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dbd900bach

dbd900bach

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dbd900bach
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  • Dredge is one of my absolutely favorite killers to play alongside Ghostface, but I hardly ever see anyone talk about him. His map mobility is one of the best in the game and his anti-loop is decent but not unfair. Not to mention nightfall which is what ties everything together and gives the Dredge a lot of snowball ability. The only downside of course is that Dredge is map dependent due to lock
    9 comments 191 views last activity
  • 20 comments 371 views last activity
  • As the title states, plus how do you know they're sad?
    3 comments 61 views last activity
  • When The Trickster came out, I immediately mained him and got him to Prestige 3 and thankfully with mmr at the time, I started with relatively relaxed matches. His design, voice and laughing is one of my favorites in the entirety of dbd. However, after awhile the Tricksters VERY flawed power design began to show in the worst of ways. I stopped playing him altogether and hardly ever play him now
    4 comments 331 views last activity
  • I wanna know what people think, and generally get a viewpoint of how people are experiencing them. Singularity is a good killer, and he had tons of potential, especially since more people are finding that his optimal playstyle doesn't revolve around placing every single pod around the gens. But there's certain situations in which a lot of people are finding the emps to be too oppressive and t
    61 comments 2,262 views last activity
  • I've seen a lot of people saying that he's another terrible killer, or that they're being completely shut down by emps, but I have two words for you. Pod placement. If you plave your pods in bad places, you will be heavily punished for it, especially if you're not using Hux's natural area control to its fullest. I've found that his ability can be wildly abused in the right situation while nul
    2 comments 51 views last activity
  • As stated above. Defining nice as obeying every made up rule such no camping, tunneling, using their power and immense leaving the area across the map after hooking someone
    9 comments 211 views last activity
  • So Skull Merchent recently received quite a few changes to help make her more viable during chase while needing her three gen potential. After playing a couple games however, they kind of failed. The 3%, 4%, 5% and 7% haste affect is not really noticeable most of the time. Don't get me wrong it's sometimes vital for saving a second in chase to get a hit in, but that's about it. Even in conjucti
    2 comments 51 views last activity
  • So we all know how bad the new killers power is, right? It provides information sure, but it's downright near useless because Skull Merchant can't actually capitalize on it since survivors either see her a mile away or her heartbeat is noticed before she can even hope to be undetectable. The brown noise generator add-on makes survivors oblivious when in range of an active drone indefinitely unt
    0 comments 31 views last activity
  • There's certain killer on the roster that kind of feel abandoned, or outright ignored in favor of more popular killers. Trickster, Hillbilly, Twins and Pig are prime examples of this. Nobody liked the add-on rework for Hillbilly yet behavior never adjusted to that criticism. Trickster is incredibly weak and needs a reworked power at this point if they have no clue how to balance him. With the e
    20 comments 461 views last activity
  • Not that I'm complaining or anything or think he's in a bad state foe the game. I just very rarely hear anything about him, good, bad or just complaining. I think Pinhead is an incredibly fun killer to play as with a deadly built in slow down when luck is on the killers side. His box is super underrated and his chains are fun to master once you get the hang of them and get consistent hooks on s
    5 comments 141 views last activity
  • I know everyone is having fun saying how weak the new killer is, and all the bugs he's released with, but I actually want to know what's been working so far. Add-ons, perks, tactics, the works. What's been working for everyone playing The Knight?
