Rivyn
Rivyn
About
- Username
- Rivyn
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Discussions
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Just a thought. Mori are offerings. The killer needs to give up that slot for a chance to end the game sooner. Why aren't keys in the same category?1 comments 41 views last activity
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Part of the way devs balance the game is based on kill vs escape, right? At least, by the numbers. Those that want out of the match, instead of dcing, will simply die on first hook. Won't that just throw off the numbers? How is that accounted for?22 comments 271 views last activity
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You're literally interrupting their escape.3 comments 151 views last activity
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They're working on a new 'secret skill' system, right? So, why implement the rank reset change if rank won't matter anymore? Will rank simply shift over to their hidden skill system, and go from there?0 comments 31 views last activity
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Seriously, I cannot see anything on this map. I've had it three times today so far, and I've felt like dcing the moment I see it's what I'm playing on. It can't be that hard to brighten it up, can it?27 comments 501 views last activity
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Other killers, such as Huntress, Plague, and Clown, can cancel their ability for one reason or another. Why can't Nurse?10 comments 681 views last activity
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Seriously, I'm sick of it popping up. I don't care if I unlocked a tier, I don't want to see it.1 comments 121 views last activity
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I swear, it feels like nearly every other match I run, somebody dcs, or suicides on first hook. I've been playing him primarily to get rid of all the bp offerings I've had wasting away on him for the last year, and have enjoyed him for the most part. But this steady rise of dcing is sapping that enjoyment. This going to be another Spirit fiasco?64 comments 3,443 views last activity
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Or is this another one of those Soon™ bits.8 comments 351 views last activity
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Then proceed to bring toolboxes and rush the match as fast as possible? I find that extremely hypocritical. I've played two matches today so far, both with at least one red rank saying their lobby time was over seven minutes, yet at the same time, two toolboxes per team at least. I just don't get it.13 comments 201 views last activity
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I've noticed that the hitboxes near vaults seem to have changed, or maybe it's just me. When placing a trap near a vault, sometimes they go off, sometimes they act as if they aren't even there. I've watched a Dwight in the last match run right over a trap into a window vault. It doesn't happen all the time, but I usually always have the traps as close as possible, and it worked for the most part0 comments 11 views last activity
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The little rats running around? Plague should be able to infect them, then they can infect any nearby survivors. It'll be historically accurate! Then, give her a Plague Doctor skin. It'll be perfect.0 comments 31 views last activity
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Seriously, four games today so far, and nearly every survivor has Calm Spirit equipped, ready for a Doc. While it annoys me that few people can actually get a feel for Doc with his counter perk everywhere, it does give me a slightly easier time with Trapper and Plague. So, keep at it! Going against three perks instead of four is nice.6 comments 131 views last activity
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I'm pretty tired of only black pipping as Plague because an entire emblem isn't counted.5 comments 81 views last activity
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The devs keep claiming that Ruin was frustrating to new survivors, and their nerfed Ruin is 'insidious' to the same group. Except, Ruin isn't a base perk of the free killers. You need to purchase Hag, level her up till you unlock her teachable, then level your chosen killer up a number of times till Ruin appears on the bloodweb. And even then, you need to do it multiple times to get its highest t16 comments 511 views last activity
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It worked with Spirit and Nurse, after all. So, wouldn't the same apply to maps? Cornfields are a nightmare, Yamaoka is far, far too dark, Haddonfield is unspeakable, Mothers Dwelling. . . yeah, you get the point. Spirit wasn't touched until you had that wave of dcing, which forced devs to do that patchup job, not to mention just how unfun Nurse was made. Now, I'm not condoning dcing, but it wa4 comments 91 views last activity
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Considering how bad it is, I would have at least expected a few lines in the patch notes. I know the devs mentioned in some thread 'they're looking into it,' but they're always 'looking into it.' Nothing is ever done. Why? It can't be that hard to code 'purple rank with purple rank, yellow with yellow.' I'm tired of being matched against tryhard rank 1 4mans, or complete brown rank potatoes, whil14 comments 141 views last activity
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I figure it would be a fair compromise with Ruin being removed, after all. Edit: Yes, I'm joking. But then, since 80% of the survivor playerbase does it, and new killers might find it frustrating and insulting, why shouldn't it be removed? Or limited? Only allowed to crouch once every three seconds.12 comments 392 views last activity
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We see 'nerf NOED/Mori' posts everywhere, practically every day. I just feel, once this update goes live, that thread count is going to skyrocket, due to killers using them more in their builds to counter gen speeds without Ruin. I wouldn't be surprised if the next chapter had the devs nerf one, or both, because 'NOED/Mori is frustrating and unfun to play against for new and inexperienced survivo5 comments 161 views last activity
