grisstyl
grisstyl
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- grisstyl
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Well, this thread aged well lol
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Agreed
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There definitely is LOL (rip)
People were genuinely arguing on the Discord saying that dedicated servers were going to be the end of the game. Everyone is so melodramatic!
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I'm sure that there's some nuance that makes this a horrible idea once the balance police come around but I think it's an interesting idea! +1
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ITT: a wholesome positive post gets dragged down by the community
I for one agree with you completely and I'm super excited for the future of this game! I've been here for a long time and I'm so, so happy to see them committing to improving for a long time.
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@Boss there's always that one guy. I love the idea! +1
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No, sorry.
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@FoggyDownpour said:
What if hexes started out as dull totems and grew brighter over time? Or maybe they had thick entity style smoke surrounding them that gradually lessen the more time that passed?(If a dull totem has a 0% light level and a lit totem has a 100%)
1 minute into match: 10% light visibility
2 min: 20%
3 min: 30%
etc.Dull totem as it looks

Lit totem as it looks

Please excuse the bad photo shopping, it's mainly supposed to be a proof of concept.
Here's a lit totem with some obscuring by smoke, making it less noticeable
I don't expect these ideas to solve the issues surrounding hexes, but it may help a bit.I love this idea! +1
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@Wolf74 said:
My idea about Monstrous Shrine:
Add the effect that ALL survivor perks are disabled as long as they are in the basement.Brutal idea. I like it!
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I'd love to see some sort of season pass implemented alongside rank rewards when we get a rank system overhaul. +1
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@Killigma said:
Camping and tunnelling are supported play styles by the devs so good luck with that.
Saying that, we do need dedicated servers, if Death Garden can get them, why not DBD since it actually has a larger player base.I didn't realize DBD had some many network programmers. In all seriousness, it's a huge undertaking for a game built around P2P whereas Deathgarden was built around dedicated servers from the start. It would surely introduce a whole new plethora of bugs and we wouldn't get any new content for a while which would lead to the people complaining now about servers would be complaining about the bugs.
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I like this idea! I'd still like to see Open-Handed increase the range of perks like Leader, Streetwise, Vigil, etc. as well though perhaps that would be too much.
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@Master said:
@grisstyl said:
@Master said:
@grisstyl said:
@Master said:
Thats a problem of the ranking system that allows complete idiots to rank up and ruin your games
I'm fine with the ranking system. People will always complain when instead they should just be playing better (like not getting hooked.) That said, we also need to accept that the game was made for two teams in mind, no matter how much some may say the game is one-sided, and that some losses are unavoidable.
You are fine that a complete beginner can easily reach rank 1 in his first month if hes dedicated enough?
well im not fine with that

If he reaches Rank 1 he did it through grinding and with grinding comes experience. If he's reaching Rank 1 he isn't a beginner anymore.
When I reached rank 1 as a survivor, I was still a beginner..... hell I didnt evne know how to loop properly
And? Being Rank 1 doesn't mean that you have any specific skill level, it means that you worked your way there.
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@Master said:
@grisstyl said:
@Master said:
Thats a problem of the ranking system that allows complete idiots to rank up and ruin your games
I'm fine with the ranking system. People will always complain when instead they should just be playing better (like not getting hooked.) That said, we also need to accept that the game was made for two teams in mind, no matter how much some may say the game is one-sided, and that some losses are unavoidable.
You are fine that a complete beginner can easily reach rank 1 in his first month if hes dedicated enough?
well im not fine with that

If he reaches Rank 1 he did it through grinding and with grinding comes experience. If he's reaching Rank 1 he isn't a beginner anymore.
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@Rebel_Raven said:
Sounds like a request for a perk like pharmacy but for purple rank flashlights instead of green or better health kits.duh
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@BeanieEnthusiast said:
@grisstyl said:
@BeanieEnthusiast said:
@grisstyl said:
@BeanieEnthusiast said:
Could have an extra perk that does that. You could pair it with balanced landing.No
Okay explain to my why you wouldn't want a separate perk that reduced the sound of falling? I think it would be extremely handy. Or do you not have anything productive to add to the discussion?