    11 comments 321 views last activity
  • So both of these perks are hex perks and both apply different, but also similar effects. Plaything makes a survivor oblivious after hooking them, lighting an individual totem after. Third Seal is tied to a single hex totem, and will give the survivor the blindness status effect until the hex totem is taken down. I do get the difference between the two and the different value they offer, howev
    9 comments 372 views last activity
  • Doctor kind of flies under the radar quite a bit when it comes to discussing killers, as he's not particularly strong but he's not so weak that he's miserable to play or even difficult. He's certainly one of the most unique killers, but I think there's a couple aspects of his kit that could be improved to make him better. The first is his illusions. The pallets work or they don't, that's fine,
    4 comments 101 views last activity
  • Has nothing to do with anything but watching Evil Dead gave me an idea. Since Deadites seem particularly wary of chainsaw weilding maniacs, why not pit them against the Cannibal who is especially good at the art of chainsawing people? Just pit the whole family against a deadite invasion and watch carnage ensue
    0 comments 21 views last activity
  • I'm more so asking a question because I think it should be brought up. There's certain killers that struggle immensely because they lack any kind of mobility. The Cannibal The Trickster The Clown The Shape There's probably a couple I missed. Then again some of these killers also have fairly weak powers which is more than half the issue. But, I just want to know how they could be given a lit
    54 comments 1,081 views last activity
  • I know everyone is sick of Wesker, but I love the Lion medallion. Is it strong? No. It actually sometimes hurts you more than it's worth, but that worth is chucking a survivor ridiculous distances. You have to laugh at least once at how far a survivor is thrown with this add-on alone. Makes me wish there was a green version that sent survivors even farther and could stack with the yellow. Then
    5 comments 222 views last activity
  • They literally spawn next to gens for every survivor to see, or they'll literally out in the open like a beacon. I'd love to run a hex build and actually get some value out of it, but as it's always been, the hex is destroyed not even 30 seconds into the game. I really do just want them to be sway from gens at least. When they know there's a hex in the game, it's something they should have to a
    13 comments 311 views last activity
  • As the title says, people are over-exaggerating the new changes and making it sound a lot worse then it actually is. First of all, these changes are still in the development stage and may see massive changes depending on how the ptb goes. That's why there's ptb. Honestly I'd be happier if behavior did more often with more experimental features. A lot of people are acting like this is guaranteed
    6 comments 141 views last activity
  • It's as the title says, and this can be applied to a lot of other games too, but right now it's just dbd. When it comes to survivors defining skill is a little more difficult since it's a team based experience, but when it comes to killer you are a single individual. When it comes to survivor, and when it comes to killer, and you're losing every match or you're not winning chases, what is the i
    28 comments 551 views last activity
  • The storm consumes and hinders all in its wake, never-ending and all destroying. Gain the ability to repair broken dull totems and hex totems, and turn them into Hex: Hurricane Grave. This hex affects an area of 32 meters and all survivor inside this area will suffer from the negative affects listed below. Hindered Blind Hemorrhage If you are damaged within the area, you will be afflict
    0 comments 61 views last activity
  • It's been quite a bit longer than before when asking this question so I want to ask it again. How strong is Wesker for those actually trying learn his power inside and out? I've been playing quite a bit and have come to the conclusion that he's nowhere near as bad as people say, at least on the killer side. Despite the small hurt box, it can be worked with, and with the right mind set, the bug
    14 comments 291 views last activity
  • So I don't have the exact name of the add-on, but it's the one that allows you to break pallets instead of vault over them. This fine and dandy and I don't want that to change, however, I simply don't think it's good enough to be an iridescent add-on. I want it to be a lower tier like green or even purple tier, and perhaps make another add-on iri with new iridescent worthy affects. Yes it all
    5 comments 131 views last activity
  • There's a lot of people who have moved Wesker below his estimated A tier placement, and I don't blame them. His hurt box is incredibly small and sometimes you're outright cheated out of a grab or health state when chucking a survivor into a wall. Random thought, it'd be awesome if breakable walls were broken when you throw a survivor into them. Back on topic. For the people who've actually be
    12 comments 391 views last activity
  • So there's a lot of killers in Dbd, most if not all he'll bent on torturing and killing the survivors. The only exceptions being Trapper, Spirit and I think the Artist, all of which were either forced or manipulated into being in the fog. I want to take a character that is actually naturally good hearted and fights for whatever right, however I want this character to be under a delusion. The de
    0 comments 11 views last activity
  • So! We all know that Nurse is incredibly powerful, in fact she is the most powerful killer in the entire game. This is because she ignores the entire game completely and simply passes through it. And because of a recent perk nerf, people have remembered how much much she hinders the games development as certain perks cannot live up to their full potential because they would be broken on Nurse.
