MeltingPenguins
MeltingPenguins
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- MeltingPenguins
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If possible, can we finally get ugly xmas sweaters for characters like james or chris, and for the killers (including the rest of legion)? Please, thank you3 comments 81 views last activity
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What happens in the following scenarios (because I haven't been able to test this myself yet, everyone's busy) : 3 survivors left: Survivor A is hook, B is getting carried and C is knocked down (regardless the reason, can be starstruck, or plain unlucky). What happens when C is knocked down? Does the mori start? If not, what happens if B wiggles off, but is knocked down again before C can pic0 comments 51 views last activity
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From the PTB patchnotes: Once all Survivors are dead, in the dying state or have escaped, a Finishing Mori is triggered, and the game ends. Other Survivors on hooks are immediately sacrificed. The last Survivor to enter the dying state and the Killer are teleported to a special location on the map for the performance of the Mori. Other Survivors on the ground are killed by the Entity. Doesn59 comments 1,181 views last activity
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Clickbait-y title out of the way, it does hold a kernel of truth: The game can already tell a lot of things: Where someone (killer or survivor) is in relation to a hooked survivor, who gets hit after unhooking, who's in a chase, who's downed, etc While there are cases where slugging etc can be legitimate, overall they are obnoxious and do drive enough (potentially paying) people away from0 comments 31 views last activity
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a few questions: This means we CAN'T carry the last survivor to hatch or our the gate anymore? (in the current state of the new system, judging by the developer update) this means playing sweaty with a mori will be even more encouraged than you already see it? What happens if you pick up a survivor and drop them again, does that reset the 45 sec timer? being able to pick oneself up with base1 comments 41 views last activity
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Seeing a lot of new players cause of the newest chapter, here's some things I feel not many people (even some veterans of the game) aren't aware of: You can crouch up to Victor (if you ever encounter the elusive twins in the wild) to crush him when he's parked near a hook without Charlotte getting a notification you're nearby. Don't know the radius though, but 'once you can sorta hear him' usua1 comments 61 views last activity
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you said you increased wesker's hitbox, but seeing he still bounds through survivor's shoulders without any effect... I think you gave the increased hitbox to huntress, as she's back at hitting survivors on what feels like different maps entirely.13 comments 321 views last activity
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will be a shaking butt. I would not be surprised, given this community.2 comments 151 views last activity
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^^^ title. If there'd ever be a 2 vs 8 mode, should there be synergy between the killers. Like, you couldn't have the same killer twice in a match, but there'd be unique powers depending on who's paired up. Like, if you are teamed with drege, you could unlock lockers, or pairing slinger and wesker would allow to go skeet shooting on survivors. thinks like that? thoughts? ideas?0 comments 51 views last activity
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I'm wondering, with a couple of characters now having voicelines AND reacting to certain other characters, does everyone actually get the same voicelines in a match/lobby? Is that at least the intend (because I haven't heard anything from e.g. other RE chars in a lobby, which feels weird)3 comments 61 views last activity
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Recently had this with friends from around the globe: Friend in SE asia and I (in europe) could invite, but the friend in the US couldn't. We are all on steam, none of us is appearing offline... What determines who can join a party/invite?1 comments 42 views last activity
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See title. I know the voicelines when loading in a lobby/swf, and I think wesker has unique ones for chris (haven't had the pleasure of hearing them yet), but are there more and what triggers them?2 comments 51 views last activity
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Before I file a bug report, has the following happened to anyone on here as well: Seen and experienced the following a few times on the map: Collision with the environment seems off by a little bit, not just for projectile attacks, but running or falling too. And it's not just lag, cause it seems to happen regardless of ping or which side you're on. (The fog is shifting. I mean, sure it's almo0 comments 41 views last activity
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Reassurance looks like a great perk, but as long as it doesn't get the BT treatment and becomes basekit with the perk resetting the timer/adding time to it for when it restarts, it's not going to do anything about camping. The game already has several mechanics that show us the game knows exactly WHAT a player is doing WHERE, so having it that the hook timer just stops when a killer is moping ar33 comments 841 views last activity
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Since the last patch Deathslinger's reeling animation is bugged (the arm is at an odd angle). Don't know how it looks from survivor side (platform's Steam/PC)0 comments 31 views last activity
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Just realized that there's one more entry into jonah's tome story to earn than are actually available. Or is 'stop them in their track' (tome 13, level 3) somehow coded wrong and it was supposed to say and give an entry for House of Arkham?0 comments 31 views last activity
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As there's lots of new-ish players and the next chapter will likely bring in quite a wave, a little thing on boons and hexes: If there's a healing boon (boon: circle of healing) up, you don't need to sit next to the totem to heal. all boons have an aura, so you can find a save spot to heal up. Circle of Healing and exponential make a great combo. expo let's you recover faster if you are left6 comments 241 views last activity
