Rivyn
Rivyn
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- Rivyn
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Discussions
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I'm curious. Two, three members? If it's small, I can forgive the abysmally slow balance passes. Can only do so much with a few members. But any larger? Then I'm left scratching my head why it takes months, if not years, to change. . . well, anything.23 comments 201 views last activity
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This discussion has been merged .0 comments 41 views last activity
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Just. . . . this. Baby Hag who got three hooks, placed two traps, and broke every pallet we dropped. So. How do we know when MMR is placing everyone 'fairly?' The big reason I was, and still am, against the 'hidden skill rating,' is because you cannot judge anybody anymore. We have no visual means to know if the system is working. For the next few days3 comments 63 views last activity
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First off, this is a stream of thought, here. Just came from a match where the idea occurred, so it might be a ramble. Image was where the idea popped into my head. What if we had a trap based killer that used paintings to both monitor, and travel? Similar to Hag. Could also be mirrors, I suppose. They may display random scenery. Heck, maybe if use fan a2 comments 31 views last activity
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Bit of a vent here. Just had a 45 minute match against two remaining survivors who refused to do anything. Grabbed two kills about ten to twelve minutes in, and then poof. Nothing. The remaining two simply disappeared, and remained that way for over a half hour. It only ended when I luckily spotted a medkit in the corn (I. Hate. Corn). I made sure they died on that hook. Forth got the hatch not t6 comments 91 views last activity
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Since ranks won't matter, will rank reset be a thing of the past? Seems a little odd to do the 'rework' of the rank reset last year if a new MMR system was in the works.0 comments 41 views last activity
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Maybe I missed it in the post. Will the highest ranked survivor in the SWF dictate the killer player chosen, or the lowest? A combination? What if it's a 2 man and two solos, or any other variation?4 comments 81 views last activity
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There are also two rooms on the second floor that can have another two back to back pallets spawning in them. Why?8 comments 263 views last activity
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Seems to be the trend lately. Thought it would be over with her last nerf, but I guess not. I had a bit of an idea about 'balancing' her. I keep seeing posts about survivors not having enough information when facing her. Why not allow her husk to trail her? Not actual movement, just blips to her phased self's position a second or two behind, or even a set distance. If she moved twenty meters, he6 comments 61 views last activity
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Instead of just hard numbers? I think the answer given before was the amount of work needed to change the wording/numbering. It's been awhile since I read a dev response ages ago. Yet even there, why go that route from the start, instead of actual percentages given?5 comments 41 views last activity
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I'll admit, I've had a bit of an obsession with this perk. I know it's not all that good most of the time, the blaring warning it gives when in use nullifies most of the stealth bit about it, yet it calls to me. Been trying it on Plague in a weird, gen focused build. Thrilling, Torment, Infectious, PGTW. It's been hit or miss, but I've managed a few grabs with it that I find hilarious, which is9 comments 331 views last activity
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I really am tired of that map being the go to 'F U' for survivor offerings. Or even just being rolled it in general. I'd rather have Ormond. At least Ormond doesn't have three thousand mile walls. Heck, I'd take Midwich over Haddonfield. Even though that map is absolutely wretched, at least it looks good.27 comments 531 views last activity
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ToT is supposed to be a stealth perk, which is negated by giving survivors a big 'don't come here' sign with the highlighted generator. If a warning really needed to be implemented, why not just make it a sound notification? Survivors know that something happened there, but don't specifically know what.8 comments 91 views last activity
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While survivors are getting hits they feel shouldn't land, killers are having grabs stolen from them that should have landed. Will those be fixed at the same time?0 comments 21 views last activity
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This bug really ticked me off. Claudette hopped into the locker up top. She popped out, I was in the grab animation. Except, she wasn't actually grabbed. She ran off. You can see I'm supposed to be carrying somebody, but I'm not. Couldn't break anything, couldn't open anything, couldn't use my power. I could M1, b0 comments 31 views last activity
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As it stands 'high risk, high reward' mentality doesn't actually fit, seeing as most lit totems pop in under a minute. Many totem locations are simply out in the open for half the map to see, or they spawn on a gen/hook, or survivors spawn on it when the match begins. Hex totems, aside from NOED and Haunted Grounds, don't feel helpful at all, most of the time. I'd personally like an overhaul on2 comments 101 views last activity
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I'm left scratching my head here. For context, my last match I was running Plague. I've never used Fire Up before, just wanted to see what it and Brutal Strength would be like, so it wasn't supposed to be a serious match. (PoP, Infectious, Fire Up, Brutal Strength) It turned out to be one, however, when the survivors three genned themselves into a corner of the swamp, then decided to go stealth2 comments 41 views last activity