    3 comments 101 views last activity
  • So Wesker got some changes in the latest developer update, and on paper they are ALL BUFFS! Yet I've serfed the comments quite a bit and see quite a handful of select people who are saying he was nerfed heavily. Their reason? His ridiculous hurt box was reduced when using his power. If there's something else, I don't see it. Weskers reduced hurt box makes him more precision focused, and...y'kn
    22 comments 1,261 views last activity
  • So! We all remember the first Legion teaser and trailer. We remember the hype and speculation that surfaces around them, only to unfortunately be disappointed to infinite and beyond. Legion go stabby stabby and is a fast Boi. The extra three characters are just skins that add nothing to the game. Enough beating the dead Morice though. Basically I propose that instead of being 4 separate charact
    3 comments 41 views last activity
  • One of the reasons quite a few killers camp, especially in the lower ranks, is because they honestly don't know anything better. They aren't good at chases yet and don't even have a clue on how to use their killers power effectively. They're just taught the base mechanics and told good luck. Because of this it becomes very easy for them to gravitate towards camping, especially when it actually
    1 comments 41 views last activity
  • It isn't a super huge buff and it doesn't at all address his core issues, but I thought it would be a fun little thing to add to him. I got the idea when looking at the VHS add on that swaps the colors on his power, and I wondered, what if the colors were completely random? I'm not saying just yellow and purple, I'm saying a wealth of different colors at random whenever he throws a bottle, rega
    2 comments 31 views last activity
  • So among all the post screaming that Dbd is dead or that solo Q is unplayable, I really want to exactly why. Firstly though I want to be clear on the things I think aren't the reason, the first being general killer buffs. Did they make killers like Blight a little unbearable? Maybe, but it didn't make killer OP as a whole. Then there's the slight nerfs to survivor but again, it's no where near
    11 comments 171 views last activity
  • Just curious what the red flags are on both killer and survivor as I'm a killer main but I'm only barely getting into survivor. What are the red flags you see that signify that someone is a bad survivor/teammate? Something that screams, "Nope! They're definitely going to die or screw me over." This is from the survivor and killer perspective
    14 comments 681 views last activity
  • I've seen quite a few post talking about baby killers and the new patch making it easy for them win without any real skill. Play killer and you're almost guaranteed to win unless it's a swf death squad. To give some context, I'm a killer main who hasn't touched survivor very much at all and even when I do, it's only for a brief moment. So I wanted to share my experience in solo q survivor after
    0 comments 21 views last activity
  • This is probably a useless post and discussion and by extension myself but I wanted to say it since quite a few people here are brining it up. The general killer buffs are good, the needs to all the perks were good and the general nerfs to survivors are good...if you're playing with sfw or at least a once in a blue moon competent team. The issue isn't the killers or the update, it's solo q su
    34 comments 731 views last activity
  • Killers have for a long time never been actually touched in any way when it concerns the core mechanics. Killers as a whole have been buffed rather than just individual Killers. This was the right step. Survivors were nerfed a little and now have to take the killer seriously but never were they put in a place where they can't win at all. Bottom line, the buffs and changes were necessary. Now Su
    11 comments 171 views last activity
  • This was just a small thought as I was looking at all the hook charm, specifically the perk charms. The idea basically to use charms on your hooks to trick survivors into thinking you have certain perks when in reality you aren't even running them. Using the noed charm to force survivors to waste time trying to find all the totems? I don't know, it's just a stupid idea for a little mind game
    3 comments 41 views last activity
  • The devs have certainly given the community a very big surprise with this update as they've actually touched certain aspects of the game that have never been changed for years. With the new perk shake up which the developers say will be more frequent and the crazy base game changes to gens and killers in general, the spectrum for what's possible has been broadened So with that in mind, what t
    0 comments 11 views last activity
  • So I'm more specifically talking about killer perks and the way they interact with each individual killer. In regards to the truth of the matter, I'm unsure, but I've been seeing some people say that certain perks cannot be buffed because certain high mobility killers like Nurse would be able to abuse it too much. I just want to know if there's some truth to this and if the devs have actually sa
