yobuddd
yobuddd
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1825222#Comment_1825222
Wait, people are actually facing the twins?
Urban Legend. I hear there’s also a creature called a Demogorgon out there, but I don’t know anybody who’s actually seen one. Oh! And then there this thing called Hillbilly. Used to be everywhere, but now it’s gone extinct like the Dodo.
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Ooooh, a “squat counter” that slowly recharges. Every time you run out of squat charges, you suffer knee damage and become permanently Hindered for the match (slight, but stacks).
Example. 7 charges. 1 squat removes 1 charge. You regain a charge once every 5 seconds. Plenty for normal gameplay, troublesome if you reflexively butt-scrape all the time.
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It certainly wasn’t fast on PS4. Well, the download part was......
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@Mandy said:
What platform is this on please?
I’m playing PS4. This occurs when teammates get hooked. I haven’t tried playing AS her yet. But if I’m within range of, say, not triggering BBQ, then it sounds like she was hooked 2 inches away (and louder than other survivors would be if hooked right next to you)
At one point I was inside the suffocation pit main building and Elodie got hooked outside a good distance away. The echo effect was......dramatic.
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@thrawn3054 said:
My understanding is they don't do this in part because they think it will overwhelm new players. Which makes no sense to me. But also because they like to change values behind the scenes to test perks for a better balance.
I get that, especially adjusting add-ons and such. But I think it’s more overwhelming for new players when they have to search online just know how many charges are required to heal. This is basic, and important info that should be included in the tooltip descriptions.
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@OniWantsYourMacaroni said:
Unfortunately BHVR takes decades for things like QoL changes.
Maybe we can see this in DbD 2
Well hopefully. However, @chieften333 has a good point about what numbers would reveal. There’d be rioting in the streets when players realize that this add-on decreases charge-up time by 0.2 seconds and that add-on increases range by 1.5 meters. I other words, useless. (Random numbers, but you get my point.)
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If someone is fresh off the hook and corners themselves, I’ll stare at them so they know their mistake, and then go look for the rescuer.
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Carrie
Vroom, vroom ...... screeeeeeeeeeech! ——> Flat Survivor
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@wolfdaddy94 said:
I have been slowly losing my sanity to dead by daylight recently. We have had bugs that make the game irritating but truthfully nothing has been more frustrating than just general things already meant to be in the game. I have for hours been trying to get the 8 gens with pop goes the weasel challenge done but I have been gen rushed to holy hell every time I try. There are some single trials every tome that are frustrating beyond belief to unlock and they truthfully need to stop. The grind is enough already and it's just life consuming and mentally draining to have to imagine trying to beat people to gens for great skill checks in a single trial or get multiple specific hooks in a single trial or this and that in a single trial. Key words "in a single trial". We should just be able to play the ######### game and try to enjoy it while getting stuff unlocked without the added chaos of having to need it done right there in that trial. Some are easy and others are just a rage inducers regardless the side you play. Aside from this I have had to as I'm sure many have out there endure the horrific double window vault locations specifically the terrible 4 window vault area in a Macmillan map where two sets of double vault windows spawn and in between them is a small rock pallet loop. I got ran an entire game to 1 gen trying to get someone down. I get bamboozle is a perk but I shouldn't have to run it just to defend against something like that as a killer. I mean damn you're one person against 4 and almost every damn time it's a survive with friends and you're just screwed because they will always have your location, where you're going and what you're deciding to do. Another bad match tonight was a tremendously awful scream match at the backwater swamp where I was run by a zarina at the long log in front of the boat. I got ran endlessly by that area and what was worse was I couldn't see scratch marks half the time or they looked like they disappeared because the grass in that map is so dark and hard to navigate it's easy to go blind. I never screamed so much profanity more than I have today especially with after every time I got ran trying to do a challenge mind you I have to constantly read gg ez or something that's toxic towards me basically being bad at the game. I have had amazing matches and played greatly before but these challenges