MeltingPenguins
MeltingPenguins
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- MeltingPenguins
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Discussions
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I know some here will insist tunneling etc are legit tactics, but, let's make it a little challenge: How well do you play without it? Some rules: No tunneling, camping or slugging Even if a just unhooked survivor runs into you, ignore them. Unless you have hooked someone else in the meantime and they had enough time to heal up (as long as there's more than two survivors left) Going back to35 comments 361 views last activity
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Platform PC, Steam: Minor Bug in chat: it's no longer possible to hold the back key to delete what one typed quickly. instead one has to delete letter by letter. Minor sound bug: When going into spectator mode during a public match switching between the other survivors is accompanied by the finished generator sound effect.0 comments 11 views last activity
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Had a couple of add-on less, decently new player tricksters (at least judging by their steam profile, dunno if they played on console before, but I doubt each of them was) and... since the newest change he's... too strong. People complain about Deathslinger a lot, but Caleb at least gives you a chance to get decently far away and running zick-zack can have him miss. New Trickster? As the lulla6 comments 31 views last activity
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Why? Not in the sense you might think, but rather: Why have them be visible to anyone but the player. If the sbmm does take into account how practiced one is with a certain killer or build on survivors, then why show the grade at all? Cause if you are still showing that you could as well have left it at the old ranks. thus: hide the grades in the match results, thank you0 comments 1 views last activity
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Namely because they are NOT meant to be played the exact same way, left alone be faced the exact same way over and over? I know the answer is probably 'no', but jfc people, stop demanding that all characters play the exact same.15 comments 181 views last activity
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The bells when the box spawns seem to be missing as well?2 comments 31 views last activity
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As it's not a leak, I hope we can discuss this before the midpatch ptb: How often can 1 survivor bless a dull totem? How many boon totems can be active at the same time? Do the blessings stack when done by multiple survivors. Asking beforehand cause... to be honest... I'd not be surprised if there's been an oversight that would have allowed people to either bless multiple totems with the sa4 comments 231 views last activity
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Reading the new patchnotes and seeing that Freddy can get stunned by his fake pallets, in combination with the persisting hit-sfx/vfx playing for both side without a hit having an effect on health, I think the server-sided hit validation is NOT calling the functions it should be calling, while killer-sided validation is not only still active but merrily calling functions when it shouldn't.2 comments 11 views last activity
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A while back I made this poll: https://forum.deadbydaylight.com/en/discussion/275136/if-they-were-to-reskin-hawkins-what-would-you-want-it-to-be about what you people would like to see if the devs would go and turn Hawkins into a map for one of the original killers (including ghostface). I've been thinking about it a bit longer, and I think I can break down which possibi1 comments 41 views last activity
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The tips are nice, but to have them only when you face a killer for the first time is... eh. I don't mean have them reveal the killer beforehand every match (though that'd be nice too), but to have general killer-specific tips alongside the regular stuff. Things like 'Activating Hag's traps and be avoided by crouching through them. Unhooking survivors while crouching is possible as well, as is1 comments 31 views last activity
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Just had the weirdest glitch on midwich: I was doing my rounds when I came across a zarina standing in a corner. I came closer, tried to hit her (not down her, I don't take afk hooks), nothing... then I saw the locker prompt at the bottom of the screen... But... there was no locker. Not even the 'fallen over locker' glitch where you can see the hatchets/knives. just zarina standing there as if1 comments 21 views last activity
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Post the words that the chat's censoring just left you baffled with. My top 4: IRL/In Real Life Jane's Head is2g/istg23 comments 171 views last activity
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Even the devs acknowledged that it's utterly useless without addons, so... spaghetti-code aside, why not disable it as possible chestloot ? feels weird17 comments 261 views last activity
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No one actually set up a petition to kindly (!) ask netflix to renew the license/give dbd an exclusive one to continue having ST available. And when I say petition I don't mean something shouty and demanding, cause that will backfire, but something that genuinely shows that the community loves the ST content in DbD and would like to see more of it3 comments 131 views last activity
