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White_Owl

White_Owl

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White_Owl
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  • It happens more and more that I have the chance to grab a survivor, I see the animation start and then suddenly it transitions to an attack. This is especially annoying when survivors rush to the hook knowing you can't stop them from saving someone because in that situation grabbing is literally impossible (also thanks to the last change to the unhook animation) unless you have Save The Best Fo
    6 comments 111 views last activity
  • Both as survivor and as killer they remove any chance of mindgame since you can always see your opponent through the walls. Am I the only one that deeply hates them? ps made this thread because I was trying a very fun build on Wraith that got completely countered by the fact survivors could see me through walls.
    8 comments 121 views last activity
  • I know it's un unpopular opinion, but comes from one that played a lot the Nurse and can't play anymore because it's emarassingly easy to do very well with her. In any case, as a survivor I often notice that the lunge after a blink allows the Nurse to correct any mistake they do with their blinks because the range of lunge is huge. Honestly I would gladly see a reduction in the lunge range becaus
    21 comments 173 views last activity
  • Something that's really, but really annoying is trying to look at the various skins for the Sprit's weapon and not being able to look at them properly because for most of the time the weapon is not there (except for the shard in her hand) and you can take just a glimpse when she unfolds it. Can we have her weapon always visible in the store (or at least in the weapon section)?
    0 comments 1 views last activity
  • This coupled with his camo makes finding a crawling Bill extremely hard without perks/addons. Can something be done about this?
    5 comments 41 views last activity
  • Everytime I tried to blind killers (a Spirit and a Hag in particular) it took ages to blind them, to the point I thought they had Lightborn but they didn't. Unfortunately I can't try it because it seems today is Franklin's Demise Day... does anyone else had the same experience?
    1 comments 61 views last activity
  • Since there is the new safe unhook mechanic I think it's time to make this perk require to do safe unhooks to get tokens to reduce the farming that the perk induces in some people.
    1 comments 11 views last activity
  • Usually to check if a gen has been touched by a survivor the killer needs to see it to check for sparks, and to do it he must spend some time going around walls etc, especially in some maps like Lery's Memorial. But if regressing generators made a distinct sound so that the killer can tell if it's regressing or not just by listening, that could save him a bit of time, and since it seems the trend
    1 comments 11 views last activity
  • Currently emores are rarely used because they are a bit clucky, requiring you to stay still for a little while. I think that making it possible to use them while moving around (walking, crouching) would make communicating a bit better by making it not interrupting the flow of what you are doing. Probably it shouldn't be possible while running because it would be probably used to mock the killer.
    2 comments 41 views last activity
  • In the last QaA there have been talks about the end game and especially the hatch and it made me think a bit about it. Imo the main problem with the hatch currently is that escaping through it is a really fast action and can be started anytime, in any condition. This is what makes the killer powerless when trying to avoid that the last survivor escape, because unless he can down them a couple m
    7 comments 51 views last activity
  • -Vent mode on- Seriously, people started crying and complaining 1 hours after the patch dropped. Trying a couple times the new things is not enough, get some experience and then give an opinion. Otherwise you just look ridiculous. -Vent mode off
    Mod
    39 comments 401 views last activity
  • Lately I found myself playing against a strangely high number of killers using UP and I noticed a thing: under the effect of the perk I'm able to hit more great skillchecks than usual. It's probably due to a combination of factors: with less forgiving skillchecks I focus more on the timing so I get better results, and the great zone is proportionally bigger in the smaller skillchecks, making it s
    5 comments 791 views last activity
  • I was trying to experiment a bit with it and found this: on low settings, the only thing the perk does is to make scratchmarks less visible. Don't misunderstand: it works properly. But scratchmarks are more faint on low settings compared to high settings, and having them on a reduced surface makes them a lot harder to spot and to understand the path. It's literally a handicap and it only achieves
    0 comments 21 views last activity
  • Currently this perk is not very appealing since in many cases the statuses it affects are not on a timer (eg Sloppy Butcher's effects wears off upon being healed, without time limit), so Vigil does nothing in those cases. Its main utility (reducing exhaustion) was indirectly nerfed with the last exhaustion change, also. So the idea is this: give Vigil the additional effect of reducing perks co
    1 comments 11 views last activity
  • Flashlights saves should be very risky, and I totally agree with devs in that, but I think that currently there are too few windows of opportunity to do so, and since these windows have been made shorter the chances to actually get a blind are minuscule. So what about a compromize? Instead of reverting the change to the animation as many ask, increase the number of possible windows. The ide
    8 comments 31 views last activity
  • 0 comments 11 views last activity
  • I didn't use that Trapper's mask for a while, but now I remember why. The leather straps on its back clip inside the head of the killer in an upleasant way. It can be seen especially in the lobby since the camera is placed right behind his head. If it could be fixed it would be nice.
