Avatar

ModernFable

ModernFable

About

Username
ModernFable
Joined
Visits
2,351
Last Active

Discussions

  • ModernFable Behavior Dead by Daylight 1 August 2022 Worrying Direction for Dead by Daylight Pain Resonance, a slowdown perk that was meta before 6.1.0, and is still seeing use post 6.1.0, is getting buffed? Questionable, but not really important. What is important, is that to buff Pain Resonance, they brought back a meta perk interaction, because Merciless Storm would very occasionally be st
    18 comments 551 views last activity
  • ModernFable Behavior Interactive Dead by Daylight 27 July 2022 Rewarding Player Behavior Through Score Events The following will be broken down into to two categories, with each having their own subsection. These new and amended score events intend to incentivize players to play in a way that increases interactions between all players, as well as adequately reward the time, risk, or contrib
    4 comments 81 views last activity
  • ModernFable Behavior Interactive Dead by Daylight 24 July 2022 Temporary Solutions for Camping, Tunneling, and the Solo Survivor v Survive with Friends Gap Lengthy discussions are often ignored; as such the purpose, detailed reasoning, and explanations of individual changes will be kept to a minimum for the sake of brevity. Moving on, Camping, tunneling, and the ever growing gap between sol
    54 comments 2,532 views last activity
  • ModernFable Behavior Interactive Dead by Daylight 22 July 2022 Once again, credit will be given where it is due. Despite the noticeable shortcomings of the 6.1.0, one can argue that this is the most impactful Behavior has ever made. From meta shifts to game-flow, 6.1.0 has made its entrance known. Personally, the changes have been quite pleasant overall. Killer feels much more fun to play me
    2 comments 61 views last activity
  • Early to Mid Game Camping is Worse In spite of the welcome additions to the base kit deterring tunneling one could argue that camping has actually found its efficacy indirectly increased (90 repair time and faster basic attack recovery). Neither change are directly attempting to aid camping and come with a variety of benefits in and of themselves; so rather than revert these, introducing more d
    7 comments 251 views last activity
  • Generators to many, are considered tedious or at the very least uninteresting. Over the years there have been a number of new objectives suggested, but in the 5 years since DBD has released, no new objectives have been made. So while that would certainly be the most exciting course of action, it doesn't seem to be something the team is interested in. With that being said, I propose some changes
    0 comments 11 views last activity
  • I'll keep this as short: Certain perks push Killers and Survivors towards unfun or ill advised play styles, I intend to rework them to be more fun or reward players for not playing ineffectively for Bloodpoints. Additionally, I'll be buffing perks that lean towards a play style which interacts with every player. We're Gonna Live Forever When healing another Survivor in the dying state, your h
    12 comments 111 views last activity
  • Before you read I attempted to keep the contents of this post light for discussion purposes. These are not intended as direct suggestions or feedback to Behavior's development team, but rather a platform for constructive deliberation. Please do not relegate this post to Feedback and Suggestions.
    14 comments 181 views last activity
  • Listen, I get the appeal, bandaid fixes (specifically perks) are nice in a few ways: Quick to develop Cheap to develop Low risk if they don’t turn out well Perk “fixes” can be sold for money They’re also easy excuses for core issues/frustrations But hey, since Behavior is all on board with “just use _______ perk if you’re having trouble with _______”, then can we at least get m
    0 comments 32 views last activity
  • ————————————————————— Behavior has made it very clear that new secondary objectives are not coming anytime soon; and that touching Gen speed is not something they want to do. The main issue with this is that a killer lacks enough time to properly hunt survivors. However, increasing generator times is not the only way to increase a killer’s effective tim
    51 comments 862 views last activity
  • ————————————————————— As said on stream, the reasons as to why Ruin is still a Hex perk, is because: Hag’s perks are all Hex perks If it wasn’t, it would need to be toned down ————————————————————— The second reason I understand, because Hexes are meant to be powerful perks that can be lost. That being said, I would much prefer Ruin being a stand
    24 comments 511 views last activity
  • ———————————————————— I understand this initiative. I like the idea. I like the end goal. However, I really hope that these changes are made simultaneously As in, the perks will lose synergy, but receive buffs in the same patch. Which I feel, should go without saying. But considering the “break it now, fix it later” mentality of most previous changes,
    25 comments 481 views last activity
  • As I have been informed, Gen Speeds were not adjusted alongside Ruin, due to the interference of Ruin in regards to stats. Fair enough, however, there is another very common and potent mechanic that is interfering with the consistency of Gen Speed. Toolboxes, and while there have been announcements of adjustments, I feel that more drastic measures should be taken to keep Gen Speed consistent, l
