General Discussions

Open discussions on various topics
  • At first I figured it might be handy on killers like Bubba or Demo who's powers can quickly break pallets... until I learned it doesn't even work if the pallet is broken. When would this perk actually be useful?
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  • I want to suggest a challenge to you all this is for killers as well as survivors. Spend a day playing where you wear the absolutely most bright and stand outish outfits imaginable so the killer cant just ignore you blending into the fog. See how many escapes you can get doing this more players need to work on their chase game that includes myself and i have found that forcing myself to always
    21 comments 721 views last activity
  • I'm trying to think of the last time I used one.
    22 comments 432 views last activity
  • Ace or Blendette Blast Mine, Chemical Trap, Poised, Wiretap
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  • Hey everyone. I started playing a bit after taking a break from DBD. I saw they revamped Freddy. So far I've tested him in bot matches,and he feels like he will suffer the same problems pyramid head has. Pyramid is good at low MMR,but once you start going up against good survivors dodging pyramid heads attack is rather simple. Freddie's new ability feels very similar. I don't want to waste effort
    14 comments 301 views last activity
  • Killers already have Bloodlust to hold their hands when they suck at chasing and did nothing to earn it, so just give solo players a Haste bonus to compensate for their lack of SWF comms. BHVR stubbornly chooses to balance around the minority of high MMR 4 man SWF teams, so the solution is very simple. Solo Q players are invigorated by their courage to face the Entity without comms. For every so
    21 comments 228 views last activity
  • When you as a 2,000+ hour player thrown into a lobby, click on your teammate’s profile, and see this: (No it wasn’t a lobby backfill) Just an incredible job with the matchmaking…
    16 comments 422 views last activity
  • It's so strange to see killers like SM and Xeno get gutted, when the numbers don't seem to indicate that they're an issue. They claim that they feel bad to play against, but outside of the vocal minority, is that really the case? And are we really determining who to nerf based on that? We have basically every pro player in agreement that two killers are head and shoulders stronger than the r
    11 comments 331 views last activity
  • I swear I will go against a decent variety of killers but the moment I escape ONE game I instantly go against a blight playing like their mother’s life is on the line. I dont understand how I (an average middle of the pack player) get paired up against someone that probably hasn’t lost a game in over 10 matches after just one escape. I’m praying the mmr update coming in phase 2 addresses this.
    12 comments 261 views last activity
  • I haven't played for awhile. I decided to jump in, and play a few games. I keep going up against the Houndmaster, and I just don't understand the counterplay with this killer. She sends a dog after you grabs onto you, and it's a automatic health state loss. I don't get how you counter the dog at all. Am I missing something, or is this killer just busted?
    4 comments 622 views last activity
  • You want to stop having your crap nerfed? STOP MAKING THE GAME MISERABLE FOR SURVIVOR. It's simple. You tunnel, anti-tunnel perks get buffed. You camp, hook timers are increased, anti-face camp is implemented. You slug, anti-slug perks get buffed You three-gen, gen regression gets nerfed. When will you all realize this? You want to cry about "well SWF is too strong!!!!!!" Well guess what
    29 comments 322 views last activity
  • Honestly, I would take having a slugging and tunneling killer every game if it could mean I have good teammates. Soloqueue is just so frustating. I understand, some players aren't that good, some players don't know what to do, but I am not mad about that. A lot of times their plays feel selfish at best and malicious at worst. My past 5 games (I did the tome challenge to escape with random perks,
    5 comments 181 views last activity
  • Badham preschool is one of them the main house has 3 windows and it has 2 breakable walls they need to fix that. Also the map is really huge and it needs to be smaller is so overpowered and a very strong map. Erie if Crows map I know it got a little rework and they added the double pallets which was not needed at all tbh and the rework of main building but the he whole map in general needs to be
    20 comments 361 views last activity
  • Because of my games yesterday, I consistently kept getting Pop Goes The Weasel and Pain Resonance (I didn't even know Surge was so large - 32 meters). Due to the consistency, I find that not many people know that you can indeed deny Surge its value by simply going into a locker right before you get downed. As Surge works on basic attacks, if you notice a killer is running Surge, and keeps gett
    50 comments 1,413 views last activity
  • I think he could be fun but I hope for bug fixes and audio decrease of his screaming.
    9 comments 211 views last activity
  • Sorry for asking this stupid question. I haven't played this game for a long while so I'm not up to date with the latest changes. This Bill was being chased by me and my assassin but I notice that if I get too close, the assassin disappears almost instantaneously. Is this intended?
    6 comments 231 views last activity
  • Haven't seen anyone mention it and there are zero topics about it on the PTB Forum... :(
    18 comments 653 views last activity
  • Cannot stun Nemesis' zombies with the perk head on, not sure if this is intended but I really feel like it isn't so I thought I would report it, also last time I checked you cannot use dead hard against knight's guards for some reason even when timed correctly, not sure about the second bug but ik the nemesis one is a bug.
