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dbd900bach

dbd900bach

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dbd900bach
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  • This question is being purely asked out of anecdotal experience and the lack of messeges I receive while playing the game. My definition of toxicity is less in-game behavior, and specifically offensive and hateful messages sent after the game with negative intent. For console this especially includes individuals who have to go out of their way to convey that negativity through direct profile me
    8 comments 121 views last activity
  • I'm not sure if other powers are the same, but when a survivor makes themselves invulnerable, they can't take damage. At least from an M1 it seems because Jason can hit survivors in their invulnerable state with his pike.
    6 comments 151 views last activity
  • I've been playing the event for the past couple hours as killer, and its not as bad as people have made it out to be. Mostly because survivors generally don't know how to even utilize their powers. Its interesting that some teams act pretty reckless because they think the event favors them that much. That speed boost is sometimes too much and it ends in a hir around a loop or at distance. I hav
    0 comments 21 views last activity
  • Dead by Daylight is never going to die. With the new revealed content, modes, etc. this game might actually stay around for the next decade. Giving players the ability to mod is insane by itself. New game modes are being added and worked on, plus new chapters and a dynamic weather system which has confirmed plans to affect gameplay and even perks. This isn't like 5 years from now promises we
    21 comments 531 views last activity
  • When this was announced, we were not given any information. We were not told what it was or that we were guaranteed anything. In other words, if you're upset about this, just remember that we are owed absolutely nothing. They're committed to this and I think that gives me more faith in how seriously they're taking this, rather than a boring normal stream. What ever happened to wanting more in
    14 comments 361 views last activity
  • Ghoul became one of those killers who in the beginning became widely hated due to how how strong their power was along with the free injure at the start of every chase. He could even vault and get an easy hit at loops, plus being able to catch up immediately after breaking a pallet. Almost all of these annoying aspects have been nerfed. He's still a great killer, but after receiving so many cha
    40 comments 1,208 views last activity
  • The build I'm talking about is healing slowdown with the Doctor. Distressing, Coulrophobia, Unnerving Presence, and No Quarter. Survivors don't heal in front of the killer, so I don't really know how my build is affecting the survivors. Is it doing nothing, something or is it making the game actually a lot more difficult? To to be clear, I won the game, though there wasn't constant skill check
    11 comments 181 views last activity
  • With the update to Trickster and a higher skill ceiling, I'm wondering what builds people are running to potentially help out other players who are struggling to get things going. Patience and not spamming knives does wonders. Tequila Moonrock is an amazing add-on that will make ranking up feel a lot smoother and more rewarding. All Iridescent and purple add-ons are good with the exception of
    3 comments 674 views last activity
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  • With the new Scream 7, how many Ghostfaces have you seen so far? How many matches have you played as him? I'm hoping, despite him not being a great killer, that plenty have stepped into the fog to wear the infamous mask.
