White_Owl
White_Owl
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- White_Owl
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Discussions
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Since nowadays there are more and more ways to get haste, both as killer and as survivor, I think it would be a nice QoL to give a visual feedback for when someone is moving faster than usual, much like it happens when using the Refined Serum .0 comments 11 views last activity
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I was repairing a generator when at some point I stopped and rapidly activated Mirrored Illusion. I didn't know Hex:Ruin was active and I noticed the regression started the same instant I activated the perk. At that point I was unable to move away until the killer downed and picked me up.0 comments 21 views last activity
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Nowadays I play very sparingly, but it's the second time in a week that I find a Pyramid Head that at the start of the match teleports to survivors, grab them and hook them in the basement, one by one, ending the match in 30 seconds, and in chat spams a message about how we got outplayed by a bot and to visit a very suspect link. It gives me strong 2016 vibes. Obviously I reported them, but till0 comments 41 views last activity
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I was playing Trapper on Coal Tower, and was using the Iridescent Stone and Makeshift Wrap addons. After placing a couple traps, I tried to place one inside the shack near the window, but it wouldn't allow me to. At this moment it seems the ability glitched and it wouldn't allow me to place traps on the ground anymore. I was still able to reset traps already on the ground and I was able to pick u0 comments 42 views last activity
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From the dev update: "To ensure that players familiarize themselves with the contents in a Bloodweb, this button will only appear once the character has been prestiged for the first time" I wanted to suggest to allow the button to permanently be available , even to characters not prestiged, when the player reaches Devotion Level 2 . That's because I think it's safe to assume that someone at D0 comments 11 views last activity
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It seems to me that the healing changes announced in the Dev Update feel unfinished, as if they wanted to address the main mechanic but without looking at the whole picture. Now I'm not pretending to be the guy who can see the big picture better than the devs but still I have some ideas I'd like to share. First, I'm ok with increasing self healing time to 24 seconds, but altruism and teamwork sh0 comments 21 views last activity
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Just found this nice little exploit the bad way: the Knight can stand right in front of the hooked survivor, but using his ability he can "move" outside the 32 meters range to activate Make Your Choice thus exposing the unhooking survivor. The knight just have to cancel his ability and instadown the survivor without giving him any chance to avoid it.1 comments 131 views last activity
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Currently on my killers I have 24 pages of charms, and this number can only grow. At this point we need a menu that can show more than 14 charms at a time.8 comments 112 views last activity
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I'm sorry if this will come off as a sort of a rant, but last match I played I spent more than 2 minutes not being able to do anything thanks to the incapacitated status effect. The worst thing is that everytime I got hit by Eruption I kept thinking that if I were on SWF/comms I could easily avoid it. The problem here is that as killer I find Eruption very fun, since it makes kicking gens feel m5 comments 91 views last activity
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Leaving a survivor on the ground and chasing another one means that a third one has to step up and go help the downed survivor. This knowledge has a strong strategic function, since it allows an average killer to build up pressure by playing the right cards. But if anyone can pick themselves up what happens? It happens that the remaining two survivors can just continue repairing generators withou8 comments 171 views last activity
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I've seen it already once too many times, a Bubba hard camps a survivor, everyone tries to do gens but they keep getting blocked while the killer does absolutely nothing. Add a sprinkle of NOED and the bs cake is served. I would even dare to increase Deadlock's duration if it meant that such bs would never occur anymore. edit - I realize it's not the greatest suggestion ever... I guess I needed13 comments 251 views last activity
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I'm trying to do an challenge from an old tome I left behind that requires that I kill the obsession 10 times, but it's already the second third game that I miss some progress because the obsession dcs, and it's pretty damn annoying.3 comments 51 views last activity
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I'm not a fan of the last change, so I just came up with a rework idea: You transform plants found around The Campfire into tinctures that slow down bleeding. Increases healing speed by 10/15/20%. While suffering the Hemorrage status effect, press the secondary action button while healing yourself or other survivors to stop the loss of healing progress for 30/40/45 seconds. This effect h8 comments 11 views last activity
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People complained about the perk on Legion and Plague because those two killers can easily keep all survivors injured for most of the match. Since at 4 survivors injured the perk is (almost) strong as before, this means that on those two killers this nerf will have minimal impact, while it will be very unattractive to all other killers, that have a harder time having all 4 survivors injured, th4 comments 91 views last activity
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The last changes to perks showed a new trend of giving downsides to perks to balance them. Trend which I'm personally not a fan of, for a couple reasons... There are (luckily) few older perks which have a downside/debuff, but how many use them? The answer is very few, and the reason is that no one wants to have downsides. Perks in this game have always being designed as power-ups for your charac35 comments 471 views last activity
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I like a lot this event but I think the Invitation mechanic could be made more enjoyable with a couple of tweaks: -Add a proximity sound: they are quite dark and easy to miss unless you're lucky and manage to see their auras behind a wall. This would make finding them less frustrating and overall more fun. -Make them not disappear when someone is close: it happens on average a couple times per0 comments 21 views last activity