    3 comments 91 views last activity
  • Who would the Killer be? Angel? (bad angel) or Spike?
    2 comments 31 views last activity
  • Please revert Iron Will back to its mid-life state. Survivors being completely silent is a wild advantage…literally easier to track them healthy (you at least hear breathing sounds). The only thing I can imagine being comparable would be a killer perk that gifts the killer indefinite undetectable while chasing a healthy survivor. Rewarding survivors for staying injured with perks like IW or Resil
    10 comments 221 views last activity
  • I know BHVR has mentioned in a reddit AMA that deep rifts won’t return but they did say that about charms and now you can get them in weekly bundles. And with old tomes coming back in bundles it has me wondering if deep rift cosmetics will be included in those bundles??? I wouldn’t care personally but what are your thoughts???
    3 comments 432 views last activity
  • Perk Name : Double Jeopardy Description : When the first most-progressed generator is repaired, the second most-progressed generator becomes rigged with a trap. If the survivors complete the repair of the second most-progressed generator while it is rigged, it will explode, causing the following effects: • Explosion Effect : All survivors within a 16-meter radius suffer from the Exhausted
    5 comments 91 views last activity
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  • This is my first time joining the ptb, since I just move to pc and I'm having technical errors joining in It says I have a save game error: 130 I've been told to wait about 15 to 30 minutes and have waited a whole hour, and it's still giving me the error prompt after waiting So I have no idea what to do
    4 comments 601 views last activity
  • Perk Name: Malicious Restraint Description: At the beginning of the trial, a malevolent force blocks all standing pallets and windows for 15/20 seconds, hindering Survivors’ escape routes and granting you an early advantage.
    1 comments 41 views last activity
  • Perk Name : Chain Reaction Description : After hitting a survivor with a basic attack, all generators within a 16-meter radius of the injured survivor will explode, causing the following effects: • Explosion Effect : Each affected generator will instantly regress 4% of its repair progress and emit a loud noise notification for survivors within range. • Additional Effect : The explosion als
    0 comments 22 views last activity
  • Perk Name : “Hex: Misfortune” Description : This cursed totem brings bad luck to those who dare challenge fate. Each time a survivor stuns you (via pallet, flashbang, etc.), the totem gains one token. You can accumulate up to 3 tokens. Once all tokens are gained, survivors suffer from Bad Luck for a limited time. • Bad Luck Effects (for 30 seconds to 1 minute, depending on balance) • F
    0 comments 31 views last activity
  • The way they nerfed Scamper was overkill. Instead of balancing it, they completely removed one of the most fun and unique parts of his kit— crawling under pallets. If the devs thought it was too strong, they could have at least made it a stack-based ability rather than just deleting it. For example: • 2-3 charges of Scamper that regenerate over time. • Cooldown per charge so it can’t be s
    6 comments 181 views last activity
  • I honestly feel so depressed this game used to bring me joy now it's just miserable.. after being slugged so many times it gets super annoying now it's so easy to want to get your challenge then take yourself out on hook and in my opinion it's just as awful being found so quickly Also just had a bright use lethal pursuer took away my only token (distortion) then hooked someone and immediately c
    14 comments 501 views last activity
  • Genuine question, why do people that run S tiers or very high A tier killers always run full meta? I don’t know the last time I seen a blight, nurse, Billy, spirit or Dracula not running pain res, grim, and either pop, eruption or surge with 1 info perk. You’re already playing a killer that can stomp majority of the matches they load into and bring stacked regression is just overkill. I just went
    3 comments 91 views last activity
  • Hit and run is not good enough because you have to do more than just keeping survivors injured and catching them off guard. Whenever you check on generators all survivors do is they regroup and heal each other up then hope back on gens. It’s just soo stressful that survivors heal pretty fast. But people wanna say ohh run sloppy butcher and nurses calling but it’s still not good enough. Not to men
    0 comments 41 views last activity
  • I've had like a dozen 4ks in a row now with her and was disenchanted with her prior because I believed she was too easily countered. No, I was playing dumb again. :: toothpaste smile at the camera :: She steamrolls. The mistake I was making again was thinking "play with your food" was a needed fix for her 110% movement speed. I wouldn't run that on huntress, so I shouldn't on hag either
    1 comments 51 views last activity
  • Would it be too much? I'm new and probably haven't played enough HMs. I love her as a Killer. Having a power Survivors have to deal with is fun. I gathered online that I'm post her buggy release. I just think chaining two chase commands is really fast. HM can very easily catch up and get a hit. Without another Survivor nearby it's a free hit. It's a Killer's goal to single out and expect saves I
    2 comments 151 views last activity
  • What's done is done I guess but me personally I think we of the dead by daylight community deserve better like A Wolfman killer, just imagine a shirtless homeless looking guy running around the map smacking survivors with his dirty nails then boom he turn into werewolf and insta downs people. Or the invisible Man???? A stealth killer who once in stealth takes off his coat and says something badas
    14 comments 251 views last activity
  • Totem spawns are way obvious and it needs a change of scenery. Also Survivors spawn right next to totems and it gets cleansed too early in the match. The issue is you don’t get any value out of any of it because the match just started. I feel like ruin needs change and a little of a buff. They should make it where it doesn’t activate until at least 30 percent of gen progress starting at 5 gens at
    12 comments 241 views last activity
  • I am personally really happy about the new legion changes and can't wait to finally be able to play my favorite killer competently what about you guys?