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Can we please mute the sound notification when this happens? Twice in a row, I've had a toddler on the other side that vault spams when I don't give them attention. It's really irritating, especially when I'm in a chase. Heck, just have the entity block/break windows/lockers/pallets if it's done enough times. I figure that'll get some blowback, so just mute them after three times, and they aren't0 comments 81 views last activity
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I can't figure out a decent loadout. I'm All Ears has been wonderful, but hook related perks aren't as helpful. I understand I don't want to use cages all the time, but even half the time, that's still makes perks like PoP more situational. I don't have it yet, but I figure Surge would be a better option? What about his new perks? Any luck with them? Anybody have any perks that pair with them we1 comments 91 views last activity
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Surge and Blood Echo, for instance. What's the reasoning behind the cool downs?13 comments 111 views last activity
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I don't use him for anything serious. When I want to derank, I'll pull him out perkless, so it's not like I'm going in with a sweaty build. So, maybe I'm missing something with the tantrum, but why is that part of his kit? What point does it serve?0 comments 21 views last activity
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I. Hate. Corn maps. Especially when I'm using Huntress. I'd delete them, if I could. Yet, knowing my luck, I'd then simply get an endless loop of Haddonfield and Sanctum. So, how should corn maps be adjusted to be livable?21 comments 281 views last activity
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This'll be a bit lengthy, so TLDR at the bottom. Context! I've been playing DbD since last May, give or take a week. Made it to red ranks two months ago, had fun, but man, did the sweat needed to keep the rank really get to me. Especially since I main Plague and Trapper, with Pig becoming near and dear the last month. The effort needed had me really considering just taking a long break from the0 comments 61 views last activity
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I had hung the Feng there previously. Meg rescued her, but apparently, Feng was trapped underneath the hook. Didn't know it at the time, so downed, hung the Meg. Which is where this shot came from. Feng proceeded to wiggle, but couldn't leave the area, even after Zarina healed her. Meg had to be freed, and I had to carry Feng from the hook and allow her t0 comments 21 views last activity
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For the longest time, I've not really cared about it when facing the perk as killer. I normally run Trapper, Plague, and Huntress, so most everybody can see/hear me by the time it kicks in. Lately, however, I've picked up Pig. Actually enjoying my time with her, and have had a lot of fun learning. Except, now, I've noticed how unholy Spine Chill is. Seems like two survivors minimum are running i4 comments 381 views last activity
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Hear me out. I just came from yet another match, as Trapper, where I'm body blocked by a BT survivor. Reset my trap at the T wall, hooked them a half second later, and started to walk away. Sound notification. Turn around, see the unhook, go for the unhooker, only to be body blocked in the gap by the BT survivor. I either smack them, giving them SB, or I go around the wall, and waste three to fou27 comments 491 views last activity
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I want a Xeno killer. I really, really do. However, it feels like a Xeno would play out as another Pig, in my mind. Stealth, quick attacks, another version of traps. Just to lay it out, crouching is a given, lunging after prey, and facehuggers instead of reverse traps. Now, there are a few other aspects a a Xeno over Pig that can be used. Wall climbing, though I don't think the game's tech su8 comments 161 views last activity
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Will grabs be fixed as well? I know the devs said it's syncing between players, so are the two linked? I really am tired of my grabs showing half the animation, then resetting as if nothing happened.1 comments 41 views last activity
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Yui crawled as close to the locker as possible, and I was unable to pick her up. Standing in any direction around her would simply say 'search.' It was only after she wiggled away that I was able to pick her up.0 comments 11 views last activity
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Devs had the maps in their hands, and we've known for years how bad Haddonfield is. Shouldn't the mid chapter have been the perfect time it was given a redo? Or is that being saved for down the line with an actual rework, like Lerrys.8 comments 141 views last activity
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Just came from an abysmal match against a SWF who was intent on 'punishing' me for being a 'camper.' Apparently, patrolling the four nearby basement gens instead of standing in a corner on the other side of the map to allow a save is trashy play. Don't care what they call it, but when the remaining two survivors hide for over twenty minutes without doing the last gen, it doesn't leave me in a hap7 comments 81 views last activity
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I say this due to Sanctum of Wrath. I cannot see a damn thing on that map. From survivors simply disappearing in the reeds, to the general oppressive shadowing on everything. If I roll that map, stand by the gates and let them escape, is that punishable? I refuse to play on a map I feel blind in.10 comments 91 views last activity
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Not only did I have to deal with the god loop in Rancid Abattor AND a SWF, but then I had the dcing for the hatch. Black pipped, though I would have pipped with one more hook. Didn't the devs say something about husks or something when somebody dc's? I know the dc timers were put in place for this, but it doesn't seem to have done anything.195 comments 12,011 views last activity