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Right now, matchmaking is all over the place, and the devs haven't said anything about changing/fixing it. If the leaked patch notes hold true, ranks will be hidden from post game. So, seeing as, at the moment, ranks mean little with matchmaking, and knowing that nobody will be able to see anybody elses ranks, both before and after a match, does ranking even matter anymore?0 comments 1 views last activity
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DS, BT, Arenaline. You see them in nearly every match, right? Clearly there's an issue there. So, when do we expect them to get nerfed? I mean, what about the new killers? And SWF? How are new and inexperienced killers supposed to get around a 4 man on comms teabagging their way out the gate? Surely something needs to be done there.40 comments 692 views last activity
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The other day I posted a thread about the rng state of the bloodweb, namely in concerns of BBQ. I saved up my 9k shards last night and bout Oni, wanting two of his perks. His first rotation in the bloodweb. Had a bit of a laugh at that rng.1 comments 31 views last activity
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Nerfing Ruin is more important than matchmaking?5 comments 41 views last activity
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I haven't made a dedicated slugging build yet, but seeing as Ruin can't give me thirty seconds of breathing room anymore, gotta make due somehow. I know Knockout is a must, but what other perks would work? Could use some ideas here.9 comments 231 views last activity
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Is it because survivors complained? Seriously, though, why? He's not THAT weak, at least compared to older killers. Wraith, Trapper, and Clown, for instance, could all use a pick me up, yet they've been in the dust bin for years. Is it simply because survivors are okay with their mediocrity, and devs are fine with that? Do they devs simply have no idea what to do, or not care?37 comments 701 views last activity
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I know the devs mentioned that it was a bug, but they changed Mad Grit due to a bug, and the community enjoyed it. So, what about the ranks?11 comments 151 views last activity
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I'm up to 17 rotations above 50 on my Hag, and it still has not popped. 13 on my Huntress, 9 on my Trapper, that I can remember. All three which I'm grinding atm, haven't used other killers aside from dailies. Every other perk seems to have at least two or three spots in those rotations each, yet BBQ? Nope. Just unlucky?9 comments 302 views last activity
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I know I did. Got suckered with the 'only need to play one hour a day' line they gave out. That's on me. Not doing it again.73 comments 1,452 views last activity
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As in, every killer is ranked by themselves, not as a whole. My Plague could be rank 4, for instance, while my Freddy could be rank 18. I struggle when it comes to branching out to 'newer' killers that I want to learn, mostly because I'm sitting at high purple rank most of the time. By then, I'm facing, mostly, quality loopers on their way to red ranks. Most every match is a curb stomp, unless24 comments 332 views last activity
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Devs have only been talking about it for the last year or two. Why is such a simple QoL change so difficult to add? I know they're really slow on these, and would prefer to nerf killers and spam cosmetics, but come on. It can't be that hard to add five marks to the side of the screen that represent active totems.60 comments 1,023 views last activity
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I'll trade you your tunneling Killers for my crab walking Survivors letting me die, or at least get to struggle, on my first hook. Seriously, though, the amount of salt I've brewed today alone at this show of incompetence is amazing. Twice I've died on first hook, thrice I've been put into struggle, again, on first hook. Not to new players, even though I'm in yellow ranks. No, their purple leve4 comments 282 views last activity
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My last match, and I'm at a total loss here. Was told the rank 4 had dced early, though I know I had at least one chase with them in the match. Three gens were done, and the rank 3 escaped. Somehow. Nobody had a key, and since only three gens were completed, I don't think the hatch would spawn. One moment I'm patrolling, the next, they escape, but didn't5 comments 82 views last activity
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Just out of curiosity. My first game, and Survivor, was Bill. Huge L4D fan, so he was the obvious choice. I failed miserably, but it was fun seeing the old timer hop ledges like Francis. I moved on to Claudette soon after, though, once I learned a bit about perks. Thought playing the support on a team would be fun. Man, was I wrong. As for Killer, it was Nurse. I remember having a debate with9 comments 72 views last activity
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Can Plague combo well with this perk? Not so much the hemorrhage, but the exhaustion? I don't have Oni yet, few thousand more shards to go, but I was curious. If not, what killers would the perk go well with?3 comments 252 views last activity
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I feel like the devs have put her in a corner. A lot of survivors have taken to saying 'such and such killer is unfun to play against.' I'm going to say that 'such and such killer is unfun to play as.' Nurse is in that category. There are just so many drawbacks to her power. Fatigue, movement speed, timers to both for consecutive blinks/missed attacks, and now her cooldown. Just drawback after dr42 comments 252 views last activity