You're asking me why we don't need a whole separate perk to only reduce landing sounds?
Because 1. It's giving the player more diversity with what perks they can choose, and 2. balanced landing already has enough going for it as is. It has already been buffed recently with tiers 1 and 2. So, anything else?
We don't need more filler perks that nobody will use. Ideally, there wouldn't be a handful of meta perks and pages of garbage one-off perks that are not viable whatsoever if that makes sense.
Balanced Landing would be terrible if it didn't have the fall recovery time reduction. > @Malakir said:
grisstyl said:
@BeanieEnthusiast said:
@grisstyl said:
@BeanieEnthusiast said:
Could have an extra perk that does that. You could pair it with balanced landing.
No
Okay explain to my why you wouldn't want a separate perk that reduced the sound of falling? I think it would be extremely handy. Or do you not have anything productive to add to the discussion?
You're asking me why we don't need a whole separate perk to only reduce landing sounds?
calm spirit would be good since helps against doc and clown so yeah.
Would make more sense since balance landing already nullifies stun after fall even while exhausted
Not sure why this specific reply was tagged since that isn't what @BeanieEnthusiast is proposing. He wants a separate perk solely dedicated to reducing falling audio which would just be another useless perk.
I'd actually be interested in the Calm Spirit idea. My only worry is that Calm Spirit would become just a bunch of random sound changes, though perhaps that isn't a bad thing.> @tt_ivi_99 said:
grisstyl said:
I think Balanced Landing should reduce, if not completely negate, the sound effect of landing from a fall. Thoughts?
Isnt that what calm spirit does?
I don't think it does presently.
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@Crow said:
There are already purple flashlights...Really?!
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@Master said:
Thats a problem of the ranking system that allows complete idiots to rank up and ruin your games
I'm fine with the ranking system. People will always complain when instead they should just be playing better (like not getting hooked.) That said, we also need to accept that the game was made for two teams in mind, no matter how much some may say the game is one-sided, and that some losses are unavoidable.
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@BeanieEnthusiast said:
@grisstyl said:
@BeanieEnthusiast said:
Could have an extra perk that does that. You could pair it with balanced landing.No
Okay explain to my why you wouldn't want a separate perk that reduced the sound of falling? I think it would be extremely handy. Or do you not have anything productive to add to the discussion?
You're asking me why we don't need a whole separate perk to only reduce landing sounds?
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@BeanieEnthusiast said:
Could have an extra perk that does that. You could pair it with balanced landing.No
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Sharp Sense + Iron Maiden = rip dwights
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Thanks guys! What all statistics would you like to see that they might not think of?
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He's asking for the chance guys. It probably won't work, but if he brought a whole perk dedicated to unhooking himself, didn't get hooked for the whole game, and rescued someone, don't you think it's a bit ######### that he doesn't even get the opportunity?
+1
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I'd like to see this as well! +1
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Until they potentially implement this remember that items are sorted by rarity and then alphabetically.
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You should really break the hooks to 99% anyways. The second part sounds similar to Breakdown lol.
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@artist said:
BALANCED LANDING SHOULD BE PURPLE AT TIER 3 IT'S THE ONLY EXHAUSTION PERK THAT ISN'T AND IT AGGRAVATES MEEEEEEEEEThat is kinda weird, isn't it?
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Yes please!
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You people are talking like a killer holding the game hostage by body blocking the stairs is justifiable because "durr the basement is dangerous" LOL
Of course, they shouldn't be able to just body block the stairs and not allow anyone to leave, it's ridiculous.
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It should really allow for unlimited pickups. There's no reason for it to not do so.
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I'd like to see WGLF only proc on a safe unhook as well because otherwise it incentivizes farming a little too much. Protection gains also contribute to this since you can get hit incidentally "protecting" the person you farmed off of the hook.