    0 comments 1 views last activity
  • Lately it is the most discussed perk for well known reasons, and recently I had a little crazy idea on how change it to make it mre in line with other exhaustion perks. The idea comes from a simple reasoning: Sprint Burst is a Meg's teachable, and Meg is an athlete. And when athletes prepare for a sprint, they prepare themselves standing in a simil-crouched position. So the idea is this: what
    4 comments 41 views last activity
  • Finding a lobby as survivor takes no time, but all lobbies are empty or I find always the same survivors (which are not enough to fill the lobbies). As killer it's the same. It's literally unplayable. Are they really that butthurt about this patch being mostly about killers that they don't play it (as I read around here and on steam)? Maybe they should really start to give some reward for playi
    16 comments 211 views last activity
  • Just had a match in which I wanted to do my daily that required me to sabotage 2 hooks. After less than one minute the Huntress downs a Dwight while I finish to sabo my first hook in the vicinity. Then she proceed to camp hard the poor guy after having absolutely no problem in finding another hook, all this with 5 gens remaining. By the time he died we manage to repair 2.5 gens, she then downs so
    36 comments 411 views last activity
  • I keep seeing people suggesting that he can move through wall while cloaked or during decloak and I admit that would be really fun, but I can't keep my hopes up about a big change like this, so I'd try to propose some, more feasible, changes. Map Presence The Wraith lacks map presence compared to other killers, but differently than other killers with low presence, his power doesn't have a w
    4 comments 71 views last activity
  • You can see it at this link: https://www.reddit.com/r/deadbydaylight/comments/8sfiie/im_a_trapper_main_so_i_decided_to_make_the_mori/ I thought it would be nice to share it here.
    17 comments 651 views last activity
  • With the new patch I suffer from a general drop in performance and fps drops during the match. My pc is crappy, but until now it was playable. It happens while playing survivor too, but to a less degree so it's bearable even though it makes me miss skillchecks at the worst times possible. Unfortunately playing killer is very hard and frustrating because of that, not counting the motion sickness i
    5 comments 91 views last activity
  • Lately it came to my mind this little QoL change for killers. Being able to identify the obsession from their aura would make it "easier" (not really a lot actually) to find them, giving a higher risk to the use of obs pers for the survivors, and would create a nice synergy between aura readings perks/addons and the obs perks that require to find the obsession. Making the obsession purple as th
    1 comments 11 views last activity
  • Playing killer for me is impossible because I end up staring at my empty lobby forever, and as a survivor I only meet Hillbillies with the usual meta build or other killers (except the Clown) all with Ultra Rares and Ebony Moris. Honestly I can't bother to play with your most "op" build just because you don't loose addons and offerings in the live version, I'd just love to try the new things (esp
    10 comments 121 views last activity
  • I really like this perk, even though it's niche, but I feel it's lacking something. What I would love to see, is that when repairing a gen that was regressing the sparks caused by the regression don't disappear instantly, but after x seconds after the gen is not repaired. That could make this perk amazing in a 3 gen situation, and good in many others.
    7 comments 71 views last activity
  • In this map the exit gates can appear only at the extremities of the bone-like shape of the map. This can lead to some unbalances in the late game: -if they appear on the opposite side from each other, the killer will have some serious difficulty at patrolling them since even the most mobile killer can't go from one side to the other in time to stop a survivor from opening the game. -If they
    0 comments 12 views last activity
  • In the PTB hooks and gens auras are more vivid and visible. I think it would be nice to give the same treatment to Hex totems auras too
    9 comments 152 views last activity
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