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Seriously, why? I get if you're hiding in a locker or sitting in a corner, trying to leech off your team. But when slugged? Why does the system have to let the slugger know where I am, when they made the choice to leave me on the ground?17 comments 312 views last activity
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I don't get this challenge. Sometimes it counts, sometimes it doesn't. My last match, I repaired two by myself. Didn't count. Previous match, I repaired three with others. Those counted. The match before that, when I started the challenge, I partially repaired a few, but no points toward it.1 comments 202 views last activity
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Seriously, I'm sick of being farmed off of the hook. When I call them out on it, either it's 'git gud bruh,' or recently 'I'm doing challenges.' People complain about camping and tunneling, well, I'm complaining about this unhook farming. Can we not just be given an M2 option to kick somebody away while on the hook? I understand if you have Borrowed, or even if you're going to body block, but whe13 comments 442 views last activity
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Yes, this is a rant, because I'm a bit steamed at the moment. I mean, seriously. You have a bug that literally makes the game unplayable, yet the devs keep the game going? For those that don't know, or haven't seen it. When hooked in the basement, you get this screen. No, this isn't a bug report, there are enough of those already. This is just to call o8 comments 122 views last activity
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Honestly, it seems that as soon as Nurse's 'small tweaks' were posted a few months back, a sudden influx of 'nerf Spirit' threads popped up. One month after Nurse's nerfs went into effect, Spirit was hit. Agree or disagree with them, that's pretty quick. Why can't we expect the same when it comes to buffing 'underperforming' killers the community has been asking for, for years? Trapper, Wraith, C13 comments 202 views last activity
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Why can't we just crouch over them and not have them activate? Much like Hags?4 comments 52 views last activity
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Bit of a rant, bit of a story leading into the question, because I'm rather angry at this right now. This was the best match I've had this week, against Clown in Hawkins. Solid fifteen minutes, a lot of back and forth. Rather proud that I was able to loop the poor guy for over two minutes in a single chase, seeing as I'm not very good at survivor. My tea1 comments 22 views last activity
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Blood Echo. Could this synergize well with Plague? Not necessarily the Hemorrhage debuff, but the exhaustion, especially against an altruistic team. Since 'don't cleanse' is the meta when encountering her, removing their dead hards and sprint bursts momentarily seems to work in her favor. Any Means Necessary. It says 160 seconds, but that's lowest rank. I can't seem to find the timing for max r0 comments 32 views last activity
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I don't get it. I put in 2 - 4 games a night, about 20 - 30 a week, survivor for the last few weeks. I sit around purple ranks most of the time. Yet, in the last two weeks, I've only seen Nurse ONCE, and Spirit four times. The Nurse managed no kills, and in total, the Spirit had three. Just a bit confused, seeing thread after thread after thread in these forums crying about Spirit, and Nurse a14 comments 502 views last activity
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Seriously, this is the only game I own, or know of, that has this issue. Why? Before dedicated servers, I would get them randomly when loading a match. I understood at the time it was due to somebody dcing during the loading process. Now, after dedicated servers, I'm getting them when EXITING a match, from post game lobby to character screen. That, I don't understand. Why? What is so difficult a2 comments 22 views last activity
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This is truly starting to frustrate me. I cannot complete this challenge today, because in every match, somebody will dc. This particular case just made me salty. The purple rank was a teabagger. Thought he was better than he was (even his name was meant to be toxic), teabagged every loop or outside vaults. Downed him the second time, he quits. His swf pa8 comments 112 views last activity
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I mean, the devs claim they 'register' when you dc, and keep some kind of tally, but that entire answer, and what supposedly comes after, is pretty vague. Why does it have to be? Wouldn't it just be easier to see if you dc two or three times within a certain amount of games, and just slap some kind of penalty? Ya know, like most every other multiplayer game of a similar nature? Why allow god know4 comments 62 views last activity
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We can go on about how either are/are not crutch items. I'm curious as to why they're in the game in the first place. Both end matches sooner than they would have otherwise, both come off as toxic, both incite aggravation and frustration, at least going off the forums. Yeah, we can throw in perks and instaheals and iri heads ant such, but that's something else entirely. Why were mori and keys a22 comments 232 views last activity
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I don't use it. I don't think I've ever faced a Plague that uses it. Personally, it seems like a waste, especially for an ultra rare. So, what if it was changed to a ranged absorb? As in, instead of requiring you to approach a corrupted pool, you can simple channel it at range to gain the corrupt puke. It would retain its slowdown and corrupt timing, of course.11 comments 72 views last activity
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I mean, is it too much to ask to at least get placed in the same color group? At least put the greens with greens, and red with red. Why am I, as a rank 12, getting paired up with rank 6 and up? Not only do I have to deal with toxic players, I also have to deal with such lopsided matchmaking?0 comments 32 views last activity