Rivyn
Rivyn
About
- Username
- Rivyn
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Discussions
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Remember how old DS became a fifth perk for survivors? Due to how the obsession mechanic worked, if somebody was said obsession, you had to play as if all four survivors had DS, no matter how poorly or smartly they played. I see Unbreakable, at least going off the dev notes, to be the same. A lot of comments keep repeating '45 seconds is a long time.' And sure, in some circumstances, it can be.1 comments 41 views last activity
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Good to know the community is still the same. Really, though, it feels like it got worse. Survivors just straight up dc'ing in the last three matches, two on first down, one for hatch. Why is that still a thing? Are dc penalties disabled or something?0 comments 41 views last activity
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They shoot down anything the community puts forth, so I'm curious as to what the devs consider? Rank reset is a patch job, at best. Even if you have the time to get to Iri 1, two million won't get you far on a single character, especially if you have progress in others. Bloodhunts are rare and far between. Anniversary event is once a year, so cakes are again, rare. Halloween events don't do much.62 comments 2,131 views last activity
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She's disabled, why isn't her daily disabled as well? It's not like it can be completed right now.10 comments 222 views last activity
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Come on. It'd be a great fit. I wanna ladder scare some survivors in Gideon's. Granted, I'd love for Alma to be a killer in her own right, but I don't see how that'd happen. So, maybe a skin?8 comments 231 views last activity
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Not to those that are still here today. I mean that if you were playing DbD on release, only for somebody from the future to show you what DbD is like today, during their time, what would be the general reaction?20 comments 351 views last activity
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A way to combat the grind. If you apply a BP offering, the matching category on the other side is also affected. Altruism would give Brutality BP, or Deviousness would match with Boldness.8 comments 111 views last activity
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. . . as much salt as I have against this dev team, I actually miss the last anniversary event screens which shared dev insights and stories. Those were interesting. This here just makes me sad. Can't we have just a little more fun in our loading screen 'tips?'2 comments 151 views last activity
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By SBMMs account, did I win, or lose? 4k or 0k? Since kills are the only thing that matters in MMR, on which side of the spectrum does DCing side with?12 comments 191 views last activity
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Finally, something that has me coming back. I look forward to infecting you all again!7 comments 91 views last activity
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I just can't get the hang of it, and it's incredibly frustrating to me. On PC here. Both with Oni and Blight, whom I really want to get into them, but I just can't figure out how to flick the hits. I miss most of my chases with this, leaving me an M1 killer much of the match. Oni just smacks whatever's in front of him, and Blight drifts before smacking. I try a quick flick of the mouse, but10 comments 581 views last activity
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The size, how dark it is, its maze like setup, the poorly designed loops. Everything about it, aside from nostalgia, is just so badly thought out. It's clear that BHVR only thought of the brand name without thinking how to implement it correctly into their own game. Cash cow and all. I just know, for myself personally, I refuse to play on that map when it pops up. Not subjecting myself to that de36 comments 311 views last activity
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Yet another match where it muffled all sounds from the Blendette. This bug has been around for over a year, and the devs still can't pin it down. Why? I know the game code is a mess of spaghetti, but are the audio files all run through a single string or something? It's incredibly irritating when my only means of pinning a ghost down is by sound, which is denied because the devs can't fix a fault8 comments 111 views last activity
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Why do you swing when coming out of Lethal Rush? I've only ever faced Blight once as survivor, so I didn't see it there (corn map), but I see a variety of streamers do it. Not when you're trying to flick, or hit a pallet, but just when Rush is about to end and there's nothing to actually hit. Is it to skip part of the fatigue or something?4 comments 101 views last activity
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My luck lately has me doing corn map after corn map after corn map. I know the maps were redone recently, but why wasn't the corn itself changed? The number one complaint for these maps was the corn itself. Yet that was seemingly ignored. I just want to know why? Do the devs have some secret fetish for corn rows that everybody universally hates?4 comments 71 views last activity
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I'm noticing that he can be crushed, even when not in his three day stun cycle. I'll start running, he starts making toddler noises, then boop. Crushed. Is this yet another instance of latency cucking me, or can he be crushed at will now? I can't see it from my survivor perspective, as I haven't faced a Twins in weeks, so it's not like I can test it out myself.5 comments 61 views last activity
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Like those, her puke is reliant on latency. The amount of extra effort I have to put into just infecting players over what is should be is horrid. Half the time, the only way I can actually infect them, as they simply phase through her puke, is by having them touch an infected object. Can she get some tweaks so I can actually use her power consistently, instead of being at the whim of the serve0 comments 41 views last activity
