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I honestly see no reason why it wouldn't be that way. That way people can test EVERYTHING (killers, survivors, survivor perks etc.) before deciding to actually buy them.41 comments 1,111 views last activity
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And this can be simply done by removing collision during phasing, nothing else.95 comments 1,412 views last activity
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(I was gonna mention Nurse addons, but they're getting reworked anyway) Imho all these things are easily fixed. For ebony, make it so it only works on the last hook For keys, make it so that the hatch automatically closes after the key user opens it, and make it only work during EGC For toolboxes, honestly, just make it so they don't work on gens, but on hooks only, and if you must, buff sabot44 comments 601 views last activity
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Tried gen protector, still get portals destroyed and gens rushed. Tried ruin, pop, sloppy and nurse's, kinda worked but because they made mistakes. I need suggestions.5 comments 211 views last activity
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20 comments 221 views last activity
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Until there's a secondary objective in the game, and until keys are reworked, lobby dodging should never be punished imho.44 comments 631 views last activity
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Dying light - increase the action speed penalty per hook to 5%, but reduce the maximum amount of tokens to 5 Surge - for this I have 3 options: Make the range global Buff the percentage to 15% Make it synergize with overcharge Discordance - reverse the statistics, make it so that it's 16s on level 1 and 8 on level 3, this way it's pointless leveling it up Overcharge - make the skillcheck2 comments 31 views last activity
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When a player has JUST that 1 perk that'd help them in that situation. For example, catching someone on a bad vault and them having lithe, about to get a game changing hook and the BL user finding a perfect drop spot etc. When someone plays like a potato at the start, whether killer or survivor, and then becomes woke af 2 minutes later as if they gained 200 IQ from 1 chase, making it impossible2 comments 61 views last activity
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So I just got here from a horrible Demo game. Portals destroyed in mere seconds, could never lunge because of their optimal routing, and they put so much pressure on me that I could do nothing to pressure back, despite having Discordance, Pop, Ruin and Corrupt. All my juggling and hooking was futile in the end. It was on the Storehouse with the super-strong window open, and they left that gen for73 comments 1,081 views last activity
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-no longer loses feral frenzy gauge when hitting survivors with a basic attack -pallet vault speed increased (not gonna be what it was originally, but moderately faster than what it is now so that legion cal still frenzy people on loops without the need of iridescent button) -deep wounds applied via legion's frenzy (so borrowed time excluded) count as healing, meaning coulrophobia, thanatophobi12 comments 61 views last activity
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13 comments 2,431 views last activity
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Which part is that room? Is it that alone gen upstairs, or is that gen at that greenhouse-looking place? Asking for achievement purposes.3 comments 111 views last activity
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I used this sale to buy Demo, GF and LF, but idk if it's worth to buy just Nancy for the perk. Yes, it'll eventually become available for shards, but I really don't feel like waiting that long.17 comments 851 views last activity
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title15 comments 521 views last activity
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I need to do some money management and I need this info in order to do it.2 comments 51 views last activity
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In the entire middle section of the map there were 0 pallets and windows, meanwhile on the sides like this one there were 3 right next to each other.4 comments 191 views last activity
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It's the safest way to avoid buying a weak, nerfed killer imo.35 comments 211 views last activity
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0 comments 31 views last activity
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His portals can be destroyed and his lunge isn't as easily manipulated as Pig's dash. There's no reason to nerf him.14 comments 491 views last activity
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I'm more than ready to have my ebony, noed, omega blink, +blinks, instasaw on billy, prayer beads, iri heads, tombstone and tuft of hair removed for: Reworking keys so that only 1 survivor can use it on the hatch only during EGC; Reworking DS to turn off if someone else is hooked or if the person goes in the locker; Removing the "ignores exhaustion" and "gets saved if it doesn't activate when38 comments 551 views last activity
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Or are they just low tier garbage?25 comments 761 views last activity
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Haddonfield, Temple, Mother's dwelling, Ormond, Yamaoka and the new map (considering it doesn't already have several variations)22 comments 351 views last activity
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One part of me wants to say yes, but then I remember I came here for Myers and stayed for Pig. Anyway, what do you guys think?18 comments 221 views last activity
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GF can no longer get broken out of his ability by staring at him and dropping a pallet on him He can only fully stalk a single survivor 3 times each game No longer stalks faster when leaning "GF caught on tape" numbers drastically reduced All add-ons that increase stalk rate have slightly reduced effectiveness GF loses his ability once hitting a survivor of any kind Recharge speed of Night9 comments 82 views last activity
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Idk about you, but after watching the spotlight for demogorgon, I was instantly reminded of CS 1.6 zombie modes. Ah, those were the days. Anyone else?1 comments 81 views last activity