    24 comments 441 views last activity
  • A PERK THAT INCREASES YOUR PICK UP SPEED AND HOOK SPEED. Prior we only had Fired Up but I didnt like to use it for the increased Pick Up speed since the effect was tied to Generators completed, leaving it to not be within the Killer's control. And for such a QOL effect, Im surprised we havent had a perk like this sooner, like this is literally all Ive wa
    24 comments 681 views last activity
  • Dungeons and dragons is mainly a board game (I think idk much about dnd) and castlevania was a video game and before that the only video game franchises in dbd were from the big two horror juggernauts resident evil and silent hill. Tokyo ghoul is the first anime killer and fnaf is the first indie/mascot horror video game. Before that we had pinhead(rip),resident evil part 1/2, sadako xeno and chu
    23 comments 441 views last activity
  • hey guys i would like to know ur best builds on killers you play most nowadays i did my 50 win streak as ghosty with corrupt/deadlock/surge/coup i play myers with tomb + play with ur food/corrupt/bambooz/deadlock legion enduring/fury/corrupt/deadlock + red addone for smashin pallets the knight : corrupt/pain res/bbq/dead man switch singularity: corrupt/pain res/coup/no way out spirit: cor
    23 comments 1,062 views last activity
  • Does anyone else miss the old character bio page? I miss being able to click f1 on keyboard or right on the d-pad for controllers to quickly access the character bio page. It looked very clean and you were able to cycle through other character’s bio without having to select them first. I also really enjoyed getting my characters to prestige 3 to get the check marks above the perks unlocked meanin
    3 comments 41 views last activity
  • When the main complaint was the map in general.. When are we gunna finally drop the Second map syndrom and just Nerf the damn size and brightness of the map in the first place WITHOUT having a Second variation to the mix, We got enough of that with 2 different Macs in the first place and 5 different badhams, Don't need another Map Varient.
    11 comments 282 views last activity
  • I don't know what an Oni fluck even is, but I know this is a concern among players and so I thought I'd share this response from Twitter/X
    44 comments 1,151 views last activity
  • Day off today. Literally, all day, just tryna have one fun match. One. Nope. Can't have one. So my question stands.
    18 comments 511 views last activity
  • If you had to sift through every 200+ perk on the killer side, which one and only one would be the absolute best for a given killer? And which survivor perk is the best to directly or semi-directly counter a particular killer? Doctor, for instance. I am convinced Distressing was made for him and is an immaculate synergy piece. Because his Static Blast ability is directly linked to his Terror Rad
    7 comments 881 views last activity
  • An additional distance on hangman’s trick might be alright with jagged compass. Currently it’s so low to do any good.
    2 comments 51 views last activity
  • Before an obvious or most likely answer no, hear me out. Stranger things and resident evil released with a map, killer and 2 survivors. This was in 2021/2020 and since then dbd has grown in popularity/ dev team. FNAF is the magnum opus in term of the chapters people wanted. I can with high confidence say that FNAF will most likely have 1 killer 1 survivor and 1 map. But I think there is a good ch
    6 comments 181 views last activity
  • These nerfs are absolutely garbage- Overheat takes so long to dissipate that if you're blasted for more than 2/3rds of a second by a turret, it's probably better to just get burned out of your power because at least then you won't have that awful burn overlay adding visual noise and it's faster to recover Crawler from standing than it is to wait out the burn, and it doesn't even recover quickly i
    25 comments 713 views last activity
  • I played against a chucky in Lerys on the ptb and every time he was in power or in normal chase, we never saw the footfalls that should spawn even when he was in clear line of sight and they should’ve spawned. I’m not sure if this was intended or a bug but it should be looked into before the live release.
    0 comments 11 views last activity
  • So, Ihave something to say about this. I'll start with my story of getting to know ONI I came to the game in the spring of 2017, and until 2020 I was the main Billy, as you know, in 2020 he was reworked. And I discovered a new character for me, it was ONI, I started playing him and studying his mechanics a lot. Then one day I was banned (for no reason) and I left the game for more than half a y
    22 comments 811 views last activity
  • I think people say she is too similar to sadako but if you pay close attention Kayako is more deadlier and more horrifying because of her bloody face and dreadful face she looks like she’s in pain. She can crawl and kayako shows alot of her scary face when she’s croaking. Also kayako was killed and had her in a bloody trash bag. I think the devs should ad
    1 comments 221 views last activity
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