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I've been using many BNPs while prestiging a survivor, and I noticed that although the skillchecks appear regularly, I get no progress aside from the additional speed from the toolbox. I tried with various types of toolboxes and with and without addons and the problem was always there.3 comments 31 views last activity
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CdG is a very fun perk limited by the very few uses and the fact that losing tokens on not powered up lunges is quite common. My suggestion is to make it so you don't lose a token instantly as soon as you start a lunge, but only if you hold M1 for more than the standard duration of a lunge (which iirc is 0.3s). With this change you wouldn't lose a token unless you effectively get the effect of2 comments 31 views last activity
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Playing with Renewal I noticed that if you're affected by Deep Wound when it activates it heals Deep Wound but leaves you injured. My idea is simple: -each full heal gives one token, up to 4 tokens -after being unhooked, you get healed by up to two health states consuming the relative tokens. That's it. Basically you can charge up the perk to avoid it having barely an effect against camping k3 comments 31 views last activity
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With the recent change to Hemorrhage those two perks have gone from niche to almost useless because Hemorrhage completely removes any progress granted by the perks. With Solidarity you don't even have the luxury to see the progress drop since it happens during the healing! A relatively easy solution would be to make it so on top of their effects, they could "lock" the healing progress so that it8 comments 82 views last activity
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I'm talking about bodyblocking as a form of griefing, like blocking a survivor in a corner of AFKing in front of a Jigsaw Box with Video Tape (just lost two teammates to this bs). The current systems are clearly not enough to avoid people ruining the match to others and fter 6 years I think it's time to implement a system to prevent it.11 comments 161 views last activity
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I noticed that perks that highlight generators like Eruption take precedence over Surveillance, but since in those perks the highlight is secondary, while in Surveillance that is the primary purpose of the perk, I suggest to make Surveillance have higher priority on the gen highlight.3 comments 31 views last activity
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I don't think there is much else to say.3 comments 41 views last activity
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Currently this perk is quite underwhelming: it can activate a maximum of two times and the reduction of grunts of pain is completely outclassed by Iron Will. So I thought of a very simple buff that could increase a lot the value of this perk: allow it to activate also when unhooking others . This way it could see more use throughout the match, rewarding altruistic plays.1 comments 31 views last activity
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Recently they added sound effects at the start of the match, depending on the map. I keep feeling like most of them are too similar to each other. There are very few that makes me recognize the map without looking, and it's a pity because I find the concept very cool. Anyway this could just be a me-problem, but I just wanted to express it.2 comments 21 views last activity
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Since nowadays there are multiple killer perks that force the gens to explode, I thought it would be nice to allow Technician to prevent such explosions too. It shouldn't prevent the loss of progress, but it would help give less information to the killer, making it more useful even at higher levels.3 comments 31 views last activity
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I recently played a bunch of matches with Fire Up, and I must say that it is nice to do almost everything a little bit faster, but still the perk feels quite lackluster. So I was thinking that maybe it could, in addition to the usual effect, reduce the cooldown of successful hits. That way it would be a nice endgame perk. The only problem I see with this is that stacking it on STBFL could be pr7 comments 51 views last activity
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I played a bit with the reworked perk, and I noticed that it's easy to miss its activation unless you constantly keep an eye on the icon. What I suggest is to add a sound cue when it activates that lets you know you should look around for survivors' auras.0 comments 11 views last activity
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I own 29 survivors, but I end up play always the same. The reason is that he's the only one on which I poured the tons of BPs required to unlock all the perks. If I want to play with someone else I just have to use the few random perks they got or going through that painful grind again (and I'm already doing it on my killers, so I think I'm already suffering enough). Which is a pity, because asid12 comments 541 views last activity
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This item is in form of a simple bottle. It has a numer of charges and needs to be "channeled" (kinda like a map) to create a trail behind the survivor where fog thickens and changes colour. When the killer is inside this special fog their power is disabled and they can't use it until they leave the fog or the fog dissipates. Rarity would determine number of charges (so basically for how long yo2 comments 21 views last activity
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My suggestion is pretty straightforward and I'm honestly surprised I haven't see anyone suggest it before. The suggestion is simple: allow only one active Boon totem in the map . The reason for the suggestion is that in my experience a single Boon is manageable by the killer, but the real problem is when survivors bless more totems , covering a huge part of the map and putting a ton of pres1 comments 31 views last activity
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I just faced a Feng that, when downed, crawled into the basement in the corner which is further from the entrance where I was unable to pick her up. Screenshots for proof: As you can see the pick up prompt doesn't appear.1 comments 41 views last activity
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I wanted to wait a bit before writing this but I reached a point where I'm not really having much fun. Before SBMM I played in red ranks, and although there were many who weren't really red rank material, many more were actually good and matches felt balanced on average. But now I'm constantly playing with what would be the equivalent of brown/yellow rank players, doesn't matter how well I play2 comments 51 views last activity
