Theory Time: How much of (intended) counterplay hides in a killer's survivor's perks?

Been thinking about this for a bit, and I kinda get the impression that at least to some degree some of the intended counterplay to at least the original killers is in their respective survivor's perks:

Adam has the pebble, which (in combo with the bushes and hiding spots on spirit's map point to stealth being an intended counter), a quick healing skill (once it's fully active) etc, Zarina has two distraction/stealth perks etc.

This of course doesn't apply to every chapter, but it seems to be there with at least some of them

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