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From scouring the internet I'm getting the impression there are now two mobile versions of DbD? Am I seeing that correctly?5 comments 121 views last activity
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Cosmetics are quite different from gameplay features, could we maybe get an overview of which cosmetics are gonna happen in the next half year/year on a regular basis (new characters excluded or silhouetted)? Something to get excited for?8 comments 81 views last activity
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Been thinking about this for a bit, and I kinda get the impression that at least to some degree some of the intended counterplay to at least the original killers is in their respective survivor's perks: Adam has the pebble, which (in combo with the bushes and hiding spots on spirit's map point to stealth being an intended counter), a quick healing skill (once it's fully active) etc, Zarina has t0 comments 41 views last activity
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My router decided to go into maintance just as the match finished. You were a bill, steve, jake and nea. I am on that 'hit exposed survivors' challenge and I hate it about as much as I hate my router right now. You were lovely, and I hope I didn't confuse you too much. Good luck in your next matches0 comments 31 views last activity
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Super Easy: Using Noed Easy: Ghostface or Myers Regular: Devour Hope/Starstruck Hard: Iri-Coin Deathslinger Expert: Iri-Coin Deathslinger without M&A18 comments 191 views last activity
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Plattform PC (steam) How to duplicate the bug: Play a regular match on public servers. Custom works too, but it's more likely on public matches. Can you please fix Deathslinger's hitbox? I lost count of how many shots go right through survivors, especially when they're moving, are crouched or working on a gen. If a harpoon hits you through the sternum you should not keep running. Also, aim-as0 comments 11 views last activity
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Title. DbD is the only game I can genuinely think of where it's NOT possible to earn premium currency through other means. Now, naturally this change should only come with mechanics that counter BM, but otherwise we need a way to earn shards and cells other than leveling up or paying money.16 comments 201 views last activity
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If the devs were to reskin hawkins to make it into a map for one of the existing original killers, what would you prefer they do with it?10 comments 101 views last activity
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Lately I've seen more and more absolutely absurd spawns: multiple totems and gens spawning on directly adjacent tiles or even in the same room, everything spawning on the same side of the map or on the same side on the same floor. (just had a match on midwich with literally the sole two hooks on the upper floor spawning right next to each other) This is getting beyond absurd by now.2 comments 11 views last activity
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After encountering quite absurd gen spawns since the last patch (see the 'of course it's lery's ' thread for pictures) across several maps (Hawkins apparently has one long room with at least three possible gen spots and all three of them did spawn), a similar thing now happens with totems. Midwich is usually notorious for its spawns, but a now had two matches there and one on one of the macmilla4 comments 41 views last activity
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Did you remember to let Ace out of that cage?18 comments 601 views last activity
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Or am I mixing up timeframes?11 comments 291 views last activity
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You can already see the doomsayers calling loudly, what with McLean leaving and Stranger Things leaving the game. Please, just this once: cards on the table what's going on.60 comments 1,151 views last activity
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Did anyone ever sit down and keep a statistic in which survivor gets smacked the most in the various intro videos if it's NOT the chapter's survivor or if the chapter doesn't have a survivor?3 comments 31 views last activity
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Just cause it's quite weird to see: Please, people, when you sit down to create a killer or conceptualize a licensed one, please remember to include gameplay and counterplay. Cause those are the points I see rarely. I see perks and moris, sometimes outfits, but rarely a dive into how they'd play/be played against. Sure, sometimes people add in speed, but it often times feels more like a random6 comments 61 views last activity
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For example, some creature from the black lagoon type killer with a map-pool (hah!) that would have flooded areas. Also, how would this killer handle non-flooded maps. would it be possible to restrict what maps they could spawn on and introduce flooded versions of certain maps (e.g. swamp, coldwind etc)? would that work?23 comments 232 views last activity
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To not make scott any money (he donated to tr+mp and likeminded crap ffs!) can we agree on licensing Willy's Wonderland?2 comments 101 views last activity