we get and the loops in the maps right now are just too much to bear at times. I have disconnected multiple times today and the other thing I can say needs to go is the penalty for leaving. I have broken down so many times just because I didn't wanna have a timer say no you can't play for this amount of time that gets bigger the more you do it. I have watched many streams to say I can't believe there isn't a better system for us to get what we need said to the devs than a stupid q&a that barely gets real good questions. I'm tired of seeing what are you doing for this killer and this survivor and is there a rework of this perk or that perk. I just want some one from behaviour to read this and answer this question. Will you just stop doing nerfs and buffs for awhile and really look at the issues the game has. The unfair advantages that each side has, and more so the unfairness to killers that has been shown. If you guys wanted to change up moris you could've made it to where all survivors need to all be 1st hooked before every survivor can be moried and kept the ivory the same. That way killers would have to leave tunneling behind and pressure the other survivors in game if they want to be able to get the mori on everyone activated. Theres so many things i can spout out that should be changed because the game is toxic to itself and thus toxic to me the player and im increasingly starting to be unable to handle it after supporting the game for so long. I know this has crap comments written all over it but I have no regret venting this and will be working on a list of things that actually will fix the game we are all playing not just a list of this and that for people to complain about but something that gets read and possibly gets a conversation going about making the game that's loveable and incredibly hateable just simply good and fair to a point where it's just great and there's fairness finally with balance. If anything I at least want to see the devs put an end to single trial challenges and I hope many do too.
I didn’t read much, hard on the eyes, but I did see your complaint about the Pop Goes the Weasel challenge.
I completed that one pretty easy, and I have a helpful tip for you as I think you’re reading too much into it.
You don’t need to “Pop” 8 generators. You just need to damage 8 generators while having PGTW equipped (it doesn’t matter if it’s active or not).
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@BlackRabies said:
Appraisal and Ace in the Hole. Cause greed is good, and never have to dump BPs into survivor again.
Yes! And please support the BackPack perk idea! Escape with 3 additional items. (You can’t use them in-match, but if you survive, you keep them.). Let’s feed the greed!
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The “boom” build, for when your day has been too quiet.
Discordance, Spies, Tinkerer, Overcharge
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@Sraifer said:
https://forum.deadbydaylight.com/en/discussion/comment/1814190#Comment_1814190
That would be nice actually. I mean just the concept of bot killers. Would help reduce wait times for survivors too.
I’ve gotta say, it’s very possible. Already very effective on DBD Mobile. You can’t tell them apart from real players, just that they have a score of 0 post-match. I really don’t understand the hesitation in implementing this.
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Maybe just an option box each day. “It is time for your daily ritual to the Entity. Will you complete this as (Survivor) or (Killer)?” Then you select your preferred role and an appropriate challenge populates. It’d be so easy!
While we're at it, let’s have dailies always award Rift progress when a rift is open. That way it’s not such a slow slog after you finish a tome.
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It’ll be funny once the need for bot killers forces their introduction To the game. Then these toxic survivors end up unknowingly wasting their own time at the gates waiting for a machine to walk by. I just hope there’s some indication afterward that it WAS a bot so that they can feel foolish about it.
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@redhex45 said:
Want a sewer map, ngl
I was thinking more of a cave system. Our ideas could actually be 2 parts of the same map!
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If you ever down me like that, keep victor near my body. Nothing makes me laugh more than his crazy snarls and grunts! 🤣
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@IronWill said:
The one Zarina I just had in my match must have read your advice for she has been in a locker the WHOLE time I have been on hook (went 2nd stage of my first hook while the killer was chasing someone else)
Prolly doing the “stun 4 times in 1 match” challenge. I’ve been seeing a lot of Head-On today trying for that.
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@gibblywibblywoo said:
this would probably take too much effort considering a lot of the pictures show both the head and body slot.
Well, if it’s just head, that shouldn’t be so bad. If you want your Dwelf, you see his hat in the portrait.