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Specifically, Trapper and Hag. Moreso Trapper. Nine times out of ten, when this perk is used, it's a SWF, giving the perk even more power. Tunneling the user into the dirt usually ends up costing the match, since they want to waste your time. Ignoring them will simply disable your traps for most, if not all, of the match. Isn't there some way to d̶e̶l̶e̶t̶e̶ change the perk in a way that doesn't43 comments 771 views last activity
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I honestly think a lot of the frustration the community feels, on a variety of matters, stems with just how painstakingly slow the devs are. We get one major update once every three months. With it comes the balance passes, or what little there are of them. Then about two weeks of bug fixes and minor balance tweaks. After that, shop is closed up, and we wait for the next update. From my underst18 comments 291 views last activity
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I've finally gotten back into Nurse after the devs nerfed her. Had a lot to say about that, but because I didn't have much experience, most of it was just opinion. Decided to suck it up, and give her a go. Went through her addons after a dozen matches, to see what we were dealing with. . . . and my god, they are bad. Seriously, it's as if the devs really didn't care at all when they made a good p19 comments 681 views last activity
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Match had just started. Blinked once, and boop, right into the ground I went. Couldn't blink out. Doing so simply made me blink in place, no matter where I aimed. I was able to get out when a survivor found me, and hitting them popped me back into position.0 comments 21 views last activity
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Specifically, when all pools on the map are corrupted. Once that happens, she automatically gains Corrupt, and all pools are cleansed. My question is why? It feels like half the time I actually get to that point, I'm in the middle of nowhere, and when I do find somebody, half the timer is gone. There are times where I DON"T want Corrupt, at least not at that moment. As said, if I'm in the middl4 comments 111 views last activity
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I've played twelve matches today, four yesterday, and not once have I been able to get into the new map. Just corn field after corn field after junk yard. The new map offerings haven't been appearing on my bloodweb at all. I've seen a lot of Zarina players, though.3 comments 51 views last activity
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I need a few seconds to mentally prepare myself for the joke that is Hawkings with Trapper. Really, though, aren't black loading screens so 2014? They could really use sprucing up. If not the map we're going too, than maybe community uploaded screen shots? Maybe community upvoted tips? Real, working tips, not the junk the decrepit tutorial makes you believe.3 comments 61 views last activity
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No more BRRRRRRRRR screaming engine noises when opening the game! Honestly, I think this is the best bit of the dlc. Now I won't go deaf due to the Oni opening sequence.0 comments 41 views last activity
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Was just watching Scott Jund's recent video about player entitlement. In a nutshell, he points out that part of the toxicity this game has is due to a lack of knowledge in what the other side is going through during a match. They may call an action one thing, but from the other perspective, it's something entirely different. Linked it below, for those that want to see. So, what if a replay syste16 comments 522 views last activity
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Ever since Oni was released, I've had this thought in my head of the Minotaur, in a Labyrinth style map. It would be pretty terrifying to see that thing charging at you, Billy-esque, especially now that breakable walls are a thing. Or Medusa could work, though I can't fathom how stone gaze would be implemented.7 comments 91 views last activity
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The new system is supposed to gauge skill, and go off that to match you as close as possible, right? Yet, when players aren't found, isn't it going to have to widen its search to find somebody to fit into the match. Is there supposed to be a set limit to how far the skill rating can go before the system just waits for somebody to fit it, or is it simply going to continue to widen its search until12 comments 331 views last activity
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Once with a key, which I close, then again with the last survivor? If the key holder blew their chance at a hatch escape, why offer it again?14 comments 181 views last activity
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Maybe it's just me, but while I enjoy chase music by itself, I'm not a fan of it actually being used in chases. When I'm trying to track somebody, it can become pretty difficult sometimes with the music blaring. At least, the track that plays for most killers. I don't like Docs, but at least it's more subdued, and thus, easier to handle. So, is there a reason why we can't turn it off?13 comments 2,141 views last activity
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Twice in my last match, I had a grab. I saw the animation for the grab going through, then nope. It's turns into a hit. And once, it was a hit on the hooked survivor, so I was doubly cucked. I know killer issues aren't all that important (a.k.a. the sound bug), but come on. If I'm going into a grab animation, then something is registering correctly.6 comments 111 views last activity
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If the new map takes place in the daylight? Dead after Daylight? Dead by Night?2 comments 21 views last activity
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I don't know if this is a bug, or a new security feature, or what, but it's started happening today. I'm stuck on that screen for maybe three seconds before the forums are brought up.11 comments 601 views last activity
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I have a bunch of map offerings on all my characters that I never intend to use, for instance. So, why not allow us to recycle them for bp? Maybe 50% of it's initial purchase price. Browns at 3k would net you back 1.5k, for instance. Ebony 7k for 3.5k. That kinda thing. So we get some worth out of items we'll never use.14 comments 251 views last activity