostie theme.
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  • While theres alot of issues in DBD these 2 are the biggest ones. Survivor SBMM, a system not based off skill. Doesnt matter how good you are if the game decides to mix you with bad players or people that refuse to do gens you'll likely lose which in turn puts you with worse players. This is not only bad because the system doesnt reward skill, but punishes you for something out your control. It
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  • At the moment an injured survivor is able to disarm all the traps without punishment. What do you think about it? Should multiple disarmings of the traps give more punishment, like broken status for a brief time to counter this?
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  • Can someone clarify exactly what is meant by the new prestige system? When I P1 a character, all of the perks for that character are unlocked on every other character? I've played since the game was launched - every single perk is already unlocked on all my characters. So in short - this does nothing for me? And what is the new prestige reward - do we know yet? I doubt it is a lousy charm.
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  • Just finished st4 and I don't know about you, but I really hope for some good demo rounds. Surv or killer, I don't care. I just hope they will feel good. I will burn some moris, no tunneling and #########, just for the feeling. I hope for some good matches and I will deliver if I see a demo will playing surf. Who's with me?
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  • On wendsday I get only lerrys or cornfield maps, yesterday I get ormond and midwich only. Today it’s swamp or haddonfield… All crying about same perks, but same maps are more boring in my opinion
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  • With survivors now getting 4-5 health states, a basekit meta perk and free endgame escape perks. Only an idiot would wanna play that joke of a role they call kiLLeR, better start transitioning to the power role that has always been survivor. I don't see anybody apart from camping Bubbas wanting to play kiLLeR after the meta update rolls out.
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  • In a comment section someone mentioned an idea that some killers should be able to do some actions faster than others to compensate for their lack of mobility/chase power. Eg. Stealth Killers/M1 Killers can vault windows, kick gens, break pallets and walls slightly faster. Killers with slower than normal running speeds have a MUCH FASTER lunge speed. (The lunge distance is mostly the same.)
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  • She needs a nerf asap or disable her when the mid chapter update hits live
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  • So far it seems that there is really no point of using it since survivors can avoid it so easily and the trail can be avoided by crouching and is not even permanent so there is not much point to setting it up for scouting. I think they should make the Rites of Judgement last permanently or make it so hitting them with Punishment of the Damned applies Torment.
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  • So BHVR has announced their new reworked perk and BP system, claiming that at long last they have cut down on the grind. How wonderful! But I do have one question: who has it cut down the grind for? Cuz from what I can tell, most players will actually suffer from this new system, as long as you're striving to have complete builds. An example: Lets say I'm John Q Newplayer, and I just instal
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  • Many are enjoying the role in that version. I only played one game as killer. All the rest was as survivor as the queue is way faster.
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  • I'm so excited, I have Legion and a few other killers at level 49, I need this new perk system. I've collected Overcharge on everyone, and learned to stop relying on Hexs. I've learned to wait out Dead Hards, bait flashlight saves or just deadass bring LIghtborn if I see two or more flashlights. I can not wait. Does anyone know?
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  • I saw a post earlier today about how "99ing a door is meta and everything" and there is "no counters"...but it got me thinking. What if DEVs added a feature where the doors regress little by little over time. Like Hex: Ruin speed. Since the door isn't activated, it would kinda be like a "Door Failure" mechanic where it would lose power over time. I don't know. What do you think?
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  • DS was perfectly fine in my book, the endgame nerf I can understand, and yet devs had to do something to compensate for it, but why tf did they nerf the stun duration? DS is basically another dead perk to the list, cause 1.93s (I think that's the time you're able to move) isn't enough to make it anywhere.
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  • Shirtless Steve when? You thought it was some kind of rant do you? Get baited
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  • Try it out tell me what you think. Go for the snowball and take some risks with infectious fright. Huge slowdown if you manage to get the scourge hooks. My playstyle is usually get the scourge hook and immediately pressure the survivors that just got kicked off the gen. That's 45 seconds of breathing time. Check other gens along the way to scare off any lingering survivors that aren't already on
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  • There we have it, the statistisc everyone wanted to see, but no one wanted to gather. These statistics were gathered across 100 matches, according to the criteria explained below.
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  • Eyrie of crows 7 DAMN TIMES IN A ROW (no offering) with the most toxic dogs i've seen in this game seriously by this point i might just spam nurse f*ck fun, if this game wants me to lose every Trial just because i let some few survivors go, u might as well just lock me out of matchmaking, seriously its really not funny not being able to do anything every game and what the hell even happened t
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