    3 comments 101 views last activity
  • I'm extremely biased but I'm super excited for the map reveal that's coming tomorrow and the ptb thats launching on the 24th of this month! I haven't been playing recently, and I'm not really a fan of 2v8 either, but Trickster is one of my favorite killers. I genuinely hope his power is getting a rework or at least some massive buffs since its literally called the All-Kill Comback
    20 comments 391 views last activity
  • Ghostface is among some of the weakest killers in the game. All he has is an inconsistent stealth ability/mechanic, and an instadown. I think a teleport power on top of his own would be perfect for Ghostface. Ghostface was always meant to be a parody of slasher films in the 90s, and one of the best clichés was a killer seemingly teleporting in front of the victims despite there being no plausib
    12 comments 101 views last activity
  • With the new Stranger Things chapter coming out on the heel of the finale, there will definitely be a surge of players when the chapter releases. However, once the hype ends and Vecna becomes just another killer, what reason will people have to stay? What improvements and fixes are coming out alongside this chapter to keep people playing? The burnout is at an all time high, and players are start
    28 comments 681 views last activity
  • I've been able to play Dredge after what felt like forever. Previously he felt really painful to play, especially on maps with bad or too few locker placements. Having pallet based perks on him just doesn't feel good and is somewhat counter productive to how good he is at snowballing, especially with Friends to the End. I know a lot of people hate the pallet changes, and I do agree that in quit
    14 comments 341 views last activity
  • The last ptb changes for killer were scrapped because they allegedly held the killers hand too much, meaning it guided the flow the game much too heavily, implying a right way to play. The devs have always leaned heavily on player agency, or at least thats what they say. I think one of the issues with this ptb and the last ptb is a lack of understanding towards why tunneling exist, and mistakin
    20 comments 441 views last activity
  • With the new Sceam trailer and of course very anticipated release of said movie, people are obviously going to want to play Ghostface. They'll want to play the only game where they can play as Ghosface. Small problem. He is one of the weakest killers in the game and the latest Myers rework completely overshadows anything Ghostface can do. The pallet density has made him even worse since he's ju
    0 comments 121 views last activity
  • The Halloween 2018 trilogy are some of my favorite of the franchise, minus Halloween Ends which still has its charm. It has some of the best Micheal mask. All of them are amazing and they deserve to be in this game. My only gripe being that Blumhouse no longer owns the Halloween rights which is now in the hands of A24. I just don't know what's barring Behavior from getting more skins, and if it
    2 comments 31 views last activity
  • One of the changes coming to the ptb is all killers getting tier 1 bloodlust after getting a unique hook on a survivor. A common thought about this reward is that its way too little to actually benefit the killers that need the most help, plus the restrictions that remove bloodlust before its duration runs out. I think we can definitely afford to give more bloodlust, especially if its lost at t
    13 comments 182 views last activity
  • He got an add-on rework and some good changes a little bit ago and I recall there being some concern for him being a bit overtuned in terms of tunneling. And there's been nothing. Absolutely nothing in regards to Pyramid Head for a good while. Is he strong? Weaker? Too oppressive? A tunneling nightmare? There is no complaint or praise so I'm curious as to what happened?
    3 comments 101 views last activity
  • Obviously this is about the new killer, and its no secret to everyone that she is now one of the strongest killers in the game. Possibly better than Blight and maybe on par with Nurse. I'm a killer main and I don't want to play her because she's too strong. She makes the survivor experience miserable and unfun which just makes me feel like a bully. Its not even a pvp game at that point. Its why
    4 comments 71 views last activity
  • So there has definitely been an issue with some of the skins in dead by daylight offering "pay to win" features not present with the original design. The latest example is Springtrap. Normally his footsteps are rather loud and easy to pick up, but with the Glitchtrap skin, those footsteps are much quieter. This makes Glitchtrap unintentionally better than base Sprintrap because Glitchtrap sneaks
    3 comments 231 views last activity
  • After the latest PTB patch notes were released, it was no surprise that it divided the community, most arguments and comments diluded into us vs them. Regardless of what side a player is voicing their opinion from, I think it now more important now than ever to be objective about these changes. Unbiased and looking at the bigger picture from both sides rather than just one side. However, we all
    21 comments 412 views last activity
  • So when Ghoul came out, I immediately got him to prestige 6. I love Tokyo Ghoul. It was one of the first anime I watched and have quite a few a good chunk of the manga as well. Kaneki for a long time, was also one of my favorite protagonist so seeing him in Dead by Daylight and being able to play as him is a dream come true. At first, I had no problem playing him even after the widespread hate
    39 comments 1,061 views last activity
  • Definitely one of my favorite killers so far, and the skins are 10/10, but after having 4 add-ons adjusted and no other changes so far, what exactly is next? He recieved no update in the mid-chapter and after how Ghoul was handled, we knew it was going to take awhile before he received any sort of update. If I had to guess, it won't be until after the PTB goes live. Springtrap falls solid in th
    67 comments 1,603 views last activity
  • I haven't seen it directly mentioned in the forums yet but it has been mentioned off hand quite a few times and indirectly mentioned a LOT of times. As the game has progressed over time with new killers being added, its become extremely apparent that quite a few killers are starting to show their age and not in a good way. With the latest addition of Springtrap, quite a few people have pointed
    14 comments 401 views last activity
  • I've seen some post and videos and apparently when a survivor interacts with the security doors, their audio is completely messed up. Audio cues from the wrong side of headphones and generators blaring despite being quite far. I believe its also affecting the terror radius as well. I have not gotten a single grab in the security office and its understandable as to why no one is even bothering t
    0 comments 141 views last activity
  • Recently got back into Onryo, obviously having little idea as to how exactly she works after being changed for the fifth time, but anyways I dominated the first match using a window chase build with Bamboozle and Unbound. The TV placements and her speed add-on were a lot of fun and the placement of her TV's on pale rose are what made it fun. However, on other maps like RPD, the placements are so
    5 comments 111 views last activity
  • SUMMARY OF THE ISSUE: PLATFORM: Xbox STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Logging into the game and opening a session as killer and survivor. The lower right corner will display a symbol for cross-play being disabled. When attempting to turn cross-play back on, the option for cross-play is removed from settings. Restarting the game multiple times has not fixed this issue.
