A More Dynamic DBD Without a New Objective

Generators to many, are considered tedious or at the very least uninteresting. Over the years there have been a number of new objectives suggested, but in the 5 years since DBD has released, no new objectives have been made.

So while that would certainly be the most exciting course of action, it doesn't seem to be something the team is interested in. With that being said, I propose some changes in order to support more dynamic gameplay and give the early game some level of consistency.

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New Survivor Spawn Conditions

(Intended to prevent instant map wide Gen pressure without player input, while still ensuring the Killer cannot affect the Survivors immediately either.)

  • All Survivors spawn within 8 meters of each other
  • All Survivors spawn at least 40 meters away from the Killer
  • All Survivors spawn out of line of sight from a Generator

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Objectives

(While working on Generators can be monotonous, simply reducing the repair time would exacerbate another problem: games ending too quickly. So in conjunction with the repair time change, there would be Exit Gate changes that coincide with it.)

Generators

  • 80 second repair time reduced to 70 seconds

Exit Gates

  • Opening Time increased from 20 seconds to 25 seconds
  • While not being opened, regress at a rate of 1.0c/second
  • The escape boundary inside the Exit Gate has been pushed back 24 meters

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Side Notes

In addition to the intended effects of these changes, there will be a shift in the value of Gen speed and regression perks vs late game oriented perks. These perks can of course be adjusted up or down if need be, please don't cite them as reasons these changes can't occur.

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