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The sort of thing where you walk through a doorway, stutter badly, and then you’re suddenly on the side you came from again? Normally I’d say it’s a connection issue, but it’s been bad for me this past hour too. Maybe a server issue.
Whatever the cause, it’s very disorienting.
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Hands up! Back away from the bones.....slowly now. -Nancy
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@Squirrel_Thicc said:
Console nurse main here. Finally made it to rank 1 today for the first time! I have a love hate relationship with Sally, but now I feel like she's my calling.
And the last game I played before reaching rank 1 I got a really salty message for getting a 4k. Imagine losing miserably to a console nurse and blaming the nurse lol.
Just felt like sharing since I actually feel proud of myself for once.
Sally is your calling? Sounds like you have (ahem, you set yourself up for this buddy).... “A Nurse’s Calling”! 🤣
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Survivors only have so much time before their head pops, and only one box will free them. With 5, there’s only a 20% chance of finding the right one, instead of 25%. Plus the time it takes to get around to different boxes.
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Dang this is a rough road. We need to get a crew out here to patch these plotholes pronto! In the meantime, try to avoid the deep ones...they can be damaging. 😏
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The community typically agrees that it means “caution, the killer is camping, patrolling hook, or coming back.” However, a lot of people (usually newer) do it to say “hurry up!”
And then there’s that one every now and then that completely attempts to pull off in your face. That one means “turn around and walk away. Don’t save me.”
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@Mat_Sella said:
Who? literally never seen em
Same. Wouldn’t mind a few more matches against them. Only had one today, and it was short. I was downed first. No rescue. They were all working the same gen too. I was in solo queue of course...... 😕
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Thinking about this further, standing within the fog should give the Insidious effect to all players. The same 2 meter range that works for killers.
Survivors would use this to negate BBQ and other aura perks. However, since we don’t want to make lockers useless, survivors will also need to stay in the 2 meter range, without moving, for 3 seconds before auras are blocked.
I also think that scratch marks should not spawn within that 2 meter range. If a survivor runs through the door in a chase, the killer will have to pickup the trail again after following them through.
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Please. Teach me the Boop rules!
If I play Pig, I feel like it’s either “play normally and feel like a real punk for not respecting the boops” or “respect one boop and suddenly they’re all doing it and now we’re farming (blah).”
Is there some happy medium?
How can being a killer and respecting boops ever coexist in this crazy world!? 🐷
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@Rebel_Raven said:
Personally, I'd want a survivor to leave as soon as they're able so I can move on and try to get more bloodpoints sooner.
Sitting on the hatch is kinda rude to me. Especially if the match has gone pear-shaped for me.
I don't fault you for trying to be nice, though.
Pear-shaped. I like that phrase! Sadly though, I can’t quite visualize it. 😅 Can you describe the meaning behind this and how it relates to a match? If I’m to use this in the future, I wanna use it correctly!
Thanks in advance!
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Dang those killers hit hard! Knocks the hair right off!
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I was typing this thread while queuing up. Game loaded and wouldn’t ya know it..... Badham.
Now I’m just embarrassed! 😳
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Wow, it looks like they took the frame of Dwight’s new Christmas Present skin and just recolored it to put on Zarina.
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I second this! The grind is rough, so let’s make them brown or yellow, or code it in where one WILL spawn every bloodweb.
Furthermore, let’s code in a couple of small bloodwebs every few respawns after level 50 (similar to level 1 or 2).
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1808693#Comment_1808693
I disagree with the 4th idea. Why would you wanna bring more RNG into the game? There are many people who want less RNG into the game because it's not really that healthy for this kind of game to have that much RNG.
I should elaborate. I imagine this being like “snap out of it”. If you complete the required time, you’re done. Sprinkle in a couple skill checks, because hey, you’re being held in a locker. Getting out should be a struggle. (Any other Killer would already be carrying you, so Yay You!)
But yeah, skill checks are technically RNG, but I wouldn’t say they’re over-bearing by any means. Besides, since it’s not Doctor, they won’t even zapping all over the screen, so it’s actually easier than “snap out of it”.