    20 comments 351 views last activity
  • Disclaimer These are not direct suggestions. The changes below are for the purpose of addressing aspects of DBD that could be improved upon: to spark new ideas, and as such feedback and discussion are ideal. However, please do read this in its entirety, as many of the points are reliant on each other to work optimally. ----------------------------------------------- New Survivor Blood Point
    Mod
    14 comments 112 views last activity
  • Pretty much the title. The majority of this forums traffic is in “General Discussions.” So in order for most people to see your posts, you have to post in there. My post was moved, I wouldn’t mind editing it to get it moved back. Is this possible? Or should I just make a new post with mostly the same content reworded?
    0 comments 12 views last activity
  • Introduction Greetings, I would like to share my suggestions to improve an individual’s player experience and Dead by Daylight as a whole. The changes listed are numerous, but have been written in a concise manner. That being said, much of this post’s length comes from explaining the thought process behind each change. Do please read everything in its entirety before providing feedback or cr
    26 comments 393 views last activity
  • I’ll keep this short. I think the Legion changes were over done, and here’s what I think should have been done. Buff 4.6m/s (115%) Nerfs Can’t see Blood Trails in Frenzy Missing an attack will end Frenzy Frenzy Bonus Speed is reduced (on par with current speed boost) Legion is now a standard movement speed killer. Following Blood Trails to work around the chase isn’t possible anymore.
    2 comments 42 views last activity
  • There are times where they strictly try to buff Solos closer to SWF’s power. Such as the obsession change in 2.1, where it is revealed to all survivors. This change had very little effect on SWF because of voice coms, but was irreplaceable to Solos. However, there are still many aspects of the game where SWF holds a clear advantage over Solos, but doesn’t need to. Dark Sense for instance, where
    75 comments 1,484 views last activity
  • I discussed this about a month ago, but now the problems are worse, so I'll reiterate: ------------------------------------------------------------------------------------------------------------------------------------------------------- Ranks: Do not reflect skill to a significant enough degree to warrant such a system Do not provide rewards for achieving better ranks Lengthen queue times
    19 comments 253 views last activity
  • Apparently Cross Play isn’t planned. That’s immensely disappointing.
    0 comments 82 views last activity
  • SWF has caused a great deal of strain on balance, due to the fact that many nerfs to SWF often hurt Solo players more than needed. The difference between Solo and SWF is wide, and most of it stems from basic information that Solos just don’t get. While the difference can never be made up completely without voice coms, there are many areas which can be greatly improved upon. These are some rela
    83 comments 773 views last activity
  • The efficiency increase when self healing with items got buffed. It was 20% and now it’s 25%.
    38 comments 602 views last activity
  • It simply doesn’t belong, as it’s: Not a measurement of skill Does not provide rewards Increased queue times Reduces connection quality The current ranking system of Dead by Daylight is a hinderance to the overall quality of Dead by Daylight. The system is more an assessment of time played than skillful play. The system increases queue times significantly, and in some ca
    73 comments 823 views last activity
  • Introduction Hello, months ago when I first joined the forums I made large post with changes aimed towards making a more fun and balanced Dead by Daylight, and it was fairly well received. Since Dead by Daylight has developed, as have my ideas, so I'd like to share them in a much shorter post. Survivor Blood Points Benevolence Unhook: 500 BP Safe Unhook: 500 BP
    11 comments 182 views last activity
  • They said on today’s stream that neither change will make it past the PTB. However, they have also stated that they may bring back the PTB’s Self Care in a future patch. Talking about bringing it in as a general Perk, and comparing it to the multiple Exhaustion Perks, so there could be multiple Self Healing Perks in the future.
    23 comments 471 views last activity
  • Recently Epic Games has released its new storefront and with it introduced a new revenue split for developers. Steam currently has its revenue split at 70/30. As in, 70% of revenue goes to the developers and 30% goes to Steam. This has been industry standard up till now. The Epic Games store presented a new 88/12 split, while also offering to pay the 5% Unreal Engine royalty fee. Since Epic Gam
    Mod
    28 comments 811 views last activity
  • They just confirmed on stream that Lockers will now block all Aura Reading. So Killers can’t see Survivor Auras in Lockers. And Survivors can’t see other Auras while in a Locker.
    25 comments 401 views last activity