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5 comments 351 views last activity
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And here I was thinking devs learned something....99 comments 2,641 views last activity
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How is he like compared to Pig and Clown? Is he worth buying now?2 comments 91 views last activity
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The killer will either be low tier, get buffed to mid tier and nerfed again like GF; be low tier and stay low tier, or they'll be viable from the start and nerfed to nothingness by the time they're released. As for survivors, there'll be at least 1 new second chance perk. Oh well, at least we'll get another indoors, potentially small map, amirite?4 comments 41 views last activity
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Besides the large amount of bugs and a radioactive community, this is the biggest issue DBD has imho. I think a good portion of people, both killer and survivor mains, will agree to this, and "this" is the fact that BHVR is trying way too hard to put out plasterfix perks for the core, unfun mechanics of the game, like the ridiculous gen speed, 0 mindgame loops, camping and tunneling. Instead1 comments 41 views last activity
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In a sense that he can reflect himself on the walls and hit any survivor looking in that direction and also teleport to random objects all over the map.1 comments 41 views last activity
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So I can watch yt-ers and streamers equip mad grit on them and yell "ora ora ora" all game32 comments 681 views last activity
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Or does it all go to BHVR?8 comments 171 views last activity
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So here's a little theory I have of why BHVR decided to make ignorant mistakes like further buffing the new DS and even introducing the old MoM 2 weeks after DS was changed. Back in fall 2018, somewhere at spirit's release, the game was doing somewhat fine, DS changes were being worked on, everybody happy. But then, Legion got released. It's obvious they intended Legion to be an m2 insane killer15 comments 211 views last activity
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Come on, it's like we haven't learned anything from these devs. Soon (unless it's already happening) survivor mains will start review bombing this game crying about Freddy, and he'll get reduced to LF tier. I know it's coming, you know it's coming.21 comments 521 views last activity
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If you buy killers like Legion, Ghostface, Leatherface, Freddy, Myers, Pig and Doctor, and then complain (which is justified imo) about BHVR making unviable m1 killers, just don't, because you buying those killers is what's causing them to keep making them.10 comments 301 views last activity
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Freddy is already looking super mediocre, so he'll probably get a buff, and then a hotfix nerf, just like Nerface. So why are we still having hope that the devs want lethal killers? Why are we still living in this lost and broken dream (haha) that we'll ever feel like a power role on any killer that isn't Nurse and Spirit?24 comments 411 views last activity
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Anyone who plays killer consistently at red ranks can agree that this game needs to be balanced around SWF simply because of how unbalanced the game is when facing an optimal swf squad on comms. If this is the case, then why are people against adding comms as a base feature of the game, so that the game can start getting balanced towards comms? (side question when are pig cosmetics coming out)10 comments 101 views last activity
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30 comments 582 views last activity
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Seems absurdly hard to find survivors, but idk.22 comments 282 views last activity
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Should I get parts of spirit's very rare outfit (head and body) or should I wait and see if Pig's cosmetics will be earnable? I already unlocked all earnable killers and don't wanna waste shards on survivors bc I already have Jane.1 comments 22 views last activity
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2 comments 62 views last activity
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Assuming the devs haven't said anything about reworking legion, here's my idea on how to do it. I wanna start by saying that we'll see use of the entire gang if this rework becomes real. So, let's begin (LONG TEXT WARNING): -Frank's mixtape is disabled for everyone but Susie -the Legion can switch between 4 modes during a trial (Frank, Julie, Susie and Joey) by using the secondary power button12 comments 132 views last activity
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62 comments 1,213 views last activity
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Is it gonna be like the reworked Hallowed Blight where you can play surv and earn all 9 cosmetics pieces? Or is it gonna be like the original Hallowed Blight where you have to play both sides to earn enough for all 9 cosmetic pieces?11 comments 242 views last activity
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Let's begin with something obvious: devs' cowardice when it comes to dealing with toxicity. And no, I'm not referring to people who use in-game tools (ds, adrenaline, noed etc.), I'm talking about people who t-bag, flicker flashlights and mori-spam. In short, devs are these guys' obedient slaves, which is more than obvious by the fact that they managed to review bomb their way to the new slug and2 comments 61 views last activity
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After all this time, I could never understand why they did this.They lose nothing by removing the cap, people would still earn bloodpoints the same way they did before hitting 1 million and you wouldn't have to be forced to spend bloodpoints just to not go over the cap. Iridescent shards aren't capped, neither are auric cells, why not remove the bloodpoint cap?38 comments 4,451 views last activity
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How do you guys like it? Do you agree with all the changes done? Wanna know so I can know what to expect to make it live.2 comments 31 views last activity