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White_Owl

White_Owl

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White_Owl
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  • As a killer I find them very boring, you place them and that's it, it's up to the survivor whether they get used, no other effort required. edot - lol I meant to save the draft.
    2 comments 21 views last activity
  • Second chance perks are undoubtedly needed, but are a nuisance when they get comboed with "dirty" tactics. And since I see a lot of complaining, but few suggestions, I'd like to throw my two cents: -NOED: I know I know, "just cleanse totems". But when the killer camps? "Just do gens". This perk makes camping a lose-lose situation for survivors since against a camping killer they don't have tim
    2 comments 31 views last activity
  • Knock Out is a perk I like a lot, especially on stealth killers since it makes survivors uncertain on what is happening, but the perk is held back a lot by one major flaw: it is trumped by survivors' aura reading perks/keys. I think killer perks should be "stronger" than the survivor counterpart, kinda like Stridor and Iron Will, so Knock Out should be the one to trump survivor's perks. That
    1 comments 21 views last activity
  • Since the last patch I see a lot more "this shouldn't have hit" hits than before. In addition to that, it feels as if lunge attacks of every killer had a longer range, which is wierd after so much time getting accustomed to the usual range.
    5 comments 31 views last activity
  • I'm rank 6 and every single match I get paired with rank 12-15 players (all of them), and since the lobby bug got "fixed" I have no way to know it until I realize that 3 people are running around doing absolutely nothing, going down non stop and wasting all the pallets in the mean time. This while I try to do the Dark Senses challenge. It's driving me insane.
    1 comments 62 views last activity
  • Diversion is one of my favourite perks, but it suffers quite a bit by the now big amount of killers with reduced terror radius, and it's "cool-up" is pretty long, so I was thinking that it would be nice if the perk started activated, giving a "free" pebble at the start of the match. It wouldn't change much, but it would help using it in the early game or against killers who make it hard to char
    3 comments 52 views last activity
  • I just recently got the Demogorgon and for some reason I'm struggling a lot hitting survivors with Shred. They seem to have no problem dodging it, and the very few times I manage to achieve something is when I use it to bodyblock a window. Any suggestions on how to not suck at Demogorgon?
    5 comments 252 views last activity
  • It happens to me randomly both as survivor and killer, that I hear the same exact sigh/breath which looks kinda like Meg's even when there is no Meg in the match. It doesn't happen every match, and usually only once or twice per match. Am I the only one who hears that?
    11 comments 171 views last activity
  • For some reason I just realized how fun this addon is, especially when combined with Shadow Dance, but I couldn't stop thinking how cool it would be if the addon allowed to decloak after a vault. Even as a survivor I would love it and it would probably be scary af to see the Wraith coming out of a wall. I know it's a small, niche thing and everybody is too bothered with the Nurse/Spirit debate a
    1 comments 21 views last activity
  • After getting the nth Smoking Splinter I decided to check and I found out there is no offering to try the Demogorgon, what's the reason for this? edit - I just noticed that Ghostface doesn't have one either.
    6 comments 141 views last activity
  • Just a couple of days ago I could find a match in a matter of seconds, now it takes many minutes not counting the lobby doesn't appear instantly full but it takes other time to have 4 survivors join. Am I the only one?
    6 comments 71 views last activity
  • Since 3.2 introduced a more informative lobby (with rank and level being showed) I think it would be a nice addition to be able to see other survivors' perks. For solo survivors it could help a lot.
    5 comments 31 views last activity
  • Lately there's been some nice changes to bloodpoint scores for survivor, but this thing is missing. Picking up a downed survivor is often a risky move, and currently it barely gives any point... I think it's time to give a bp reward for doing it, something like 300-500 points seem a fair amount.