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Yet keys are still unresolved. Rather interesting, no?30 comments 391 views last activity
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Has anybody seen the patch notes? There's just so little in there. Remove the dlc, and you have a few dozen lines of mediocre changes and fixes. A Midwich locker issue? Clowns bow tie color? The post lobby screen's sound effects? Nothing on any form of optimization, or server performance? I know the devs like to say 'we have several teams working on different issues,' but what, exactly are they14 comments 471 views last activity
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It's the one reason I don't play PH. Seems any slight mouse movement will have him do a 180 when throwing the Punishment. Aiming is stiff, as I prefer it, but then it becomes incredibly fluid when you actually throw it. Just my experience, or how he's meant to be? He's unplayable for me at the moment.3 comments 91 views last activity
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If a survivor doesn't like the match, they simply die on hook. Yet the killer can't do the same (aside from dcing, then getting hit with the penalty), unless the survivors choose too. Even if you go afk in a corner for whatever reason, you still need to wait out survivors doing gens. Why not just give the killer control of the gates after a certain period of time has past? Killer doesn't like t19 comments 421 views last activity
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This is the third attempt at a test the devs have with this new MMR, and yet again, it's the seemingly same failure as the previous two attempts. From what we've been told, the system is supposed to take a range of variables, and if you pass or fail at meeting them, you go up or down in the 'hidden' ranking system. Which sounds like a more convoluted version of the emblem system in place. What'4 comments 51 views last activity
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Started using it today on my Doc, as I wanted to see how it fared against overly altruistic survivors. I've only gotten it to work once, twice at best, per match, so it's not like I'm 4k slugging every time. And yet, I'm still getting hate mail over my usage of 'a broken perk,' even though the most impact I've had was one game against a clicky clicky SWF who kept trying to bully. While I unders12 comments 191 views last activity
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I wanted to replace M&A with Hystaria on my Plague. Thought it would be incredibly fun to pull off. But it's only healthy to injured on smack, not anything else. I am disappointed and my day is ruined.0 comments 71 views last activity
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Instead of this nonsense of 'moderate/considerable' crap slapped onto everything. Actual percentages such as 'corrupt purge lasts four seconds longer' or 'increases healing rate by three seconds.' Surely it's a no brainer, right? I know the devs would actually have to sit down and reword every addon in the game, but then again, this should have been a thing from the beginning, not when there was5 comments 61 views last activity
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What if she could corrupt her own fountains? Similar to Oni, in that every time she M1s a survivor, she collects blood/power/filth/red wine, she charges her incense holder. Once full, she can corrupt a fountain herself. At least in this way, she isn't totally beholden to survivors cleansing, or at least cleansing in the far reaches of the map. Still needs to go smack survivors about, but at least1 comments 51 views last activity
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Before anybody jumps down my throat over 'potato connection,' just be informed that I have good wifi, at 20 gigs on a 5G network. So, my connection is fine, for the most part. It doesn't happen that often, but there will be a match or two where somebody just has the absolute worst connection. Hits don't register, constant rubberbanding, teleporting, prompts not activating, etc etc. Sometimes it2 comments 41 views last activity
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I really am curious about this. In a game who's entire premise is to torture and murder other players, with visuals and aesthetics aimed at just that, why are the devs inclined to put effort (terribly done at that, since half the dictionary is #####) and time into such a feature? The option to hide post game chat is already in. What's the point? Even with the way it was implemented, it just fee12 comments 221 views last activity
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I don't play like I used to. Maybe a few matches a week, for the last two or three months. I know I'm not as good as I was, I don't expect to be. However, I keep getting paired with survivors that turn every match into a sweat fest, be it solo or swf. Not sure if the MMR is on for good now, but if so, how does one degrade their standing? I just want some decent matches here and there with a few k1 comments 81 views last activity
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You have over seventy perks per side. Sure, they're alphabetical, but you're still scrolling through the list to find what you want. Isn't it just common sense to have a function that lets you type in the perk and pull it up?6 comments 61 views last activity
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I honestly don't know if this is just server issues, priority, or an actual bug, hence not in the bug section. I've been trying to get my dailies done with Trapper, and notice that when I trap near windows, vaults are given priority. Unless I trap a few feet from said window (which survivors just run around), set traps are useless. If I try the same, the trap goes off before the vault action, ye3 comments 51 views last activity
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Seriously, why can't we move around the HUD elements where we want them? I like the changes myself, but the positioning all over the screen is horrible. I want most of them in a tidy corner where I can just glance at and know everything I need to know, not all over the screen for different elements. It honestly can't be that difficult to give the option, right?10 comments 141 views last activity