  • The non game affecting Offerings only serve to clutter Blood Webs to increase grinding. The decently powerful ones that change hooks, maps, or fog all mess with map balance. And the much more powerful Offerings like Shrouds or Moris can greatly affect the outcome of a match. People are really attached to them for some reason, however I don’t see any benefit in their existence at all.
    65 comments 731 views last activity
  • For the uninformed, Epic Games has recently launched a new storefront with a much better revenue split for developers than Steam Steam Store's Revenue Split: 70% for Devs and 30% for Steam Epic Games Store's Revenue Split: 88% for Devs and 12% for Epic Games Additionally, since Dead by Daylight uses the Unreal Engine
    19 comments 721 views last activity
  • “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.” I very much appreciate the newly added consistency this change brings. That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird int
    Dev
    31 comments 591 views last activity
  • To clarify before I start, this is not a post with lots of balance ideas like buffs for this characters or nerfs for this perk. This post is just a suggestion to switch the developers' perspective. The current goal of Dead by Daylight balance is 2 Kills and 2 Escapes. Personally this seems like a very lofty idea and is rather unrealistic. Instead, I propose that we shift towards somet
    3 comments 91 views last activity
  • Just a fun idea to entertain. Smite, a free 3rd person MOBA has just announced Cross Play and Cross Progression between the following platforms: Xbox One Switch PC Mac I'm hoping this shines a more clear path for Cross Play for Dead by Daylight once the optimization patch arrives, and the platforms are on a much more even playing field. While they'
    1 comments 271 views last activity
  • I edited a grammatical error in one of my discussions, but when I saved the changes my discussion disappeared and said it would be posted when it’s approved? Does this normally happen? If so, how long does approval generally take?
    4 comments 51 views last activity
  • Prestige P1: All Unique Perks start at Tier 3 P2: Only Tier 2 Perks in the Blood Web P3: Only Tier 3 Perks in the Blood Web Rank Grey: (+0%) to BP and XP Yellow: (+5%) to BP and XP Green: (+10%) to BP and XP Purple: (+15%) to BP and XP Red: (+20%) to BP and XP Rank Reset Grey: (0 BP and 0 Shards) Yellow: (10,000 BP and 300 Shards) Green: (30,000 BP and 60
    2 comments 92 views last activity
  • Do they post the information on their site? Where can I find out what time the streams are?
    5 comments 32 views last activity
  • All interaction speed perks (I.e. Prove Thyself, Thanatophobia, Leader, etc..) should affect all interactions. Rather than just some of them affecting most and others only affecting some (I.e. Resilience vs Spine Chill). Edit 1: More so referring to Skill Check or Hold One Button actions such as Cleansing Totems and Opening Chests. Not Vaulting or movement based actions.
    5 comments 51 views last activity
  • Overview I'll try to keep this post short, here's what I am going to cover: Current Values New Values Intended Results Current Values Benevolence Safe Unhook: 20 Emblem Points Heal: 0.1 Emblem Points per 1% (Full Heal is 10 Emblem Points) Altruism Unhook: 1000 Blood Points Safe Unhook: 500 Blood Points Heal: 400 Blood Points
    7 comments 161 views last activity
  • Well, despite all of the issues that have been plaguing this event. I hope that BVHR will be able to salvage some sort of data regarding secondary objectives. The game definitely slowed down and I like secondary objectives. Although I would want them to actually have a tangible effect, rather than just blood points. I just don’t want the whole idea scrapped because of how this one event went dow
    12 comments 211 views last activity
  • The hooking animation feels a bit strange on both the killer and survivor end, it feels like your glued to the ground for a half second after hooking. If possible could the time be reduced from 1.5 seconds down to 1 second to match the actual animation? Or change the animation to match the new time? Edit 1: I’ll clarify for the umpteenth time, I like the change for a shorter hook animation. I
    21 comments 421 views last activity
  • Introduction Welcome fellow citizens of the Fog, I am the Modern Fable and I wish to review an ongoing debate or discussion rather, that has persisted throughout the community for as long as I have been in it, and surely long before: camping (and tunneling). However, preceding the review itself, I shall provide a short list of what I am about to cover. Definitions For Reference Pe
    12 comments 171 views last activity
  • Introduction Hello again, I am the Modern Fable, and I'd like to share some of my thoughts on the upcoming 2.3.0 Mid Chapter Patch Notes that were recently released. While I will addressing the balance changes in regards to this patch, I do appreciate the numerous bug fixes and quality of life additions to Dead by Daylight, now let's begin. Fast Vaults and Faster Hooking At the
    0 comments 81 views last activity
  • Introduction Greetings fellow citizens of the Fog, I am the Modern Fable. I am relatively new to the Fog, having bought the game about 4 months ago and I would like to share some changes I have thought out to better the overall player experience. While not monumental I have reached Rank 1 Killer and Rank 6 Survivor thus far. Hardly the most astounding feat, but it at least demonstrates I hav
    20 comments 261 views last activity