    4 comments 31 views last activity
  • The Doctor is a great killer, but he has some problems mainly due to the Shock Therapy attack not being designed as a chase tool, but rather as a status applying tool. That said, I think there are some changes that could improve the Doctor's state: The Shock Therapy attack should have slightly longer range. The Shock Therapy attack aoe should follow terrain. The Shock Therapy attack shoul
    3 comments 81 views last activity
  • Adrenaline in the current state is a very powerful perk that changes drastically how a match plays out and is key to the no-heal meta that frankly I don't like much and I find a bit unhealthy for the game, and is the kind of perk that benefits greatly SWF but not much solos. Plus it feels terrible as a killer to see survivors heal and sprint away removing any pressure you managed to build up.
    7 comments 111 views last activity
  • I'll start by saying I love the new Freddy. I have played against him and he's menacing and creepy, much more in line with his character. Props to BHVR for the rework. My complaint is about the Dream Snares. From what I've seen, their radius seems bigger than the visual might suggest, so if you want to go around them it's hard to understand where you will be affected by them and where it's safe
    1 comments 71 views last activity
  • Some time ago, you removed the bloodpoint reward for sabotaging in the endgame. Now that you showed some love to sabo (thanks a lot, btw), and now that there's the Endgame Collapse preventing surviviors to hold the game hostage to farm points, I think it's time to revert the change and allow sabotage to give points after the last gen pops. Who knows, maybe that would induce more survivors to
    0 comments 12 views last activity
  • Left Behind currently is kind of a joke of a perk, and a rework is inevitable sooner or later, so I got this idea: If you are the last Survivor remaining in the Trial, unlocks the ability to reopen the Hatch after it's been closed by the killer. Opening the hatch requires X seconds and during the action your aura is revealed to the killer in a range of Y meters, which increases up to Y2 met
    5 comments 82 views last activity
  • I don't give much attention to rank and emblems so it took me a while to notice that getting a good Chaser emblem with the Plague is very hard. Until now the most I got is silver, even though I went in many chases and won most of them. Before someone says it: no I don't camp, so that's not the reason. I think the reason is that making a survivor broken with the vomit doesn't count for the emb
    6 comments 113 views last activity
  • Recently, while contemplating about using Dwight but not being able to renounce to my maxed out Jake, I thought how it would be cool to share the bloodweb between characters. Obviously it wouldn't work for killers because they have different addons, and even if it did having it by default would reduce too much the grind. Then my eyes noticed my Devotion level, and how useless it currently is and
    0 comments 12 views last activity
  • 0 comments 22 views last activity
  • How many times happened that you slowly entered a locker to try to juke the killer, but for some reason he saw you and you were forced to patienly wait for the animation to end while they run toward you, before being able to jump out just in time to get hit or grabbed by the killer? Not many, I bet, because no one uses locker jukes. What I'd like as a sneaky survivor who prefers to juke the k
    4 comments 62 views last activity
  • I know it's early but since it's rework time and we know what is coming I wanted to make a little suggestion. Reading about the Legion rework I got the idea that Feral Frenzy will be mostly a way to "spread the damage", while to down survivors Legion should go with just the basics. So I thought that it could be nice if Feral Frenzy's speed increased for every different survivor hit. Just to b
    4 comments 62 views last activity
  • This perk is very outdated and nowadays sees no use (except from Adept Doctors) because it mostly works against flashlights (which have been seriously nerfed since the perk appeared in the game) since the other iteams are generally used far from the killer, and Franklin's Demise achieves the same goal but better, since it also counters insta-heals. So, I thought of a possible rework for the per
    10 comments 182 views last activity
  • Until now I was kinda fine with how chaser worked because it was very easy to double pip as killer, but now that the pipping requirements have changed I think it's time to improve the chaser emblem. This because currently this emblem rewards you more if you play like an m1 killer, but if you actively use your power on some killers you're penalized. It is especially true for the Trapper (who can
    1 comments 52 views last activity
  • Maybe I was a lucky one, but before the change I could find lobbies quite fast and ranks were well balanced overall. Now as a killer I am forced to wait 5 minutes for a match (5-10 times longer than before, personally a huge bummer since matches are short) and as survivor, although wait times are about the same, I keep getting matched with rank 20 killers with 2h of playtime , while I'm at 12-
    1 comments 42 views last activity
  • Last match I had a Nurse that camped from afar with a fully charged blink ready, and since I found a flashlight I tried to burn her and give a chance for someone else to do the save. For some reason, though, I got a blind (even if I wasn't aiming at the head and I wasn't in front of her) and just wasted my flashlight in the attempt. I didn't post in the bug report subforum since I'm not sure it
    0 comments 32 views last activity
  • Playing in high ranks it happens a lot that survivor repair gens while near the killer, and I had times I wished I could slow them just enough to not make them complete the gen in my face. So I though about Unnerving Presence and how that would fit the perk. Instead of a flat speed reduction though, I would like a penalty based on the distance (maybe reaching 0 at 32m), so that some builds base
    2 comments 23 views last activity
  • The last toolbox changes were great, but currently sabo is still deeply flawed: it requires a lot of time, the risk outweights the reward by a lot and it is very strong/annoying in a coordinated swf group, while being mostly useless for solo survivors. If we add that kllers tend to be toxic towards saboteurs, it's not a surprise no one bothers anymore with this mechanic unless they have a daily.