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I'll keep this short and salty: Expanding lore is fine and dandy, but this whole 'everything is interconnected' thing bhvr has going since the blight chapter, this whole 'black vale' cult etc... It takes something away. Because it feels like there's no actual room to expand the characters. Cause you just KNOW that at this rate bhvr will reveal that Dwight's boss and Bayshore are connected to t11 comments 641 views last activity
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In the beach wear outfit, does Mikaela have a tattoo of feng on her stomach? It looked like it to me, and I couldn't find a high-res image of the skin.8 comments 401 views last activity
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For a while now a lot of us have felt as if the game 'changes' depending on what challenge one is one, to make things as frustrating as possible regardless what side one plays on. And with the current tome I believe we've surpassed the point where one could say 'no, it just feels like it' or similar. Because, I kid you not, regardless of the time playing, the challenges pretty much went like th13 comments 181 views last activity
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Certainly not the first thread suggesting this, but is there any such thread on this forum? Anyway: The mobile game has some utterly amazing and gorgeous cosmetics, and as it seems they'll never come to the maingame. Meanwhile, the current rift is... three originals, a ton of charms (as usual) and recolour after recolour (as usual) Couldn't we like... get at least two (one for survivors one fo0 comments 1 views last activity
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There's a rightful uproar about the changes to Thana, for example: In the hands of Legion and Plague the new version is immensely powerful, while killers with little chance to keep everyone injured don't get much out of it. So, using Thana (and the changes to DMS due to combo possibilities) as example, could perks be more dynamic? That their effects depend on what other perks are there, respecti1 comments 21 views last activity
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Looking at some bugs since 'realm beyond' began, I think bhvr is cleaning up the code in the background... If that's the case, there's hope...1 comments 111 views last activity
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Often when a training mode is brought up people think about bot matches. But what if it were a training mode catered to the specific killers that let you earn BP. Like Nurse could train to blink to marked locations, whether set or popping up, and the closer you are the more points you get? Deathslinger, Huntress, Trickster etc could have target practice, Billy, Blight and bubba could have an obs3 comments 31 views last activity
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https://youtu.be/L_8YGbwkgrg As usual, Pixel Bush dives into where angels fear to walk. Thank you, mate.9 comments 301 views last activity
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You'd only get him shirtless as a linked cosmetic with a mullet, tennis socks and sandals. why WOULD you want that28 comments 251 views last activity
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Thanks for revealing how the system works. that said, could you maybe tell us what the 'result' in the system for these two scenarios is: Bubba (with corrupt, ruin, pop, BBQ) attempts slugging at 5 gens. Let's say he manages to knock down 2 people. hooks one. camps. chainsaws into the survivor trying to pick their friend up, chainsaws through an unhooker before they can unhook. maybe kicks a ge5 comments 101 views last activity
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I might go and do a fieldtest with this as soon as my groups available but: Whatever you think about Trickster's Lullaby, I'd say as it blends into his TR so well (too well) he gains a much bigger advantage from M&A than any other killer. Because the lullaby is not affected, only the heartbeat is, so the heartbeat starts up much later, lulling (hah!) one potentially into a false security9 comments 101 views last activity
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If you go through e.g. Twitter, you'll find that those that gave him a bad name (faking ads, M&A, etc) are very much saying 'well, if they forced such a change we HAVE to play this scummy, we have no choice'. So, yeah, the problems you had with slinger will continue to exist and likely get worse, because the things that got massacred now were not the issue. But... congratulations I guess fo57 comments 961 views last activity
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Let's update his perks to be feasible giving new mechanics and all. The ptb changes to the perks alone are very lackluster, so let's give it a boost: Retribution: No longer a Hex, but a regular perk that puts the Oblivious status on survivors whenever they interact with a totem (cleansing or blessing), and reveals their aura for 4/6/8 seconds. With Boon Totems in the game it does need something3 comments 61 views last activity
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You obviously don't want him, what with his map being disabled for so long for reasons that are apparently totally fine for other maps, you completely screwed over every aspect of him that made him interesting to play instead of even trying to make him 'fun' for both sides and you can't even give him decent cosmetics. But know what? I'm working on some stuff, he'll fit right in, I'll take him, y71 comments 971 views last activity
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The problem is a very specific kind of players: The few but loud people who don't want to have a game in which they can show coordination, tactical thinking and the ability to adjust quickly, but who want a game in which they can PRETEND to have these abilities. They don't want killers that require different tactics, whether they play as or against them. When playing survivor, they want chases,5 comments 161 views last activity
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With the Spirit and Deathslinger massacre (just watch it, they'll come for the other OGs soon enough) one really has to wonder how exactly do the devs EXPECT people to play the game. Like, given their 'justification' for the deathslinger changes it would seem they want the player to stalk across the map aiming down the gun (slowing him down to what... 105? 95?) THE WHOLE MATCH except when reelin27 comments 301 views last activity
