Y'know, the problems aren't swfs or anything...

The problem is a very specific kind of players:

The few but loud people who don't want to have a game in which they can show coordination, tactical thinking and the ability to adjust quickly, but who want a game in which they can PRETEND to have these abilities.

They don't want killers that require different tactics, whether they play as or against them. When playing survivor, they want chases, looping and juking to be the cure-all (just look at all those compilations of 'funny' dbd moments and count how often the oh-so-funny/amazing moment is dull, repetitive looping etc), when playing killer they want the means to not have any gen pop at all. and so forth.

They want to win and be celebrated by virtue of existing, not by actually playing the game.

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