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Just tested it against a Clown with Coulrophobia: while self healing with CoH in his terror radius (without a medkit) I could see the icon of Coulrophobia signaling I was under its effect, but the healing speed wasn't affected..3 comments 72 views last activity
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I was leveling up some survivors since I finished leveling my killers when I noticed something: my brain automatically filtered out the Odd Bulb, and never seeing it used I forgot it even existed. So I thought a bit about how it could be made worth of his Ulra Rare status and came up with this: Attempts at flashlight saves automatically succeed, regardless of timing The addon is consumed after5 comments 61 views last activity
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I know this post will be unpopular, but I want to share it anyway. I love playing as the Doctor, but playing against him can be very frustrating for various reason, so I want to suggest a couple of changes to imo would make him feel better to play against. I will add also some buffs to compensate and make him more rewarding for skilled players. Shock Therapy: Increase the cooldown . Its curr3 comments 51 views last activity
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It was clearly a bug, but it made me wish to see how the game could be if it had this kind of mist during the match. I like to imagine that it would affect mostly survivors, since if it affected killers stealth would be broken (plus lore-wise their eyes are highly adapted to see with low visibility). The atmosphere would improve a ton for sure, and I gues1 comments 341 views last activity
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Blue VFX of Boon totem stuck for the rest of the match after the survivor who blessed the totem DCedI was playing with a Nea who blessed a totem, but after a while she disconnected while I was inside the area of her Boon totem. For the rest of the match I was stuck with the blue VFX around the screen as if I was affected by the Boon, no matter where I was, but only that VFX. The perk icon and the sound didn't get stuck. Here a pic for proof. From this point I could "see" the whole map and as y0 comments 1 views last activity
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I played Pinhead a lot recently and, although I find him very fun, his power doesn't feel very rewarding. These are the main problems I think this killer has: Possessed chains are very lackluster especially around tall obstacles Interrupting survivors solving the Lament Configuration does nothing Interacting with the cube is extremely rare unless you use Franklin's Demise Chain Hunts take0 comments 11 views last activity
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Everybody knows most Pyramid Head's addons are lackluster, except the range ones. Here is how I would change them... Addons that prolongue killer instinct: rework them to make Punishment of the Damned inflict (in order of rarity) hemorrage, mangled, deep wound. Rust-Coloured Egg and Lost Memories Book: the effects are the same but are applied to healthy, tormented survivors. Crimson Ceremony1 comments 31 views last activity
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I'm currently playing with Self-Preservation to practice flashlight saves, but although I like the perk's concept it is very underwhelming. What's especially bad is the small range, which means to get value from the perk you must be so close that chances are you are in sight of the killer, but also the fact that it has a very specific requirement and the value it gives is not worth it. What I pr0 comments 21 views last activity
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I was playing Pinhead in Haddonfield and only one survivor remained. While they were downed I closed the hatch and made the EGC start, but the survivor had Adrenaline so they picked themselves up. Apparently the game didn't realize it and thought they were still bleeding on the ground, since the bar on top was gray and the timer was slow.0 comments 11 views last activity
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I'm a bit late for that I know, but for some reason I didn't realize before that survivors can bless a hexed totem. Even though I like Boons's concept, imo that is wrong for two reasons: first it seems silly that the curse inflicted by the Entity's powers can be overwritten by a teenager's magic, second it affects some possible fun interactions like for example with Hex: Plaything in a negative w1 comments 11 views last activity
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After playing him a bit yesterday, I must say that I'm mostly okay with the change but I would add a couple changes to make him feel less clunky: add a sound (like a click) to signal the rifle is ready to shoot. improve the sensitivity, since now we must spend much more time aiming and the Deathslinger is less unpredictable, it would be nice to be able to move the camera a bit more freely th0 comments 1 views last activity
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My first experience with Boon totems as a killer hasn't been that bad, but I ran out in a small problem: when I wanted to kick a totem, it was hard to find the right spot to have the prompt appear since even being too close to the totem makes it disappear, making me waste more time than it should be necessary. And time is essential as a killer. I think the prompt appearance window could use some3 comments 21 views last activity
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Before its change I regularly faced Huntresses with that addon but since its change not even one, so recently I had an idea: what if Iridescent Head could allow fully charged hatchets to destroy pallets and breakable walls? It wouldn't be too powerful of an effect, but it would change a bit the playstyle for the killer, as an UR should do.7 comments 121 views last activity
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Shouldn't there be a system that recognizes voluntary DCs from unvoluntaries? That is extremely annoying.8 comments 111 views last activity
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I finally decided to try it and damn, it's good. The build I'm currently use is Thana, Deathbound, Surge, Hysteria. It wreaks havoc between the survivors who don't understand what is happening most of the time and it allows to pull many mindgames on unsuspecting injured survivors...14 comments 941 views last activity
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Just escaped from a match in the RPD map, made sure to repair the gen in the main hall but the achievement didnt unlock. Nobody got hooked that match (the Hillbilly was struggling with the map) and I repaired the special gen in coop.4 comments 43 views last activity
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Just got this idea out of nowhere. The description of the perk says "Your eerie presence charges the air and interferes with technology." so it could make sense if Surge applied the same conditions to exit gates, making it useful in the endgame. That would make all the requirements (M1, cooldown...) more justifyed too.0 comments 1 views last activity