    1 comments 21 views last activity
  • It's like the same thing with survivors and people asking for them to have something unique that they as a character can have in game other than their skin. Of course this would be disastrous but I'm thinking about killers. I'm not talking about anything super major but minor things. Some killers like Trapper, Nemesis, Demi and Oni are very physically powerful killers, so maybe something like a
    0 comments 51 views last activity
  • This is honestly the BIGGEST thing talked about it the stream and its not happening next year or in the distant future, its happening SOON. They are changing and reworking a lot of perks, including the meta one's that all survivors and killers use. After years of the same thing, the game will finally change and pave way for a new meta. However this does not guarantee that it will be a good me
    15 comments 221 views last activity
  • I was hoping the update would come today but apparently not. I'm hoping for Thursday or at least next Tuesday. Maybe I'm blind and they already said when but still, it would be nice to know
    Mod
    17 comments 271 views last activity
  • As the title says. I really feel like every new chapter becomes more underwhelming then the last. I remember bursting with excitement when the Jigsaw chapter was announced but when Sadako was announced...I felt barely excited despite her being a horror icon in her own right. When the buff and add-on reworks for Legion and Ghostface were revealed, I was definitely excited for the first time in a
    11 comments 171 views last activity
  • I think this idea has been tossed around but I haven't seen it awhile so I wanted to get others opinions. Similar to perks that block off the gens, what about a mechanic that blocks off hex totems for a certain amount if time at the beginning of a game? Not a perk either, just a natural mechanic to prevent hex totems from being destroyed early in game before they can get any value. If a survi
    2 comments 51 views last activity
  • Heyo! Just wanted to know what all the top-tier Ghosty mains are using these days. After watching the new Scream on Paramount how could anyone not play Ghostface?
    0 comments 41 views last activity
  • Is she the best killer in the game? No. Is she the most fun killer I've ever played? Definitely not but she is one of the smoothest killers I have ever played. Teleporting to tvs back to back is satisfying and being able to manifest and demanifest as much as you want with zero penalty is awesome. She might be on the weaker side but she feels more amazing and fluid than most killers. That being
    3 comments 51 views last activity
  • I wanted to know what other people thought about the 2 killers vs eight survivors scenario. It's been a mode that people have wanted such a game mode and I wanted to know how exactly that would play out or what you would do to make it fair without changing the entirety of the game. This is also assuming there can't be two of the same killer but then again there can 4 of the same survivor so wha
    8 comments 91 views last activity
  • Since Trickster has been talked about a little bit lately, I thought I'd give my own little input on what kind of rework he needs while keeping close to his knife throwing theme. Disclaimer this isn't an original idea as I'm sure it's come up a lot but this is my take of someone else's take I guess... Anywho we all know Trickster moves at a slow speed in order to compensate for a ranged abilit
    9 comments 111 views last activity
  • I find snowmen genuinely useless and in ways are a terrible gameplay mechanic. The only use I see out of them is for teams to be toxic towards killers if they wanted too given that can tank most attacks. They're not even remotely good for stealth either as survivors can be heard very easily when "hiding" especially when injured. They serve no purpose but to be a gimmick and at times a free seco
    14 comments 301 views last activity
  • So I'm very confused on the snowman mechanics and what exactly they're for? No I haven't played yet but from the outside perspective they look useless to both survivors and killers. Honestly they look more detrimental to killers than anything else because they give a free third health state. Am I wrong?
    0 comments 41 views last activity
  • Soo I know this is off topic and has nothing to do with the Artist power or her tier or even an actual constructive opinion on her release... But I can't be the only one that vaguely hears it. When she launches her crows it vaguely sounds like Claudets scream in certain situations. Especially if I don't have the greatest sound system. Please tell me I'm not the only one who hears a Claudette s
    5 comments 91 views last activity
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