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@artist said:
imagine not using adrenaline in 2018I'm really liking my games having dropped Self-Care in favor of Iron Will + Adrenaline. Self-Care really takes away from the team gameplay in my opinion.
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I like the ideas but I feel like #2 would make being the obsession a lot weaker since you cannot choose when to strike which kind of counters the whole idea of the existing perk if that makes sense.
Personally, I was in favor of the idea of being able to choose when to strike with an active ability button that would stun the killer but not drop you.
EDIT: I'd also like to see them play around with the idea of reversed skill checks in some capacity.
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As a Rank 1 Survivor, it's hardly unplayable. You're being dramatic.
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Allow killers to grab survivors in the exit gate lol
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It's a ######### thing to do, but you could install MLGA and block killers playing Pig.
That said, no killer is broken or impossible to beat (especially not the Pig #########.) You just need to improve your skills through practice.
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@Malakir said:
For the first one I think might be too abusable if made like thatFor the second I'd like that too
@Mister_xD said:
only if it makes exhaustion recover 50% slower while running. i do not want to see 2 Sprint Bursts in one chase anymore.
this ######### was broken.The idea is that in order to potentially get two exhaustion usages in one chase/recover while running you would need to use two perk slots. It's a bit different than before where every exhaustion perk recovered while running.
While running since that's how exhaustion works.
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@ConsoleNurse said:
We dont want new content.Bug fixes,Balance issues and optimization should be on prioritySpeak for yourself because personally, I love new content! Though, that isn't the question I asked.
@HellDescent said:
I think they got new chapters planned for another 6 seasonsNice!
@Bravo0413 said:
Mr. Mocote stated during an interview that hes hoping for DBD to last at the least another 6-7 years....That would be amazing!
@Fenrir said:
there said there realising 4 new killers then there doneSource?
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I'd pay for emotes we can purchase in the store and then use in some sort of wheel.
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Some really interesting ideas! Yielding Hooks should probably be nerfed and additive instead of a flat value of whatever minutes.
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iconic
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@dbdupdatesucks, I'm not sure how much weight you carry with the community
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It's such a huge change to the fundamentals of the game that this would never become a mandatory thing. I could maybe see this as an optional for survivors to be in the first person, but not killers. As others have said, this is not Identity V. This change would murder chases and stealth.
@Master said:
...
Its just sad what the community has this game turned into, I had so much hope in the beginning.....
and yet, here you are 4,500 posts in
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The sound reduction range should still apply and perhaps stack for every Technician user if more than one player is on the generator. Increase the percentage chance to 80% at level 3 or 100% with a cooldown.
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This dude thought he was starting something lmao
I can literally feel him seething through the screen because everyone doesn't know just how smart he is
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@George_Soros said:
@TrapHouse said:
Killers i have in mind to add are :
1) The leprechaun
2) Chucky
3) Hellrasier
4) The Predator
5) Custom Crazy Looking Killer1) Lame.
2) Lame.
3) Lame.
4) Lame.
5) Lame.Only my opinion, blablabla. Still.
Why you gotta be a nasty person just for the sake of it? One of the ideas wasn't even articulated and you still called it lame..
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What's your solution right now and how effective is it? I'm not sure how plausible this is since I don't know the engine, but I think Mac would receive support before Linux just based on demographics.
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"Gen rushing" is such a weird complaint. Doing generators and escaping are the survivor's only main objectives in an ideal trial.
That said, do you even know how the emblem system works? Each action fits into a category and it's the sum of each category that decides if you pip or not. Why would they... dock you points in a category dedicated to just that?
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@se05239 said:
If we could make it so that SWFs only could play in Casual mode, then that'd be super freaking awesome!nah
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This cannot happen. It would create a meta where only certain survivors are played based on their viability and you would see less variation. Instead, I suggest we introduce more of the survivor's version of powers, items.