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Instead of the constant back and forth (because, let's face it, by the time the next statistics run around after this patch, spirit and slinger will be underperforming massively which will result in a half-arsed buff) with mechanics, addons etc... Just focus on making map generation more dynamic. Give Slinger (old slinger) generally smaller version of the maps with more trickshot points and more0 comments 31 views last activity
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There have been decent changes to mechanics in the past. But by all means, usually mechanics, perks, killers etc changes are absolutely detached from how the game is played by most people. Do you think the devs actually play their own game outside of custom matches and streams where they focus on entertaining an audience?7 comments 72 views last activity
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Honest question, Devs: Going from a practical angle the planned changes make trying to use his gun pointless in the following situations: Moving up to a gen and shooting a survivor off it won't be a real option anymore due to the increased TR. Shooting in a chase won't be a real option anymore due to the added delays. Shooting at loops and windows won't be a real option anymore for the same29 comments 391 views last activity
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Keep the TR at 24m Keep the speed at 110 Keep the change to the wind-up/aim animation having to go through BUT allow for a quicker cooldown for an M1 attack when lowering the gun from aiming when he's within lunge range (meaning he can still quickly hit you if you run past him within an arms' distance) Add an indicator to the environment that the players are up against him (NOT a lullaby, but23 comments 171 views last activity
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from the dev update: One of the things that felt really bad for the Killer was when you let get of your power button a little too soon, causing your power to be cancelled entirely. Now, tapping the button or letting go before the minimum threshold will cause your power to continue charging until the minimum amount has been reached. (Basically, it now works like the Huntress’ hatchet.) So,11 comments 291 views last activity
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It should be perfectly possible to alter M&A to never reduce any TR to below 22. The aiming delay change is alright, but the rest, not so much, as there's a lot of situation where you need to strike quickly after cancelling the aiming. It's nice that you try to make him less hated, but the better solution would really be altering M&A instead of increasing his TR. Cause, after all, the m21 comments 141 views last activity
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There's been a long discussion about giving survivors a general ability to fight back, and a Scary Movie paragraph bringing in Cindy and/or Brenda might actually work wonders for this. It could introduce a mechanic that allows you to use your item to hit the killer, consuming the item or having it lose charges, and a perk that would prevent losing charges/the item. Also... WHAZZZZUUUP ghostface0 comments 21 views last activity
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There's been a small discussion about whether or not survivors should know who they are up against at the start of the match regardless of killer. (Not BEFORE the match, for reasons discussed at length). Here's a list of which killers you know you are up against before you run into them Can be identified prior to encountering: Trapper (traps) Wraith (specific whooshing sound regardless of add11 comments 151 views last activity
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Breakable walls are an apple of discord, hands down. but all in all: some DO make sense, more are ridiculous and some are just mindboggling. which are the worst, best and most absurd placements to you? E.g. the upstairs walls on Coal Tower (i think it was coaltower) WHY should one ever break them? the only one getting an advantage out of breaking that are survivors (unless they would be running21 comments 291 views last activity
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How much chaos would there be (compared to now) if the results screen would not show grades or anything on the scoreboard, but show who did what in the game. like time worked on gens, time in chases, safe unhooks, totems, time spend within X meters of the hook (without a chase), etc.?8 comments 121 views last activity
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While I understand what the idea behind the grades etc is, it is quite absurd. This system rewards people for playing a lot. not good or bad, just a lot. and if you play a lot, you have the grade red 1 amount of BP in manyfold. This is, again, quite absurd. while this also means new players only have to play excessively (which isn't really a good thing), it also means that people long past ful30 comments 341 views last activity
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Just change M&A to setting the TR to 22 meters. It's more than enough for the doctor, and everyone who uses it to erase their TR can to stick it.0 comments 11 views last activity
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Would it be possible to have CryptTV handle a miniseries for the OG killer's lore stuff? Just generally asking? Would the community be interested if it were possible and feasible?7 comments 51 views last activity
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The current one blends far too much into his TR. To the point where it wuold make sense to simply increase his TR.13 comments 151 views last activity
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From killer's abilities (hatches, spear, knifes etc) to totems, to pig's boxes, ALL collision-related stuff is all over the place right now.5 comments 121 views last activity
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Cause I only now heard bout this interview through one of the leak accounts, and there's some interesting stuff in there.11 comments 251 views last activity
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As some Killers are in the fog without the Entity's 'permission', as in they came in without the Entity planning on having them here... Can we get Jeff's dog into the fog as well? just to lay by the campfire with jeff?3 comments 21 views last activity