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The system is oddly all over the place, and I feel part of the reason might be that the game isn't able to tell if you are being nice. Like, it doesn't seem the game can tell if a killer stopped and farmed after getting 8 hooks in before even the first gen popped because they felt sorry. There should be a little part on the scoreboard asking if you were being merciful as killer if a certain num0 comments 11 views last activity
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the third one is one tile behind me...4 comments 51 views last activity
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The close the saloon for repairs and no one tells'em to tune the piano.3 comments 141 views last activity
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Started playing last year. Was fun, even got me back into writing and helped me start working on my own game. But as it's more than likely friggin' fnaf coming now, all I can say. Thank you for your time, and farewell. Edit: Thank fridge, it might be hellraiser (Also, thanks to everyone who contacted me on twitter, discord and tumblr, there's more good in this community than anticipated ;_54 comments 901 views last activity
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There's an uncleansable totem in the hamper on Lery's tile 1P_HD62-Sqr_Bed_0P_3P . No prompt to cleans it appears3 comments 41 views last activity
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This is a genuine question, cause I see people say on a regular base they'll automatically tunnel someone with a key out of the game. And i'm sitting here wondering -why- cause, people, you are giving the survivors an advantage: If they are a swf, not only have you now given them a place to store the key, you also gave them the means to navigate the other players of the swf to the key and the133 comments 1,471 views last activity
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(Please don't move this to Suggestions just yet. Let's see what the community thinks first) I'd say there should be a Vol.2 of these cosmetic packs for the characters since Nea. It'd be nice. (Also Ace and Felix are in urgent need of some ridiculously flashy tracksuits and mullets.)1 comments 41 views last activity
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Could you kindly look into the new stun validation to make sure that the stun does NOT take priority over a hit if the survivor is standing between the pallet and the killer? like S ° P ° K <-- that's okay to have the stun take priority K ° S ° P <-- this is not okay and should not give the stun priority S ° K ° P <-- Should not even work yet does. not ok3 comments 21 views last activity
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I think Sadako/Samara could make for an interesting and powerful killer that could for once genuinely force players to change their playstyle away from 'genrush and loop', as we see it so commonly: Her ability would be leaving tapes like traps around the map. if a survivors runs over them, they get an invisible counter, ticking down from 7. After the first token the survivors gain the ability to4 comments 31 views last activity
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Bring third seal and the RE map and let nature take its course.7 comments 131 views last activity
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Platform: PC, steam Right now Deathslinger's new gun can't be bought unless the whole fishing set is bought. It has no price in either currency and doesn't appear in the gun tab0 comments 1 views last activity
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Coming here from posts about attacks of any kind not hitting while the animation and sounds play... I'm baffled. I'm trying to make sense of how this can even happen, so if someone with more coding experience has any idea please tell me, because this is mind-boggling. It is an issue that existed before: Killer 'hits', animation and sound play, but no healthstate or anything changes. Now pallets16 comments 151 views last activity
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Platform: PC Since the patch background music seems unusually loud. It's louder than footsteps or the entity whispers.0 comments 1 views last activity
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Am I misreading the patchnotes? the tutorial ingame are the ones that came with chapter 20? Do they means those? Am I missing something?22 comments 511 views last activity
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Is that normal (if the killer isn't slugging, camping and tunneling?)25 comments 361 views last activity
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According to Big Name Streamers no, and they encourage people to not try to begin with47 comments 621 views last activity
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Is it just me or are the puzzle doodads/assets on that map where they'd be in RE? If yes, everyone, do you think there's secrets on that map to discover like on the SH map?1 comments 41 views last activity
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As nice as the temple looks, it's still in the middle of a russian/ukranian forest, and the little carneval is lacking something. similar for trickster and twins. like, pseudo-indoor map of seoul's back-alleys and the catacombs of paris?10 comments 181 views last activity
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from the patchnotes: Fixed an issue that caused hospital hooks to emit a fleshy sound effect when struck. No no no... keep that D= it sounds awesomely grotesque! :D0 comments 61 views last activity