Totem block mechanic
I think this idea has been tossed around but I haven't seen it awhile so I wanted to get others opinions.
Similar to perks that block off the gens, what about a mechanic that blocks off hex totems for a certain amount if time at the beginning of a game? Not a perk either, just a natural mechanic to prevent hex totems from being destroyed early in game before they can get any value.
If a survivor camps and waits for it to be unblocked then they're just wasting times that can he used on gens.
Yes, no? Maybe so?
Comments
In the realm of possibility, tho maybe just better having around 13 totems on the map, only 5 of which are cleanseable/ blessableš¤
edit: survivors just waste time cleansing/ blessing false totems until they find the real totems
Just run pentimento and dont worry about the totems at all unless of course they bless instead of cleanse which of course ruins penti usage. Ideally i think would be a better concept is if totems were all invisible for the first minute so they couldnt be destroyed or blessed until that time was up and it would also prevent scouting ahead of time.