The ability to hit survivors AND cut the pallet they are vaulting leads to too many bs hits
I've seen it a lot of times (and it happened to me a couple times) since the introduction of this feature, and most of the times it happens when the survivor is basically on the other side of the pallet.
Personaly I dislike this mechanic, which looks bad (the survivor just drops down like a bag of potatoes) and as I said leads to hits that shouldn't have been. Even as killer it feels bs honestly, because if the survivor managed to get to a dropped pallet in time he shouldn't get downed without any counterplay. Instantly destroying a pallet with the survivor right in range for another chainsaw hit already seems good to me.
TL;DR Cutting both a pallet and the survivor is a bad mechanic and should be removed
Comments
Sry for my bad english.
You want a reworked vaquum pallet.
And vaquum pallets were a rly bad thing.
Example:
The Killer is behind you and his weapon is infront of the survivors hitbox.
Befor the weapon hits you, you activated the animation for stunning the killer with a pallet.
While you do this animation, the weapon from the killer is inside of the survivor hitbox.
The survivor hit the killer with the pallet and the killer hit the survivor with his weapon.
Both things will happen.
Killer is stunned and the killer hit the survivor with his weapon.
This is absoluty fine.
Like Malakir said:
Drop it eralier.
Yea, we totally need more safety nets for survivor.
I don't get it, the word "vaulting" is in the title and everyone talks about dropping pallets... I mean, at least read what you're gonna comment about.
Btw Wolf74, your slogans are not contructive at all.
Eh honestly I always felt it was a good compromise, he survived the hit thanks to his good timing/luck, I instantly destroyed a pallet and was already at point blank distance for another chainsaw. Now it's just "oh, I revved too late... too bad, you're down anyway".
A good compromize would to keep the mechanic, but only in the first half of the vault. If the survivor is on the other side and the weapon visually doesn't even touch him he shouldn't get hit.
Second, you can check people ping when you join a lobby
Using the chainsaw in a looping situation is high risk high reward, and usually ends in nothing more than breaking a pallet. Which, even when broken with the chainsaw, hinders them for 2 seconds giving the survivor an 8 meter lead time before the killer has even determined which direction they ran; you don't even need to consider the distance gained as the killer charged their power.
So, assuming the killer knows where the survivor ran, it will take ~3.5 sec (2.5 sec at bloodlust I) for every 2 meters of distance that needs to be closed. Considering that pallets are usually 14-16m apart, if the survivor knows where they're going they can make it to a pallet before either hillbilly or cannibal can get in range to even lunge.
Meaning that without the downing + breaking combo, the survivor could essentially straddle a pallet anytime the chainsaw power came their way in a chase to easily buy enough time to get to another pallet. This could go on forever, and speaking from experience, it happened all the time while playing the cannibal.
2 - You can get lag spikes even with green ping, and not always because survivors internet.
nah its fine it might seem bs but because we dont have dedicated servers well thats why
survivors need to be able to drop the pallet while running about 30-50% of the way through it instead of like 75-80% of the way like it is now. yes this would create a slight "vacuum" but killers get so many bs hits through pallets ever since they ######### with them when the clown came out. pallets have been garbage since the clown, not to mention map redesigns etc have removed alot of pallets in general. there are many times where the pallet will push the killer back before stunning them as well now which is weird. it happens sometimes and sometimes it doesn't. i'm sure dedicated servers would alleviate some issues, but we need a fix in the mean time if they ever decide to give us dedicated servers, which would involve adding a vacuum back to the pallets in a sense.
i miss the vacuum dearly as both a killer and survivor simply because of the mindgames for both ends. it was fun to me and i understand times have changed but every patch is nerfs upon nerfs to the survivors with no repercussions on the killer side. map design and objective timings should be concentrated to achieve a better balance. worry about the emblem systems, new content etc later. we have a really good game here that has enough content to keep people interested. its a one of a kind gem, riddled with bugs to the brim with no dedicated servers, wonky mechanics at times and a poor foresight of what needs to be done with the game.