    0 comments 101 views last activity
  • I played survivor today after not touching the role for quite some time. Months, maybe a year and even then I still only played for a day before going back to killer. Solo que to clarify. First thing I found funny was how easy it was to not be seen so long as you moved around obstacles the right way, even if the killer is actively searching the area. First few games pretty good, even escaped.
    4 comments 351 views last activity
  • After seeing Springtrap in the PTB one thing very quickly became apparent and that was just how good his walking animation was. He actually looks like he's taking individual steps that have weight to them. Why am I bringing this up? Because quite a few killers in the roster have this ice skating look and feel to them. One of the the worst offenders is Nemisis as he both looks and feels like he'
    3 comments 81 views last activity
  • Since Microsoft is on the rise with making the Xbox console now compatible with the Steam app, I've been heavily wondering if that implication means that Xbox console players will now be able to participate in the PTB. While Playstation will be left out of this deal, I really hope this does not influence whether or not the PTB can now come to Xbox which will massively increase the amount player
    17 comments 352 views last activity
  • We all know what's going on in the next couple days on the 9th and that is the Pax East convention where a slew of gaming news and hype will be revealed. One of the most anticipated segments will be Dead by Daylight where they're likely to reveal the first look at the summer release of the Five Nights of Freddy's chapter. Who knows what else we'll get alongside it. I really hope they've kept a
    1 comments 21 views last activity
  • After the recent ptb dev notes about what we're expecting to see, there is already a bunch of people rioting in the forums about these changes. It's tiring to say the least, especially when people are so divided over something that seems so clear cut. Somehow people are complaining about haste/hinder stacking being removed. Yes, certain perky combos are being removed, but in return most haste/
    0 comments 21 views last activity
  • I'm asking this as of currently maining Billy, and after quite a few games today, I wanted to know how people felt about him. Survivors specifically as I don't really get messages or anything. I've been doing the chainsaw snipes, flicks and outjuking the jukes with the occasional strong tile which I generally abandon since I'm only running grim embrace as slowdown. My other perks are BBQ, Letha
    14 comments 221 views last activity
  • I know it would be on the back burner in terms of developing, especially with over 60 characters in the game, but wouldn't it be cool for each one to have a unique set of challenges? It would add more content to the game and allow people to express their love for these characters so much more. The three unique perks achievement is a good example, and since each challange is for that specific ki
    3 comments 251 views last activity
  • Watching a lot of streams and focusing on the good players who have figured him out. His techs and mobility are becoming insane and from what I can tell, survivors are having a pretty tough time against him. It's not a case of skill issue and giving it time for survivors to learn, its a case of not having that many options to begin with. His mobility simply doesn't allow for that much breathing
    13 comments 591 views last activity
  • This is kind of a Houndmaster situation. Kaneki as of now is very bugged and so long as these bugs are present, his actual strength as a killer is unknown and held down. The high ping is also an issue. I imagine as soon as possible but these bugs need to be fixed before release at all cost.