    4 comments 82 views last activity
  • Lately I decided to get the Dismantle achievement, thinking "what could go wrong?", so during matches I go around sabotaging random hooks. The amount of times I get tunneled (while the whole team is rushing gens most of the times), sometimes even BMed, is astounding. Not counting all the moris I get when killers see more than one toolbox (but I guess that is more about gen rushing, but still). S
    16 comments 173 views last activity
  • I had a chance to play on The Game with Spies from the Shadows and I could confirm that crows are scared by the killer even if they are on the top floor and the killer on the lower one. I can't tell how many times it got me confused making me think a survivor was just above my head, I think it should be changed accordingly especially if more maps like The Game are planned.
    8 comments 22 views last activity
  • I like this event, but as a killer I think searching for the vessel to destroy requires too much time, and since everyone tryies to rush gens to escape with them, killers don't have that time. So a little QoL change that would help killers a bit (which they need, since their ability to get 45 points relies on all survivors burning offerings, which is very rare) is to highlight the destroyable
    2 comments 32 views last activity
  • I'm kinda tired of it: you do gens, unhooks and everything that has to be done, but when you remain alone with another survivor, he gets downed. Then the killer, thirsty for the 4k, slugs him. And until now it's ok. But sometimes it happens that the killer keeps getting between you and the downed survivor and you can't help him without giving the killer a free 4k. That's when the magic happens:
    65 comments 943 views last activity
  • I haven't played Myers for a while but yesterday a ritual made me dust him off, and I noticed the range at which you can stalk someone seems smaller and around loops you can't stalk anymore even if you see most of the upper body. Is it me or something changed?
    5 comments 72 views last activity
  • It was a bug I honestly enjoyed a lot as survivor . Not being able to see where the Doctor is most of the time contributed to the atmosphere of uncertainty a good Doc can give and made him just a little bit more competitive in a pleasant way (plus hearing constant screaming in the distance without knowing precisely from where was thrilling).
    1 comments 32 views last activity
  • Disclaimer: this is an opinion purely based on personal experience I know that everyone is stuck with the meme that Freddy is the worst killer, but I think with good addons and in good hands (not mine) he can actually put a lot of pressure on survivors and do good. I still think he is due to a rework for being mostly unfun, but that's another matter. What can Leatherface do, though? Revvin
    40 comments 1,312 views last activity
  • I unfortunately can't play the ptb (horrible matchmaking, when I find people they mostly have insane ping), but I'm very curious about this perk that no one is talking about for some reason and I can't find videos of it. How does it feel now? Does someone have any link to show it?
