Skillbased matchmaking from the livestream, Devs, please answer

Thanks for revealing how the system works. that said, could you maybe tell us what the 'result' in the system for these two scenarios is:

  1. Bubba (with corrupt, ruin, pop, BBQ) attempts slugging at 5 gens. Let's say he manages to knock down 2 people. hooks one. camps. chainsaws into the survivor trying to pick their friend up, chainsaws through an unhooker before they can unhook. maybe kicks a gen. 4 sacrifices, no gens.
  2. Huntress. Fair play, good hatchet throws, no tunneling, no camping. even goes out of her way to steer clear of recently unhooked survivors. get 11 hooks in, closes hatch, lets last survivor leave through the gate. 2 gens done.

Who gets more 'skill points' in the eyes of the system?

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