White_Owl
White_Owl
About
- Username
- White_Owl
- Joined
- Visits
- 2,486
- Last Active
Discussions
-
I was playing as Clown and I had a random lag spike that lasted a while. At the end of it I was teleported back where I was when it started and my movement because extremely slow and stuttering, as you can see in the video. After trying various actions, in the end being blinded by a survivor fixed it. Clown bug.zip0 comments 11 views last activity
-
Had a match in Shelter Woods while play Pyramid Head, in which I had a Dwight downed under a pallet. I left him for a while because there were other survivors around, but when I went to cage him he picked himself up with Unbreakable and stunned me with the pallet. Aside from the embarassment everything normal until now... Obviously I chase him, I lose sight of him for a second and when I see him2 comments 41 views last activity
-
I noticed that in the lobby waiting for the match to start, if you switch survivor it appears wearing his default skin. It's only visual, because if you go in the cosmetics menu you can see the real one equipped and in-game you'll wear the cosmetics you chose instead of the vanilla ones.1 comments 11 views last activity
-
I reserved my opinion until I had the occasion to play some matches against him, and I must say I don't enjoy facing him, at all. He has a very "old Legion vibe", meaning that once he finds you you know you will go down, very slowly , without much room to counterplay. Adding that it seems he is considered by the vast majority very weak, I'm having a strong sense of dejavu. I wouldn't rule out27 comments 311 views last activity
-
I really like the new lobby aestethic, especially the new lightning. What ruins it for me is that survivors don't project a shadow on the ground, so they stand out as out of place. With this little detail fixed it would be a lot better.0 comments 1 views last activity
-
I just played a few matches on that map and I didn't find a single pallet or window that wasn't super safe, and the new breakable wall are just terrible (never been a fan of them)... A pity, it was one of my favourite maps because of how balanced it felt. I will try a few more matches to see if I've just been unlucky, but till now I'm not pleased with the gameplay change (the aesthetic is awsome16 comments 301 views last activity
-
The first thing I noticed about the 18.5 patch is the return to the yellowish lightining in the lobby. I must say I really didn't miss it at all. The darker lightning we had with A Binding of Kin was a lot nicer imo. It complimented better the dark atmosphere of the game and makes more sense that the beyond the reach of the fire the forest is dark. Personally I wish for a return to a darker lobb0 comments 11 views last activity
-
Title. I always found it wierd that this perk affects survivors directly without giving any sort of feedback to the survivor, unlike all the other hex perks.0 comments 11 views last activity
-
I see often people complaining about the Ds and quickshots, but personally I think that is what makes this killer unique, and I think it makes for good chases since both killer and survivor must always check for good positioning. The problem imo is what happens after being harpooned: as a survivor 99% of the time you spectate a cutscene of you being reeled toward the killer. The very small amount2 comments 31 views last activity
-
I'm trying this addon on every killer I'm leveling up and so far I came to the conclusion that having it replace the main ability makes it unusable on most of them. It's a pity since it's a fun addon and the game needs more of them... imo if it was bound to the secondary ability it could work better on most of those "problematic" killers.1 comments 31 views last activity
-
I've been playing with Red Herring for a little while trying to decide between it and Diversion, and today I had a match which proved the enormous amount of potential the perk has, so I wanted to share this experience: It was against a Hillbilly with Tinkerer and we were only 2 remaining, stuck with a 3 gen. It was a hopeless situation, but then I had an illumination: generators "marked" by Red12 comments 761 views last activity
-
Something that bugs me a bit is that when they vault, survivors always do the same animation of vaulting by leaning on the right side of the window/pallet, whether they come from the right of the left. This makes the animation when coming from the left a bit strange. What I propose is simple: invert the animation when survivors are coming from the left. That would make the animation look more na1 comments 11 views last activity
-
Something that bugs me a bit is that when they vault, survivors always do the same animation of vaulting by leaning on the right side of the window/pallet, whether they come from the right of the left. This makes the animation when coming from the left a bit strange. What I propose is simple: invert the animation when survivors are coming from the left. That would make the animation look more na1 comments 1 views last activity
-
Lately I'm experiencing almost constant stuttering throughout most of the match when playing killer. If feels like rubberbanding, I keep stopping/slightly teleporting back, but the connection is stable and I don't have ping problems. I didn't find much difference between maps or killers. PC specs: Ram 8 Gb Intel Core i7-4510U Nvidia Geforce 820M I play at low settings (and very very low res)0 comments 22 views last activity
-
I've come the conclusion that the effect of blocking pallets after a successful hit is pretty much useless, especially at high ranks, since survivors have a convenient speed boost to get to an unblocked pallet. So I thought about a possible change to make the effect useful: instead of requiring a hit to a survivor, what if it required a hit to a pallet? That way the killer can kinda use it li0 comments 21 views last activity
