Plasterfix perks

Besides the large amount of bugs and a radioactive community, this is the biggest issue DBD has imho. I think a good portion of people, both killer and survivor mains, will agree to this, and "this" is the fact that BHVR is trying way too hard to put out plasterfix perks for the core, unfun mechanics of the game, like the ridiculous gen speed, 0 mindgame loops, camping and tunneling.


Instead of trying to actively do something about these things (like give survivors a secondary objective, rework some broken loops ex. the ironworks center loop etc. , massively rewards killers for not camping a hook instead of still having the game be easier by tunneling 1 survivor), they come up with these utterly pathetic plasterfix perks like ruin, corrupt intervention, DS, adrenaline, BT, Enduring + Spirit fury and Bamboozle.


If you ask me, I think it's finally the time to start fixing these issues instead of implementing perks to try and stop them. I can't tell you how many killers would enjoy not having to run ruin and enduring + spirit fury at high ranks, or how many survivors would enjoy not having to run DS all the time.

Comments

  • Uhhh, good killers don't need ruin at the high ranks, enduring + spirit fury only works if you can get survivors to not loop around perfectly to not stun you to allow it to go off, Many survivors don't run DS, hell more people run Leader than DS from my experience