Thought on a swf nerf
What if there was a stacking decrease in all actions for every swf member in the team? Maybe 3 or 4% slower progress in gens and healing, and an increase of the same in gen regression? The slowed progress wouldn't have to affect those now affiliated with the swf, though I assume it could be abused. I dunno, just a thought.
Comments
no
Not all SWF are the same.... Some are really bad. This would be an unfair nerf to all the players, when only a few are good.
From the latest statistics BHVR released regarding SWF teams escapes vs solo players there is a minuscule difference. And that survival rate is still lower than the proposed goal of 2 escapes and 2 kills that the developers say they are aiming for.
TL:DR - Thats a no from me, fam.
No thanks.
As it is Solo Surviving sucks therefore SWF does not need a nerf.
"We should punish people for having fun together."
i don't like prayer beads and i don't want swf nerfed, i must be a survivor main
also i don't think you should be following people around in threads typing stuff like this
How about you take the loss and move onto the next game?
When i play in the red ranks (on PC) and not use spirit, nurse or billy (to a lesser extent), the majority of SWF groups are way more challenging with coordinated body blocks, coordinated perks such as adren, where i am and what gens are close, or who goes after ruin.
The killer doesnt have a way to counter any of this extra information or coordination rather than relying on the SWF survivors to make mistakes. So i never understood this point of "this is punishing people for playing together" because people forget the killer is also a person and at times is the one being punished for people playing together.
It doesnt really matter at the end of the day because the whole SWF "issue" has been around since the start of the game and nothing has changed.
I think what we need to focus on is making the new player experience better.
Such as (numbers arent set in stone):
Rank 20-15 = 1 perk, 1 addon...Rank 15-10 = 2 perks, 1 addon....Rank 10-5 = 3 perks, 2 addons and Rank 5-1 = 4 perks, 2 addons.
This just cleans up newer players having to face people who have de pipped, or havent played in awhile but have 4 perks available. Places everyone at a even playing field and is more for a progression. I would even go as far as to allow more perks to pop up on the blood web eventually since we now have wayyy more perks or have each survivor/killer character have independent rank. So, if you can have a Rank 1 Hillbilly but if you want to start ranking as Clown he would be Rank 20 and at not such a disadvantage with the whole 1 perk, 1 add-on thing.
Anywhos thats my rant.