-
I was doing the first challenge which requires to get 3 Iridescent Devout emblems. To be sure I checked the in-game description to be sure to do things right and I read this: "Iridescent quality is granted for nine or more hook actions" Except I exactly did that, hooked all survivor 3 times except the last one because "I don't need to sweat for the 4k9 comments 142 views last activity
-
Little PSA, just found out it now has a range of 8 m and a duration of 3 s (compared to, respectively, 16 m and 6 s). I'm not against the change, but please BHVR put it in the patch notes. Not mentioning this kind of change feels a bit shady.9 comments 331 views last activity
-
Recently I see more and more survivor doing this "tech" that consists of stunning with a pallet, vaulting it and running away behind the killer. Contrary on what you'd expect, rarely it is done to trigger Lithe. It took me a bit by surprise the first time, but after that it just make it easier to hit them since I don't have to break the pallet or go around it. I really don't understand what it10 comments 831 views last activity
-
Sory if this will sound as a rant, but it kinda is. I'm usually not one who complains about challenges because I find them fun to do, even the hard ones like Evil Incarnate, but Heroic Virtue is the most frustrating I've ever done. It relies only on the other survivors' ability to survive, and even in high ranks most survivors, to say it in a direct and unpolite way, suck. Today I had the morning1 comments 71 views last activity
-
Recently while playing Clown I got this doubt, but I didn't find anything about it. With the speed boost after being hit it's very hard to tell if hindered is still active, is there someone who can satisfy my curiosity? Thanks.1 comments 11 views last activity
-
It's been a while I noticed this, and I see it even happen on other's streams, that scratchmarks appear with a visible delay. Sometimes it makes kinda confusing trying to locate a survivor or guessing where they are headed because of this.3 comments 41 views last activity
-
It's probably a very stupid question Anyway it seems like a swap function but I can't figure out how to use it if that's the case.1 comments 91 views last activity
-
I like a lot Babysitter's concept of making the unhooked survivor harder to find, but while playing around with it I found that unless they have Iron Will, they still can be found very easily. This defeats the whole purpose of the perk and it's a pity. What I'd like to be added to the perk is a reduction of grunts of pain . Given the perk's short duration, I don't think it would be gamebreaking2 comments 21 views last activity
-
It's a minor thing, but I find a bit annoying that when I load the game and alaways get the news pop-up even if there is no actual news.0 comments 11 views last activity
-
Since the last update Hag traps don't get highlighted when shining a flashlight on them. They still get destroyed after a couple of seconds though0 comments 11 views last activity
-
As you can see this tree spawned right next to a pallet, so that only the survivors can squeeze between the tree and the loop and the killer had to always take the long route, losing ground.0 comments 21 views last activity
-
You can say anything about that map, except that the Exit Gates are badly designed. They are at a reasonable distance for the killer to patrol them, they have LoS blockers to help survivors sneak around them, and to top it all they are fixed. All this make the end game feel more balanced and engaging for both sides. The more I play that map the more I think that every map should have Exit Gat11 comments 711 views last activity
-
I was playing as Hag on Wrecker's Yard, and as usual I placed a trap at the center of the killer shack. This trap counted for the limit of traps and didn't allow to place traps in the vicinity as normal, but couldn't be triggered by any survivor for the whole match. This bug happened only to that specific trap, all the others worked normally.0 comments 11 views last activity
-
I'm not a superstitious guy, but I'm a little stitious. When playing this game I have this belief, born from a lot of experiences, that if I find a good item (rare or ultra-rare) in a chest without using Plunderer's Instinct or Ace In The Hole, the match will end badly and I will die a terrible death, no matter how much I try. Luckily it doesn't happen often, but lately this happened a couple t11 comments 151 views last activity
-
I'll keep it short: it would be nice if the perk icon was normally greyed out and it lighted up when active. It would help estimating the right distance to keep to make the perk effective.4 comments 21 views last activity
-
It just happened that I was in one of those houses with a basement accessible through two staircases. I was chasing a survivor and entered from the left entrance (the one with the staircase leading to a window), and while moving down the stairs I lunged since I was in range to hit the survivor. Instead of hitting them though, I lunged on the spot (missing the survivor) and couldn't move forward u0 comments 2 views last activity
-
Found today this totem that could not be cleansed. The room was one of those directly communicating with the Treatment Room.4 comments 61 views last activity
-
Today I found this little visual bug that makes the door on the side of the building (which was recently changed from a window) to appear as a window from beyond a certain distance. Here a couple screenshot: Sorry for the crap quality.0 comments 32 views last activity
-