why do you want the vacuum it gave way too much of a distance when you got to a pallet the pallets are fine
not the old vacuum mechanic where you could be like 2 steps completely outside of the pallet then vacuum yourself in. we need a new vacuum mechanic that wasn't as strong as the old one. when we run through pallets now we can't slam it down until like 80% of the way through it, the old way u could be like two steps completely outside of the pallet and vacuum in. what we need now is the ability to drop the pallet while running about 30-50% of the way through the pallet, while ending up on the safe side (slight vacuum, but nowhere near the old one). this would defeat some bs hits on pallets
the point is they need reworked...again........which is a scary thing to wish for with these devs
pallets are fine though just dot look at them as a get out of jail free card anymore they are high risk high reward not low risk high reward
buff the > @friendlykillermain said:
they are a get out of jail free card though if the killer makes a mistake. that's the point of their existense. vsing a good killer, a pallet is literally your only safe option. loops without pallets that have vaults aren't really a defense for survivors vsing a good killer or one who has bamboozle active. the enduring spirit fury combo is another thing in itself. the whole drop the pallet earlier mechanic doesn't really counter it if we can't throw the pallet very fast. we can't 360 a good killer to death. pallets are the main defense for survivors. everything else involves a pretty decent skill level if the killer is actually smart, or is running certain perk combinations
your not supposed to last long in a chase though your supposed to stealth until you win not run around
i'm not supposed to last long in a chase? i'm supposed the stealth? the devs have literally said the game was designed that way when first released on stream but now the game isn't played or designed around that mechanic anymore. so you're wrong basically.
my skill should determine how long i last in a chase. it's what makes survivor fun to play honestly. doing gens and healing and unhooking people.....is lame. the game isn't designed for stealth anymore. killer mains are honestly getting upset over the people who began playing stealthy after the healing nerfs etc......so yea
woah them fightin words first off dont ever tell someone they are WRONG that is rude and disrespectful please use other forms of sentences to get your point across lets make these forums more enjoyable
2- never happened unless you use wi fi. if the guy have green ping it just run smooth (fps apart)
But that's not what the post is about...
To the OP: I think there should be some sort of survivor stun if there is going to be any change from just breaking the pallet.
I certainly wish the chainsaw would prioritize the survivor when chainsawing a pallet, but both should not be broken simultaneously.
You know you can get downed just by standing still close the pallet while the killer cuts it from the other side?
Oh I know but that's not my playstyle anyways. I'm only saying logically a Killer's arms plus their weapon equals about the width of a pallet. Just seems weird that anyone using a pallet would consider themselves safe at any point other than fully across.
Logically killers could just kick the pallet onto the survivor's back. But in the game pallets are the main mean of defense, especially since windows are very dangerous against chainsaws. Actually my main problem is that this feature looks very bad (no animation and no sound) and they added it to the Hillbilly, a killer that has already everything a killer could wish minus the ability to teleport. If it had proper animations and was a LF feature (who really need it, and has a "stronger" chainsaw that can cut multiple people in one sweep so it makes sense) I wouldn't even complain.
Mechanic wise pallets are just a barrier that can stun but mainly block passage. Being on top of a barrier offer the least amount coverage and demands that survivors better judge the distance they have. I remember Dev's mentioning the chainsaw but didn't know they only applied it to Billy. It should definitely get an animation to smooth it out as its a unique situation.
Help! I poorly timed a pallet drop or vault and got hit or downed, Pls nerf instead of me getting better at the game!
get the heck away from the pallet then ever come too mind?
Help! I poorly timed my chainsaw but luckily a bad mechanic compensates for me and allowed me to get a hit I would have never got a couple months ago!
If the chainsaw was gonna hit you or destory the pallet, either one going was not a poorly timed hit...facepalms Loses more faith in survivor mains ability to even think before negating ther own silly posts everyday.
As I said in the op, most of the times you get hit when you're already on the other side, that's not good timing from the killer.
And btw I play both roles favouring killer. And I hate when such mechanics dumb down playing killer.