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Off the top of my head, these are the things that I find myself wishing for when I play as Twins (though I’m not claiming these would be balanced)
1) Let Victor damage gens
2) When Victor is riding a survivor, apply a Deep Wound-like effect. ie if you don’t remove him in time, you’ll be downed.
3) All Victor to pounce before being fully charged. Less charge = shorter pounce distance.
4) If Victor is holding a locker shut, remove the time limit. Replace it with survivor shoving out (certain time + skill checks) or a teammate crushing him off the outside.
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Still think we need a backpack perk that lets us carry multiple items out of a match (not to be confused with using those multiple during the match, which would be way too powerful.)
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Pushing to see if the evening crowd has any insights on this.
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I could see a a reasonable exception being “any attack that uses the killer’s main weapon” or “any attack that is in direct contact with the killer”.
This wording would both effectively exclude concerns like bear traps, vile purge, hatchets, harpoons, etc, but still allow the ones that make sense like feral frenzy, pig’s ambush, and such.
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@megswifey said:
https://forum.deadbydaylight.com/en/discussion/comment/1800011#Comment_1800011
Oh yay, I'm on the right track then! I always damage a gen before entering a chase, and I'm trying to master the mind games at a pallet. I find that "I'm All Ears" is wonderful for looping, but I get stuck between blood warden and bitter murmur because I use coup de grace and oppression! And I'll set up priorities, I always aim for at least 2-3 hooks (which for my rank takes work, so I'm proud of myself if I can do it!) Thank you so much for the advice and I'll practice the basics :)!
Do you have Surveillance? It works really nicely with Oppression so you can see other gens that need your attention when they turn yellow.
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Sadly, a lot of it comes down to practice-makes-perfect, as you said. It may be different for your region, but I find killer matches almost instantly in the evenings, so that’s a good time to practice. Usually tougher survivors though. But if you improve against them, you’ll be able to handle almost anyone!
Beyond that, I’d say practice with killers that can shut down loops, since this was a named concern of yours. Trapper and Clown can do this, but I’d actually recommend Hag. This is a solid killer to start with and has lots of room for fine-tuning the skill and strategy for pros as well! Also, less trash talk as she’s not the oh-so-hated Spirit or Freddy
One final thing. Bamboozle is a perk which I’ve ignored for years, but recently found to extremely valuable! I almost always get a hit off of survivors thinking they’re safe to loop the shack. Once they know you have it, they abandon loops much more quickly and find themselves defenseless in open areas between vaults.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/1799881#Comment_1799881
The problems is, Hemor is so hard to see than scratch mark. But its much more easy to track injured survivor with perk/addon that highlight blood drop.
Sadly, Mangled gives u more time (increase healing time to survivors) - using Nurse calling is just add more salt. Hemor gives u nothing if u dont track and down injured survivors - which is Bloodhound must be required.
I think, if Hemor cause 5sec exhaustion until healed. It can be good. I mean, if there is a perk that M1 attack cause Hemor & exhaustion, it sounds really decent to me.
I guess it’s worth mentioning that Victor sees blood glow brightly by default, so at least he benefits from Hemorrhage.
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@TheClownIsKing said:
I’m getting a little pissed at the amount of killer powers lately whereby all a survivor needs to do is zig zag or 360 erratically in order to be untouchable by that power.
It’s getting tiresome trying to either Pounce, Lethal Rush, PoTD, Shoot, Shred, or Purge and it simply never touching a Survivor that does this. What’s most infuriating is that it’s far too easy for survivors to do. In Victor’s case he’s just far too easily punished for one miss. The disparity is absurd. Survivor puts in so little effort to avoid these powers, they could do it blind folded. Whereas the killer has to continually try and track/predict where the survivor is going next whilst trying not to succumb to total vertigo, only to miss anyway, and too bad, you’re now crushed.