    18 comments 611 views last activity
  • The Doctor is among my top 3 killers and I find very annoying the propentity to tunnel of most Doctor players. The reason they can keep up despite playing horribly is just one: survivors who just got unhooked are still in Madness 3 and are very easy to find. I think if unhooked survivors had their Madness regressed to tier 2 good Doctors wouldn't be affected at all. I know I wouldn't. Also, i
    53 comments 432 views last activity
  • I never liked this addons (and as far as I saw online, almost nobody does, not even devs) since it doesn't add nothing to the gameplay except making a powerful ability just a lot more powerful, while at the same time requiring a rare addon to no being bad (only 1 hatchet IS bad considering how unreliable the hitboxes are), so I'd like to change this addon this way: A glass-like Hatchet head m
    25 comments 221 views last activity
  • Just had a match in which after I died the killer told me the hatch was right under me (I was in a locker on a pier in the Swamp), but I couldn't hear it at all . I was injured, but in other occasions I could hear the hatch, and the pier usually doesn't occlude the sound of it. Only in this case the lullaby covered its sound.
    5 comments 71 views last activity
  • We all know Legion has some problems (I still think it's absurd that staying injured has almost no consequence against them, and makes a perk like Sloppy Butcher useless since they simply won't heal; also Sprint Burst counters the frenzy so much it's no surprise 3/4 of rank 1 survivors started to use it again (in my experience)) BUT there is a way to end chases somewhat quickly and easily. No I'm
    0 comments 111 views last activity
  • On the new map I (and as I read many others)have bad framerate especially when there is snow on my screen, and playing killer in such conditions is a pain, not counting I'm trying to learn the new killer. The fact that I get this map half the times makes playing the game very frustrating. I remember the fps drops were reported during the PTB, so "forcing" people to play this map despite this is
    0 comments 21 views last activity
  • As survivor I find matches instantly, but as killer not a single survivor joins my lobby. Is it because everyone is playing killer? I find it strange since I'm mostly facing "old" killers (mostly Trappers, somehow) so I doubt it's the excitement for the new killer.
    5 comments 111 views last activity
  • Hi! Recently I decided I wanted to buy a skin for the Hag and I really like the body of the Photosynthesis skin, but something that bugs me is that the front part of the lettuce/hair is "glued" to the body and makes it difficult to mix the skin with different hairs because of it. Would it be possible to tie that part to the hair part istead of the body?
    0 comments 211 views last activity
  • This thing always bugged me but I never really gave attention to it, just like everyone since I never saw someone bring it out: the Doctor's shock attacks don't follow terrain. This makes it so it's hard to shock someone which is not at the same height as us (for example on a hill or on the basement stairs). It's a really minor thing (I wouldn't even consider it a buff), but I think it would be
    3 comments 31 views last activity
  • I've seen it a lot of times (and it happened to me a couple times) since the introduction of this feature, and most of the times it happens when the survivor is basically on the other side of the pallet. Personaly I dislike this mechanic, which looks bad (the survivor just drops down like a bag of potatoes) and as I said leads to hits that shouldn't have been. Even as killer it feels bs honestl
    39 comments 491 views last activity
  • This is the costume I finally was able to make for Lucca Comics with my gf as Nea Link to the costume contest thread: https://forum.deadbydaylight.com/en/discussion/29113/white-owl-the-wraith#latest edit - I noticed the weapon is not very visible, so here a closeup
    6 comments 931 views last activity
  • I noticed this everytime I play with the original bald Dwight: killers seem willing to drop whatever they are doing as soon as they get a glimpse of his smooth scalp just to chase me, while when I play my mains (Nea and Jake) this doesn't happen. I don't even use particularly fancy clothes. This thread is not to cry about tunneling , I just find this thing interesting and was curious if someone
    10 comments 491 views last activity
  • In yesterday's stream it's been said that the Huntress is the killer who comes from further in the past, being from the WWI years, but I thought the Nurse was from the late 1800s from the appearance of her nurse outfit. She does have a WWII skin, but usually skins are not canon. So what's the deal? How old is the Nurse really?
    13 comments 561 views last activity
  • I recently had an idea about a possible change to SftS: Crows are your allies. When survivors disturb crows, they will follow them and their cowing is x% louder. Crows will not react to the killer's presence Essentially disturbing crows will give survivors the Stillness Crows , maybe depending on how many the survivor disturbs from 1 to 3 (but with no notifications for the killer). This way
    1 comments 21 views last activity
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