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. . . as much salt as I have against this dev team, I actually miss the last anniversary event screens which shared dev insights and stories. Those were interesting. This here just makes me sad. Can't we have just a little more fun in our loading screen 'tips?'

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Eh. There's only so many hints you can give players. You can't exactly say "run L-T wall clock-wise unless the killer pushes you to the other side then take a gamble what the killer is gonna do and act accordingly."
Is that why I keep dying?