grisstyl
grisstyl
About
- Username
- grisstyl
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Discussions
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The devs periodically added new neutral perks (those that aren't exclusive to a character until the teachable is bought) and more variations to existing realms outside of chapter updates?3 comments 32 views last activity
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If I don't escape and there was hatch or a hex totem I always want to know just where the hell it was. It would be cool if the game did that circling camera movement it does at the beginning of the match for survivors to reveal where the hatch and hexes were.1 comments 31 views last activity
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The ability to overlay your prestige bloody on all cosmetics such as ones purchased from the store would be so nice!3 comments 31 views last activity
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HI all! I had some ideas I'd like to bounce off of you guys regarding the dying state. What would you guys think of the ability to pull yourself through vaults slowly while downed? A perk where the amount of recovery you filled contributes to your wiggle meter. Not sure what the rate of recovery -> wiggle would be.5 comments 51 views last activity
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8 comments 61 views last activity
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I'd love to be able to view a ton of statistics about my games.6 comments 51 views last activity
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I think Balanced Landing should reduce, if not completely negate, the sound effect of landing from a fall. Thoughts?25 comments 131 views last activity
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Perhaps Vigil could be tweaked so that you also recover Exhaustion while running? It might be a good tradeoff since the survivor will have one less perk slot. In addition, I'd still like to see Open-Handed increase the range of Vigil, Leader, Streetwise, etc.20 comments 141 views last activity
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Do you think we'll get year 4 content or is the spring chapter going to be the last one?8 comments 121 views last activity
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Please, devs, implement rank rewards to incentivize ranking up more.3 comments 11 views last activity
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Now would be the best time to implement the option to overlay prestige bloodied clothing or weapons onto whatever cosmetic you're currently using.2 comments 21 views last activity
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I have a couple of ideas for changes that would make the dying state a bit more interesting and to incentivize not slugging players. I'm not sure if it would be a perk or an innate ability of survivors, but the ability to pull yourself over vaulting obstacles at a lot slower of a speed would be interesting for traversal. A perk where the recovery bar when downed will impact the wiggle meter0 comments 1 views last activity