Rivyn
Rivyn
About
- Username
- Rivyn
- Joined
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Discussions
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I know they've been talked about, and supposedly coming, but I don't actually know how they work. The killers won't be the host anymore? I haven't thought about it much lately, since I normally play Killer, but as of today, I've been playing survivor to finish up some dailies, and it's one bad connection after another.2 comments 341 views last activity
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I swear I'm not getting as much hang time as I did before with them. The distance you throw them at now seems shortened.1 comments 131 views last activity
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Can we at least get a double bp weekend once a month to alleviate the amount of grind needed to get anything done?26 comments 431 views last activity
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If the current killer roster were pitted head to head free for all, who do you think would come out on top?5 comments 121 views last activity
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I would imagine a quick hotfix could handle the issue as soon as it's found, yet they take weeks to do anything about it. I can't image the punishment is very harsh, or even if there is one, seeing as it's usage is still rampant.9 comments 121 views last activity
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Recently got into the Doc, and I figure the larger terror radius is desired. Now, Distressing increases the base radius, right? How is M&A counted when it subtracts radius outside a chase? Does it apply before Distressing, or after?3 comments 91 views last activity
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He's a complete ninja on the swamp map. The outfits color pallet is the exact match for that used in the swamp. Especially on the map with the boat. The wide open field with the reeds is the perfect cover for that jacket color.1 comments 41 views last activity
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I know killers get a quitter bonus, but what about survivors? I've had a string of matches recently where there's usually one player that rage quits on first down. One or two of those matches have still been a win for us, as the killer is new, but in most cases, it's an automatic loss.6 comments 92 views last activity
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As it stands, it takes an incredibly long time to get anywhere with the rewards we get now. Leveling characters to 40 in order to unlock teachables, then relying on RNG to even unlock those yet again on characters we intend to use. It's incredibly tedious. A random Idea I had earlier would be the offerings that increase bp for certain actions? Why not make them global for all players? It would1 comments 31 views last activity
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Not referring to a chase. Just any window or ledge that can be vaulted. I've recently had a string of survivors who vault spam as either a taunt, or an attempt to get my attention. The constant string of sound notifications are incredibly annoying. Especially if two or more jump on the band wagon. Maybe hit them with an exhaustion debuff after so many out of chase vaults, as a way of punishment?20 comments 2,271 views last activity
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I know they've mentioned it a few times here and there, but month after month goes by, and still nothing is done about it. I'd personally like a rework on the whole totem situation, but at least remove the open area spawn locations for them, please.2 comments 21 views last activity
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Just came from a match where, I swear, they just would not get the hint. Was playing Legion, trying to get the daily done. I despise Legion, so I just wanted it over as soon as possible. Hit the gens near them, nod repeatedly in their direction, hit the lockers they're hiding in, heck, I even downed a few and dropped them infront of their team, and they still ran away and hid. Red ranks as well (13 comments 1,051 views last activity
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Sometimes, I won't have it for a day or two. Other times, like today, I'll get consecutive run ins with this bug and, in the process, lose my offerings. I don't know why the devs haven't gotten around to fixing it, but for my curiosity, what causes the bug?1 comments 21 views last activity
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What if there was a stacking decrease in all actions for every swf member in the team? Maybe 3 or 4% slower progress in gens and healing, and an increase of the same in gen regression? The slowed progress wouldn't have to affect those now affiliated with the swf, though I assume it could be abused. I dunno, just a thought.8 comments 111 views last activity
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Just came from a match that lasted under two minutes. Took one of their buddies out in under a minute, who dced just as I picked them up. Then another two dced seconds later, and gave the third the hatch, which appeared in the shack near them. Attempted to trash talk in lobby. While it was marked as a win for me, I lost more in addons/offerings than the 2k bp I received. So, if a match lasts un0 comments 21 views last activity
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Isn't that a little on the broken side of things? I would get if it allowed the key holder to escape, but for everybody?7 comments 811 views last activity
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I'm green rank. The highest I've ever gotten so far is rank ten, though I usually idle around 11 - 13, both on survivor and killer side. Yet nearly every match I've had this week have had at least one purple rank or more. At the same time, I've had a few matches where I'm against Rank 19-20 survivors. Is it just low player count at the moment when it happens?1 comments 32 views last activity
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As in, you can only post so many messages in a short time. Maybe three or four short messages every 10-15 seconds? I'd like to enjoy the rare post lobby conversation about builds without the one 11 year old spamming ez ez ez and swamping the chat.1 comments 22 views last activity
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Just an idea. While on a hook, you would be able to deny somebody from pulling you off the hook, either by a simple prompt or a boot in their face. I'm tired of being farmed because some idiot pulls me off in front of the killer, who will obviously go after me anyway.5 comments 102 views last activity
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Maybe a vote can be cast if we want to continue the game or not? Increased rewards for survivors that have to deal with it? Temporary buffs? Something? I'm coming to the point where I'm considering putting the game away. Nearly half of the matches I play have at least one dc and rage quit. I utterly despise the fact that half my time playing is in a lopsided match, simply because somebody has fau2 comments 62 views last activity
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As of today, I'll have been here a week. For the most part, I've enjoyed the game, playing both teams. However, my issue comes about when I play Killer. Nearly every match, win or lose, the survivors will be highly toxic in post lobby chat. I understand lost matches don't feel good, and I've experienced my share of toxicity in other games in the past. However, this is the first game I've played t25 comments 932 views last activity