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It's the sudden surge in survivors who run it, from now till the actual change, god knows when that is. Happens every time something comes up to the chopping block. Mori, toolboxes, insta heals, etc. The problem in this case, though, is that we don't know when the OoO change will come. Today alone, I've run into three OoO matches, one with TWO OoO players, just when I'm trying to do my Trapper35 comments 571 views last activity
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I know this isn't game breaking, but it's incredibly annoying to me. Blood points don't grow on trees here. Can't the devs adjust this? Shouldn't be that hard, right?8 comments 221 views last activity
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Just something to really occurred to me today. I rarely go against PC players anymore. Maybe every other match will have one, and all four will be PC once in a blue moon, but for the most part, I'm against console players. Not that I care one way or another, but it does make me curious where the PC playerbase went.9 comments 811 views last activity
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I'm not talking about perks for a meta build, or to counter what you may consider 'against the rulebook' type perks, unless you just like the idea behind the perk itself. Just that one perk that feels fun to use, that reminds you that you're actually playing a game, and not just a sweat fest. For me, it's Lightborn. Those extra few seconds where survivors are trying to blind, before it clicks th42 comments 431 views last activity
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They're just pre dropped pallets as it is.12 comments 161 views last activity
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I understand it was put in place for the 'new' MMR system. Yet why hasn't it yet been disabled? The whole purpose was to go hand in hand with said MMR system, which has been disabled for months, with yet no word on when, or if, it's coming back.20 comments 351 views last activity
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Been running a few games with him lately. 'Trying' to get better with killers I don't play. I know he has a lot of issues, I'm just being refreshed in what they are. One that seems pointless, at least as it stands now, is the Undetectable status effect. What's the point of it? He has a map wide sound effect when using his portals. Survivors will already be on guard when they hear it. Additional15 comments 311 views last activity
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He can trap survivors into lockers for a few seconds, and keep them from escaping. Big whoop. At the end of the day, what does either do to benefit the killer? Unless you're three meters from the survivor as Charlotte, it won't amount to much, if anything. You'll get use out of it, what, one in twenty matches? Against competent players, that is, not potatoes who run into walls. I'm not saying t2 comments 51 views last activity
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Trap spawned inside the tractor, couldn't get close enough to pull it out. Not sure if it's a bug or shadow nerf, but Trapper can't place traps near the exit gate anymore.1 comments 11 views last activity
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Something that shows how we've done, killers we play, win rates, gens repaired, survivors preferred, etc etc? After four years, and a few dozen characters added in, isn't it about time we get one of the most basic tools any competitive game has?8 comments 161 views last activity
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Yeah, I know you can look down, but you still 1) use a blink and 2) get hit with the fatigue/cooldown. In a lot of situations, that isn't apt. So, why can't she simply cancel the blink? Would it make her broken, or OP in some manner that I'm not seeing?11 comments 201 views last activity
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Be it killer or survivor. No matter how the match turns out in the end, what is it that makes you sit back and believe that match was well played? You could be a killer and have a 4k escape, but feel the match went well. Or a survivor, where the killer 4ked at 5 gens. To you, what about a match gives you that 'gg' vibe? Not out of curtesy, or sportsmanship, but actually feeling that match went43 comments 431 views last activity
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Survivors still had to go down into the basement to unhook her, though she appeared up top.0 comments 11 views last activity
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Darth Vader skin when? The basement was right below. Hooked her, she appeared up top. Thought it was pretty funny. Already reported in the bug section, just wanted to share a laugh.6 comments 221 views last activity
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Seems pretty simple to have a basic matchmaking system work. Match by color, or by number. How did DbD go so wrong? I know of the general theory of a killer exodus after Ruin, and SWF throwing things out of whack, but I don't recall a dev chipping in. Just faulty code?3 comments 51 views last activity
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I've seen threads every now and then about it, but now it was brought up in the Q&A. It's left me scratching my head as to why. What's wrong with bloodlust, and why do people want it removed? You can still loop a killer for ten minutes, and can still break their bloodlust by stunning, or forcing them to break a pallet. God loops may have changed, but you can still create your own with the ri8 comments 91 views last activity
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Picked up Legion again for the Bloodhound challenge. Came across a really tricky Dwight, who made me miss a few Feral Frenzy swings. Was impressed. Still, even when near a full meter, a miss knocks me out of the power. From a balance perspective, why is this? Why doesn't a missed attack simply drain a portion, either be it a flat rate, or the four seconds of normal drain?22 comments 601 views last activity
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As of typing this, there are 32.5k players ingame right now, at least according to Steam charts. Yet, I'm looking at 10+ minute wait times to get into survivor matches. Considering ranks don't matter in matchmaking right now, the least that can be done is letting players know which side has what at any given time.3 comments 41 views last activity