Rewarding Player Behavior Through Score Events

ModernFable

Behavior Interactive

Dead by Daylight

27 July 2022

Rewarding Player Behavior Through Score Events

The following will be broken down into to two categories, with each having their own subsection. These new and amended score events intend to incentivize players to play in a way that increases interactions between all players, as well as adequately reward the time, risk, or contribution to a team escape involved in specific actions. A side objective of these additions and adjustments is to correct the disproportionate allocation of blood points, with a particular focus on survivor blood points due to their especially odd allotment.

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Survivor Score Events

New Score Events

  • Martyr: While on hook, gain blood points for each generator being repaired [Survival]
    • 15 BP per 1% of a generator

  • Tortured: After being hooked, become hooked again before another survivor [Survival]
    • 750 BP

  • Resilient: Perform an action that is slowed [Altruism, or Survival, or Objective, or Boldness]
    • 15 BP per second
  • --------

    Adjusted Score Events

    • Survived: Escape the trial [Survival]
      • Current: 5000 BP
      • New: 2500 BP

  • Recovery: Recovering in Dying State [Survival]
    • Current: 3.16 BP per 1%
    • New: 9.5 BP per 1%

  • All Great Skill Checks: [Altruism, or Survival, or Objective, or Boldness]
    • Current: 150-300 BP in their respective categories
    • New: 225 BP in their respective categories

  • All Good Skill Checks: [Altruism, or Survival, or Objective, or Boldness]
    • Current: 50 BP in their respective categories
    • New: 75 BP in their respective categories

  • Coop (Repairs) Action: Repair a generator with another survivor [Objective]
    • Current: 25 BP per second
    • New: 20 BP per second

  • Repairs: Repairing a generator [Objective]
    • Current: 12.5 BP per 1% of a generator
    • New: 20 BP per 1% of a generator

  • Escaped: Escape a chase [Boldness]
    • Current: 400 BP
    • New: 800 BP

  • Chased: Being chased by the killer [Boldness]
    • Current: 40 BP per second
    • New: 60 BP per second

  • Late Heal: Healing another survivor during Endgame Collapse [Altruism]
    • Current: 7 BP per 1% of a heal
    • New: 10 BP per 1% of a heal

  • Heal: Healing another survivor [Altruism]
    • Current: 5 BP per 1% of a heal
    • New: 8 BP per 1% of a heal

  • Hook Rescue: Unhook a survivor [Altruism]
    • Current: 1000 BP
    • New: 500 BP

  • Safe Hook Rescue: Unhook a survivor without them entering Dying State for ten seconds [Altruism]
    • Current: 500 BP
    • New: 1000 BP
  • ---------------------------------------------

    Killer Score Events

    New Score Events

    • Locomote: After hitting a survivor, hit a different survivor [Brutality]
      • 400 BP

  • Patient: After hooking a survivor, hook a different survivor [Sacrifice]
    • 800 BP

  • Progressive: a Survivor is rescued from the hook, dependent on the killer’s distance [Hunter]
    • 500 BP per 16m from hook

  • Comments

    • I guess I would love these changes to get killer queues back to instant...

    • @ThiccBudhha said:

      I guess I would love these changes to get killer queues back to instant...

      @ThiccBudhha

      Once the matchmaking BP bonus returns, queues will balance themselves out more.

      Plus, in addition to the intended effects of these changes, if survivor becomes more appealing to play, then more people will play survivor. And if more people play survivor, then the matchmaking can put together matches more fair matches in a quick manner.

    • There's no downside to more bloodpoints, I think this is an okay idea. Especially because it discourages the killer from tunneling.

    • @GreyBigfoot said:

      There's no downside to more bloodpoints, I think this is an okay idea. Especially because it discourages the killer from tunneling.

      @GreyBigfoot

      As well as better promoting behavior that actually contribute to success i.e. raised values for safe unhooks and escaping chase.