    0 comments 41 views last activity
  • I wasn't sure how to really phrase it, but after seeing a lot of the comments on the health update patch notes, there was quite a few people who generalized the post to killers got buffed and survivors got nothing. The game is killer sided, the devs favor killer. The killer role is separate from individual killers and most changes were individual character changes. So, if an individual killer g
    30 comments 752 views last activity
  • Slugging is the act of purposely leaving survivors on the ground after downing them. It is generally frowned upon by the community obviously yet is still seen as a valid tactic within the game that can turn the tide of a match. Camping, tunneling and slugging are all tactics killers can opt to use, but many players take issue when the tactic is used for more toxic purposes, or they repeatedly e
    44 comments 1,011 views last activity
  • It just destroys the cue times and makes the game a bigger chore to play than it's worth. The game mode is fun, but I don't want to wait a whole hour for one game and wait half an hour trying to play the regular game. I don't think the mode should be touched again until they fix the cue times.
    44 comments 1,753 views last activity
  • So after the rework that Freddy recieved, quite a lot of survivors, especially casual or solo q, had a difficult time with Freddy because it wasn't immediately clear how to play against him. Waking up before healing, avoiding the dream pallets entirely and maximizing distance around loops when caught by a dream snare. Now take good survivors who have figured this out, and Freddy feels really ba
    12 comments 211 views last activity
  • So Behavior has announced this years lunar new year event and the face of the event this time around is Skull Merchant, at least the promotional art released. Don't get me wrong, the skin does look amazing and the art will always look amazing. Its one of the few things Behavior consistently gets right. However... Why Skull Merchant? I know nothing about the art process or how skins are selecte
    17 comments 431 views last activity
  • This is about the gen kick limit that was imposed in a previous update. It was Behaviors response to killers like Skull Merchent or Singularity being able to stall the game for extended periods of time long past the normal duration of the average game. From half an hour to an hour and more, survivors were stuck in a stalemate. To prevent such stalemates, Behavior made it so a gen could only be
    8 comments 141 views last activity
  • It's a pretty clear and simple suggestion for Knight. He can swap between each guard but can only use one at a single time. Summoning another desummons the exiting guard. I want to propose letting Knight summon multiple but not for free of course. To use multiple guards would increase the cool down of both guards. If you summon one guard and then summon another during the first guards duration,
    8 comments 321 views last activity
  • So Dead by Daylight has dabbled a little in having crossovers with popular anime. This of course came in the form of Attack on Titan with several skins for killer and survivor, and the recent Junji Ito horror Manga collab. With the additions mainly being skins, there is no bad collaboration so long as the skins remain tied to horror anime/manga, yet I can still see arguments made for shows like
    29 comments 621 views last activity
  • Lately been playing Oni and remembered a perk called Leverage which was recently reworked. Maybe I'm late to the party but it has natural synergy with Oni. If you don't know, when unhooking a survivor, Leverage activates and reduces the unhookers healing speed by 50%. The strategy I'm using is encourage survivors to heal right after unhook which means avoiding tunneling. They spend extra time h
    7 comments 121 views last activity
  • I've seen a few people mention or talk about killer abilities being made too complex, the highlighted reasoning often being that there's too many killers, some with rather confusing abilities that make them very frustrating to play against. This makes the game rather difficult for newer players and by extension solo q. I saw this being especially talked about when it came to Pinheads box mecha
    41 comments 782 views last activity
  • Is it just me or are both themes kind of similar? I know Houndmasters chase theme was changes from the ptb, but it now sounds like a different version of Doctors theme.
    0 comments 21 views last activity
  • This is obviously in relation to the recent Knotted Rope add-on nerf which belongs to the Houndmaster. It was originally a 10% weapon cool down when hitting a survivor bitten by Snug, and was recently nerfed to 2% The developers have acknowledged that this was intentional, and have purposely nerfed this add-on into an unusable state, so it can be properly changed in the future to avoid the add-o
    10 comments 121 views last activity
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