Lately I've been "experimenting" a bit with the reagents, in particular the Murky Reagent, and I must say that with the thickest fog the game is a lot cooler and more atmospheric, not counting the fact that having reduced visibility on both sides adds a little tiny bit more depth to the gameplay. I'm starting to wish regent offerings were disabled and the fog was thickest by default.6 comments 261 views last activity
-
While I usually can run the game at 30-50 fps, especially since the last big update Mount Ormod Resort causes the framerate do drop to 20-30 fps. PC specs: Ram 8 Gb Intel Core i7-4510U Nvidia Geforce 820M I play at low settings (and very low res).0 comments 61 views last activity
-
Recently I noticed this bug with Legion: anytime I vault a pallet, after the vault there is a brief moment when I get to a halt before being able to run again. The camera does also a sort of "snap", a bit hard to explain but unfortunately I can't record videos of it. This problem doesn't occur during window vaults and it doesn't seem tied to a specific map or pallet.0 comments 11 views last activity
-
During ingame videos, like the trailer at start up and the archives videos, the audio is extremely stuttering. The video too, but not as severely as the audio. PC specs: Intel Core i7-4510U Nvidia Geforce 820M Ram 8 Gb0 comments 41 views last activity
-
Until now I did only the tutorial on the mobile version, but something caught my attention instantly. It is explained that the heartbeat survivors hear is their own, represented also by the glowing heart. But in Benedict Baker's journal he says: " Maybe it is the will to survive that makes me even more alert to sounds. Sight is limited in this darkened part of the world. I n this case their H5 comments 521 views last activity
-
I think I never saw someone use Sole Survivor unless trying the Adept Laurie achievement, so I thought of a way to make it useful. As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted. Your Aura cannot be read by the Killer within a maximum range of 20 / 22 / 24 metres for each dying, hooked or d2 comments 41 views last activity
-
I love the Doctor, but after many games against him I came to the conclusion that Static Blast is too strong of an information ability to not have a clear tell for when it's ready, to allow some counterplay from the survivors. Before the rework survivors could manage their madness levels and know when to enter a locker or when they were about to reveal their locations. Now it's all guesswork, w21 comments 121 views last activity
-
I bet it happened to everyone at least once: you use a medkit and when it's almost exhausted you hear the skillcheck audio cue, the medkit finishes all the charges, the skillcheck never appears and you scream like an idiot because it failed automatically. It also happens when stopping repairing a generator and the skillcheck sound start in that same exact moment. Since Overcharge skillchecks don5 comments 121 views last activity
-
I don't think I have to explain the curse of hex totems cleansed right at the start of the game, so right to the point. The idea is simple: at the start of the match survivors cannot see the lights of a hex totem, making them appear as dull totems. They still get notified of an active hex and can still cleanse them normally. In addition to that though they can perform a short ritual (I called R0 comments 11 views last activity
-
Or at least reduce the range for the "enter locker" prompt. The amount of times I get sucked into a locker while going for a window is embarassing.1 comments 11 views last activity
-
Pineapple belongs to pizza? Shame!36 comments 1,031 views last activity
-
This idea grew in my head by observing how every match where there is no obsession becomes a tunnel fest. Even when I play killer, if there is no obsession I noticed I tend to be less careful about who was recently hooked and who not. The reason is really simple, without obsession there is no DS, and without DS there is no downside to tunneling. I think making that there is always an obsession (5 comments 31 views last activity
-
I've seen Almo's comments about how toolboxes are now meant for strategical plays. To promote this I'd like if it was removed the need to stop repairing the generator to be able to use the toolbox, allowing an instant switch to the toolbox while still repairing. It's a very minor change, but more would make the whole mechanic less cluncky.0 comments 1 views last activity
-
With the sabotage re-rework I guess we'll see more slugging, that is kinda lackluster bloodpoint-wise. So I thought it would be nice to add two new scores for survivors, one in survival (cathegory which needs more scores) for recovering while on the ground, and one in altruism for picking up a dying survivor.3 comments 11 views last activity
-
It's kinda like when they changed the antialiasing, except disabling it in the config files doesn't work anymore for some reason. It's so blurry it hurts looking at the screen after a while, it's as if everything is out of focus. PC specs: Ram 8 Gb Intel Core i7-4510U Nvidia Geforce 820M I play at low settings (and very low res).3 comments 101 views last activity
-
For years they cluttered our bloodwebs even if we owned the character, and sometimes were unavoidable. I have literally dozens of them. Now that they are also disabled they are just a testament of the waste of thousands bloodpoints. Since their price was fixed at 7k, could we get them back for each Splinter we have?3 comments 71 views last activity
-
Something that got a bit lost with the Doctor rework is his sneaky build (using both Calm addons and M&A) since now is timed, you start the match with a massive terror radius and you have to tell everyone which killer you are by using Static Blast. I think it would be nice if it worked a bit like Freddy and he started with Static Blast on cooldown. That would allow more sneaky plays in the2 comments 21 views last activity