I try not to let it stress me due to Victor’s insanely fast respawn, but when up against 4 survivors that do this and can’t be touched, it’s well... what do you do? It’s already evidenced that sending out Victor becomes useless, so I’m just meant just use only Charlotte? Stand in a corner and wait for the match to be over?
I just posted this on another thread, but it definitely applies here too. I, too, have become frustrated with the pounce-miss-crush cycle, so I’ve adopted a new strategy.
“One of the best strategies I’ve found is to go plant Victor in some high-traffic area (like downstairs Saloon), but behind an object where he’s hard to find and kick. Then just hunt with Charlotte and enjoy all that extra tracking info when your chase gets near L’il Vic.
Switch back to him periodically to either relocate him or prevent his time-out.”
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One of the best strategies I’ve found is to go plant Victor in some high-traffic area (like downstairs Saloon), but behind an object where he’s hard to find and kick. Then just hunt with Charlotte and enjoy all that extra tracking info when your chase gets near L’il Vic.
Switch back to him periodically to either relocate him or prevent his time-out.
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Ahh yes, Charlotte stuck in the repeated awakening animation. I’ve come to affectionately refer to this as “Sea-Sick Charlotte”!🤢
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What others have said is true. Also, if a teammate IS downed or hooked (and likely being camped with NOED), then you have time e to search out the totem, break it, and try to mount a rescue. Then you take turns running behind the freshly unhooked guys and taking a hit for him. Hopefully someone gets to the gate handle in time total it, open the gate, and have a 4-person escape!
Sometimes the killer will open the gate himself hoping you won’t bother to look for NOED and just leave so he can get a kill off the hooked guy. When you’re on the clock, a rescue is much riskier, especially if a rescuer gets hooked in the process.
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@KasumiFox said:
I'm honestly just curious and like to see the creativity everyone comes up with. Does anyone have any killers (or survivors) that they've created, essential an OC? If so, tell me about them, their perks, story, power. Hey, I'm just having fun.
Rather than describe them here, I’ll just link you to 2 of my favorites. They’re kinda old, but still fun! After looking at them again myself, I realize that a couple of perks are very similar between the two, but hey, I guess I just like the idea! 😎 Without further ado:
The Politician: https://forum.deadbydaylight.com/en/discussion/93378/new-killer-idea-the-politician#latest
The Physicist: https://forum.deadbydaylight.com/en/discussion/125621/he-s-back-he-s-new-and-improved-i-present-to-you-the-physicist
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The truth has been spoken!
Sadly, devs have been pretty adamant about not wanting bots in the game (mobile is different), but I think there’s a need for them.
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The programming team working on the next patch needs to know that this particular discovery truly is a “feature”, not a bug to be fixed. In fact, it needs to be expanded to the male characters as well (and killers?)
Passing along the message would be greatly appreciated! 😊
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1) Walk to an active gen. Survivors will have already scattered, but are watching you.
2) Nod
3) Slap the gen, then take a few steps back.
4) Nod again.
5) Look around, periodically slapping the gen, until you see a survivor peeking at you.
6) Nod at the survivor and slap the gen.
7) As they cautiously approach gen, back off so as to not scare them.
Other survivors should be coming out of the woodwork at this point. When they see one who’s not scared, they’ll get brave too.
8) Stand in a pallet, slap it, and take the hit.
CONGRATS! The official farming has begun!
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@HellDescent said:
Any tips? I couldn't get to work. I'm just sliding lol. I saw Nea in my game. Does it matter if it's make or female survivor
Hmmmm, I used it with Zarina in a Christmas sweater, and recently danced around with an Elodie in the frog sui— err, reindeer onesie.
It essentially is sliding, but the knees and feet jitter really fast. Maybe try pushing the stick just a little further.
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@Taingaran said:
I want that backpack.
Hey thanks, me too! I really hope this idea gains some traction.
It would really help out with the grind. spend your bloodpoints leveling up and prestiging other characters while keeping your current one well-stocked with this perk. Surviving 5 “supply runs”will give you items to bring into the next 20 matches!